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Bullet Solver - Touchdesigner Tutorial

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  • Опубликовано: 24 июн 2021
  • super basic tutorial of bulletsolver COMP
    [English]In detail
    / for-touchdesigner-begi...
    詳しい解説はこちら
    qiita.com/miwa...
    IG: / cqgiswhtjd-
    Twitter: / miwata34

Комментарии • 6

  • @arshinazizi
    @arshinazizi Год назад +1

    Great and useful tutorial. thanks for sharing alot 💫🙏🏻

  • @Casberu
    @Casberu 2 года назад +1

    Thank you for sharing! Miwa San! Starting @ 17: 58, when you "uncomment" the for loop in the replicator_callbacks text?
    what is the reason and function for this action?
    And I want to confirm the "custom digits" for the actor [ball_master1] is randomize the seed of the noise transformation of the replicated ball
    Am I right? I am trying this tutorial with trigger button and slider, but not with fixed time interval (1s), but it is fun to see the physic though!!!

    • @miwa_maroon
      @miwa_maroon  2 года назад +1

      In terms of a first question, it doesn't have any meaning. just in case. so you should ingnore it haha and second is excellent. Sounds correct. Applying the its digits to the seeds of noise is great way. Adding the digits parameter in custom parameters also might be another nice way.

    • @Casberu
      @Casberu 2 года назад +1

      @@miwa_maroon Thanks for your reply! MIWA San!

  • @user-fw5yh1cs7e
    @user-fw5yh1cs7e 2 года назад +1

    Is it okay to use particles instead?

    • @miwa_maroon
      @miwa_maroon  2 года назад

      You can't do physical calculation to each particles, but as Particle SOP is alright.
      If you wanna do it, I will recommend Input1 Collision in Particle SOP