Why FS25 Borders are About to Change Forever

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  • Опубликовано: 10 дек 2024

Комментарии • 10

  • @slownine
    @slownine 8 дней назад +1

    I just saw your YT and have a suggestion (could possibly work, like for other 3D game terrains i have done):
    So that the game map high poly edges fit better to the edges of the 4 low poly border maps - a narrow “high poly strip” could help as an edge connection, which remains on the 2 inner edges of the respective border map.
    I would have to test the maximum width of the high poly strip at the border edges myself. But it will certainly produce a better edge transition without having to cover it with dense grass etc. first.

    • @RhodTehMod
      @RhodTehMod  8 дней назад

      @@slownine I know you can do it in Houdini but blender I don’t know!

  • @sixgun2719
    @sixgun2719 8 дней назад +1

    Thank you for sharing.

  • @pjshiner
    @pjshiner 8 дней назад +1

    Great video mate but how do divide the 25 tiles up to make the 4 corners of the border

    • @RhodTehMod
      @RhodTehMod  8 дней назад

      the tiles you get are usually allready in 1000x1000 tiles from the websites. this is just for merging them in QGIS as per my DEM video

    • @pjshiner
      @pjshiner 8 дней назад +1

      So do you merge all 25 or just some of them for a specific corner

    • @RhodTehMod
      @RhodTehMod  8 дней назад

      @ all of them to a png file to then edit in gimp

    • @RhodTehMod
      @RhodTehMod  8 дней назад

      @ you do all the cropping in gimp

    • @pjshiner
      @pjshiner 8 дней назад

      @@RhodTehMod ok thanks I will have a go at it tonight