Voice Test 2

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  • Опубликовано: 27 янв 2025

Комментарии • 9

  • @arkgaharandan5881
    @arkgaharandan5881 3 месяца назад +5

    i love that you put voice acting in the game, it really helps indie games become more immersive.

    • @ditheredoutput6148
      @ditheredoutput6148  3 месяца назад +2

      @@arkgaharandan5881 yeah I think so too. I'm not 100% on this yet. As long as it ends up creating immersion rather than breaking it by being distractingly bad.

    • @AndrewD8Red
      @AndrewD8Red 3 месяца назад

      It helps that the voice acting is very good so far.

  • @AndrewD8Red
    @AndrewD8Red 3 месяца назад +1

    Miller.
    Since I'm part way through watching The Expanse, that name seems very apropos.

  • @AndrewD8Red
    @AndrewD8Red 3 месяца назад +2

    I've been incredibly impressed with this game for years now. I cannot wait for a full release.
    Not many games scare me but this one does.
    Absolutely outstanding work from top to bottom. Hope I can buy it on GOG someday... someday soon.

    • @ditheredoutput6148
      @ditheredoutput6148  3 месяца назад +2

      @@AndrewD8Red Thanks for the long-time support!

    • @AndrewD8Red
      @AndrewD8Red 3 месяца назад

      @@ditheredoutput6148
      Thank _you_ for the fantastic game.

  • @normietwiceremoved
    @normietwiceremoved 2 месяца назад +1

    How does working in the Selaco engine fork of Ultimate Doom Builder, along with any additional tools it includes, differ from using the standard Ultimate Doom Builder and the tools commonly used for GZDoom development?

    • @ditheredoutput6148
      @ditheredoutput6148  2 месяца назад

      @@normietwiceremoved The tools aren't much different. Selaco's Ultimate Doom Builder is pretty much the same with the exception of some scripts available to Selaco specific actors. So mapping isn't much different.
      Elsewhere, the engine has some changes and is based on an older version of gzdoom, so for me, a lot of things based on newer features don't work and the solice of community becomes irrelevant because of changes to the base engine.
      But if you spent some time with it, and already have a good understanding of zscript, it could comfortably be a similar experience.
      To be clear, I'm not making this mod in Selaco's engine or with their tools. I did try it, primarily for their addition of a flashlight that can move/ be updated at a greater rate than 30fps, so it's a lot smoother, but my dependencies require features not present in Selaco.