Working in EUmap - I am adding farmlands with infolayer in Giants editor. I painted the entire map to unsellable first, then painted farmland 1. I can see it visually in Giants editor painting in different farmlands. I save in Giants editor. I open FS25 and the farmlands are not there. What am I doing wrong?
Request: don't use noise cancelling / noise gate on the audio. It's really hard to hear what you say, and I have to play your video much louder than other videos to understand what you say. I get that you are a small channel, and congrats on 2k5 views for this video! If your computer has separate sockets for microphone and earphones, it might be worth plugging in your earphones in the microphone jack and speak into the left earphone as that should give roughly the same sound quality as your earphones have when listening, which I assume is better than whatever you use as a microphone currently.
@@Thesecret101-te1lm hi bud and I know I speak quiet in a lot of them but it’s also 1-2am when I record things and having family in the house this is the best I can do :)
@@paolocucinotta7645 yeah it should still work but you will have lumps in the terrain were the buildings would be! I think this answers your question! If not ask away
Great video thank you. I'd like to create an error free US 4x. There are a few on 3rd party sites tons of warnings, with hundreds of square fields. I think the perfect US 4x map would have 20-30 large fields.
Awesome work bud! Look forward to the rest of your videos. Very helpful 👍
Awesome work
thanks buddy! hope you are enjoying and managing to continue!
Working in EUmap - I am adding farmlands with infolayer in Giants editor. I painted the entire map to unsellable first, then painted farmland 1. I can see it visually in Giants editor painting in different farmlands. I save in Giants editor. I open FS25 and the farmlands are not there. What am I doing wrong?
Have you directed the farmlands.xml in your map.xml or is it still set to data?
@@RhodTehMod Yes - it was directed to farmlands.xml.
@@RhodTehMod Yes - It was already directed to farmlands.xml.
@@RhodTehMod Yes - I had directed farmlands.xml to my map.xml
Request: don't use noise cancelling / noise gate on the audio. It's really hard to hear what you say, and I have to play your video much louder than other videos to understand what you say.
I get that you are a small channel, and congrats on 2k5 views for this video!
If your computer has separate sockets for microphone and earphones, it might be worth plugging in your earphones in the microphone jack and speak into the left earphone as that should give roughly the same sound quality as your earphones have when listening, which I assume is better than whatever you use as a microphone currently.
@@Thesecret101-te1lm hi bud and I know I speak quiet in a lot of them but it’s also 1-2am when I record things and having family in the house this is the best I can do :)
Nice bro.
Thank you for the video
You're welcome, thanks for watching
Hi, do you can make tutorial for some easy placing basegame fences to map like in ingame building mode?
ill go and have a dive in!
Any idea why I can’t paint over the field I’m converting the EU map to a blank map
@@BagOfWetNugs what are you trying to get rid of? You need to use the terrain detail part of the foliage and the type of crop for it to dissapear
@ I’m i’m trying to get rid of the fields to replaced the whole map with the grass
@ yeah that’s what you need to do with terrain detail, then you can use texture paint mode next to terrain sculpt to paint it to grass
@@RhodTehMod I got it thank you and thank you for the tutorial video
@ it’s all good buddy I’m glad to help!
Thank you, 4x next?
Yes, soon
Scusa se scrivo in italiano ma se io voglio tenere la morfilogia e le strade della mappa funziona lo stesso?
@@paolocucinotta7645 yeah it should still work but you will have lumps in the terrain were the buildings would be! I think this answers your question! If not ask away
Great video thank you. I'd like to create an error free US 4x.
There are a few on 3rd party sites tons of warnings, with hundreds of square fields.
I think the perfect US 4x map would have 20-30 large fields.
i can give it a go buddy! not sure how terrain deformation works on larger maps but can have a look!
@ That would be awesome!
@@_Corsa I will dive right in for you
@@RhodTehMod You don't have to do that bud it's a lot of work. Although the community really benefits and appreciates you.
@@_Corsa it’s handy to learn! I have an old 4x map from 22 I want to bring over so hopefully be able to do it alright!
Download ??
discord.gg/6f5xA55S8k
Could we have a new non expired discord link?
sorry bud here ya go! discord.gg/6f5xA55S8k