I just saw your YT and have a suggestion (could possibly work, like for other 3D game terrains i have done): So that the game map high poly edges fit better to the edges of the 4 low poly border maps - a narrow “high poly strip” could help as an edge connection, which remains on the 2 inner edges of the respective border map. I would have to test the maximum width of the high poly strip at the border edges myself. But it will certainly produce a better edge transition without having to cover it with dense grass etc. first.
I just saw your YT and have a suggestion (could possibly work, like for other 3D game terrains i have done):
So that the game map high poly edges fit better to the edges of the 4 low poly border maps - a narrow “high poly strip” could help as an edge connection, which remains on the 2 inner edges of the respective border map.
I would have to test the maximum width of the high poly strip at the border edges myself. But it will certainly produce a better edge transition without having to cover it with dense grass etc. first.
@@slownine I know you can do it in Houdini but blender I don’t know!
Thank you for sharing.
My pleasure!
Great video mate but how do divide the 25 tiles up to make the 4 corners of the border
the tiles you get are usually allready in 1000x1000 tiles from the websites. this is just for merging them in QGIS as per my DEM video
So do you merge all 25 or just some of them for a specific corner
@ all of them to a png file to then edit in gimp
@ you do all the cropping in gimp
@@RhodTehMod ok thanks I will have a go at it tonight