And, according to KillerSix, we're just supposed to accept the fact that Maya's death was "supposed" to happen. She would've been killed off by Tyreen anyway! Her "protege"(more angsty teen wannabe Siren) killed her more than anyone!
Lord Lucien from Fable two was incredibly unsatisfying. He's built up over the course of the game to be an intelligent and cunning opponent, sacrificing thousands of lives to achieve his goal. At the end, he even captures the three heroes you recruited and begins to absorb their power. How do you fight him? Play a music box and then shoot him. You don't even have to shoot him, as Reaver does it for you if you take too long.
In addition to the lack of Sephiroth and Final Fantasy characters. Dark Inferno was in the same slot as the Mysterious being from KH1 who turned out to be Xemnas the villain in KH2, to the Lingering Will who served as a warning or a totem to the coming danger in KH3. Dark Inferno just feels like a buff heartless
General Scales should've gotten a dishonorable mention. He doesn't even try to attack Fox, and when Fox initiates an attack, the fight immediately transitions over to a cutscene. We could've gotten ourselves a worthy semi-final boss fight, but instead, General Scales goes down in history as being among the worst villains in video game history.
Okay, I normally enjoy these sorts of lists, but I have to really call out on the #1 entry here for a number of reasons. First of all, the battle with Aurora Unit 313 isn't really intended to be considered as its own separate fight, since it's actually Dark Samus piloting and controlling the creature, and with no down time between the fight with her and then this entity, it might as well be considered a single, long battle. The lore behind its inclusion at the end also makes sense, as it, and not Dark Samus, is the real reason why Dark Samus was able to infect other Aurora Units, which is literally what sets the events of MP3 into motion in the first place. And third, as far as its design goes, the Aurora Units are directly modeled after Mother Brain, and for anyone that's completed Super Metroid knows, that form isn't that different from how Mother Brain's final form is constructed as far as how the neck is designed. Maybe it doesn't look that impressive on its own, but with its lore in mind and the context of why it's the end fight in the first place, it makes a lot of sense for it to be included in the game as Samus' final obstacle.
I didn't mind fighting the colossal BT Higgs sends at you outside Lake Knot City or slugfest with Higgs on the beach but the fights with Clifford and his squad, especially the Vietnam one, were just a boring ballache to get through.
I don't understand how it could have been bad. Kojima made his bones with some of the best military boss fights in gaming history - The Boss, The End, Vamp, Psycho Mantis, Laughing Octopus, etc. - and an undead spec ops ghost is boring.
@@CustomSet101cause he didn't make it alone, and he could be different now than he was then. Maybe his team kept him focused or maybe now that he has Hollywood friends he is focusing more on being "unique and autere" rather than spending too much time making sure something is fun to play
Just a fun fact about ME2; If you keep and carry the M-Cain until right at the baby reaper fight, you can 1-shot KO it very easily. Makes for a slog of a fight a 2 second breeze!
It’s not like the original fight against the Icon of Sin was any better. It was Doomguy dodging projectiles from a flat stationary image. The most interesting bit about the original Icon was the Easter Egg of John Romero’s severed head hidden behind it.
Geeta in Pokémon Scarlet/Violet; Really most gyms and bosses in Pokémon have been low tier for a while but Geeta exemplifies their wilful refusal to use the games’ own mechanics to make the battles remotely interesting for people who understand them. She plays her entire team backwards in terms of the synergy it has and rarely makes good on any tactic other than simple type matchups.
Imagine if it had been Titan Harley Quinn, with Joker tossing bombs and twisted words of encouragement (mostly to Batman) throughout the entire thing instead. Her Poison Ivy induced resistance to poisons could have even explained why she was back in form for the sequels, too.
Halo should not have boss battles. It was tolerable at the end of Halo 2. In Halo 3, Guilty Spark was so easy that I didn't even consider it a boss fight. In Halo 5, Warden got annoying. Finally in Halo infinite, they just slowed down an already slow game.
Tyreen the Destroyer(of many a person's anticipation for a good boss fight) was SUCH a letdown! So many other bosses(that were ALL one-offs) could have been choices! My personal favorite for a better final boss? Either Aurelia or Katagawa Jr. But nooooooo We wound up with some bratty teenager with a god complex who let her complex become reality
No mass effect 2 told us that games don't need boss fights to be good, they need a story not more gameplay for those who started to cry if they don't move his character to the left every 2 minutes
@@DrippleDragon yeah like blue suns turian who is killed with 1 head shot after breaking the shields, or who can forget ehhh, uhmm you know there's others like, uhmmmmmmm.... O yeah the 2 krograns in tuchankas missions, yessss
Okay, an otherwise good list, but Icon of Sin does NOT fit in this list, if TV Tropes has anything to say on the matter: The Final Battle against the Icon of Sin in Doom Eternal manages to top that of the Spider Mastermind from the previous game. Instead of being a giant demon head stuck on a wall with his brain exposed*, he's now a towering demon the size of a goddamn Kaiju. The battle itself is just as long and epic as it was all the way back in Doom II, coming complete with Mick Gordon's most intense track to date, and not only is the boss also covered in armor, he isn't limited to just spitting demons at you this time, making it even more difficult. After you tear down his armor and severely wound him, you finish him off by shoving the Crucible right into his brain. *And yes, despite the Mother Demon being on the list as well, the ORIGINAL Icon of Sin (AKA John Romero) is a more (un)worthy boss for this list, as is the DLCs' final boss (which is a hot mess, to put it lightly). Or, if one were to go with one boss per franchise, I'd recommend Shub-N'rath (yes, THAT Lovecraftian God) from the first Quake game, which does the same concept, but is worse because she's completely inert and is killed by a teleport accident.
Skull Face from Metal Gear Solid 5. Can't remember a thing about that fight. I played through the entire game so obviously I must have had an epic showdown with such an important villain, but somehow it's totally forgettable.
According to Kojima, that was the intention; he wanted to show that getting revenge left a hollow feeling afterwards. Which is why you only fight Metal Gear and Skull Face is taken care of in a cutscene. Personally, I don't think it got the message across correctly.
I'd say the Lambent Brumak fron the end of Gears of War 2, literally a case of 'fly around this spot without even controlling your movements and fire at this skyscraper sized glowing weak spot!'
My pick would be dragon age 3' final boss Corypheus, my fight with him on my first playthrough lasted around a minute, now i dont know if it was because of my knight enchanter blitzing his health with spirit damage which he was weak to as the specialisation was busted to all hell. Or if he was just not that strong a boss
The first time I went up against Corypheus, I hadn’t even knocked him down to half health before he accidentally teleported himself off the edge of the map, which then transitioned into the end battle cutscene and left me wondering what the hell just happened.
@@Iridiumdaydream i faded into him and was wailing on him for a little bit and bammed into the mid way cutscene and was what the hell and then proceeded to wail on him more
I disagree with Mario Sunshine. Mario is on vacation and has to clean up graffiti. Bowser chilling in a hot tub fits perfectly with the vacation theme. And to be fair, a lot of Bowser fights are silly.
I grew up playing Super Mario Sunshine and I agree with you. But the most disappointing Bowser fight in the Mario series is the final phase of Galaxy 2’s final boss, for how easy it is and how short it is. Like the final boss fight in Sunshine, you can die by falling off the stage. In Galaxy 2, you have to ground pound meteors into Bowser four times, and if he destroys a meteor, a coin will pop out that can restore Mario’s health. The only thing good about the final phase in Galaxy 2’s final boss is the music which is epic, but as I said, the final phase is so short you aren’t going to hear the whole thing through.
I submit Zwolf of The Four Winds from Ninja Gaiden 2. He's a four-armed werewolf lord with a MASSIVE scythe. I beat him so fast it took me few seconds to realize it.
I had a similar situation, alma in the cathedral in ninja gaiden 1,everyone saying how tough she was, I defeated her so quickly she didn't have time to enter her attacks
Ps baby reaper in ME2 only gets hard if it uses its main attack and your not behinf cover is back is harder the praetorisn a regular enemy is much harder, some players have found dlc optional bossrs in ME2 way more tricky
Icon of Sin wasn't really a disappointment. Neither was Tyreen. Compared to the Warrior, Tyreen is better. Hell, even the Destroyer from BL1 was just "shoot it in the big eye a thousand times." And I was honestly expecting Yu Yevon to be on the list. Getting to FFXs final boss can be a challenge in it of itself, depending what Aeons you have and how strong they are. Then again, you can't die . But Yu Yevon himself? Throw a phoenix down. That's it, that's the big bad guy who created and controls Sin. Cool.
I am surprised there was no mention of Bioshock. Must be because this channel regularly points to the let down that was the final fight, and decided to mix things up a little.
having the borderlands 3 antagonists be content creators that you couldnt turn off or mute was insufferable, so im just going to point out the OBVIOUS rewrite to the antagonists of borderlands 3. make them vault hunters too, and make them steal the player characters loot, criticize the players skin selection, and have them make fun of the players choices of skills (big bad antagonist: "you went with +5% health regeneration, so you're bad at the game and expect to get shot a lot?"). give them all the same charisma the player characters have, make them even likeable and friendly so it hurts even worse when the player gets betrayed. an "antagonist" that acts like the worst parts of the borderlands community would point a light at the parts of the community everyone knows are toxic (loot thieves, build snobs, people who kick other players for random reasons, etc.) and make the community literally fight against their own toxicity. players would also then feel the frustration handsome jack felt in having "vault hunters" always get into your base, steal the item you need, get to the area first, build up allies to defend themselves, maybe even have the player characters call the antagonists "bandits" in a callback. a good bonus would be making the loot the final boss drops reflect what items they have stolen from players through the campaign, give special skins that change certain attributes the antagonist was using to demoralize players. for example. BBA: "you call that an outrunner? it doesn't even have disco lights" and the outrunner skin dropped by the final boss has disco light headlights act 1: BBA: "hahaha this doom launcher you were after is all mine" when the act 3 final boss fight is done you can pick up the "doom launcher" and finally use it.
I personally dislike the Boost ball Ing in MP2 rather than the Aurora unit in 3. I can see why it was chosen though considering how amazing the rest of the games boss fights were.
Until the end of time, I shall contend that Aurora Unit 313 would've been far more fondly remembered if it had sprouted Phazon tentacles after Dark Samus merges with it, becoming a dramatic callback to the original Metroid Prime Core.
I would argue in mass effect 2 that the reaper wasn't the final boss. The suicide mission as a whole is the final boss. The baby reaper is just part of that.
Pinwheel from Dark Souls 1 anyone? Mutated Joker in Arkham Asylum? Gortash in Baldur's Gate 3? Whatever that final boss in Skyrim was called? Eredin fight in The Witcher 3 was maybe not so much a disappointment as it was kinda lacking.
To be fair in Pinwheel's defense, he was placed in a location that the devs surely expected players to find and fight him significantly earlier than they do. This is especially made apparent by him having one of the game's most meaningful pieces of progression locked behind him (besides the Lordvessel and Upgrades that is.) If you were really that cracked, he's killable right after leaving the asylum, where he'd actually be quite difficult. Just a shame that getting to him is so terrible nobody would even bother to try, and getting back out is even worse.
Although not the final boss, Deathstroke in Arkham Knight. He had a great fight in Arkham Origins by WB Montreal then in Arkham knight rocksteady reduced him to a tank fight with the batmobile
I guess I'm in the minority for the battle against Mutated Jack in RE7. I thought it was a great Jumpscare and surprise as to how far he'd degenerated. Mechanics aside, lore wise it's significant as well.
Dark Beast Ganon from Breath of the Wild is the most disappointing final boss battle ever -- I'm so glad they fixed the concept in Tears of the Kingdom; nailed it
Bowser is a disappointing boss in Super Mario Sunshine. I grew up playing Super Mario Sunshine, and while I haven’t fought him yet, I’m very much offended. Bowser had a much more worse fight as the final boss of Galaxy 2, specifically the second and final phase. Why is that? You can’t LOSE! All you are doing in the final boss fight against Bowser in Galaxy 2 in the second phase is ground pounding meteors to hit him, and if a meteor gets destroyed, it will release a coin that will restore Mario’s life if he is low on health. And you have to ground pound meteors into Bowser a grand total of four times to finish him off. And did I forget to mention that Galaxy 2’s final boss is incredibly EASY?!
The aurora unit fight definitely upset me. I was worried while playing through the game what sort crazy monster or crazy mechanics id have to deal with when i finally arrived at the final boss fight but it was definitely underwhelming for me personally.
Ruvik from the evil within, I expected so much then they turned him into a massive monster and then gave me an rpg to blast him. He was easy compared to the other bosses. Thankfully they learned their lesson for evil within 2, it was more emotional and a challenge
I'm not saying it's a disappointment, but the fight against the mother demon in Doom 64 is easy if you have the fully upgraded Unmaker, or use some exploit. Otherwise, her homing missiles are near impossible to dodge, and will kill you quickly.
I'm kind of curious what Jess' new place looks like but it seems we're moving back in time instead (this was filmed even before the cat tree moved into the room).
Every single boss fight in Code Vein is trash but the Venom Butterfly Mistress is the absolute worse boss I’ve ever fought in a video game. The first level of any souls/souls like game usually consist of a boss that’s meant to test everything you’ve learned, and show you that this big scary enemy won’t seem so big later. Not the case in this game. Whoever thought of a Poison type Boss being the 1st intro boss to the game needs to be fired, The Venom Butterfly not only does stupid physical damage that at this point can 1-3 shot you, but every attack poisons you, and added to that non miss AOE moves that instantly poison the player. This wouldn’t be problem if the intro level provided Antidotes to prepare, but being the first level you have no access to trade with merchants and no early valuable items, the only way to beat this boss is to take a certain companion that isn’t the healer, and use their last chance ability to heal in a corner while they chip away at the boss. It is the most agonizing boss battle you’ll ever encounter in the play through other than the last boss
I mean, Aurora Unit 313 is a very on the nose reference to Mother Brain, it's just it didn't have any of the memorable aspects of Mother brain fights, and instead is just kinda cheap fan service.
dying light, the final boos is a 5 button press QTE against a one handed battered man, so bad it made me hate a game I thoroughly enjoyed playing until that point.
Yes! That boss fight is the reason I went from "ya know, I might buy the DLC just to spend more time on this world" to "yeah, I just don't care any more"
Well, the Aurora units are more or less brains in a jar. So we can say that it's just human's attempt to create Mother Brain like creatures. Not to mention that the whole final battle starts with Dark Samus. but yeah, Metroid Prime 4 (aka Beyond) will happen
I hope everything works out the way you’d like it too. I really enjoy your content and looked forward to it whenever it would come out. I still will! No matter the upload schedule. If we’re being honest, there’s plenty of content added to RUclips every single day, a few less videos from you a month isn’t going to ruin anybody’s life but yours. I can see RUclips in the gaming space specifically being very hard. Not only because of the amount of gaming RUclipsrs that exist, but because there’s no way to supplement your income other than videos or streaming (both of which are huge time sinks). I watch a lot of car related videos and most of those channels are shops that already have clients coming to them for work outside of RUclips. The videos they make are extra supplemental income to bring into the shop. With gaming, it’s the sole money maker. Thank you for the content you have given us. Good luck with everything to come!
Batman: Suicide Squad, as sub-standard as the game was overall, the Batman fight towers over all of the other boss fights as the easiest, laziest and most disappointing of the whole bunch.
@@DrippleDragon Flash was a fine boss battle, Green Lantern would have good but lacked imagination as far as the constructs go and Superman was a slightly upgraded version of the Flash, but Batman was so simple it raises the quality of the other fights by comparison. Let's be honest in four Arkham/DC games Rocksteady has only managed to make one truly great boss battle in Mr. Freeze.
The stupid Archon inside an Architect fight in Mass Effect Andromeda. It's basically just kill hordes of goon bots until you can unplug the big bad robot man. Do that three times and win. Pathetic.
I want an honorable mention for far cry 6, an entire buildup of Castillo being a dictator just to have him kill himself in a cut scene at the end of the game unlike all the other installments. 👎
Really? Mentioning the MK11 endboss as an improvement to mk9? Wow the Kronika fight was so pointless, it was the definition of ignoring the rules of the game.... After finally learning your decent combos, you can't do any of them on her, she just teleports out. Spamming strategy again.
Doom Eternal is nostalgia-ing the whole game to be like Doom 2 and the Icon of Sin final boss was shoot rockets into a hole while fighting infinitely spawning enemies so I wasn’t disappointed at all
hey you also have to defeat a hyper charged dark samus after you have defeated that boss by the way as thats just phase one of that three stage final boss fight theres also deathing with teh dark samius mimic bonuty hunter clones after that then a hpyer charged dark samius for stage three by the way. like come on you forgot that was just stage 1 of the three stage final boss fight by the way.
I agree. In the original Doom 2 Icon of Sin fight it was pretty much the same with the exception of no upgraded weapons, overpowered melee weapons, and modern game mechanics.
Whatever-the-heck-it-was at the end of Death Stranding. The big whale thingy. All the bosses up until then had presented some sort of a challenge to figure out the strategy to beating them. Maddening trying to figure it out, but satisfying when you nailed it. Then the final one was nothing but a bullet sponge. Find a good defensible position then unload on them. Yawn.
Any boss fight centered around homing attacks vs dodges and parries is a bad boss fight imo. Literally the same thing every time across most action games. Played out, repetitive, and unoriginal.
Odin from God of War Ragnarok.... It was 😴😴😴 Disappointing. All this lore for this boring fight... Baldur last fight was more entertaining. Even the first fight though..
Look I get BL3 doing another big dumb monster fight as a final setpiece is dumb but.... Handsome Jack was a fun villain... but never a threat. The threat was a big dumb monster. Jack was killed so unceremoniously and effortlessly. His dialogue is what carries him. I could accept a big dumb monster again but its the writing and performances that is a huge letdown. You do not feel like "I am going to cave your face in you smug ass" with Tyreen. Its more like killing a really annoying bug. Whereas the tediousness of the Destroyer fight is bearable because we know we finally get the dude who has been getting under our skin all game.
1:13 hey thast what the boss fihgt is meant to be you know its bacly a modernzied doom 2 boss bascly but its even easer for a more wider less skilled gameing player base. it allways had the weaksopt on the head and mosnter spwing spam becsue if the mosnter werting being spamed to disract you it would die so fast that it would be far tooo short not only that they made it easer to hit with modern hit boxes. it used to be a far far far harder boss bescue only rocket used to be used in the doom 2 version bescue the bfg 9000 ronud would explode and not do anything bescue the boss conlent get hit due to a smaller aoe blast raduis the doom 2 bfg 9000 had in the orngal doome classic 1990s seres would NOT hit the boss hit box. so tascly this boss is a bit less of a pain in the butt when you could be in the doom 2 clasic version you also would be instakilled by the boss when a mosnter somaon cube was fired right was on top of you WOULD EVEN STILL KILL YOU EVEN IF YOU WHERE USEING THE GODMODE CHEAT BY THE WAY. so this version is catly far better then the doom 2 version teachly bescue is a much more fun and far less cheap of a boss fight that was a pain in the butt even with godmaode and unlimted ammo turned on.
Atlas in bioshock was hugely disappointing
I came here to say this
I remember that game, the boss was a big letdown
Gearbox killed off Maya. I’m still pissed. 😠
You were actually invested in the BL universe?
@@dlobelow760 who wasn’t?
And, according to KillerSix, we're just supposed to accept the fact that Maya's death was "supposed" to happen. She would've been killed off by Tyreen anyway! Her "protege"(more angsty teen wannabe Siren) killed her more than anyone!
still a good game tho
I agree
Lord Lucien from Fable two was incredibly unsatisfying. He's built up over the course of the game to be an intelligent and cunning opponent, sacrificing thousands of lives to achieve his goal. At the end, he even captures the three heroes you recruited and begins to absorb their power. How do you fight him? Play a music box and then shoot him. You don't even have to shoot him, as Reaver does it for you if you take too long.
In addition to the lack of Sephiroth and Final Fantasy characters. Dark Inferno was in the same slot as the Mysterious being from KH1 who turned out to be Xemnas the villain in KH2, to the Lingering Will who served as a warning or a totem to the coming danger in KH3. Dark Inferno just feels like a buff heartless
All of the goons during the Icon of Sin fight is a call back to Doom 2 where the Icon also spends the whole fight spawning demons around the arena.
General Scales should've gotten a dishonorable mention. He doesn't even try to attack Fox, and when Fox initiates an attack, the fight immediately transitions over to a cutscene. We could've gotten ourselves a worthy semi-final boss fight, but instead, General Scales goes down in history as being among the worst villains in video game history.
Yeah, but they would have to remember Star Fox Adventures even exists, and even Nintendo has a hard time remembering just the franchise exists at all
@@bluecanine3374 To pretend that the series doesn't exist feels like a massive insult.
Okay, I normally enjoy these sorts of lists, but I have to really call out on the #1 entry here for a number of reasons. First of all, the battle with Aurora Unit 313 isn't really intended to be considered as its own separate fight, since it's actually Dark Samus piloting and controlling the creature, and with no down time between the fight with her and then this entity, it might as well be considered a single, long battle. The lore behind its inclusion at the end also makes sense, as it, and not Dark Samus, is the real reason why Dark Samus was able to infect other Aurora Units, which is literally what sets the events of MP3 into motion in the first place. And third, as far as its design goes, the Aurora Units are directly modeled after Mother Brain, and for anyone that's completed Super Metroid knows, that form isn't that different from how Mother Brain's final form is constructed as far as how the neck is designed. Maybe it doesn't look that impressive on its own, but with its lore in mind and the context of why it's the end fight in the first place, it makes a lot of sense for it to be included in the game as Samus' final obstacle.
Word salad
The lore doesn't matter bro. It was a boss battle and it sucked.
@@webhead4414 The lore makes all the difference to me.
All the bosses in Death Stranding. Considering what Kojima gave us in MGS, it was disappointing.
I didn't mind fighting the colossal BT Higgs sends at you outside Lake Knot City or slugfest with Higgs on the beach but the fights with Clifford and his squad, especially the Vietnam one, were just a boring ballache to get through.
@@TheKalaxis That’s true. It’s just that none were particularly memorable. Otherwise I loved that game.
I don't understand how it could have been bad. Kojima made his bones with some of the best military boss fights in gaming history - The Boss, The End, Vamp, Psycho Mantis, Laughing Octopus, etc. - and an undead spec ops ghost is boring.
@@CustomSet101cause he didn't make it alone, and he could be different now than he was then. Maybe his team kept him focused or maybe now that he has Hollywood friends he is focusing more on being "unique and autere" rather than spending too much time making sure something is fun to play
Just a fun fact about ME2;
If you keep and carry the M-Cain until right at the baby reaper fight, you can 1-shot KO it very easily. Makes for a slog of a fight a 2 second breeze!
Icon of Sin looks so familiar. Almost as if we fought the same exact thing in Mass Effect 2.
It’s not like the original fight against the Icon of Sin was any better. It was Doomguy dodging projectiles from a flat stationary image. The most interesting bit about the original Icon was the Easter Egg of John Romero’s severed head hidden behind it.
Geeta in Pokémon Scarlet/Violet;
Really most gyms and bosses in Pokémon have been low tier for a while but Geeta exemplifies their wilful refusal to use the games’ own mechanics to make the battles remotely interesting for people who understand them.
She plays her entire team backwards in terms of the synergy it has and rarely makes good on any tactic other than simple type matchups.
Titan Joker from Arkham Asylum was a huge let down too
Imagine if it had been Titan Harley Quinn, with Joker tossing bombs and twisted words of encouragement (mostly to Batman) throughout the entire thing instead.
Her Poison Ivy induced resistance to poisons could have even explained why she was back in form for the sequels, too.
That's so over-stated by now though and still lands on so many lasts.
And the Arkham Knight.
Yes!!
Halo should not have boss battles. It was tolerable at the end of Halo 2. In Halo 3, Guilty Spark was so easy that I didn't even consider it a boss fight. In Halo 5, Warden got annoying. Finally in Halo infinite, they just slowed down an already slow game.
Alduin from Skyrim.
Tyreen the Destroyer(of many a person's anticipation for a good boss fight) was SUCH a letdown! So many other bosses(that were ALL one-offs) could have been choices! My personal favorite for a better final boss? Either Aurelia or Katagawa Jr. But nooooooo We wound up with some bratty teenager with a god complex who let her complex become reality
Yeah compared to ultima from ff16 basically a better written version of tyreen
At least they made up for Dark Inferno with Yozora in ReMind
No mass effect 2 told us that games don't need boss fights to be good, they need a story not more gameplay for those who started to cry if they don't move his character to the left every 2 minutes
Mass Effect 2 has some of the most memorable boss fights in the series
@@DrippleDragon yeah like blue suns turian who is killed with 1 head shot after breaking the shields, or who can forget ehhh, uhmm you know there's others like, uhmmmmmmm.... O yeah the 2 krograns in tuchankas missions, yessss
The Darkness....just a regular henchmen type guy, except he's fatter, doesn't leave the tiny room he's in, and doesn't have a gun
I don’t think I beat the game but I got insanely far, you mean after Jackie kills his uncle??
Okay, an otherwise good list, but Icon of Sin does NOT fit in this list, if TV Tropes has anything to say on the matter:
The Final Battle against the Icon of Sin in Doom Eternal manages to top that of the Spider Mastermind from the previous game. Instead of being a giant demon head stuck on a wall with his brain exposed*, he's now a towering demon the size of a goddamn Kaiju. The battle itself is just as long and epic as it was all the way back in Doom II, coming complete with Mick Gordon's most intense track to date, and not only is the boss also covered in armor, he isn't limited to just spitting demons at you this time, making it even more difficult. After you tear down his armor and severely wound him, you finish him off by shoving the Crucible right into his brain.
*And yes, despite the Mother Demon being on the list as well, the ORIGINAL Icon of Sin (AKA John Romero) is a more (un)worthy boss for this list, as is the DLCs' final boss (which is a hot mess, to put it lightly). Or, if one were to go with one boss per franchise, I'd recommend Shub-N'rath (yes, THAT Lovecraftian God) from the first Quake game, which does the same concept, but is worse because she's completely inert and is killed by a teleport accident.
Skull Face from Metal Gear Solid 5. Can't remember a thing about that fight. I played through the entire game so obviously I must have had an epic showdown with such an important villain, but somehow it's totally forgettable.
According to Kojima, that was the intention; he wanted to show that getting revenge left a hollow feeling afterwards. Which is why you only fight Metal Gear and Skull Face is taken care of in a cutscene. Personally, I don't think it got the message across correctly.
I'd say the Lambent Brumak fron the end of Gears of War 2, literally a case of 'fly around this spot without even controlling your movements and fire at this skyscraper sized glowing weak spot!'
My pick would be dragon age 3' final boss Corypheus, my fight with him on my first playthrough lasted around a minute, now i dont know if it was because of my knight enchanter blitzing his health with spirit damage which he was weak to as the specialisation was busted to all hell. Or if he was just not that strong a boss
The first time I went up against Corypheus, I hadn’t even knocked him down to half health before he accidentally teleported himself off the edge of the map, which then transitioned into the end battle cutscene and left me wondering what the hell just happened.
@@Iridiumdaydream i faded into him and was wailing on him for a little bit and bammed into the mid way cutscene and was what the hell and then proceeded to wail on him more
I disagree with Mario Sunshine. Mario is on vacation and has to clean up graffiti. Bowser chilling in a hot tub fits perfectly with the vacation theme. And to be fair, a lot of Bowser fights are silly.
I grew up playing Super Mario Sunshine and I agree with you. But the most disappointing Bowser fight in the Mario series is the final phase of Galaxy 2’s final boss, for how easy it is and how short it is. Like the final boss fight in Sunshine, you can die by falling off the stage. In Galaxy 2, you have to ground pound meteors into Bowser four times, and if he destroys a meteor, a coin will pop out that can restore Mario’s health. The only thing good about the final phase in Galaxy 2’s final boss is the music which is epic, but as I said, the final phase is so short you aren’t going to hear the whole thing through.
I submit Zwolf of The Four Winds from Ninja Gaiden 2. He's a four-armed werewolf lord with a MASSIVE scythe. I beat him so fast it took me few seconds to realize it.
I had a similar situation, alma in the cathedral in ninja gaiden 1,everyone saying how tough she was, I defeated her so quickly she didn't have time to enter her attacks
Ps baby reaper in ME2 only gets hard if it uses its main attack and your not behinf cover is back is harder the praetorisn a regular enemy is much harder, some players have found dlc optional bossrs in ME2 way more tricky
Man RUclips needs to lighten up. Having to blur the gunk coming out of a mutated slime beast after taking some buckshot is a bit silly
Jess has to have the best hair in the biz. Someone had to make up for Jules’ lack there of.
The Calypso Twins never felt like they deserved to anything more than a level boss. They didn't have enough build up for final boss material.
Icon of Sin wasn't really a disappointment. Neither was Tyreen. Compared to the Warrior, Tyreen is better. Hell, even the Destroyer from BL1 was just "shoot it in the big eye a thousand times." And I was honestly expecting Yu Yevon to be on the list. Getting to FFXs final boss can be a challenge in it of itself, depending what Aeons you have and how strong they are. Then again, you can't die . But Yu Yevon himself? Throw a phoenix down. That's it, that's the big bad guy who created and controls Sin. Cool.
I am surprised there was no mention of Bioshock. Must be because this channel regularly points to the let down that was the final fight, and decided to mix things up a little.
How did any of the Far Cry series boss fights not make the list?
having the borderlands 3 antagonists be content creators that you couldnt turn off or mute was insufferable, so im just going to point out the OBVIOUS rewrite to the antagonists of borderlands 3. make them vault hunters too, and make them steal the player characters loot, criticize the players skin selection, and have them make fun of the players choices of skills (big bad antagonist: "you went with +5% health regeneration, so you're bad at the game and expect to get shot a lot?"). give them all the same charisma the player characters have, make them even likeable and friendly so it hurts even worse when the player gets betrayed. an "antagonist" that acts like the worst parts of the borderlands community would point a light at the parts of the community everyone knows are toxic (loot thieves, build snobs, people who kick other players for random reasons, etc.) and make the community literally fight against their own toxicity. players would also then feel the frustration handsome jack felt in having "vault hunters" always get into your base, steal the item you need, get to the area first, build up allies to defend themselves, maybe even have the player characters call the antagonists "bandits" in a callback.
a good bonus would be making the loot the final boss drops reflect what items they have stolen from players through the campaign, give special skins that change certain attributes the antagonist was using to demoralize players. for example.
BBA: "you call that an outrunner? it doesn't even have disco lights"
and the outrunner skin dropped by the final boss has disco light headlights
act 1: BBA: "hahaha this doom launcher you were after is all mine" when the act 3 final boss fight is done you can pick up the "doom launcher" and finally use it.
Haha “cyberpunk football helmet” haha. Gold!
I personally dislike the Boost ball Ing in MP2 rather than the Aurora unit in 3. I can see why it was chosen though considering how amazing the rest of the games boss fights were.
Until the end of time, I shall contend that Aurora Unit 313 would've been far more fondly remembered if it had sprouted Phazon tentacles after Dark Samus merges with it, becoming a dramatic callback to the original Metroid Prime Core.
When you gank Frau Engel at the end of "Wolfenstein II: The New Colossus" was ridiculously anticlimactic.
I would argue in mass effect 2 that the reaper wasn't the final boss. The suicide mission as a whole is the final boss. The baby reaper is just part of that.
Pinwheel from Dark Souls 1 anyone?
Mutated Joker in Arkham Asylum?
Gortash in Baldur's Gate 3?
Whatever that final boss in Skyrim was called?
Eredin fight in The Witcher 3 was maybe not so much a disappointment as it was kinda lacking.
To be fair in Pinwheel's defense, he was placed in a location that the devs surely expected players to find and fight him significantly earlier than they do. This is especially made apparent by him having one of the game's most meaningful pieces of progression locked behind him (besides the Lordvessel and Upgrades that is.) If you were really that cracked, he's killable right after leaving the asylum, where he'd actually be quite difficult.
Just a shame that getting to him is so terrible nobody would even bother to try, and getting back out is even worse.
Weirdest boss battle is at the end of banjoe kazooie,it's a quiz
Although not the final boss, Deathstroke in Arkham Knight. He had a great fight in Arkham Origins by WB Montreal then in Arkham knight rocksteady reduced him to a tank fight with the batmobile
I guess I'm in the minority for the battle against Mutated Jack in RE7. I thought it was a great Jumpscare and surprise as to how far he'd degenerated.
Mechanics aside, lore wise it's significant as well.
Do you also recite audiobooks? I need one.
Dark Beast Ganon from Breath of the Wild is the most disappointing final boss battle ever -- I'm so glad they fixed the concept in Tears of the Kingdom; nailed it
Borderlands 3 was a good game and not dissapointing at all. For me personally Kamsky from Cold Fear was a letdown.
Bowser is a disappointing boss in Super Mario Sunshine. I grew up playing Super Mario Sunshine, and while I haven’t fought him yet, I’m very much offended. Bowser had a much more worse fight as the final boss of Galaxy 2, specifically the second and final phase. Why is that? You can’t LOSE! All you are doing in the final boss fight against Bowser in Galaxy 2 in the second phase is ground pounding meteors to hit him, and if a meteor gets destroyed, it will release a coin that will restore Mario’s life if he is low on health. And you have to ground pound meteors into Bowser a grand total of four times to finish him off. And did I forget to mention that Galaxy 2’s final boss is incredibly EASY?!
Disappointing gameplay
The aurora unit fight definitely upset me. I was worried while playing through the game what sort crazy monster or crazy mechanics id have to deal with when i finally arrived at the final boss fight but it was definitely underwhelming for me personally.
Also that stupid first sentinel boss in castlevania LOS 1. Where u had to climb his hand
Ruvik from the evil within, I expected so much then they turned him into a massive monster and then gave me an rpg to blast him. He was easy compared to the other bosses. Thankfully they learned their lesson for evil within 2, it was more emotional and a challenge
I'm not saying it's a disappointment, but the fight against the mother demon in Doom 64 is easy if you have the fully upgraded Unmaker, or use some exploit. Otherwise, her homing missiles are near impossible to dodge, and will kill you quickly.
I'm kind of curious what Jess' new place looks like but it seems we're moving back in time instead (this was filmed even before the cat tree moved into the room).
Every single boss fight in Code Vein is trash but the Venom Butterfly Mistress is the absolute worse boss I’ve ever fought in a video game. The first level of any souls/souls like game usually consist of a boss that’s meant to test everything you’ve learned, and show you that this big scary enemy won’t seem so big later. Not the case in this game. Whoever thought of a Poison type Boss being the 1st intro boss to the game needs to be fired, The Venom Butterfly not only does stupid physical damage that at this point can 1-3 shot you, but every attack poisons you, and added to that non miss AOE moves that instantly poison the player. This wouldn’t be problem if the intro level provided Antidotes to prepare, but being the first level you have no access to trade with merchants and no early valuable items, the only way to beat this boss is to take a certain companion that isn’t the healer, and use their last chance ability to heal in a corner while they chip away at the boss. It is the most agonizing boss battle you’ll ever encounter in the play through other than the last boss
Any boss in demon souls
Only because you either go in nerfed or the enemy buffed tf up
I mean, Aurora Unit 313 is a very on the nose reference to Mother Brain, it's just it didn't have any of the memorable aspects of Mother brain fights, and instead is just kinda cheap fan service.
Sooooooo we're not even gonna talk about the final boss of gears of War 2? I was terribly let down
dying light, the final boos is a 5 button press QTE against a one handed battered man, so bad it made me hate a game I thoroughly enjoyed playing until that point.
Yes! That boss fight is the reason I went from "ya know, I might buy the DLC just to spend more time on this world" to "yeah, I just don't care any more"
I'd give DOOM64 a pass, since the whole final stage is pure insanity, which masks the short and uninspiring final boss fight.
Well, the Aurora units are more or less brains in a jar. So we can say that it's just human's attempt to create Mother Brain like creatures. Not to mention that the whole final battle starts with Dark Samus.
but yeah, Metroid Prime 4 (aka Beyond) will happen
I hope everything works out the way you’d like it too. I really enjoy your content and looked forward to it whenever it would come out. I still will! No matter the upload schedule. If we’re being honest, there’s plenty of content added to RUclips every single day, a few less videos from you a month isn’t going to ruin anybody’s life but yours.
I can see RUclips in the gaming space specifically being very hard. Not only because of the amount of gaming RUclipsrs that exist, but because there’s no way to supplement your income other than videos or streaming (both of which are huge time sinks). I watch a lot of car related videos and most of those channels are shops that already have clients coming to them for work outside of RUclips. The videos they make are extra supplemental income to bring into the shop. With gaming, it’s the sole money maker.
Thank you for the content you have given us. Good luck with everything to come!
Batman: Suicide Squad, as sub-standard as the game was overall, the Batman fight towers over all of the other boss fights as the easiest, laziest and most disappointing of the whole bunch.
All the boss fights were terrible that has to be on another list of like “Games with the worst boss battles”
@@DrippleDragon Flash was a fine boss battle, Green Lantern would have good but lacked imagination as far as the constructs go and Superman was a slightly upgraded version of the Flash, but Batman was so simple it raises the quality of the other fights by comparison.
Let's be honest in four Arkham/DC games Rocksteady has only managed to make one truly great boss battle in Mr. Freeze.
Darksider final boss
Borderlands 3 final boss
Perfect Dark Zero
Skyrim Dragon boss
Evil west. What a frustrating difficulty spike.
The stupid Archon inside an Architect fight in Mass Effect Andromeda. It's basically just kill hordes of goon bots until you can unplug the big bad robot man. Do that three times and win. Pathetic.
Deathstroke - Batman Arkham Knight
I'm sorry, which part exactly did MK11 learn from? Because its final boss is just as broken, mechanically unfair and frustrating as Shao Khan.
I'm surprised Jasper from No More Heroes 2 wasn't here.
Gonna complain about Tyreen... and not even gonna mention Lucien from Fable 2? Uh-huh.
I want an honorable mention for far cry 6, an entire buildup of Castillo being a dictator just to have him kill himself in a cut scene at the end of the game unlike all the other installments. 👎
Bob the Goldfish. The list is incomplete.
The final boss in Sonic Frontiers. What was the point?
Also Yu Yevon from FFX.
Really? Mentioning the MK11 endboss as an improvement to mk9? Wow the Kronika fight was so pointless, it was the definition of ignoring the rules of the game.... After finally learning your decent combos, you can't do any of them on her, she just teleports out. Spamming strategy again.
What do u mean by "They did it again in Mass Effect 3"? Marauder Shields is one of the best bosses in the entire gaming scene
95% of the bosses in Elden Ring because they keep repeating, besides that the game is amazing.
Joker Arkham Asylum
Did anyone else say vegnagun from FF X-2? It simply isn't hard enough considering how they hyped it up
Any underwater level made before 3024
"if metroid prime 4 ever comes out"
Someone.. didnt pay attention to nintendo direct.. With the actual trailer and release date of 2025.
I thought hot tub Bowser was hilarious!
Kreia in KOTOR 2, would've ended better with the 2nd to last boss
Doom Eternal is nostalgia-ing the whole game to be like Doom 2 and the Icon of Sin final boss was shoot rockets into a hole while fighting infinitely spawning enemies so I wasn’t disappointed at all
Daedalus from Resistance 2.
The boss from "Lords of the Fallen", so lame, i even cant remember His name😅
i didnt think jack was that bad tbh
hey you also have to defeat a hyper charged dark samus after you have defeated that boss by the way as thats just phase one of that three stage final boss fight theres also deathing with teh dark samius mimic bonuty hunter clones after that then a hpyer charged dark samius for stage three by the way. like come on you forgot that was just stage 1 of the three stage final boss fight by the way.
Icon of sin was fun and definitely didn’t deserve a spot on this list. There’s worse battles then that one
I agree. In the original Doom 2 Icon of Sin fight it was pretty much the same with the exception of no upgraded weapons, overpowered melee weapons, and modern game mechanics.
@@aaronlapre1002 definitely!
Incorrect
Ok but did you know the longer the Icon of Sin stays on Earth, the stronger it becomes?
Eh, that's just an invisible time limit
Whatever-the-heck-it-was at the end of Death Stranding. The big whale thingy. All the bosses up until then had presented some sort of a challenge to figure out the strategy to beating them. Maddening trying to figure it out, but satisfying when you nailed it. Then the final one was nothing but a bullet sponge. Find a good defensible position then unload on them. Yawn.
I enjoyed the Icon of Sin fight!!
me too!!
Any boss fight centered around homing attacks vs dodges and parries is a bad boss fight imo. Literally the same thing every time across most action games. Played out, repetitive, and unoriginal.
Odin from God of War Ragnarok....
It was 😴😴😴
Disappointing.
All this lore for this boring fight...
Baldur last fight was more entertaining. Even the first fight though..
I’m glad I’m not the only one who was disappointed with the Odin boss fight I really didn’t expect them to rush it like that
I'm WhatCulture from Jess.
The final boss in horizon zero dawn....wait...THERE WAS NO FINAL BOSS. Just all the things you fought before, in a small space. Just lazy
Ending boss od Space Marine, a glorified QTE
Look I get BL3 doing another big dumb monster fight as a final setpiece is dumb but.... Handsome Jack was a fun villain... but never a threat. The threat was a big dumb monster. Jack was killed so unceremoniously and effortlessly. His dialogue is what carries him. I could accept a big dumb monster again but its the writing and performances that is a huge letdown. You do not feel like "I am going to cave your face in you smug ass" with Tyreen. Its more like killing a really annoying bug. Whereas the tediousness of the Destroyer fight is bearable because we know we finally get the dude who has been getting under our skin all game.
some boss battles are fun or in my eyes beating handsome jack under 15 seconds
Hyperius in under 15 seconds.
@@empoweredshemphoward I remember being able to consistently lock up a ps3 killing hyperius before he even spawn his bots
No dying light 2?
All the boss battles were bad
@@DrippleDragon that's the point of the video.
1:13 hey thast what the boss fihgt is meant to be you know its bacly a modernzied doom 2 boss bascly but its even easer for a more wider less skilled gameing player base. it allways had the weaksopt on the head and mosnter spwing spam becsue if the mosnter werting being spamed to disract you it would die so fast that it would be far tooo short not only that they made it easer to hit with modern hit boxes. it used to be a far far far harder boss bescue only rocket used to be used in the doom 2 version bescue the bfg 9000 ronud would explode and not do anything bescue the boss conlent get hit due to a smaller aoe blast raduis the doom 2 bfg 9000 had in the orngal doome classic 1990s seres would NOT hit the boss hit box. so tascly this boss is a bit less of a pain in the butt when you could be in the doom 2 clasic version you also would be instakilled by the boss when a mosnter somaon cube was fired right was on top of you WOULD EVEN STILL KILL YOU EVEN IF YOU WHERE USEING THE GODMODE CHEAT BY THE WAY. so this version is catly far better then the doom 2 version teachly bescue is a much more fun and far less cheap of a boss fight that was a pain in the butt even with godmaode and unlimted ammo turned on.
I dunno why but i really hate Jess' fake smile the entire time is on screen.
Fable 2 is the worst