Touchdesigner - Bulletsolver and the Realworld - TouchOSC & Physics!

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  • Опубликовано: 10 сен 2024

Комментарии • 5

  • @gregderivative2647
    @gregderivative2647 5 лет назад +3

    Fantastic tutorial. Great workflow, very efficient. Thank you!
    A few tiny details: You use Lag CHOP to smooth the TouchOSC signal, but it's still twitchy compared to a Filter CHOP with a Box type filter at .2 sec. That's cause Lag reacts quickly to changes whereas Filter with Box resists spikes but is still responsive.
    Next, to initialize/start the Bullet Solver COMP you can just pulse the Start parameter. It will do an Initialize and Start at the same time if it's not initialized already. This works just like the Timer CHOP.

    • @Programmingforpeople
      @Programmingforpeople  5 лет назад +1

      Appreciated.
      Hopefully it sparks some ideas for creators!
      I knew there was going to be a better solution to the lag but in the moment my brain couldn’t come up with the answer. I’ll make sure to check out the filter next time!

  • @melodia3520
    @melodia3520 5 месяцев назад

    Unfortunatley the Math chop stops the communication between the in and the null osc object, cannot understand why

  • @user-lp1tg2nz3k
    @user-lp1tg2nz3k 4 года назад

    Amazing tutor ! thanks a lot !

  • @RusticRaver
    @RusticRaver 4 года назад

    Cool, ok we are not gonna manage to make a ping pong game controlling racket with phone in touch designer, I realise that now. lol, not far off still.