I think you should check the rules for retreats, pursuit and advance. Retreat should be away from the the unit with most bases in contact when more than one unit is involved, not a diagonal away from both units which is I think how you played it. When you pursue you have the option to lap round and bring more stands into contact, which you didn't seem to take advantage of. Advance moves don't give you the charge bonus (I think you played that it did, but not sure). But these are minor quibbles that should be easy to tidy up in future games (and I may not have them entirely right either - check the relevant pages in the rules to clarify that I'm not mis-advising you)
Greetings from Vancouver! We have a small warmaster group that is growing here. Pleasure to see Canadian players! I look forward to more batreps!. Great job :)
When you home back with flyers I believe you can roll the die for distance *before* you decide which character to move towards (that's how they do it on the Warmaster Podcast and how we play). Doesn't make much difference but gives you a little more flexibility than you're allowing yourselves at the moment
I love my Canadian VPN, makes me see all these Tim Horton adds and I get wargame reports from north of the border, eh? Great report, but @1:12:10 into battle, the comment is made that a command roll for a 7 is "50-50", ostensibly since a 7 or less would be needed for a successful roll in that circumstance. Actually the probability of success is.58333 (I'd include more 3's, but its an irrational number, you get it). This does not account for blundered orders as well, but I don't have the blunder table handy (and besides that, the previous blunder worked in the Vampire Counts' favor). 😅
Always nice to see more warmaster content on RUclips! Great video!
Great report! Excelent quality.
you don't roll for advance, you just move into an enemy max 20cm away.
Great game guys.
Keep the games coming.
Looking forward to more.
Brilliant Battle report. I enjoyed it a lot.
Thanks! It's a labour of love. :)
Great report guys look forward to seeing more.
I think you should check the rules for retreats, pursuit and advance. Retreat should be away from the the unit with most bases in contact when more than one unit is involved, not a diagonal away from both units which is I think how you played it. When you pursue you have the option to lap round and bring more stands into contact, which you didn't seem to take advantage of. Advance moves don't give you the charge bonus (I think you played that it did, but not sure). But these are minor quibbles that should be easy to tidy up in future games (and I may not have them entirely right either - check the relevant pages in the rules to clarify that I'm not mis-advising you)
Great video. Great looking armies. More please 😊
Greetings from Germany. Nice Game, please more Bartels like that!
More batreps please!
Warmaster has so much potential! I wish it performed better in the early 2000s.
Since 3d printing is was cheaper now, it has a Hard resurgency
Greetings from Vancouver! We have a small warmaster group that is growing here. Pleasure to see Canadian players! I look forward to more batreps!. Great job :)
The Bonsur Trumpeters group? or other?
@@HomeDrone It's Byron :). So Trumpeters !
When you home back with flyers I believe you can roll the die for distance *before* you decide which character to move towards (that's how they do it on the Warmaster Podcast and how we play). Doesn't make much difference but gives you a little more flexibility than you're allowing yourselves at the moment
This is true!
Great batrep guys! Where are those daemon models from?
More!
Located in southern ontario how can I connect with the group?
Hi Patrick. Search up Warmaster Ontario on Facebook.
Right on, Patrick! Looking forward to connecting.
I keep picking up mistakes and then adam picks them up a minute later 😂
good job guys, enjoying the report!! did demons turn 3 not make the cut?
"Let me check how many wounds my guys have. You know what? Fuck your turn."
- Adam
I love my Canadian VPN, makes me see all these Tim Horton adds and I get wargame reports from north of the border, eh? Great report, but @1:12:10 into battle, the comment is made that a command roll for a 7 is "50-50", ostensibly since a 7 or less would be needed for a successful roll in that circumstance. Actually the probability of success is.58333 (I'd include more 3's, but its an irrational number, you get it). This does not account for blundered orders as well, but I don't have the blunder table handy (and besides that, the previous blunder worked in the Vampire Counts' favor). 😅