Differences in Metaphor ReFantazio's COMBAT

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  • Опубликовано: 18 янв 2025

Комментарии • 625

  • @magicmasterplayer
    @magicmasterplayer 3 месяца назад +2492

    The “Points” system is actually called the “Press Turn” system; it’s something Metaphor got from SMT

    • @magicmasterplayer
      @magicmasterplayer 3 месяца назад +92

      The icons are called Press Turns

    • @plagaimp7653
      @plagaimp7653 3 месяца назад +12

      I was about to say that.

    • @kacangajaib1563
      @kacangajaib1563 3 месяца назад +38

      Yep they just use a different visual rep. Its essentially the same😅

    • @zerankite
      @zerankite 3 месяца назад +27

      It basically a rehash of smt mechanics with persona mechanics added to it with a new (but has been used in other turn rpgs) back and forth row and just has the digital devil saga story that I keep hearing about as well lol

    • @Emerudai
      @Emerudai 3 месяца назад +5

      Literally

  • @daiyahigashikata
    @daiyahigashikata 3 месяца назад +1780

    holy shit, persona fans discovering game mechanics from other atlus games.

    • @luigi7781
      @luigi7781 3 месяца назад +88

      Its funny to watch

    • @Paws42
      @Paws42 3 месяца назад +44

      Tbf, the formation system hasn't really been used in many Atlus games. It's in Persona Q, and I believe it was in SMT 1, 2 and IF. But don't think there's any others, unless there's some obscure Atlus spin off I didn't know about

    • @daiyahigashikata
      @daiyahigashikata 3 месяца назад +46

      @@Paws42 etrian odyssey?

    • @Lexical_Archive
      @Lexical_Archive 3 месяца назад +35

      @@Paws42Damn, outing yourself by not knowing about EO right there.

    • @DirtyCasual36
      @DirtyCasual36 3 месяца назад +15

      @@Paws42 formation system is just the row system from SMT: devil summoner

  • @ViLGheff
    @ViLGheff 3 месяца назад +1021

    The "points" system u said is called "Press Turn Combat" original from Shin Megami Tensei : Nocturn

    • @Holy_Crusader
      @Holy_Crusader 3 месяца назад +18

      It’s similar but the press turn system extends your turns allowing each party member to go twice aslong as they hit an enemy weakness where as in metaphor when you hit an enemy weakness you only use up half a turn, so you’re not exactly extending your turn atleast not to the same degree as Smt, and to my knowledge I don’t think their are items that can deal elemental magic damage so I don’t believe that physical party members can extend their turn unless they have a move that the boss or enemy is weak against, it’s possible their could be elemental magic items that that each partner member can throw at an enemy or a boss so correct me if I am wrong but I haven’t seen it.

    • @Holy_Crusader
      @Holy_Crusader 3 месяца назад +13

      It’s bassically a more balanced version or system of what Smt and persona have.

    • @vargsieber
      @vargsieber 3 месяца назад +5

      ​@@Holy_Crusaderthere are elemental damage items in the game, in the demo they can be found in the magic shop and the traveling merchant in the mine also sells one.

    • @frostlover
      @frostlover 3 месяца назад +47

      ​​@@Holy_CrusaderNo, you're thinking of the "one more system" from Persona which SMT doesn't use. SMT has the exact system you described from Metaphor, they're both the "press turn system"

    • @frostlover
      @frostlover 3 месяца назад +16

      ​​@@Holy_CrusaderAlso in SMT, persona and metaphor, the way physical skills work is they can crit while magic skills normally cannot and very few enemies are weak to physical. Landing a crit gives you the same bonus as striking a weakness. So basically with magic you have to rely on striking a weakness to get extra actions while with physical you usually have to rely on landing crits, which is less consistent but means you don't have to worry about finding enemy weaknesses when using physical attacks

  • @makotonaegi451
    @makotonaegi451 3 месяца назад +608

    The combat is way more Shin Megami Like than Persona Like

    • @cernunnos8344
      @cernunnos8344 3 месяца назад +5

      Don't Persona and SMT have pretty much the same system ?

    • @STWD1ST
      @STWD1ST 3 месяца назад +115

      ​@@cernunnos8344Well yes, but actually no. They are both turn based, but the turn economy is a bit different. Generally with SMT the max amount of moves you can get is 8, where as with persona you can do sniz with single target spells to basically get a crap ton of turns at once. In persona you also act after hitting weakness (or baton pass in P5 and P3R), whereas in SMT you will change turns to one of your allies.

    • @persona4goldenfan
      @persona4goldenfan 3 месяца назад +11

      the combat is a a mixed of both instead of something new

    • @LesoTheGamerboy
      @LesoTheGamerboy 3 месяца назад +10

      Yeah but nobody has played SMT so if you just say the turn based combat is pretty much SMT's press turn combat everybody is like "huh?"

    • @LesoTheGamerboy
      @LesoTheGamerboy 3 месяца назад

      @@cernunnos8344 No. When you strike a weakness in persona, the same character gets to act a second time and they can do that as many times as there are enemies on the field and you can also give the turn to someone else on p5(r) and p3r. There is also no added penalty for missing an attack or striking an enemy with an affinity they null/drain/repel.
      When you strike a weakness in SMT, the turn switches to the next ally and you basically get a free extra turn, but you can only get the same amount of free extra turns as many members are in your party so usually 4 which means you could act 8 times. If there are 5 enemies, they could act 10 times.
      There is also an added penalty for missing an attack and having your attack nulled/drained/repelled; missing an attack or having your attack blocked loses 2 turns and having your attack drained or repelled loses all of them and. All of the above is true for the enemies too.
      If that sounds impossible to keep up with or super complicated. Worry not because how many turns you have are visualised with turn icons and its much less complicated than it sounds like. It's just so hard to explain how it works and you'll quickly realise the gist of how the system works when you start playing but it will still take you a while before you can fully utilize the combat system.

  • @ryansparks2131
    @ryansparks2131 3 месяца назад +248

    The formation system is similar to etrian odyssey
    The "turn points" as you called them are actually the Press Turn mechanic from most modern SMT games, especially mainline entries
    The Archetypes, Followers and Academia mechanics are very similar to Personas, Social Links and Velvet Room from Persona
    The Synthesis skills and the transformations during battle are reminiscent of Digital Devil Saga
    This isn't just "Persona but fantasy". This is a compilation of every Atlus game set in a fantasy world

    • @upon-fe2720
      @upon-fe2720 3 месяца назад +19

      Yeah front line back line has been in FF for the majority of its titles too. Fairly standard

    • @legendarydragon7097
      @legendarydragon7097 3 месяца назад +31

      Exactly. This game is the perfect game for the 35th anniversary as it combines mechanics from a bunch of their most successful games in a very interesting way. It’s also probably why they tied the anniversary OST and art book to this game’s collectors edition. I really hope this game does well because it genuinely feels like the perfect retrospect of how far Atlus has come.

    • @phillemon7664
      @phillemon7664 3 месяца назад +11

      Since we know that: “Soul Hacker”, “Devil Summoner”, “Persona Master” and “Messiah” are in the game. Is “Tuner” or “Avatar Tuner” in the game as an archetype? I’m happy with the other reference archetypes but that would be neat

    • @legendarydragon7097
      @legendarydragon7097 3 месяца назад +4

      @@phillemon7664 I haven’t been keeping up with any of the news for the game as I want to go in as blind as possible so this is news to me and that’s actually awesome!

    • @timmcgarry6723
      @timmcgarry6723 3 месяца назад +4

      I would argue that archetypes are less like personas and are more like a cool mix of a job system like ff and digital devil saga

  • @dizz6340
    @dizz6340 3 месяца назад +132

    A lot of people don't realize Persona is a spinoff of Shin Megami Tensei. Metaphors combat is more like SMT than persona.

    • @Moleman_eyes
      @Moleman_eyes 2 месяца назад +2

      And Shin Megami Tensei is just a spin off from Pong

    • @dizz6340
      @dizz6340 2 месяца назад +2

      @@Moleman_eyes You mean Tetris.

    • @Kansei994
      @Kansei994 2 месяца назад +5

      @@Moleman_eyes Pong: Shin Megami Tensei: Persona 3

    • @Dumbsourplum
      @Dumbsourplum Месяц назад

      It's more like all ATLUS games inn one

    • @negr0mancer
      @negr0mancer Месяц назад

      i always felt “spin-off” wasn’t the best word to describe persona, i would consider it more of a “sub-series” at this point sorta like how kingdom hearts is still technically a final fantasy sub-series

  • @overrated2975
    @overrated2975 3 месяца назад +656

    Tell me you haven’t play smt without telling my you haven’t played smt:

    • @punani_slayer4209
      @punani_slayer4209 3 месяца назад +17

      Why would anyone ever want to play that disgusting game😂

    • @KatelynTea
      @KatelynTea 3 месяца назад +127

      ​@@punani_slayer4209 What?

    • @Jackbayoelord
      @Jackbayoelord 3 месяца назад +107

      ​@@KatelynTea don't worry bruv I agree with your confusion in that response, punani_slayer here is the type to get nuked by a smirk in smt 4 minatuar boss .

    • @KatelynTea
      @KatelynTea 3 месяца назад +27

      @@Jackbayoelord I mean that's happened to me a fair few times, I just fixed up my party and tried again

    • @Jackbayoelord
      @Jackbayoelord 3 месяца назад +19

      @@KatelynTeaI was agreeing with your shock to his response, sorry I worded it badly.

  • @narasnek
    @narasnek 3 месяца назад +76

    The formation comes from Etrian Odessy, in the Persona Q games happen the same, with the difference that also your enemies have a formation, while in metaphor they don't. The point system is called press system, you get a turn if you get a critical or hit the weakness, but if you pass your turn you lose half turn.

    • @nr2676
      @nr2676 3 месяца назад +1

      I think it's more like row system from SMT 1, SMT 2, and Devil Summoner games.

    • @yungruuku
      @yungruuku 3 месяца назад +4

      Jesus, its from final fantasy. Lol it's been around forever

    • @Moonboogie
      @Moonboogie 26 дней назад

      Literally an NES era mechanic

  • @Pipopowitz
    @Pipopowitz 3 месяца назад +88

    My man here found the back/ front row system from Final Fantasy 1😂

    • @Spaidyy1
      @Spaidyy1 8 дней назад +2

      persona fans are like ios users they discover things ff did 40 years ago so i expect persona 32 to implement real time combat and maybe a good story and characters

    • @voncroii
      @voncroii 6 дней назад

      @@Spaidyy1you’re so butthurt lmao

  • @kaminoshin
    @kaminoshin 25 дней назад +3

    mmm, its sad, that people are ignoring that the archtype system its basically the Mantra/demonization system from Digital devil saga without the stomach ache

  • @shay3878
    @shay3878 10 дней назад +2

    There's something persona has over metaphor: mark danced crazy

    • @kavenoff777
      @kavenoff777 День назад

      Finally, a comment that *isn't* telling Carbon_Lazi that this version of the Press Turn system originated in SMT. Took me five minutes of scrolling.

  • @Azoth_Joestar
    @Azoth_Joestar 3 месяца назад +99

    Persona fans discovering Press Turn : 🙀🙀

  • @ramenbowlwitheg
    @ramenbowlwitheg 2 месяца назад +5

    "you cannot get more actions that exceed your action point economy" GO GO GADGET, FAKER'S ROGUERY

  • @BlackChapters
    @BlackChapters 3 месяца назад +44

    Press Turn > One More

    • @KazekoRyu
      @KazekoRyu 2 месяца назад +6

      Much more satisfying that's for sure. Like you get a "I am about to end this man's whole career" vibe when you know this is the turn you win.

  • @nalthanzo4648
    @nalthanzo4648 3 месяца назад +6

    Seeing P5 social aspects mixed with the classic SMT Press Turn combat makes me so happy.

  • @thecthuloser876
    @thecthuloser876 3 месяца назад +53

    so... Formation is basically how Final Fantasy did combat in the SNES era.

    • @MrWhocares51
      @MrWhocares51 3 месяца назад +13

      That was the first thing that came to mind when I saw it

    • @AmiibroN
      @AmiibroN 3 месяца назад +3

      They also used it in FF7, but they did away with it afterwards, as far as I'm aware.

    • @MackyTb
      @MackyTb 3 месяца назад +4

      @@AmiibroN ff9 still had it

    • @vostok_76
      @vostok_76 2 месяца назад

      yeah that's the connection I made too

    • @HikariKobayashi
      @HikariKobayashi 2 месяца назад

      ​@@AmiibroNPast 7, as well. 9 had a front and back line, and I'm pretty sure 10 did, but I don't remember much of that one. 13 did not for sure, and that was the last command-based FF (so far, at least).

  • @dekucake
    @dekucake Месяц назад +1

    Man just now discovered the Press Turn system

  • @sdp728
    @sdp728 2 месяца назад +4

    Considering Metaphor is a celebration game, they probably used the row system from Etrian Odyssey as a basis

    • @tyisafk
      @tyisafk 10 дней назад

      The row system has been a thing since Final Fantasy was on SNES or even NES. Can't complain though, it's such a fun mechanic that I'm happy made it to Metaphor

  • @GamingTaylor
    @GamingTaylor 26 дней назад +1

    The “formation system” was introduced in final fantasy 2 back in 1988…

  • @MashinKai
    @MashinKai 3 месяца назад +42

    It actually sounds really cool! The formation gimmick reminds be a bit of the Persona Q game if I remember correctly

    • @gamekill11
      @gamekill11 3 месяца назад +1

      yeah that was a persona Q gimmick

    • @natchu96
      @natchu96 3 месяца назад +12

      Persona Q and Q2 are built over the Etrian Odyssey series that Atlus also made.

    • @gamekill11
      @gamekill11 3 месяца назад

      @@natchu96 i did not know that

    • @frostlover
      @frostlover 3 месяца назад +9

      It's a gimmick that's pretty common in dungeon crawlers and classic RPGs, including some Atlus RPGs

    • @notslucis9977
      @notslucis9977 3 месяца назад

      What cool about formation it a old mechanics that exist long ago! 😅😂
      Did you just came of shooter cave? Lol

  • @Tenebris8444
    @Tenebris8444 3 месяца назад +26

    the combat is legit smt. this can't be argued with at all lol. nothing about the combat is persona except the UI

    • @HollyWarlock
      @HollyWarlock 3 месяца назад +2

      The Archetypes also seem to take a lot from Personas but also a bit from Digital Devil Saga I think

    • @boop733
      @boop733 3 месяца назад +4

      ​@HollyWarlock the archetypes are just jobs like any other game that has em like final fantasy 3 or bravley default

    • @LesoTheGamerboy
      @LesoTheGamerboy 3 месяца назад +1

      Yeah but you can't say the combat is SMT because at least half of the people interested in this game haven't played SMT so saying the combat is SMT tells nothing to them.

    • @LesoTheGamerboy
      @LesoTheGamerboy 3 месяца назад

      ​@@HollyWarlock The aspect how the MC's bonds gives them acces to new and more powerful archetypes is similar to persona but how they work in battle is more similar to DDS because you don't summon the archetype, you turn into it. Though its not exactly like DDS because in that game you maintain the form whereas in this you just briefly turn into the archetype when you do the attack and then tunr back into your regular self.

    • @HollyWarlock
      @HollyWarlock 3 месяца назад

      @@LesoTheGamerboy yeah, I actually started playing DDS today and I see what you mean

  • @jamesbilbo8162
    @jamesbilbo8162 3 месяца назад +6

    Love that changing formation doesn’t cost a turn like in most RPGs with similar front row/back row mechanics

  • @GoodGameGabin
    @GoodGameGabin 3 месяца назад +36

    metaphor is using smt 'press turn' combat style. but there is a difference that there isnt a turn priority based on agility.
    in smt if you say end turn on mc who has highest agility, your next turn will start on mc because its your highest agility character.
    but in metaphor even if mc is highest agility and you end turn with mc action. your next turn will start with strohl / next member because its simply his turn next.
    A chronological turn order which isnt present in smt3 and smt5 atleast.

    • @shirio6778
      @shirio6778 3 месяца назад +4

      In smt 5 agility not affecting your turn order, top to bottom (in battle ui) is the turn order

    • @GoodGameGabin
      @GoodGameGabin 3 месяца назад

      @@shirio6778 you're right. i guess i never realised since i was always happy with my turn order.

    • @di-gun5791
      @di-gun5791 3 месяца назад

      Huh, what's agility for then?

    • @GoodGameGabin
      @GoodGameGabin 3 месяца назад +2

      @@di-gun5791 increases chance of evading and increases that character's hit rate as well as escape success rate.
      personally ive been maxing it out on mc hoping to dodge aoe moves to reduce enemy turn press by 2 when mc evades.

    • @lordbingus2085
      @lordbingus2085 3 месяца назад +1

      Agility still does affect turn order. You are correct though in that it’ll still start with whoever’s turn was next. It basically just affects your opening turn order, but can still be used to like set up a commander-tree class to get your buffs off before anyone else’s turn, set up gunner/faker/etc to get their ailments/debuffs off first, etc. Not something you’ll really build around per-say, but useful to keep in mind!

  • @joony02
    @joony02 3 месяца назад +7

    man, that's the front row and back row from FF7 (1997)

    • @George00821
      @George00821 2 месяца назад +2

      Actually it's from final fantasy 1 which is from 1987

  • @TravisEXUltima
    @TravisEXUltima Месяц назад +1

    Metaphor's turn system is called the Press Turn system, it's been featured in SMT 3 Nocturne (debut), and Digital Devil Saga. Oh and one point you forgot to mention, if an enemy hits your weakness or crits you, they can get a half turn too.

  • @grellsuttcliff6815
    @grellsuttcliff6815 2 месяца назад +1

    The moment i saw refantazio mechanic, it just send me back to nocturne vietnam flashback

  • @Vivizor
    @Vivizor Месяц назад +1

    1. The points are just Press Turns from Shin Megami Tensei.
    2. The formation mechanic is just the Row system for Final Fantasy without the costing a turn to change and negating the back row's defense if everyone is in the back.

  • @The1AndOnly6133
    @The1AndOnly6133 25 дней назад +2

    "another part of Re:Fantazio that isn't from PERSoNA is the formation mechanic"
    Persona Q:

  • @Styxiami
    @Styxiami 2 месяца назад +1

    "Points" system is called "Press Turn Combat", and its derived from SMT.

  • @slayeroffurries1115
    @slayeroffurries1115 3 месяца назад +2

    That's just the Press-Turn combat system we've seen for ages, nothing new here

  • @renegaderaven3777
    @renegaderaven3777 3 месяца назад +5

    Ah. A row system. An rpg staple. And press turns from SMT.
    But yeah, these are familiar mechanics if you’ve played Atlas games before. Namely Etrian Odyssey for the formation mechanic and SMT for the press turns.

  • @manutdfan231
    @manutdfan231 3 месяца назад +2

    The press turn system Metaphor uses is really cool! It might seen a bit unforgiving at first glance but its alot of fun once you exploit the enemy!

  • @makokitsune6487
    @makokitsune6487 2 месяца назад +1

    I think that formation could be a call back to early SMT titles where first 3 characters were in the front, other 3 were in the back. Although in Metaphor this system is more dynamic and it adds one more thing to keep in your mind while making decisions, which is kinda nice. SMT 3 proved that you can never go wrong with Press Turns. But also it is worth mentioning that combination attacks work pretty mich identical to how they were used in Digital Devil Saga, where they were introduced to the SMT series.

  • @AwesomeWikidStudios
    @AwesomeWikidStudios 3 месяца назад +5

    This doesn't actually just account for melee damage. All damage follows this rule, so even if you cast magic from the back, the damage is halved. Learned that during the Dragon boss fight lol.

    • @Edge9404
      @Edge9404 3 месяца назад +1

      Damn you're joking. I assumed since the game specifies MELEE damage, that magic would be unaffected from the back.

    • @tylerloan6604
      @tylerloan6604 3 месяца назад

      Same was waiting to find a comment about this so i didnt seem crazy, figured it out at the same point too

    • @Edge9404
      @Edge9404 3 месяца назад +1

      @@tylerloan6604 I just tested it but it doesn't seem to be right. Same damage as a Mage from Back and Front when hitting weak points.

    • @coolpig96
      @coolpig96 17 дней назад

      Nah magic is not affected.
      It literally says
      "Melee damage is increase, defense is down"
      I bet reading is hard.

  • @FortunaFever
    @FortunaFever 3 месяца назад +2

    Press turn system my beloved

  • @ceejceej1425
    @ceejceej1425 19 дней назад

    The formation system was in the Persona Q duology, which itself is a result of it being an Etrian Odyssey game, which is another very cool series Atlus made.

  • @nuumastar
    @nuumastar 3 месяца назад +2

    Persona Q kinda like that but if you deal a crit you get a free move, so there is something like that in a Persona game actually!

  • @rs10269
    @rs10269 3 месяца назад +14

    System from SNES JRPGs and SMT

    • @kurosakikun96
      @kurosakikun96 3 месяца назад

      Hell even NES RPGs, the formation/row system is as old as the original Final Fantasy

  • @Alpheus_09C
    @Alpheus_09C 3 месяца назад +6

    Yeah it's not new, that's the press turn system

  • @vostok_76
    @vostok_76 2 месяца назад +1

    the first correlation i made was to the formation system Final Fantasy has, or at least, used to have

  • @zamboni3438
    @zamboni3438 16 дней назад

    You actually can get more actions/points through specific, very mp costly actions. The other draw back is that it can also lower your amount of turns, from getting rid of all of them to making all of your full points half points. Very good for turn limited battles.

  • @SunsetArchon
    @SunsetArchon 2 месяца назад +1

    Okay, now I NEED to find this game.

  • @MegaDoom89
    @MegaDoom89 3 месяца назад +2

    The formation mechanic is LITERALLY how the first Persona used combat! Still looks fun though

  • @Oneforall20871
    @Oneforall20871 Месяц назад

    This game for me back into playing my PS5. Absolute perfection

  • @Soulsworth69
    @Soulsworth69 3 месяца назад

    I also really enjoy the little real time elements to it like just attack enemies weaker than you to take them out without going into squad battle or attacking enemies to stun them before going into turn based combat. I think this is one of if not the best game Atlus has done.

  • @hyperten5906
    @hyperten5906 3 месяца назад +2

    the formation mechanic is pretty much just an early smt game staple, pretty much every game before smt 3 has it

  • @ultimanugs
    @ultimanugs Месяц назад +1

    The formation system actually came from a different atlus game on the ds, radiant historia

  • @vullord666
    @vullord666 2 месяца назад +1

    The level to which people forget that Persona is the spin off 😅.

  • @WeeeeeeebNation
    @WeeeeeeebNation 3 месяца назад +3

    At this point in time, we don't know if we can get more press turn. We have seen precedent to get more turns..

    • @colinhawkins3672
      @colinhawkins3672 2 месяца назад

      you can you can kill the super boss in one turn by cooking a certain item to give you a lot of turns

  • @kerijizo
    @kerijizo 3 месяца назад +8

    Try playing etrian odyssey game...the job,the formation and skill system is pretty much from that game that atlus make..even the item name to exit the dungeon use from that game..

  • @Miduuza
    @Miduuza 3 месяца назад

    We should also mention that two half points technically count as two full points. For example, your group up attacks typically cost multiple points. You can use these if you visually see two points on the top left, even if they are one half point. It's a little confusing but basically, half points act as full points.

  • @Introversion399
    @Introversion399 3 месяца назад

    Man, the Frames on this video is amazing! If only the game could run this smooth on the ps5.

  • @TheExplorer6
    @TheExplorer6 2 месяца назад

    Well it's press turn if you wish to know about,it's an old mechanic where it's first appearance is in shin megami tensei 3:nocturne (you can play it if you want sufffering) that released back then in 2005

  • @mateoramonromero5405
    @mateoramonromero5405 3 месяца назад

    The "formation" mechanic was implemented in many early Atlus games, such as SMT, SMT 2, SMT if, Devil Summoner Soul Hacker. And the points which are actually part of the "press turn" system have been implemented in many games since SMT 3 Nocturne. This gamr didn't create that many new mechanics, but implemented old ideas in a different context.

  • @Pslyse
    @Pslyse 2 месяца назад

    "A disadvantage to this system is that you can't get more actions"
    Laughs in Faker's Roguery and Hero's Cry

  • @jay-praru236
    @jay-praru236 3 месяца назад

    It reminds me of finally fantasy games but what’s better in this game is that, changing rows doesn’t waste a turn, so when I use items with a melee dude I still go in the back row and switch back when attack

  • @miguelpatino3856
    @miguelpatino3856 2 месяца назад

    Blue Dragon did the "formation" thing all the way back in 2006

  • @riyansurya4250
    @riyansurya4250 3 месяца назад

    The front line - back line formation system was also in classic Final Fantasy titles

  • @rajinwilson4758
    @rajinwilson4758 Месяц назад

    There's an ability you get from one of the classes that gives you a chance for 2-4 extra turns

  • @MonsterhunterFTWWTF
    @MonsterhunterFTWWTF 3 месяца назад

    There’s also synthesis skills and being able to pass your turn to the next person in line for half a poiny

    • @puzzle_boy
      @puzzle_boy 3 месяца назад +1

      Like... In Shin Megami Tensei.
      That's called Press Turn System. And it exists since Shin Megami Tensei III Nocturne

  • @SinShadyVA
    @SinShadyVA 2 месяца назад

    I was just explaining to my brother about this system he's a p5 enjoyer whilst I grew up on SMT.

  • @Sammy102093
    @Sammy102093 3 месяца назад

    It was either DQ or FF that popularized the Row system. Press Turn was from SMT

  • @nerosnake6375
    @nerosnake6375 3 месяца назад

    In ff7 original you could do it too but there was a materia it let you do more damage if you were in the back but sometimes you could be attacked from both sides so you have to be prepared for all things.

  • @Algernonab
    @Algernonab 2 месяца назад

    To me, this looks like if they combined the Press Turn system from SMT with Final Fantasy V's front/backline and job systems.

  • @rimuru1717
    @rimuru1717 2 месяца назад +1

    After beating Metaphor, I personally prefer its combat than Persona’s

  • @JaceAce22
    @JaceAce22 2 месяца назад

    The formation mechanic here is just the classic final fantasy "front and back" formation system.
    Works exactly the same way, glad to see that back. The weapon logic of the Persona style games could benefit from "frontline and backline" mechanics projectile based characters like Yukari and Aigis.

  • @MenalGear
    @MenalGear 3 месяца назад

    I've constantly seen people talking about the point system but nobody noticed how the formation system is similar to how party formation works in soul hackers.

    • @bravetree
      @bravetree 3 месяца назад

      I think it’s more of a Etrian Odyssey thing. Metaphor is like a combination of Atlas’s big 3 franchises which is really cool.

  • @KaylaGill-en8gf
    @KaylaGill-en8gf 3 месяца назад

    That formation front/back line system is a VERY common JRPG system. Suikoden, off the top of my head, uses it

    • @someguynamedtrevor6081
      @someguynamedtrevor6081 3 месяца назад

      And atlus's own series etrian odyssey which is where they got the inspiration to include it in this game

  • @pspsmallz
    @pspsmallz 3 месяца назад

    I love that positions matter, very etrian odyssey thing to do and the press turn system is definitely more fun than the system in persona imo.

  • @finaltime21
    @finaltime21 2 месяца назад

    What i like is how MC Can be killed and the party can keep going like capable party members help revive him or just finish tbe battle 😂

  • @godssalvation87
    @godssalvation87 Месяц назад +1

    Its literally still the same as persona "Its just persona do it more in a stylish manner.

  • @superangel7234
    @superangel7234 Месяц назад

    The formation thing is from FF7, the original, where it worked exactly the same way

  • @Counterfeit_Munny
    @Counterfeit_Munny 2 месяца назад

    Formation has been in like every single final fantasy game ever

  • @connorharnage6697
    @connorharnage6697 3 месяца назад

    Tbh if and when they remake P1 I'd like to see formations return in this way. I'm guessing the grid system won't be coming back so this is the best way to incorporate it to modern Atlus style gameplay

  • @Dayterias
    @Dayterias 2 месяца назад

    Metaphor is a compilation of different mechanics and elements from all Atlus games. Together with the archetype mechanics it gives the best and most balanced gameplay experience among their games, in my opinion.
    I wonder if in one of the next games we'll get a full-fledged hybrid of action and turn-based combat.

  • @jackcooper9246
    @jackcooper9246 3 месяца назад

    “You cannot gain more points that exceed your action point limit”
    Chat he doesn’t know

  • @livaada
    @livaada 29 дней назад

    The "points" (aka "Press Turn") system has a huge disadvantage though, if you miss an attack or your attack gets blocked or reflected you'll lose two full "Press Turns"

  • @JB-ks4gu
    @JB-ks4gu 3 месяца назад

    Party position has been around since the NES and SNES final fantasies

  • @andrealmeida-sn2rj
    @andrealmeida-sn2rj 3 месяца назад

    The points system is from SMT and the formation system exists in Persona Q series

    • @someguynamedtrevor6081
      @someguynamedtrevor6081 3 месяца назад

      Actually, the formation system came from etrian odyssey, but you are right about Q having it considering Q is just etrian odyssey with a persona coat of paint

    • @andrealmeida-sn2rj
      @andrealmeida-sn2rj 3 месяца назад

      @@someguynamedtrevor6081 I didnt know about Etrian Odissey, so i thought it was from Persona Q

  • @unkindled4965
    @unkindled4965 2 месяца назад

    You can get more, BTW.
    Two different skills from two different Archetypes (that I know of) give extra "press turns:" Faker's Rougerey and a late-game skill I won't spoil.
    Faker's Rougerey can be your most OP or most shit skill, depending on RNG. It has a considerable MP cost and can give 2-4 extra actions in a turn or it can remove any you had, so it's best used tactically.
    The 2nd skill is a guaranteed 4 extra actions, with no problems. The only catch is you can only use it once in a fight.
    So again, use it tactically.
    Good Luck claiming your throne, friends 😁

  • @andrebaxter4023
    @andrebaxter4023 3 месяца назад

    The back and front row thing was also used in the original Final Fantasy VII. This game is going to be awesome. I’m hours into the demo and not done yet. Pre-ordered the game last Friday.

    • @feliciavale4279
      @feliciavale4279 3 месяца назад

      Nigga the front and back row is in 90% of all jrpgs!!! This isn't a revolutionary concept. Although its cool that they let you switch without using a turn in this.

  • @thelaughingman6975
    @thelaughingman6975 3 месяца назад

    It feels more like SMT cosplaying as a Persona game

  • @angelobronte6029
    @angelobronte6029 Месяц назад

    Not a disadvantage but a nice twist to the gameplay. It allows for far better balancing allowing the enemy to actually take a turn unlike persona where you lockdown the enemy every turn just by knowing its weakness.

  • @colinhawkins3672
    @colinhawkins3672 2 месяца назад

    its almost like its the press turn system from smt gasp. you can actualy get more actions with special abilities or items

  • @bobbywrld999
    @bobbywrld999 2 месяца назад

    Guess I have to try Metaphor, but my favorite (and I've played all of Persona) is definitely the press turn system (I think it was pretty good in SMT IV)

  • @saf23303
    @saf23303 3 месяца назад

    It's press turn system from SMT. I like it actually, made me not really brain dead when i play this game

  • @saidcacula
    @saidcacula Месяц назад

    This mechanic remembered me persona Q

  • @suousona
    @suousona 3 месяца назад +3

    you could've just said "it's the press turn system", but ig you need that watch time lol

  • @blakewalker94
    @blakewalker94 2 месяца назад

    The formation mechanic was introduced in the mobile Gacha games. So, yes, it is actually; TECHNICALLY a mechanic created for SMT/Persona.

  • @golfer435
    @golfer435 3 месяца назад

    The press turn isystem is easily one of the best turn based battle systems ever created

  • @TheShaddy15
    @TheShaddy15 2 месяца назад

    You can get extra action points by using the Fakers Synthesis move.

  • @fairyprince9398
    @fairyprince9398 3 месяца назад

    I love metaphor Refantazio storyline and battle mechanics. Hopefully they’ll implement similar battle system with Persona 6

    • @someguynamedtrevor6081
      @someguynamedtrevor6081 3 месяца назад

      I doubt they'll use the press turn system in persona 6 they'll probably just stick with the pass turn system they've been using since 3.

  • @aplusenglishonline7011
    @aplusenglishonline7011 2 месяца назад

    So it's basically what we already got from SMT: Nocturne and Persona Q.

  • @tyisafk
    @tyisafk 10 дней назад

    This combat system is basically the perfect combination between SMT (Press turns) and classic Final Fantasy (Row formations, down to the exact pros and cons per row, minus the fact that its free in Metaphor rather than moving rows costing a turn in FF)

  • @Jedda678
    @Jedda678 2 месяца назад

    There actually is an ability that has the chance to allow players to extend their turns. The faker starts with this ability and it has a random chance to grant 0-4 turns. It's extremely niche but can be nice.

  • @zeldadonkey1
    @zeldadonkey1 2 месяца назад

    The second part is actually carried over from Smtv

  • @Duckeng2904
    @Duckeng2904 Месяц назад

    yeah still can't find that rapping monk buff me everytime

  • @strideredz
    @strideredz 3 месяца назад +10

    Wow… these combat mechanics are game-changing. It'll revolutionise JRPGs moving forward. What a time to be alive

    • @Rageouz
      @Rageouz 3 месяца назад +2

      Most of it is just smt stuff💀 classic persona fan

    • @muft8o263
      @muft8o263 2 месяца назад

      ​@@RageouzYou acting like it's a bad thing is wild, it's already obvious persona is way more popular and better than SMT and y'all just kewp bragging about knowing more its stupid, everything can be a new discovery you just need to stop being a bitch about it

  • @jorgebermudez7861
    @jorgebermudez7861 3 месяца назад +1

    So basically, just like in the first two Devil Summoner games (OG and Soul Hackers 1).

  • @ddfortune
    @ddfortune 3 месяца назад

    Same shattering sound affect so it's already peak.