World Heroes 2 - Neo Geo VS SNES

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  • Опубликовано: 1 окт 2024
  • Today, I'm bringing you a comparison between the Neo Geo and SNES versions of World Heroes 2.
    I used the AES version of the Neo Geo for a better console comparison.
    Hope you like it.
    Hit the Like and Subscribe button if you liked it.

Комментарии • 32

  • @greensun1334
    @greensun1334 8 месяцев назад +4

    Again, this port is amazing. It's one of the best 16bit home console FTGs imo. The gameplay, graphics, sound, accuracy - it's all there. 24meg is a already a decent sized cartridge, but imagine how it would've turned out if they used a 32meg cart, just like they did in SF Alpha 2 or Killer Instinct.

  • @amageese8481
    @amageese8481 2 года назад +8

    Again a proof the SNES was a powerfull machine for arcade converts. Impressive job by SAURUS/TAKARA!

    • @greensun1334
      @greensun1334 Год назад +6

      Yes, it definitely IS. Imagine a re-release reprogrammed on a 40 or 48meg cart - it would be about 95% arcade perfect (besides the lower resolution and the inferior sound quality)!

    • @luisfernandomiguelpiris252
      @luisfernandomiguelpiris252 Год назад +1

      @@greensun1334SNES SOLO LANZADO EN JAPÓN POCOYO HEROES FIGHTERS 2

  • @greensun1334
    @greensun1334 Год назад +4

    That's a nice looking and quite accurate port with the majority of the original's content (unlike World Heroes 1). Sure, the sound isn't the clearest and some other small details are missing - but that's absolute okay considered the fact it's on a 24meg cart.

  • @hirschlord341
    @hirschlord341 Год назад +2

    Is there a comparison for arcade vs neogeo or its trully 1:1 ?

    • @Fools_Requiem
      @Fools_Requiem Месяц назад +1

      NeoGeo WAS an arcade machine. That's why they were so expensive. You were pretty much playing on a portable arcade machine.

  • @darkerfalcon3747
    @darkerfalcon3747 6 дней назад

    For a better and fair comparsion, i would have used the PC Engine Arcade CD port instead of the SNES one.

  • @MatthewTheWolf2029
    @MatthewTheWolf2029 Год назад +1

    The arcade version will always be the superior version in terms of visual presentation and quality.

  • @Fools_Requiem
    @Fools_Requiem Месяц назад

    This game plays really well on the SNES. Also, if you have a Retrotink5k, you can set the aspect ratio to match the NEOGEO as it is one of the options. Probably the closest you're getting it to look like the NeoGeo version.

  • @hirschlord341
    @hirschlord341 Год назад +3

    I never had a neogeo as kid but i loved fatal fury special and samurai shodown 1 on the snes right after street fighter 2 😊

    • @greensun1334
      @greensun1334 8 месяцев назад +1

      Indeed, Fatal Fury Special on SNES (the 32meg version, not the 24meg PAL) is actually the best and most accurate port, it comes quite close to the original. But Fatal Fury 1 and 2 are not worth to play. Samurai Shodown on SNES is also great, better than the Genesis port imo.

    • @hirschlord341
      @hirschlord341 8 месяцев назад +1

      @@greensun1334 hm ok … but i must see if the us and eu are really different 😥😥 we played only the pal . But now i can try also the us version soon . 👍🏻

    • @greensun1334
      @greensun1334 8 месяцев назад +1

      @@hirschlord341 yes, try it. The gameplay may be the same, but the NTSC version is the complete one, with all 16 characters, stages and animation frames!

    • @hirschlord341
      @hirschlord341 8 месяцев назад +1

      @@greensun1334 as i remeber , in my version also was 16 characters 😥
      But its 12 😳😳

    • @hirschlord341
      @hirschlord341 8 месяцев назад +1

      @@greensun1334 so , i have one more question.
      Is that the only game with this big difference??
      You know more ? 😥😥 i played allways the pal games . 😢😢

  • @hirschlord341
    @hirschlord341 Год назад +1

    Sometimes i would like both pause or both run sametime to compare .

  • @Vectorman2X
    @Vectorman2X 5 месяцев назад

    the biggest problem of snes always was the smaller spites, this alone make the game horrible in the eyes

  • @幽-s2j
    @幽-s2j Год назад +1

    スーファミショボすぎるな

  • @CarecaRetrogamer
    @CarecaRetrogamer 2 года назад +2

    Wait, why hasn't ANYONE commented on this?
    Well, I don't like TAKARA's ports, they always feel MUCH cheaper then what they COULD and SHOULD have been. The SNES is totally capable of being much closer to the source material. Take the World Globe, for instance... Is it THAT HARD to make something that looks closer to the Neo Geo's? And the voice-overs... Did the VS screens really need to NOT have the names of the characters being announced?
    As for the rest, the graphics aren't that bad during the fights, but like I said... TAKARA... I believe they could have been better as well.
    I wonder if the playability is close to the source material, which is the most important part for a fighting game, IMHO...
    Nice video, man. cheers!

    • @Tempora158
      @Tempora158 2 года назад +4

      Do you not realize this port only uses 24 megabits? To fit everything you wanted this to have, it would need to be at least 32 megabits, and World Heroes 2 is not a top tier game like Super Street Fighter II or Samurai Shodown that can justify the cost of such a large ROM cart.

    • @CarecaRetrogamer
      @CarecaRetrogamer 2 года назад +1

      @@Tempora158 I not only realize that, I happened to have had (for about a month) a Neo Geo, back in the 90's which came with this very game... Which drove me to watch this comparison in the first place. But yeah, u're partially right when u say that a 32 meg cart would really be needed to port it more similarly to the Neo Geo game, but TAKARA did not usually come up with really impressive ports overall...

    • @greensun1334
      @greensun1334 Год назад +3

      @@CarecaRetrogamer Fatal Fury Special has 32megs (Neo Geo: 150megs) - it's a pretty good and very complete port imo, reprogrammed by Takara! I like the gameplay with the shoulder buttons for the lane moves/attacks even more than the original. Btw, Samurai Shodown is also a 32megabit Takara game - and it's very playable too. World heroes 2 is just a more mediocre game imo, even on the Neo Geo, the SNES port is okay for what it is...

    • @OtomoTenzi
      @OtomoTenzi Год назад

      @@greensun1334 Yeargh, fer shure the SNES version plays well but everything is literally HALF the size tho... Even a much larger 64 or 96 meg cart still wouldn't have been able to fix the most critical underlying issue here: slow CPU processor speed!
      MORE megs in the cartridge, would prolly have allowed for better higher-quality sound samples and more extensive graphical details; like all the fatalities missing from the arcade version plus those coffins being carried away in the cutscenes. But with such a SLOW-ASS processor and limited amounts of RAM, there's really not much you can with the actual onscreen sprites tho. It would've sucked too much juice outta the SNES. That is arguably the sole reason why it's preventing this game from running the sprites at FULL SIZE. Had they gone with full-sized sprites instead (even without the zooming effects), then it prolly would've forced the game to run EVEN SLOWER than it already is; due to that pathetically slow and cheap Ricoh 5A22 3.58MHz processor! They would also need to draw all the backgrounds to look zoomed-in and closer up on the screen too; but then it would make everything look alot BLURRIER too, due to the lower non-arcade standard resolution of the SNES. Surprisingly, that LARGE SPRITES feat was actually possible on the Genesis version tho DESPITE it having much less RAM and even far fewer colors; due to the OLDER but MUCH FASTER Motorola 68000 chip with its 7.6 MHz clockspeed. What a let-down here on the highly-praised SNES! Nintendo really shot themselves in the foot (and in the ASS) when they launched the system with such a SLOW-ASS processor back then. It's clearly UNDERPOWERED, and there's just NO WAY to get around those issues without the help of additional enhancement chips or add-ons; which is gonna be HELLA FUCKING EXPENSIVE. with If they had instead gone with a faster 12MHz processor plus at least a good decent 256 to 512 KB of onboard RAM, this kinda problem wouldn't even exist. SNK would've prolly had to FOLD their Neo Geo home systems and gone totally 3rd-party, developing games for OTHER consoles instead (like how Sega did shortly after the Dreamcast died). I would've GLADLY paid the extra 150 or 200 bucks for a more powerful/faster SNES back in '91; knowing that it had the SPECS to keep up with all of the other competing rival systems that were out at the time. Talk about some HINDSIGHT!!! Even the TurboGrafx-16, which was released 3 years earlier than the SNES still had much better specs and nearly twice the speed!

    • @greensun1334
      @greensun1334 Год назад

      @@OtomoTenzi yes, the SNES' slower CPU clock speed is the only disatvantage compared to the Genesis and Nintendo didn't made themselves a favour with that. But imagine today they would actively programming new games. For the worst case, there exists expansion chips like the SFX1 and 2 for a higher processing speed, and, like you said, bigger cartridge sizes (sure, expensive back then, but now they're cheap). The fact that the SNES and the way it works has built the fundamentals for the next generation systems should speak for itself.