The Unbound VR Treadmill: The next leap in VR

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  • Опубликовано: 12 сен 2024
  • This video is to help shed light on the Unbound Kickstarter project this has been a passion project of mine for sometime and I hope you enjoy it as well. If any of this video interested you please consider following the pre-launch or supporting the Kickstarter. Sharing this video and the Kickstarter helps tremendously. P.S sorry for the rough quality it's my second video, I'll keep working on improving my video making skills I promise. Kickstarter info and Links below Thank you again for watching.
    GOALS
    The main goal of the Kickstarter is to fund the prototype production of the Unbound VR Treadmill.
    That goal sits at 250,000 dollars.
    Then their are the subsequent goals of
    Software development, +100,000$
    Limited production run, +150,000$
    And the ultimate goal of full production bringing the total to 750,000$ or more.
    REWARDS
    Supporters: 1$
    Receive development info and communication with the dev team.
    Early Access 15$
    Get the opportunity to buy the VR Unbound treadmill before the public.
    Super Discount Pre-Order 1350$ (Only 100 Available!)
    Receive 1 VR Unbound treadmill for the lowest pre-order price.
    Discount Pre-Order 1500$ (Only 250 Available!)
    Receive 1 VR Unbound treadmill for a reduced pre-order price.
    Pre-Order 1650$ (Only Available during the funding window)
    Receive 1 VR Unbound treadmill via pre-order.
    Limited Edition 2000$ (Only up to 150 Available!)
    Receive on limited edition VR Unbound treadmill complete with badging.
    www.kickstarte...
    x.com/VRUnbound

Комментарии • 56

  • @VRUnbound
    @VRUnbound  Месяц назад +3

    This video is a reupload, I rebalanced the audio a bit. I hope you all enjoy it and consider supporting the project on Kickstarter. www.kickstarter.com/projects/1811055417/unbound-vr

  • @liamcollinson5695
    @liamcollinson5695 10 дней назад +19

    I think Nintendo should give vr another try i feel like they could honestly do some magical things with vr games imagine a vr zelda game or Pokemon and Mario ect

  • @Crompwell
    @Crompwell 22 дня назад +6

    Pitch starts at 6:40

  • @Gamerex65
    @Gamerex65 2 дня назад +1

    I have one sentence for you, man. Good job. Do not give up on this project. You have an excellent design. Do not listen to the naysayers. They are wrong. You keep going and you’ll be a success. But for all of our sakes. Please keep making this even if your kick starter doesn’t work. do it again when you get knocked off the horse get right back up. and we will all be thankful for it.

  • @allensword1855
    @allensword1855 21 день назад +10

    I admire your tenacity, but I wonder if you're getting ahead of yourself. I'd recommend you have a prototype built and tested (not just a 3d model) before announcing an incoming Kickstarter. I can already identify possible issues in your design, for instance the ball bearings will eventually become harder to roll or move as they collect debris (dirt, dust, etc.) from being rolled around (this can be seen with trackball mice) and will cause the end user to have difficulty running/walking in place as well as being annoyed at loud noises of squeaky ball bearings.

    • @VRUnbound
      @VRUnbound  14 дней назад +5

      Sorry for the late reply, no worries I have already addressed this issue in the design I will go over it in depth in a future video. But basically I would use self lubricating material to coat the bearings and thanks to that I don't need the housing to hold lubricant which means I can add an outlet for debris which should prevent the worry of long term build up. I would prefer to have more than 3d printed stuff if I could but prototyping parts isn't cheap, the main goal of the kickstarter is to help pay for that. Long term I will find a way to make the project happen if I don't get funded but this would speed things up tremendously. Still Kickstarter is the place to go for concepts and prototypes the platform has seen plenty. But I understand what you mean, I get the hesitancy to fund something more conceptual than physical, that's why I wanted to explain things clearly so even if the full prototype isn't here people can see and understand what I am doing. I appreciate the comment and interest on the project.

  • @grvr-grandrapidsvr3517
    @grvr-grandrapidsvr3517 9 дней назад +3

    Those metal spheres look like they just roll freely. Hopefully not, it seems it would be slippery. I know Disney labs just made a treadmill like this that actually has little rotating discs. Anyway, I appreciate the passion. You’re correct, getting this right for a reasonable price would be a huge leap for VR. It’s just that it is a very very very hard problem to forever solve.

    • @VRUnbound
      @VRUnbound  8 дней назад +4

      They aren't too slippery in my testing so far. It honestly feels like walking around on a regular treadmill. One thing to remember is each of theses bearings have some weight so they are more stable than you would think. I also have a plan for different levels of resistance for the bearings, making the resistance lower towards the edge of the platform and higher in the center where you will stand more, this should help with the stability. There is also the option of different shoes to give you the right amount of traction depending on your weight and shoe size etc. In the end I doubt my design will be perfect but it should work well, like you said the lack of a good VR treadmill is a very hard problem to solve and I am dedicated to fixing that, so I appreciate the comment and any interest on the project I hope my reply was helpful and that you have a great day.

  • @Ifyoudonttakeitucantfakeit
    @Ifyoudonttakeitucantfakeit 7 часов назад

    Looks great. Good luck.

  • @user-qe2zb6vn4o
    @user-qe2zb6vn4o 22 дня назад +5

    Hey man! I love the project. I truly believe this is the future. Do you know if it will be compatible with vive tracker? Also, i shared the video. Great product, i can’t wait to see every VR user have one.

    • @VRUnbound
      @VRUnbound  22 дня назад +3

      I fully plan for this to work with other trackers like VIVE and Slime. I want this to be as accessible as possible which means supporting existing full body tracker users. Thank you so much for sharing your support and interest means the world.

    • @foxboy3000
      @foxboy3000 11 дней назад +2

      I can already tell it would be if he implements the correct software design and development to the treadmill.

  • @zhifeige8878
    @zhifeige8878 5 дней назад

    keep up the good work. looking forward to your next video that demos how it works in reality

  • @10hawell
    @10hawell 13 дней назад +1

    I'll be waiting to see full size prototype.
    Don't focus on tracking early on, just make the treadmill and the harness. The idea of lower friction nearer the edge and elastic harness allowing for full range of motion sounds great. I wonder if crawling will be possible

    • @VRUnbound
      @VRUnbound  12 дней назад +2

      I plan to focus on the hardware first since there's no point having the software ready if the treadmill isn't. Crawling could theoretically be possible if the software can recognize the movement and maybe an additional camera is added. If I find a way for it to work I could have an addon for an additional camera which will enable crawling. It's a cool idea.

  • @joelface
    @joelface 5 дней назад

    good luck! I will wait to see a prototype, but I truly hope it all works out for you. It does seem like this is an area that needs to be solved to move VR forward.

  • @jknight6582
    @jknight6582 21 день назад +1

    Nice video! Learned some things about the history of virtual reality I didn’t know and your product looks nice. Curious to see where this goes from here

  • @ryanrodesch4756
    @ryanrodesch4756 Месяц назад +3

    Reposted question from original video:
    By “full body tracking”, do you mean lower (half) body tracking, or does the device provide full upper and lower (traditionally referred to as full) body tracking?

    • @VRUnbound
      @VRUnbound  Месяц назад +5

      Thanks for the question again. If possible with the camera angles and positioning I will offer full upper and lower tracking however I am not certain that will be possible. So when I advertise "full body" I am referring to lower body tracking that pairs with your headset and controller tracking allowing for a full body VR experience. Apologies for any confusion I am used to full body being the term for leg tracking. Thank you again for taking the time to comment on the reupload.

    • @GroteGlon
      @GroteGlon 29 дней назад

      @@VRUnbound lower body tracking is not really full body tracking man.

    • @VRUnbound
      @VRUnbound  28 дней назад +6

      @@GroteGlon Having legs in VR through the use of additional lower body trackers or camera tracking system etc is factually full body tracking. The term "full body" refers to having your entire body in VR as apposed to just your upper body which comes standard with a VR headset and controllers. The addition of legs on top of standard VR headset and controller tracking is referred to as full body tracking by the VR community and developers alike. I hope this clarifies the issue.

    • @GroteGlon
      @GroteGlon 28 дней назад

      @VRUnbound You provide lower body tracking, which is a great feature, but it doesn't fully cover what "full body tracking" typically means. Standard headsets usually offer hand and head tracking, but full body tracking normally includes additional areas like shoulders, elbows, and chest. By claiming "full body tracking," you're saying that you're covering all these areas, which is not at all case.
      Probably just edit the promotional material and clarify what you meant to the people you've already confused instead of providing erroneous and disingenuous information.

    • @VRUnbound
      @VRUnbound  28 дней назад +5

      @@GroteGlon To achieve full body tracking, additional devices, often called trackers, are used. These trackers are placed on various parts of the body, such as the hips, knees, ankles, and sometimes the chest or feet. These devices communicate with the VR system to accurately capture and replicate your body’s movements in the virtual world. - Vive

  • @ImaginationToForm
    @ImaginationToForm 8 дней назад

    i think the rod connecting to the harness might need another joint in it so the rod can move better with the human.

    • @VRUnbound
      @VRUnbound  8 дней назад

      Maybe, I plan on testing some design changes to see what works best once I have the proper prototype. The issue is the more I think about the design the more I realized some amount of restriction is needed to ensure some safety and stability. Free movement and restraint are something I believe you have to strike a balance with for a system to work well and I believe it's why designs that try to ditch all restraint systems will fail and or work poorly.

  • @ImaginationToForm
    @ImaginationToForm 8 дней назад

    Cool idea. I had a similar idea.

  • @jimbogoogalyeyes
    @jimbogoogalyeyes 23 дня назад +1

    how will this feel on the foot? obviously minor bumps are hard to feel through a shoe or even socks but these ball bearings seem big enough that you would be able to feel them through footwear

    • @VRUnbound
      @VRUnbound  2 дня назад

      Sorry for the late reply some comments get berried. It actually feels fine. You can tell you aren't standing on a perfectly flat surface but it feels fine. Honestly I would say it feels kind of nice.

  • @AliHussain-wn2cp
    @AliHussain-wn2cp 22 дня назад +2

    Bro you are doing a great work if this tradmil work well and do everything that you are saying man you can change the world it's not about gaming only , it can change the entire system of the life i always think what if this come reality i can see it can be for the first time your design it can till this , how can we help you man to make this happen .

    • @VRUnbound
      @VRUnbound  22 дня назад +3

      I appreciate the comment and wanting to support the project, it means a lot. Clicking to be notified of the Kickstarter launch and sharing the project helps a ton and of course any financial support once the project goes live helps. But if you aren't able to help with money just sharing the project so more people can see it helps tremendously. I really appreciate the comment, I hope you have a great day.

    • @AliHussain-wn2cp
      @AliHussain-wn2cp 22 дня назад

      You too man i hope you can success with this project , if i can help i will absolutely help

  • @Cxntrxl
    @Cxntrxl 3 дня назад

    Interesting concept, but there’s a bunch of design flaws I see with it which makes me hesitant to consider supporting the project.
    1) reliable tracking
    The ball system is a unique approach, but if you’ve ever used a ball-tracked mouse you’ll know they aren’t always perfectly accurate. On top of that, you’re putting a lot of force on the surface of the balls themselves, and while that’s going to be spread out between a few modules, it has pretty high potential to damage whatever sensor you’re using to detect the motion.
    2) debris & natural degradation
    Again, back to the ball-tracked mice, it’s quite easy for dirt, dust and other debris to get caught in the balls, making them harder to move and degrading tracking quality. On top of that, you’ve got a moving mechanical part, so there’s going to be some natural friction between the ball and the casing at some point which will slowly wear down the product.
    I noticed you mentioned ‘self-lubricating material’ in a comment response, I’d like to know more about that myself. Do you have a material in mind? What sort of longevity and durability does it have? What research have you done to support it? Can you guarantee it will continue to perform as intended as debris builds up? I can tell you there’s never a perfect ‘draining’ system and users will most likely have to clean the balls out themselves. Can they do that without damaging the machine?
    3) friction
    How free are the balls to move? To me it seems like it would be easy to fall over, especially if the ‘restraints’ allow you to go prone. And if it’s not easy to fall over, what kind of sensitivity will the balls have? Will they be slowed by friction? If so that will increase the wear on the moving parts. How will you account for this?
    4) tracking sensitivity
    How will you translate the balls’ movement into a joystick response? What if multiple balls are moving at once? Will they act as a single input or will their strength add up?
    5) prone
    How will you move while prone? More so, how will you *stop* unwanted movement while prone? Is there some kind of detection in the restraint? Where is it and how adjustable is it for different body heights?
    And not really an engineering problem, but a problem nonetheless;
    6) marketing
    This video is a product pitch, but 65% of it is simply exposition on the history of VR. Was this simply to justify saying ‘trust me bro’ at the end? I’d advise keeping the pitch short and to the point, as the video’s title and thumbnail are heavily implying the entire video is going to be about your product.

    • @VRUnbound
      @VRUnbound  День назад +1

      Good questions let me address them.
      1. The tracking will come from two cameras not he bearings, cameras can provide accurate body tracking and data and since there are two of them they will be able to measure depth too. it's funny you mention the tracking of a computer mouse since that is essentially what one of the Treadmill designs on the market does except they use a laser one.
      2. The self lubricating material I would likely work with is Teflon of PTFE. It's a very common self lubricating material used in a lot of industries. It is often used for it's extreme reliability and is often used in cases where maintenance is extremely in frequent. The coatings should be capable of lasting tens of thousands of miles, depending of course on user speed, weight, etc. When the coating breaks down from ware it is also not affect performance with it's own debris as it essentially still acts as a lubricant. While it's possible build up can still occur internally these designs are to make that a far and few occurrence. At home DIY maintenance will be simple and it wont break anything, the inside of these ball transfer units are essentially just bearings so there isn't much to break. It may be annoying to do though so I strive to make it something that needs to be done as little as possible.
      3. The exact friction on a mathematical level will need to be calculated with the commercial prototype. However I mentioned this in my other video and I plan to go over it more in depth in a future video but I plan to have different levels of friction across the platform. Friction will be highest in the middle where you will stand most and decrease as you go out, allowing for smoother running and sprinting but also allowing for a more stable surface for users to stand on.
      4. As mentioned in 1 the balls are not the method of input or data collection. The actual input is calculated based of your tracked speed and movement. Then is converted into movement and is plugged into you game of choice instead of a controller input.
      5. I am not sure it's possible you will be able to move while prone I mostly envisioned it for laying down to use a rifle etc. The software should still be able to identify you and your body but I am unsure if it will work. My only thought would be prone "Walking" could be programed to go off of you holding a trigger or button and you moving your arms. Kind of similar to how some vr games handle swimming. It should be possible to overlay a system like that in a game like how people can overlay place space movers like OVR in games, just as long as you have a free button or maybe the movement joy stick could be repurposed for it, that would be my answer.
      6. I am new to videos tbh, this isn't my main video and I made it to be a little more entertaining and for people who just don't want to watch a long info dump. It's not the best and it could be a lot better. I would love to have more to show up front and I would love to have some production value but in the end this is a passion project and I am working with what skills and resources I have access to.
      I hope this helps and thank you for your questions and interest on the project. Let me know if you have any more questions or concerns.

  • @ChrisCypher
    @ChrisCypher 7 дней назад +2

    Looks interesting, but I think the history of VR takes up way too much of the video. To really be interested, I'd want to see an actual demonstration instead of concept models.

    • @VRUnbound
      @VRUnbound  5 дней назад

      Yeah you're not wrong, It's not my main video I have another that goes more in depth about why I made certain design choices and goes into some detail about the design. I plan to make a future video going in depth and explain the design and nothing else. I'm still very new to making videos and editing so I got a lot of room to improve.

  • @gazorbpazorbian
    @gazorbpazorbian 14 дней назад

    how would you prevent the slippering once you put your foot on it? feels like you are going to walk on ice or something.. and I feel that if you fall, trip or anything, I doubt that harness could hold you much. other than that, it seems that you are right on track.

    • @VRUnbound
      @VRUnbound  14 дней назад +2

      Good question, I had the same worry that's why I built the 3d printed platform, I also imagined it would be like ice so I had to test it. To be honest it feels basically the same as standing on a unpowered treadmill. You'd slip if you tried to do the splits or something but standing and walking feels fine. I also have plans just in case of different resistance levels for the platform. Basically the closer to the edge of the platform the lower the resistance and the middle where you stand will have the highest resistance and will be the most stable. You are right the harness won't do as much to keep you upright as other designs but that is the price of the freedom of movement, it's also why I think having some sort of restraint system is better than trying to have none like others have tired. I appreciate the comment I hope this answered your question.

    • @gazorbpazorbian
      @gazorbpazorbian 13 дней назад +1

      @@VRUnbound thanks a lot! wish you the best of luck!

  • @whalelakevillage
    @whalelakevillage 28 дней назад +6

    video should show more about the treadmil design. To be honest after watching video i am not intrigued enough to visit the kickstarter. Design looks very weak to support 100kg jumping in all directions

    • @VRUnbound
      @VRUnbound  26 дней назад +9

      I have a longer video that breaks things down in detail. To be honest this was more for the shorter attention span viewer or anyone who just want's the "cliff notes" version. I'm still new to making content so the quality needs improvement.

  • @The1aw
    @The1aw 3 дня назад

    You can go prone with this? Can you lay down on your back as well? Those would be cool, even if no this it I think. I’ve been waiting to get into VR until something this free exists.

    • @VRUnbound
      @VRUnbound  2 дня назад +1

      Unfortunately I don't think laying on your back will be possible as that's the best place to have you connect to the machine. Maybe if it has a hinge you could lay on it, but it would likely be uncomfortable and clunky. If I can find a way I will do it but I cant promise anything.

    • @The1aw
      @The1aw День назад

      @@VRUnbound I didn’t think so, but being able to go prone is still super awesome. Good luck with the project!

  • @Gamerex65
    @Gamerex65 2 дня назад +1

    Whatever you do. do not market this towards simulation and business like all the rest. market this toward the average Joe because that’s where your real money lies. that’s where your real customer satisfaction exists. businesses may approach you but all you have to do is just sell it on your own website and you’ll get sales. Because the VR industry right now is very corrupt and we need more people like you in this field. Try to figure out how to produce the systems by yourself as opposed to having to depend on mass production better to supply the 10% with a great product, then supply the 90 % with crap. That’s what I would do. And don’t worry about the price people will buy it no matter what the price is because of how badly people want and need a product like this. but I would encourage you if you can produce it for 10,000 sell it for 20,000 or even 15,000 not for 50,000 just cause you can. and you’ll be admired for that by your customers. Not to mention even more respected than you already are. I speak for everybody when I say we all respect the heck out of you for what you’re doing. mobility is a massive problem in the VR industry. and if you make millions off this, you deserve every penny. But at the end of the line this is what people miss in VR. They’re so busy trying to appeal to the 90% that they don’t selflessly appeal to the 10%. meaning make a good product that you can sell to the 10% instead of making a crappy product that you can sell to the 90% and that really applies to software as well as hardware. this is something all these big greedy tech companies miss and the result is instead of getting a ready player one style amazing system. We get these dorky games and terrible side hardware. when it comes to VR headsets we have pretty good hardware but everything else really sucks, including especially software and mobility hardware. But what you’re inventing hopefully will change a lot of that for the better. Keep up the good work.

    • @VRUnbound
      @VRUnbound  2 дня назад

      Thank you so much for the kind words, It truly means a lot. I do plan to sell this to the majority of people and I want to keep it affordable. Despite the fact I have little doubt my design will out perform my competition I do plan to sell this for comparable or less then them. Also to be totally honest I am pretty poor, so I don't need a fortune from sales to be happy from this project. If I can make enough to take care of myself and my loved ones while making something that can make people happier and healthier that's all I want. I currently am working on an economy version of this treadmill that will be cheaper and much smaller so people with less money and space will have a better option, it will also be easier for me to build on my own if I fail to get funding. I hope to talk about it in a future video. Thank you again for your comment and kind words, I hope I can bring you and the people in the vr community something that can make you all as happy as people like you make me. I hope you have an awesome day.

  • @alanbarker2279
    @alanbarker2279 4 дня назад +1

    Might seem like less of a pipe dream if you had footage of a prototype in use, instead we get about 30 seconds of a rendered image. Good luck but I think most people will need something more concrete before committing hard earned cash...

    • @VRUnbound
      @VRUnbound  2 дня назад

      I would prefer to have more up front to offer but custom parts and prototyping with shops aren't cheap. Honestly if I could afford to I would just opt out of crowd funding and pay for it myself. But I'm to broke to do it all myself in a timely manner.

  • @Why_TABG
    @Why_TABG 14 дней назад

    Very smart

  • @NewPhone-z9l
    @NewPhone-z9l 7 дней назад +1

    А в Россию отправляете?

    • @VRUnbound
      @VRUnbound  7 дней назад +1

      Long term yes, I would like to ship everywhere. I am not sure I can do that for the Kickstarter rewards though. We'll see, I might be able to make things work.

  • @Why_TABG
    @Why_TABG 14 дней назад

    Pls don’t overpromise

    • @VRUnbound
      @VRUnbound  14 дней назад +1

      I'll do my best, I actually have a few potential features for this I didn't mention because I don't want to over promise.

  • @WillboSwagin
    @WillboSwagin День назад

    The product seems awesome, but it took you almost 7 minutes of this 10 minute video to get to the actual product. Do yourself a favor and get to the point. I say this because I want you to succeed. I highly doubt most people are going to sit through the first 2/3 of this video. Instead of a history lesson show us more of the actual treadmill, even if it’s only a prototype.

    • @VRUnbound
      @VRUnbound  День назад

      Ya it's not the best video I am still new to making stuff like this. I have a main video that is more informative. This one was more for entertainment and for people who don't want a lengthy explanation. I appreciate the advice.