People shit on the signature move spam and like i get it, but also I'd much rather have a bunch of polemon with wacky unique moves over "this guy is the exact same as last guy but he's slightly more minmaxed and has like one extra good move"
@edgargaebolg9307 gamefreak really should do the gen 5-7 guimmick again of giving broken non-signature moves to random underpowered and forgotten pokemon (and then to like one new strong pokemon to just take the piss)
I agree i think signature moves are great like at the least for this generation this pokeom will be the ONLY ONE with this move, which lets it do something no other pokemon can giving you a reason to use this new pokemon over an old one that fills the same role.
I've actually been playing with the idea of making a romhack where every mon in the regional dex (not the national dex) where every mon gets a signature move but idk if people would find that excesive or interesting enough
I hope false swipe gaming will do "how GOOD was base 100 speed ACTUALLY". He did say that this speed tier could have its own video back when he was talking about charizard. this speed isn't as good as it used anymore. I think that 120 is the new 100.
Definitely yeah, i would say 110 personally, since its the speed of Ogerpon, Iron Moth, the Latis, and MegaDiancie - then the real speed demons lie just past that, with Val at 116, Moon and Ace at 119, Sneasler at 120, and Gren/Meow/TornT/Noivern/Boulder/Weavile just past the 120 barrier There’s a reason Walking Wake feels almost slow at 109 outside of SunBooster
Something left unexamined is the impact this power creep can have on the options you have to play with. New strong pokemon can be interesting, but it's more interesting when it increases the options you have rather reducing them by overshadowing them.
@@jinnizi @QuizzicalQuaquaval see that's the thing. both of you have a point. game freak needs to find a balance between making the competitive scene boring by keeping all the old mons just as relevant as the new ones and designing broken mons that will ALWAYS be relevant. its very easy to find examples of the latter (urshifu in doubles, kingambit in singles) but a good example of the former would prolly be gen 6 (both formats). literally none of the new gen 6 mons were that good, probably bc of the megas.
I personally think small buffs to older pokemon over time could help combat power creep. An example of this is Electrode getting 10 extra speed points in Gen 7
Oh yeah I'm definitely on board with gen 10 introducing a fighting/fairy urshifu variant with unblockable, guaranteed, hit 100% crit fairy move with a bunch of returning mons from gens 1-8 that only youtubers will use on ladder for their thumbnails now. i honestly never thought it of it THAT way before😲😲
I honestly think ability‘s are the biggest factor in power creep. Yes, stats are getting more min maxed and moves are becoming more generally powerful but with these things you can only push the numbers so far. Ability‘s basically let you say „I want this pokemon to whatever I want“ and that’s kind of what they’ve been doing. People talk about Mewtwo having below average typing and stats for a modern restricted and that’s true but it also has… pressure. For a nother example look at how much worse Zacian got upon having it’s ability nerved. The -20 attack isn’t what did it in, it’s the fact intrepid sword is only once per battle. Ability‘s are becoming more and more important and yes, more creative too. If you wanted to buff old pokemon better ability‘s wouldn’t be the only thing many of them need but it would be a very good starting point.
The fact that moves get better on average is mostly because GameFreak doesn’t introduce as many wide spread new moves anymore and new moves are usually Signature Moves who are meant to be stronger and special. Also Power Creep did Scorvillain dirty. Poor fella couldn’t even hold his unique type combo for one generation…
You made some good points, and I liked the graphs. But, saying that releasing average strength Pokemon is bad marketing is a very weak argument. I don't think anyone has bought a Pokemon game because they heard the new legendary is OP. Casuals buy the games because they love Pokemon, and competitors buy the games because tournaments are held in the newest game. The relative strength of the new Pokemon is irrelevant to sales imo.
Casuals aren’t mindless drones that just buy Pokémon game because of cool animals. If ever noticed the most used Pokemon in a play through, you’ll see they use good competitive Pokemon too. In Gen 4 Lucario, Staraptor, Garchomp, and Infernape are all popular casually and all insanely good in Gen 4 competitive.
Час назад+3
@@GrandHacstarter, gift- and early route Pokémon are understandable to stick with. Garchomp is one you have to go out of your way to get, though, I will give you that.
saying that gholdengo is balanced is a controversial opinion. while this pokemon wasn't banned in smogon some players considered it ban worthy. in the past generations defog was the most reliable way to remove hazards, the only counterplay was to taunt the defoger. now gholdengo blocks this move thanks to its ability while also blocking rapid spin and the newly introduced mortal spin. it is not by any means a "broken" pokemon ,but you it is slightly unbalanced.
Honestly my problem is not with the new Pokémon with minmaxed stats and ridiculous abilities. It's with the broken new moves that older mons don't get access to. Fishious Rend, Rage Fist, Last Respects, Population Bomb, Lumina Crash, Jet Punch, Ivy Cudgel, Wicked Blow and Surging Strikes are crimes against humanity and throw any semblance of balance out the window.
You would think Pokémon like Seaking, known for spamming Horn Drill, would get Fishious Rend, which is effectively an OHKO move. Even thematically, it does not make sense.
@@iantaakalla8180that’s because Fishious Rend is technically an inaccurate translation. The move is called “Gill Bite” in Japan, and Seaking doesn’t really bite with its gills
I think it's funny how most of the bad power creeps are done by legendaries/mythical/paradox, since they are kinda supposed to be stronger than the average Pokémon. Maybe they were balanced around their limited accessibility on the main campaign and not around their competitive prowess? Idk
Then there is arceus the most balanced, no difference between attacking and defending stats No stat over 140 No Broken ability that destroys part of the game like ignoring status And also needs to hold an item to change forms
Honestly, my only gripe with power creep is how it makes some Pokemon “old Pokemon but better” But if power creep has to exist then there are two things that I want to see continue or see more of 1. Make sure some of the Pokemon in a generation are intentionally bad, have their appeal be their design or a niche combination of type, ability, and move pool 2. Buff older Pokemon with new moves, abilities, and possibly increased BST to make sure they don’t just become weaker versions of new Pokemon Also I think keeping most of the power creep to legendaries, mythicals, and other group categories (Ultra Beasts and Paradox Pokemon) is a good idea, one reason being that it creates a divide for players who don’t want to mess with power creep and another reason being that the real world isn’t all “Canada has stronger animals because it was founded after America”
Personally I don't think power creep is bad per se, but it requires to be balanced. If a Pokémon that is very strong is introduced, then previous Pokémon must receive buffs that are of a similar power level to that new Pokémon. I personally think that Game Freak is a coward for refusing to do large changes. Pokémon like Altaria and Absol should've been part-Fairy, but Game Freak refuses to give them that because it fears change. Pokémon like Zangoose should've been much faster, but Game Freak refuses to give them that. Swampert should've had Regenerator, but Game Freak refuses to give it that. Iron Fist should've boosted Punch-based Moves by 1.5x, and Close Combat should be classified as a Punch-based Move. The type chart should be completely overhauled. Old Pokémon should receive generational buffs, and what Game Freak is currently doing is not nearly enough. Smogon should also create much more tiers, like the Pokémon Perfect system.
Another banger vid, identifies the idea very clearly, clarifies stance, and then intelligently outlines outliers. You make some of my favorite content, I love your vids
One concept that I appreciate in relation to power creep is complexity creep whereby new pokemon aren't necessarily stronger through pure stats/moves/abilities but rather encourage creative use of their strengths and efforts to dimish weaknesses. The two that come to mind are perish trap teams and Weezing's neutralizing gas ability. These teams can be very strong, but notably require players to think about the game on different axes and adapt to uncommon situations. This is the kind of power creep I really like, and seems to be encouraged in rulesets like Regulation H.
I’m just salty that they decided that THIS was the gen they were going to pull back on the base stats of bugs. Lokix deserves better. It’s amazing what they can do despite their relatively low BST, but it definitely still holds them back
All 4 of the "good power creep" mons I think are examples of how ridiculous it's become. Zamazenta's speed is way too high, but it's a legendary so we can allow it. Rillaboom just took Bulu, who was already good, and got buffed in basically every way needed with it's move pool making it superb for doubles, and then the nonsense of grassy glide. Ogerpon overall I think is healthy until Tera is mentioned, although having a redirector who is that effective offensively feels a little iffy. Gholdengo in doubles feels somewhat ok. In singles, it's presence basically makes boots mandatory for a lot of mons. I think another way of viewing it is how few outright bad Pokémon we're getting, which I feel is a benefit of power creep, but it raises the floor so the ceiling can be so much higher
Gotta hard agree with Ogerpon being a well done version of power creep. It's role compression is also next level with follow me and different forms, but still feels fair. Love the sports comparison even though I do not follow sports much it makes sense!
Good video. I hesitate to consider Gholdengo very balanced, but I do agree it has its shortcomings that prevent it from being on the same level as the likes of Flutter Mane and Urshifu. Probably the worst thing about Flutter is that it sort of puts other special attacking ghosts and fairies out of a job - Iron Valiant's only managed to get usage in VGC for its support movepool and Enamorus is more or less MIA (though the all-around frailty of Valiant and Enam-I is certainly part of why they struggle to see much use in VGC, not to mention Enam's AWFUL availability in-game). I do think power creep is a good thing, when done right of course. With no power creep or new mechanics being introduced on a generational basis, I feel like generations would get too samey and the game would really stagnate after a while. Sure, Tyranitar is cool and all but do we really need it to dominate metagames generation after generation? That's not to say it and other strong Pokémon of past gens should be rendered totally worthless after a certain point (I'm a proponent of buffing old Pokémon more than nerfing newer ones), but new arrivals deserve their time in the spotlight as well and we shouldn't have too many old Pokémon take away from this if you ask me. Maybe GF will find a better balance come gen 10, but no matter what may happen, people should accept that power creep is inevitable and that the next gen will introduce Pokémon that will most likely push older ones out of relevance, including some gen 9 mons.
To counter the min maxxing there should be a move/item/ability that forces an attacker to use their weaker offensive stat. Adds some incentive to keep mixed attackers around.
On inflation: No amount is bad. What actually matters is it's predictability. What level of inflation you want in an economy is a difficult question that is based on political choices. But no matter what the target is, the important part is to have low fluctuations. A given economy with a regular target of 8% would be in shambles if it dropped to 2%.
i've been thinking about min maxing recently and was wondering if rather than trying to look at each pokemon individually you look at the different roles pokemon are commonly used for in competitive singles/doubles and compare each pokemons stats to a hypothetical ideal stat distribution of their role/roles. So for example, you'd look at the role of "Physical Wall" or "Special Setup Sweeper" or "Hazard Setter" or "Support Pokemon" and figure out what an ideal stat distribution for these roles would look like (maybe there'd be some variance based on typing) and then you look at existing pokemon that fit these roles and see how well their stats (or more importantly stat distribution) compares to this ideal number (in terms of % of stats allocated, not raw numbers). I feel like this would not only help us figure out how good old vs new pokemon are and get a better sense of the level of power creep in pokemon but i also think it'd help us figure out how new pokemon (when for example gen 10 or Legends A-Z comes out) will perform and which role they might best be suited for by comparing and contrasting their numbers to these hypothetical ideals.
Pokemon should have a mechanic that is meant to entice mixed attackers and benefit them. I think, maybe increasing the critical hit chance on moves hit in a Pokémon weaker defense stat and decreasing critical hits when hitting a Pokémon on the stronger defense stat is the start of an idea.
yeah, i can generally agree with most of the points. like, yeah, everything in moderation. wanna eat that absolute monstrosity of a dessert with a thousand layers of chocolate ice cream? go on, just do it in moderation; wanna go out with the boys and get hammered as hell? sure! you do that, just in moderation. likewise with powercreep-you wanna add this crazy strong monstrosity that'll wipe another Pokemon's relevancy out of existence? sure, go ahead! just make sure you don't go crazy and decide, "hmm... i think i wanna put 255 attack and speed... and then give it a drawback-less Hyper Beam."
The base stats at the start are not that useful because each generation has a different amount of strong pokemon. It's possible that the general power level didn't go up, we just got gradually more disproportionately strong pokemon.
6:26 I mean... yes they can. Usually when a game has a massive mechanical overhaul they'll also rework some older characters so they can make better use of those new mechanics. There's no reason why GameFreak can't do something similar (more than the 10-20 point base stat changes they did in Gen 7)
@krabsolfurretisme In my opinion, a nerf like Zacian is too much, in my opinion it should only be a smaller nerf, such as a smaller BP of signature move and maybe 165 atk/sp. reduce atk to 150
I really wish your data also excluded restricted Pokemon. They scew the data by quite a bit. Usually they're primarily compared to each other, and in generations where there are more of them than others (because they tend to have the same BSTs) it more heavily favors that generation.
I’d be fine with power creep if old pokemon didn’t get completely wiped from relevancy. Regigigas literally has a lower number in every single stat except hp when compared to zacian crowned. Regigigas shouldn’t be weaker than a dog dawg
the saddest thing about this is that the competitive scene will never be top priority for game freak/nintendo. unlike games like valorant or apex something something (i don't play many FPSs) pokemon was never designed with the competitive scene in mind, and that results in an inherently unbalanced game as they try to market to casual players and design mons around obtainability in a casual playthrough.
I would hope they don’t.. As you said they cater to casuals because that’s the whole point??? Valorant was designed to be a competitive game. And Apex constantly drives away its competitive scene. But Pokemon is designed for children. Who don’t care about balance, they just want to play a fun game. And most don’t play the game for a serious competitive reason, most play to have fun and use their favorite Pokemon.
Comparing average stats is a bit utterly pointless. You can have a million garbage pokemon but a couple pokemon that are just better will make everything else irrelevant. That's kind of the entire point of power creep. The new peaks being higher and making the old peaks irrelevant. That's true for all your "averages" comparisons, especially since a lot of moves and such come from effects.
Ah yes, the bee with stingers on its hands, old man with a pendulum and raging sea serpent as opposed to the pig, parrot and ostrich. This has always been a thing.
All you did was explain why power creep is ass actually especially with your ridiculous capitalist economy shit that's actually just bad for the average consumer lol
People shit on the signature move spam and like i get it, but also I'd much rather have a bunch of polemon with wacky unique moves over "this guy is the exact same as last guy but he's slightly more minmaxed and has like one extra good move"
I mean sure, but older Pokemon end up being more uninteresting because they don't get anything unless there's a regional or a cross-evo form
@edgargaebolg9307 gamefreak really should do the gen 5-7 guimmick again of giving broken non-signature moves to random underpowered and forgotten pokemon (and then to like one new strong pokemon to just take the piss)
I agree i think signature moves are great like at the least for this generation this pokeom will be the ONLY ONE with this move, which lets it do something no other pokemon can giving you a reason to use this new pokemon over an old one that fills the same role.
I've actually been playing with the idea of making a romhack where every mon in the regional dex (not the national dex) where every mon gets a signature move but idk if people would find that excesive or interesting enough
@@edgargaebolg9307 Simple solution: give more signature moves to old Pokemon. Pokemon that aren't Mr Cheeks or Snorlax perhaps.
I hope false swipe gaming will do "how GOOD was base 100 speed ACTUALLY".
He did say that this speed tier could have its own video back when he was talking about charizard.
this speed isn't as good as it used anymore.
I think that 120 is the new 100.
well 120 is still a bit high though, but if you do count these brocken 135 speed mons in gen 9 then yeh, maybe 120
Definitely yeah, i would say 110 personally, since its the speed of Ogerpon, Iron Moth, the Latis, and MegaDiancie - then the real speed demons lie just past that, with Val at 116, Moon and Ace at 119, Sneasler at 120, and Gren/Meow/TornT/Noivern/Boulder/Weavile just past the 120 barrier
There’s a reason Walking Wake feels almost slow at 109 outside of SunBooster
@@jacksonbranby nah, if 110 was good enough then gengar would have a niche in OU.
Something left unexamined is the impact this power creep can have on the options you have to play with. New strong pokemon can be interesting, but it's more interesting when it increases the options you have rather reducing them by overshadowing them.
I don't like when old Pokémon get completely outclassed by power creep. It feels unnecessary.
Arcanine was completely replaced by Incineroar. It's sad the cat is just better in every aspect than the dog.
If older Pokemon weren’t ever outclassed, we’d still be seeing Tauros almost 30 years later, it’d get boring pretty quickly
@@QuizzicalQuaquaval 4 more years of urshifu baby wooooooooo
@@jinnizi @QuizzicalQuaquaval see that's the thing. both of you have a point. game freak needs to find a balance between making the competitive scene boring by keeping all the old mons just as relevant as the new ones and designing broken mons that will ALWAYS be relevant. its very easy to find examples of the latter (urshifu in doubles, kingambit in singles) but a good example of the former would prolly be gen 6 (both formats). literally none of the new gen 6 mons were that good, probably bc of the megas.
@@QuizzicalQuaquaval Do you mean just seeing touros in battle?
I personally think small buffs to older pokemon over time could help combat power creep. An example of this is Electrode getting 10 extra speed points in Gen 7
I just wish that old Pokemon would get incremental buffs to keep them relevant. Like if Garchomp ever became bad, they’d give it Dragon Dance.
Oh yeah I'm definitely on board with gen 10 introducing a fighting/fairy urshifu variant with unblockable, guaranteed, hit 100% crit fairy move with a bunch of returning mons from gens 1-8 that only youtubers will use on ladder for their thumbnails now. i honestly never thought it of it THAT way before😲😲
I honestly think ability‘s are the biggest factor in power creep. Yes, stats are getting more min maxed and moves are becoming more generally powerful but with these things you can only push the numbers so far. Ability‘s basically let you say „I want this pokemon to whatever I want“ and that’s kind of what they’ve been doing. People talk about Mewtwo having below average typing and stats for a modern restricted and that’s true but it also has… pressure. For a nother example look at how much worse Zacian got upon having it’s ability nerved. The -20 attack isn’t what did it in, it’s the fact intrepid sword is only once per battle. Ability‘s are becoming more and more important and yes, more creative too. If you wanted to buff old pokemon better ability‘s wouldn’t be the only thing many of them need but it would be a very good starting point.
That's a good point, like how Torkoal and Peppiler got a massive buff by getting weather setting abilites.
The fact that moves get better on average is mostly because GameFreak doesn’t introduce as many wide spread new moves anymore and new moves are usually Signature Moves who are meant to be stronger and special.
Also Power Creep did Scorvillain dirty. Poor fella couldn’t even hold his unique type combo for one generation…
You made some good points, and I liked the graphs. But, saying that releasing average strength Pokemon is bad marketing is a very weak argument. I don't think anyone has bought a Pokemon game because they heard the new legendary is OP. Casuals buy the games because they love Pokemon, and competitors buy the games because tournaments are held in the newest game. The relative strength of the new Pokemon is irrelevant to sales imo.
I agree
Casuals aren’t mindless drones that just buy Pokémon game because of cool animals. If ever noticed the most used Pokemon in a play through, you’ll see they use good competitive Pokemon too. In Gen 4 Lucario, Staraptor, Garchomp, and Infernape are all popular casually and all insanely good in Gen 4 competitive.
@@GrandHacstarter, gift- and early route Pokémon are understandable to stick with. Garchomp is one you have to go out of your way to get, though, I will give you that.
Yeah i usually like the takes on this channel but this one was a miss. kinda just feels like he’s trying to be contrarian
saying that gholdengo is balanced is a controversial opinion.
while this pokemon wasn't banned in smogon some players considered it ban worthy.
in the past generations defog was the most reliable way to remove hazards, the only counterplay was to taunt the defoger.
now gholdengo blocks this move thanks to its ability while also blocking rapid spin and the newly introduced mortal spin.
it is not by any means a "broken" pokemon ,but you it is slightly unbalanced.
it may have been tough to counter in early S/V but calling it unbalanced is just an outdated opinion
Honestly my problem is not with the new Pokémon with minmaxed stats and ridiculous abilities. It's with the broken new moves that older mons don't get access to.
Fishious Rend, Rage Fist, Last Respects, Population Bomb, Lumina Crash, Jet Punch, Ivy Cudgel, Wicked Blow and Surging Strikes are crimes against humanity and throw any semblance of balance out the window.
You would think Pokémon like Seaking, known for spamming Horn Drill, would get Fishious Rend, which is effectively an OHKO move. Even thematically, it does not make sense.
@@iantaakalla8180that’s because Fishious Rend is technically an inaccurate translation. The move is called “Gill Bite” in Japan, and Seaking doesn’t really bite with its gills
I think it's funny how most of the bad power creeps are done by legendaries/mythical/paradox, since they are kinda supposed to be stronger than the average Pokémon. Maybe they were balanced around their limited accessibility on the main campaign and not around their competitive prowess? Idk
Makes sense
You typically can’t catch a legendary until you have six badges.
Then there is arceus the most balanced,
no difference between attacking and defending stats
No stat over 140
No Broken ability that destroys part of the game like ignoring status
And also needs to hold an item to change forms
Honestly, my only gripe with power creep is how it makes some Pokemon “old Pokemon but better”
But if power creep has to exist then there are two things that I want to see continue or see more of
1. Make sure some of the Pokemon in a generation are intentionally bad, have their appeal be their design or a niche combination of type, ability, and move pool
2. Buff older Pokemon with new moves, abilities, and possibly increased BST to make sure they don’t just become weaker versions of new Pokemon
Also I think keeping most of the power creep to legendaries, mythicals, and other group categories (Ultra Beasts and Paradox Pokemon) is a good idea, one reason being that it creates a divide for players who don’t want to mess with power creep and another reason being that the real world isn’t all “Canada has stronger animals because it was founded after America”
Personally I don't think power creep is bad per se, but it requires to be balanced.
If a Pokémon that is very strong is introduced, then previous Pokémon must receive buffs that are of a similar power level to that new Pokémon.
I personally think that Game Freak is a coward for refusing to do large changes. Pokémon like Altaria and Absol should've been part-Fairy, but Game Freak refuses to give them that because it fears change. Pokémon like Zangoose should've been much faster, but Game Freak refuses to give them that. Swampert should've had Regenerator, but Game Freak refuses to give it that. Iron Fist should've boosted Punch-based Moves by 1.5x, and Close Combat should be classified as a Punch-based Move. The type chart should be completely overhauled.
Old Pokémon should receive generational buffs, and what Game Freak is currently doing is not nearly enough.
Smogon should also create much more tiers, like the Pokémon Perfect system.
Another banger vid, identifies the idea very clearly, clarifies stance, and then intelligently outlines outliers. You make some of my favorite content, I love your vids
Hey here’s me leaving a nice comment. Great video 👍
One concept that I appreciate in relation to power creep is complexity creep whereby new pokemon aren't necessarily stronger through pure stats/moves/abilities but rather encourage creative use of their strengths and efforts to dimish weaknesses. The two that come to mind are perish trap teams and Weezing's neutralizing gas ability. These teams can be very strong, but notably require players to think about the game on different axes and adapt to uncommon situations. This is the kind of power creep I really like, and seems to be encouraged in rulesets like Regulation H.
BRANCH POKE MENTIONED LETSS GOOOO
I’m just salty that they decided that THIS was the gen they were going to pull back on the base stats of bugs. Lokix deserves better. It’s amazing what they can do despite their relatively low BST, but it definitely still holds them back
All 4 of the "good power creep" mons I think are examples of how ridiculous it's become. Zamazenta's speed is way too high, but it's a legendary so we can allow it.
Rillaboom just took Bulu, who was already good, and got buffed in basically every way needed with it's move pool making it superb for doubles, and then the nonsense of grassy glide.
Ogerpon overall I think is healthy until Tera is mentioned, although having a redirector who is that effective offensively feels a little iffy.
Gholdengo in doubles feels somewhat ok. In singles, it's presence basically makes boots mandatory for a lot of mons.
I think another way of viewing it is how few outright bad Pokémon we're getting, which I feel is a benefit of power creep, but it raises the floor so the ceiling can be so much higher
Gotta hard agree with Ogerpon being a well done version of power creep. It's role compression is also next level with follow me and different forms, but still feels fair.
Love the sports comparison even though I do not follow sports much it makes sense!
Good video. I hesitate to consider Gholdengo very balanced, but I do agree it has its shortcomings that prevent it from being on the same level as the likes of Flutter Mane and Urshifu. Probably the worst thing about Flutter is that it sort of puts other special attacking ghosts and fairies out of a job - Iron Valiant's only managed to get usage in VGC for its support movepool and Enamorus is more or less MIA (though the all-around frailty of Valiant and Enam-I is certainly part of why they struggle to see much use in VGC, not to mention Enam's AWFUL availability in-game).
I do think power creep is a good thing, when done right of course. With no power creep or new mechanics being introduced on a generational basis, I feel like generations would get too samey and the game would really stagnate after a while. Sure, Tyranitar is cool and all but do we really need it to dominate metagames generation after generation? That's not to say it and other strong Pokémon of past gens should be rendered totally worthless after a certain point (I'm a proponent of buffing old Pokémon more than nerfing newer ones), but new arrivals deserve their time in the spotlight as well and we shouldn't have too many old Pokémon take away from this if you ask me.
Maybe GF will find a better balance come gen 10, but no matter what may happen, people should accept that power creep is inevitable and that the next gen will introduce Pokémon that will most likely push older ones out of relevance, including some gen 9 mons.
To counter the min maxxing there should be a move/item/ability that forces an attacker to use their weaker offensive stat. Adds some incentive to keep mixed attackers around.
I'd like to see the stats/moves/abilities of all previous generations buffed appropriately to make previous gen pokemon relevant.
I hope we get mega babe ruth in legends za, he could use the buff.
ooh damn banger vid, keep up the good work
On inflation:
No amount is bad.
What actually matters is it's predictability.
What level of inflation you want in an economy is a difficult question that is based on political choices. But no matter what the target is, the important part is to have low fluctuations.
A given economy with a regular target of 8% would be in shambles if it dropped to 2%.
i've been thinking about min maxing recently and was wondering if rather than trying to look at each pokemon individually you look at the different roles pokemon are commonly used for in competitive singles/doubles and compare each pokemons stats to a hypothetical ideal stat distribution of their role/roles. So for example, you'd look at the role of "Physical Wall" or "Special Setup Sweeper" or "Hazard Setter" or "Support Pokemon" and figure out what an ideal stat distribution for these roles would look like (maybe there'd be some variance based on typing) and then you look at existing pokemon that fit these roles and see how well their stats (or more importantly stat distribution) compares to this ideal number (in terms of % of stats allocated, not raw numbers). I feel like this would not only help us figure out how good old vs new pokemon are and get a better sense of the level of power creep in pokemon but i also think it'd help us figure out how new pokemon (when for example gen 10 or Legends A-Z comes out) will perform and which role they might best be suited for by comparing and contrasting their numbers to these hypothetical ideals.
Pokemon should have a mechanic that is meant to entice mixed attackers and benefit them. I think, maybe increasing the critical hit chance on moves hit in a Pokémon weaker defense stat and decreasing critical hits when hitting a Pokémon on the stronger defense stat is the start of an idea.
yeah, i can generally agree with most of the points. like, yeah, everything in moderation. wanna eat that absolute monstrosity of a dessert with a thousand layers of chocolate ice cream? go on, just do it in moderation; wanna go out with the boys and get hammered as hell? sure! you do that, just in moderation. likewise with powercreep-you wanna add this crazy strong monstrosity that'll wipe another Pokemon's relevancy out of existence? sure, go ahead! just make sure you don't go crazy and decide, "hmm... i think i wanna put 255 attack and speed... and then give it a drawback-less Hyper Beam."
The base stats at the start are not that useful because each generation has a different amount of strong pokemon. It's possible that the general power level didn't go up, we just got gradually more disproportionately strong pokemon.
An informative video as always. Btw imagine if we get a special version of Unseen fist in the future
I hope this leads to many people searching pokemon inflation
Mike Tyson and Jake Paul 💀
6:26 I mean... yes they can. Usually when a game has a massive mechanical overhaul they'll also rework some older characters so they can make better use of those new mechanics. There's no reason why GameFreak can't do something similar (more than the 10-20 point base stat changes they did in Gen 7)
HELL YEAH LETS GOOO
i really don't know much about pokemon, nothing about their stats, but i love your videos and find them oddly relaxing
Thanks!
hey that's me in the video
Great video! Love it! I think that game freak should nerf urshifu and calyrex
@@vojtech_ledvinka but who will dominate AG now ?
@krabsolfurretisme In my opinion, a nerf like Zacian is too much, in my opinion it should only be a smaller nerf, such as a smaller BP of signature move and maybe 165 atk/sp. reduce atk to 150
if it wasn't for the fluctuating punctuation, i'd have thought this was a bot 😭 apologies but i had to get that out there
I really wish your data also excluded restricted Pokemon. They scew the data by quite a bit. Usually they're primarily compared to each other, and in generations where there are more of them than others (because they tend to have the same BSTs) it more heavily favors that generation.
Aw man, I dunno. I feel as though Gholdengo is pretty egregious when you take everything about it into account but idk
13:51 Agree to disagree, have you seen Gholdengo in singles? Well, you should look for yourself
Bro mentions calyrex and urshifu but forgot abt zacian, koraidon and miraidon?😅
I’d be fine with power creep if old pokemon didn’t get completely wiped from relevancy. Regigigas literally has a lower number in every single stat except hp when compared to zacian crowned. Regigigas shouldn’t be weaker than a dog dawg
Good stuff
the saddest thing about this is that the competitive scene will never be top priority for game freak/nintendo. unlike games like valorant or apex something something (i don't play many FPSs) pokemon was never designed with the competitive scene in mind, and that results in an inherently unbalanced game as they try to market to casual players and design mons around obtainability in a casual playthrough.
I would hope they don’t.. As you said they cater to casuals because that’s the whole point??? Valorant was designed to be a competitive game. And Apex constantly drives away its competitive scene. But Pokemon is designed for children. Who don’t care about balance, they just want to play a fun game. And most don’t play the game for a serious competitive reason, most play to have fun and use their favorite Pokemon.
The reason for power creep: money
Comparing average stats is a bit utterly pointless. You can have a million garbage pokemon but a couple pokemon that are just better will make everything else irrelevant. That's kind of the entire point of power creep. The new peaks being higher and making the old peaks irrelevant. That's true for all your "averages" comparisons, especially since a lot of moves and such come from effects.
5:21 pokemon inflation is good 🤨
A nice comment
This whole video is incorrect... I for one believe gen 1 have a BST of 800.
Guys I think he dislikes urshifu
And also Pokémon used to look like creatures in the wild. Now Pokémon look like cartoon characters.
what?
@ stop playing Pokémon, and please go learn some comprehension skills
Ah yes, the bee with stingers on its hands, old man with a pendulum and raging sea serpent as opposed to the pig, parrot and ostrich.
This has always been a thing.
All you did was explain why power creep is ass actually especially with your ridiculous capitalist economy shit that's actually just bad for the average consumer lol