My First Game Jam Was A MESS! (devlog) - 5 Mistakes To Learn From

Поделиться
HTML-код
  • Опубликовано: 8 фев 2025

Комментарии • 6

  • @SelfTaughtGameDev
    @SelfTaughtGameDev  23 дня назад

    I can't be the only one who made these mistakes. Comment here what mistakes you learned from!

  • @ncialex4009
    @ncialex4009 23 дня назад

    Wow! This is definitely useful for my preparation of the upcoming game jam i'm participating in. As a perfectionist, most of the time i prioritize detail over the core function of anything, not just games. The 4th mistake is what i often do on many of my projects, which ended up taking way longer than it should. Thanks a lot, my dude! I appreciate it
    Btw, could you give me some game jams that were held last year, so i can play some of the games that were made to see what i'm really dealing with, especially as a game designer?

    • @SelfTaughtGameDev
      @SelfTaughtGameDev  23 дня назад +1

      yeah for sure! You can take a look at the GMTK Game Jam, he's a youtuber who mostly analyzes game design and also PirateSoftware which he has a bunch of game jams done! Cheers

    • @SelfTaughtGameDev
      @SelfTaughtGameDev  23 дня назад

      I actually found this page about the previous Jams itch.io/jams/past , probably your best source of info for the past Game Jams!

  • @hoork_
    @hoork_ 22 дня назад

    I disagree. I do think that design doc in game jam context is a waste of time. Making said document will do nothing if the real problem is planning and following the plan. But if it helps organize your thoughts, then good for you

    • @SelfTaughtGameDev
      @SelfTaughtGameDev  22 дня назад

      I'm actually writing my first GDD as we speak for the PirateSoftware Game Jam. So far it helps me develop my ideas and have a better idea of how I will have to manage my time to achieve my goal, but yeah at the end of the day there's no line written yet!