The real challenge is to play without using your calculator. I made it to lvl 18 before I caved. I learned all to late that, depending on your belt and extractor levels, using 12 belts pulling from a source makes a LOT of extra drawing. Great video!
The divider is really useful because you can put big even numbers onto a belt to get even more capacity per belt and then divide it to get smaller numbers as needed. For example, you could make 1000 and then divide it as needed instead of overloading belts with smaller numbers.
It's the only component with multiple outputs (excluding the extractor, which has no inputs), so it's necessary for "unstacking" type operations. Applications would be stacking numbers onto a single belt for efficient transport or replicating numbers. (Simple example: you could turn one belt of 55s into two belts of 5s by dividing by 10 and collecting both outputs. Not hard to extend the idea to make as many replicated belts as you need based on a single input, which is very nice for automation.)
I want this game to have complex numbers. Imagine a rotation operator that rotates a 1 to i. Not as in, I, me, but as in sqrt(-1). The final boss is taking numbers beyond the reals!
I wish they would do that and in general include decimals and fractions so then there could be a integer divider and a real number divider, and possibly add other cool functions like the logarithms (complex numbers galore)
@@_miobrot_603the devs could implement the complex number anyway they see fit but yeah stuffing it into a 64 bit number makes sense cause that’s the size of a register and register operations are faster than memory operations. They could try to use the xmm registers for 128 bits but that wouldn’t be cross platform so i guess not.
A prime factorization calculator is you best friend for the big numbers. I plug in the target and if there aren't good options I just go down or up by one till i see something fairly clean.
This game is incredible. It feels like learning how CPUs reason about math. Definitely like the factorio nod, which has taken over 500 hours of my life.
игра на один вечер, или на два. Я построил базу, которая питается 24 полными белтами, около 200 штук в секунду в сумме. Когда достигается цель, около 30 секунд чтобы перенастроить на другое число и опять сидеть несколько минут смотреть в монитор. Улучшаю конвейер, игнорируя все остальное, так как это единственный способ ускорить процесс, а больше заняться там в общем и нечем. Если хотите пройти далеко, рекомендую собирать фабрики на 24 белта для чисел, являющихся степенями двойки - 1,2,4,8,16... до 524228 у меня. Из этих чисел можно сложением составить любое число до миллиона, и очень легко расширить до любого нужного значения, просто прекращаешь подачу ненужных и добавляешь подачу нужных. Игра очень пустая, но если вам концепция нравится то попробуйте factorio.
Oh wow, did not expect Starmade to be mentioned here. I have fond memories of completely abusing the Qubit crafting system for the very short while it was in the game (I don't think there's even a wiki article left, wasn't last time I looked), buying rock and other junk and turning it into stuff like faction modules, then selling them for cash. Three or so repeats of that was enough to get filthy rich.
OPERATIONS IN BELTMATIC: Adder A, B, A plus B Subtractor A, B, A minus B Multiplier A, B, A plus B Divider A, B, A divided by B, R Exponentiator A, B, A to the power of B
@@airborne9534 Probably because the numbers you can make in game only go up to the 32-bit signed integer limit of 2³¹-1 lol... even ³3 = 3²⁷ would be several orders of magnitude too large. Kind of a shame really.
I'm getting frustrated already by seeing unsaturated belts and extractors which don't have 9 outputs. Perhaps I'm just different in wanting to optimise my design from the beginning so that upgrades will never result in half-empty belts from the last calculation to the hub no matter how fast the belt gets, and ensuring that any factory subcomponent can be copied seamlessly into a existing sub-component group without having to alter anything after the first time its built
it sure is possible, I built one such machine myself. just remember that powers of 2 are invaluable late game. I also wish that belts and extractors went to 12 belts and 12 items per second.
Hi Nathan il ask u something do u remember fs19 obhertal map series u said there will be annother series on difrent map and i dont see it anywhere on ypur chanel and if u want il love to do some vids on fs19 multiplayer with ya.
this game is far too easy. 5478 multiply 5 by 1000, 4 by 100, 7 by 10, and then add 8. it is easy enough to make ten and take it to the appropriate exponent.
That's the moment I stopped playing, after having built a bus with 1-9 numbers and 10 and some multiples, then copy paste four times to feed the hub with six belts from each cardinal point. The road from the start to that design was fun but once I got to that point it wasn't fun anymore.
@@f.faucon6681 Yea, same for me. It was a lot of fun when I was having to google the prime factors of a number and then figure out how to get all of the prime factors using the numbers available plus the numbers I had already made factories for.
@@UselessShorts270 yes because I should just make a factory the hard way just to make it more fun. That is why I play games to make them harder so the dev doesn't have to.
Nathan says “…and Number 2 goes in there,” Me, an intellectual, every single time he says it: “hahahapoopjokesarefun! 😂🤓” Been watching you for years now man. Love the channel. Came for ONI, but tbh I’ve been more excited for your non-ONI stuff, like your Pal video was fun. Really cool to see something different. 👍🏻😁 (Still love ONI tho, let’s be clear! 😉)
Interesting game but held back by simple mechanics. No cost to build anything, tons of space so no real worries about efficiency if you don't want to etc. Honestly it's less complicated than some of the learning math games I used to play in school.
I put this into chat gpt U could use this if u want With numbers from 1 to 24, give a way to get 971826 with the least operations. The operations you can use are addition, subtraction, multiplication, division and exponetion
Ever played Shapez? The layout, mechanics, and progression of this game were copied DIRECTLY from that. The only differences are much worse graphics and math instead of shapes, otherwise this is the most direct ripoff I've ever seen in a game! The math part is really cool but why wasn't it possible to make a math game without the scumbag move? 👿
You know, I would find it a real pity if game concepts would only ever be used once and never be iterated or varied upon. Why doesn't Shapez come with a mode with numbers? Does that mean there can never be a belt factory game like Shapez but with numbers? I don't think you can claim such basic concepts only for one game... Would be a shame imo.
@@Nathans-Sandbox C'mon man, seriously? You can't see the difference between a game that's a mashup of ideas from a broad genre vs a direct ripoff of everything in a very specific game. These games are so identical I would not be surprised if the code itself was lifted from Shapez -- it's that close to being identical. Shapez is a very inexpensive game, you could buy it for less than a coffee and see for yourself what I'm saying.
I know, I think I still have the Shapez series on the channel. It is the same concept, but with numbers, I meant to indicate that with my previous reply. I still think the concept of Shapez is so simple, it's very casual. Of course if you're right with your accusation of them copying the code, that wouldn't be ok.
expectation: factory
reality: factoring
Underrated comment
The real challenge is to play without using your calculator. I made it to lvl 18 before I caved.
I learned all to late that, depending on your belt and extractor levels, using 12 belts pulling from a source makes a LOT of extra drawing.
Great video!
Sadly, i had to use Reddit calcutlor webstie thingy to tell me how to do it. i guess th sort of cheating? hmm, i'm not godo with big math and ratios
The divider is really useful because you can put big even numbers onto a belt to get even more capacity per belt and then divide it to get smaller numbers as needed. For example, you could make 1000 and then divide it as needed instead of overloading belts with smaller numbers.
and there's a remainder function in each one so instead of doing 1738 - 1500 you can simply take the remainder of 1738/500 which gives you 238
It's the only component with multiple outputs (excluding the extractor, which has no inputs), so it's necessary for "unstacking" type operations. Applications would be stacking numbers onto a single belt for efficient transport or replicating numbers. (Simple example: you could turn one belt of 55s into two belts of 5s by dividing by 10 and collecting both outputs. Not hard to extend the idea to make as many replicated belts as you need based on a single input, which is very nice for automation.)
Holy shit... you can just multiplex your belts lmao
I want this game to have complex numbers. Imagine a rotation operator that rotates a 1 to i. Not as in, I, me, but as in sqrt(-1). The final boss is taking numbers beyond the reals!
I wish they would do that and in general include decimals and fractions so then there could be a integer divider and a real number divider, and possibly add other cool functions like the logarithms (complex numbers galore)
@@RandomUser043 agreed, although complex numbers are technically 64 bit numbers, 32 bits signed real, 32 bits signed imaginary.
@@_miobrot_603the devs could implement the complex number anyway they see fit but yeah stuffing it into a 64 bit number makes sense cause that’s the size of a register and register operations are faster than memory operations.
They could try to use the xmm registers for 128 bits but that wouldn’t be cross platform so i guess not.
@@_miobrot_603What if you do 27 divided by 45
@@Whatdoido-b8c it rounds to 1 I think
A prime factorization calculator is you best friend for the big numbers. I plug in the target and if there aren't good options I just go down or up by one till i see something fairly clean.
I've been a big fan of your channel for a while and I've watched most of your videos! Love you man.
This game is incredible. It feels like learning how CPUs reason about math. Definitely like the factorio nod, which has taken over 500 hours of my life.
which factorio mod are you talking about?
@@gibran.zidanenod, as in hat tip. It's all about belts, the extractors are like mines and the various operators are like assemblers.
@Hawk7886 that's not a nod, that's literally how reality works 😂
@@jtowensbyiii6018 uh... Sure. reality is a belt and I am but a copper plate heading to an assembler.
Oh snap our king, Nathan, lives!
Nathan, mate, could you stop bringing new addictions into my life please? :p
игра на один вечер, или на два. Я построил базу, которая питается 24 полными белтами, около 200 штук в секунду в сумме. Когда достигается цель, около 30 секунд чтобы перенастроить на другое число и опять сидеть несколько минут смотреть в монитор. Улучшаю конвейер, игнорируя все остальное, так как это единственный способ ускорить процесс, а больше заняться там в общем и нечем. Если хотите пройти далеко, рекомендую собирать фабрики на 24 белта для чисел, являющихся степенями двойки - 1,2,4,8,16... до 524228 у меня. Из этих чисел можно сложением составить любое число до миллиона, и очень легко расширить до любого нужного значения, просто прекращаешь подачу ненужных и добавляешь подачу нужных. Игра очень пустая, но если вам концепция нравится то попробуйте factorio.
просто очень простая
this game looks super interesting :)
NATHAN! Man, you were my childhood in your Starmade days!
Heh, the RedstoneEngineer...
Huh you meant RedstoneNightmare? Good times;)
Oh wow, did not expect Starmade to be mentioned here. I have fond memories of completely abusing the Qubit crafting system for the very short while it was in the game (I don't think there's even a wiki article left, wasn't last time I looked), buying rock and other junk and turning it into stuff like faction modules, then selling them for cash. Three or so repeats of that was enough to get filthy rich.
OPERATIONS IN BELTMATIC:
Adder
A, B, A plus B
Subtractor
A, B, A minus B
Multiplier
A, B, A plus B
Divider
A, B, A divided by B, R
Exponentiator
A, B, A to the power of B
Do you think a main bus would work for re-useable numbers?
What is the last building, the one after the exponentiator?
storage, not very useful.
Why not tetrator
@@airborne9534 Probably because the numbers you can make in game only go up to the 32-bit signed integer limit of 2³¹-1 lol... even ³3 = 3²⁷ would be several orders of magnitude too large. Kind of a shame really.
I'm getting frustrated already by seeing unsaturated belts and extractors which don't have 9 outputs.
Perhaps I'm just different in wanting to optimise my design from the beginning so that upgrades will never result in half-empty belts from the last calculation to the hub no matter how fast the belt gets, and ensuring that any factory subcomponent can be copied seamlessly into a existing sub-component group without having to alter anything after the first time its built
it sure is possible, I built one such machine myself. just remember that powers of 2 are invaluable late game. I also wish that belts and extractors went to 12 belts and 12 items per second.
Extractors do go to 12 pet second
looks like a similar game to Shapez on Steam
so basically just a 2d automantion game? lmao
It’s basically a clone of Shapez.
couldnt you do 2160=6*6*6*10?
Very smart
Hi Nathan il ask u something do u remember fs19 obhertal map series u said there will be annother series on difrent map and i dont see it anywhere on ypur chanel and if u want il love to do some vids on fs19 multiplayer with ya.
I'm glad that there a dark mode, and yeah i'm enoy it. thug did ha use calculator lol. this woud be great for teaching kids about math
i need the mobile version of this, i like overly complex arithmetic but i dont use steam
this game is far too easy. 5478 multiply 5 by 1000, 4 by 100, 7 by 10, and then add 8. it is easy enough to make ten and take it to the appropriate exponent.
That's the moment I stopped playing, after having built a bus with 1-9 numbers and 10 and some multiples, then copy paste four times to feed the hub with six belts from each cardinal point. The road from the start to that design was fun but once I got to that point it wasn't fun anymore.
@@f.faucon6681 Yea, same for me. It was a lot of fun when I was having to google the prime factors of a number and then figure out how to get all of the prime factors using the numbers available plus the numbers I had already made factories for.
Just use that as a last resort
@@UselessShorts270excactly
@@UselessShorts270 yes because I should just make a factory the hard way just to make it more fun. That is why I play games to make them harder so the dev doesn't have to.
Nathan says “…and Number 2 goes in there,”
Me, an intellectual, every single time he says it: “hahahapoopjokesarefun! 😂🤓”
Been watching you for years now man. Love the channel. Came for ONI, but tbh I’ve been more excited for your non-ONI stuff, like your Pal video was fun. Really cool to see something different. 👍🏻😁
(Still love ONI tho, let’s be clear! 😉)
Do this but factorials as your next operator
He cannot edit the game?
@@mr_engineertheboric modding community would, if the devs let them
love it
Is there an option to change the numbers to anything else? My brain doesn't do numbers well 😅 Looks fun all the same (minus the numbers).
don't think so in that game, but you could take a look at the game shapez and/or shapez 2. This game is kinda like shapez but with numbers! :)
It's like Beltex but with copy-paste.
Interesting game but held back by simple mechanics. No cost to build anything, tons of space so no real worries about efficiency if you don't want to etc. Honestly it's less complicated than some of the learning math games I used to play in school.
I wish it was on mobile :(
wanna see how you do in shapez io
Just like Shapez but probably without gates yet.
This game is an absolute shameless clone of Shapez.
Nathan please please do 300 days on Factorio pleassssssssssss I am waiting 😢
I put this into chat gpt
U could use this if u want
With numbers from 1 to 24, give a way to get 971826 with the least operations. The operations you can use are addition, subtraction, multiplication, division and exponetion
Almost entirely copying Shapez exactly but numbers lol
I agree.
Shapz with numbers
I want to play belt matic😢😢😢😢😢😢😢😢😢😢
Once you unlock exponentiation this game is far too repetitive and simple.
It really shows how insane exponencial growth is
First Comment! And Like!
It was possible without Steam
Think about how computer make numbers with power of 2 😉
I wish you could get decimals 😂😂😂😂
skibidi toilet sigma, digital fortnite chamba, gigachad oh my god
Kinda bad because it's just too easy
This is a blatant copy of Shapez.. Just using numbers instead of shapes and colours
Ever played Shapez? The layout, mechanics, and progression of this game were copied DIRECTLY from that. The only differences are much worse graphics and math instead of shapes, otherwise this is the most direct ripoff I've ever seen in a game!
The math part is really cool but why wasn't it possible to make a math game without the scumbag move? 👿
You know, I would find it a real pity if game concepts would only ever be used once and never be iterated or varied upon. Why doesn't Shapez come with a mode with numbers? Does that mean there can never be a belt factory game like Shapez but with numbers? I don't think you can claim such basic concepts only for one game... Would be a shame imo.
@@Nathans-Sandbox C'mon man, seriously? You can't see the difference between a game that's a mashup of ideas from a broad genre vs a direct ripoff of everything in a very specific game. These games are so identical I would not be surprised if the code itself was lifted from Shapez -- it's that close to being identical. Shapez is a very inexpensive game, you could buy it for less than a coffee and see for yourself what I'm saying.
I know, I think I still have the Shapez series on the channel. It is the same concept, but with numbers, I meant to indicate that with my previous reply. I still think the concept of Shapez is so simple, it's very casual. Of course if you're right with your accusation of them copying the code, that wouldn't be ok.