Of course Cheese And Onion is by Misfit not Hewco. Got confused as both are published by The Future Was 8 Bit. Also I played the game again last night and still can't get that snorkel!
I've interviewed Andy Hewitt for issue 262 of Retro Gamer, talking about how he made this. It's good fun and great to see some of the brilliant recent games on VIC-20.
❤ good to see innovative fresh games continuing to be produced for the VIC 20. This an impressive follow on from Cheese and Onion. Certainly pushing the limits of the machine which is helped by elite developer skills, what we know today that we didn't know then, technical resources of today and retro enthusiasm. This game reminds me of Citadel for the BBC micro. The VIC 20 is such an interesting machine in terms of its limitations, including making graphics and smooth animation by character redefinition. The limitations give it an endearing 8 bit personality, overcoming them is the best reward, intellectually and from others admiration of the work.
@@chinnyvision In Dutch we have a saying; "Onkruid vergaat niet." Literally: "Weeds don't perish". Almost always used self-deprecatingly with tongue in cheek.
Apparently there's a modern god game where if you end up installing a puppet government in Australia, the country gets renamed The Emu Empire and Rod Hull is the president.
The more generous collisions is something you see is more modern games for current platofmrs too, better to let the player brush against a few pixels than collide with ones that aren't used by the enemy shape. Maybe learning a bit from the popularity of bullet hell shooters?
Yes, collisions were a bug bear of mine as they were often unfair and sometimes there to make the game more difficult I guess so you didn't complete them so quickly. In Emu I purposely gave an allowance of a one pixel overlap...I think it's difficult enough like that! I wanted to make a classic platformer with some modern touches to make it more accessible.
Great to see a new video from you. It does look a pretty enjoyable little platformer. I wonder, given its relative simplicity, that it might get ported to others systems or remain a VIC-20 exclusive.
@@gregor I'd love to make a C64 version. It would need some redesign as the locations are 16x16 in size. I could certainly double the width of the level graphics but would have to think about what to do about the height. BTW, the game appears a simple platformer but looks are deceiving as there's quite a lot to discover :)
I never said I was stopping altogether I just said regular videos were coming to an end and that they'd be videos as and when I felt like it. There's already been one on CV2.
I spent so much time finding the lyric I wanted and extracting Rods singing for the intro I didn't have time to do a load of other references. I played it on the Discord. Someone said it sounded like arthritis had a voice.
Of course Cheese And Onion is by Misfit not Hewco. Got confused as both are published by The Future Was 8 Bit. Also I played the game again last night and still can't get that snorkel!
You were probably thinking of Cheesy Trials.
Friday just got a whole lot better! The return of Chinnyvision!!
I've interviewed Andy Hewitt for issue 262 of Retro Gamer, talking about how he made this. It's good fun and great to see some of the brilliant recent games on VIC-20.
❤ good to see innovative fresh games continuing to be produced for the VIC 20. This an impressive follow on from Cheese and Onion. Certainly pushing the limits of the machine which is helped by elite developer skills, what we know today that we didn't know then, technical resources of today and retro enthusiasm. This game reminds me of Citadel for the BBC micro. The VIC 20 is such an interesting machine in terms of its limitations, including making graphics and smooth animation by character redefinition. The limitations give it an endearing 8 bit personality, overcoming them is the best reward, intellectually and from others admiration of the work.
There's somebody at the door, oh, there's somebody at the door...
Might have to fork out a fiver to reward the effort and have a new platformer for my first love
Emu was a massive hunt
Nice to see another review
I just got my son into Emu. We'd done Mr. Blobby and I feel like he's the gateway drug to Emu.
looks like a great little game
look who's here
Yay another Chinny video 👍
Yay, Chinny's back!
Like covid or a tricky case that 'the clinic' couldn't clear up the first time around.
@@chinnyvision In Dutch we have a saying; "Onkruid vergaat niet." Literally: "Weeds don't perish". Almost always used self-deprecatingly with tongue in cheek.
Yeah, I think Emus egg came out of the other passage.
May I remind everyone that the great nation of Australia once fought a war in the 1930s against its emu population and LOST.
Apparently there's a modern god game where if you end up installing a puppet government in Australia, the country gets renamed The Emu Empire and Rod Hull is the president.
That's why they all speak emu now.
The more generous collisions is something you see is more modern games for current platofmrs too, better to let the player brush against a few pixels than collide with ones that aren't used by the enemy shape. Maybe learning a bit from the popularity of bullet hell shooters?
Yes, collisions were a bug bear of mine as they were often unfair and sometimes there to make the game more difficult I guess so you didn't complete them so quickly. In Emu I purposely gave an allowance of a one pixel overlap...I think it's difficult enough like that! I wanted to make a classic platformer with some modern touches to make it more accessible.
Was the final boss bankruptcy? Or a TV aerial?
Great to see a new video from you. It does look a pretty enjoyable little platformer. I wonder, given its relative simplicity, that it might get ported to others systems or remain a VIC-20 exclusive.
I hope there may be a C64 version. Would be nice to have the Emu blue and to up the character animation as well as add a thumping tune.
See the video from 8 bit show and tell. Written in Turbo Rascal, so there every chance I could be ported.
@@gregor I'd love to make a C64 version. It would need some redesign as the locations are 16x16 in size. I could certainly double the width of the level graphics but would have to think about what to do about the height. BTW, the game appears a simple platformer but looks are deceiving as there's quite a lot to discover :)
I am him, I mean Rod Hull.
Emu's what now?
😉Fnarrrrr
He's hunting for things in a massive game (by Vic standards).
Welcome Back Mr. Chinny!. Does this mean you are back with regular videos?.
I never said I was stopping altogether I just said regular videos were coming to an end and that they'd be videos as and when I felt like it. There's already been one on CV2.
egg you said egg greeeeen jelly i am him etc :)
I spent so much time finding the lyric I wanted and extracting Rods singing for the intro I didn't have time to do a load of other references. I played it on the Discord. Someone said it sounded like arthritis had a voice.
Oddly narrow screen - only 17 chars wide?
Alot of Vic games seem to use a small screen. It's presumably to save memory.
I suppose it's getting harder to find games you haven't showed before over the last x amount of years.
Not really. I just don't want to do it.
are you back now ?
As and when I feel like it. Never said I was stopping. Just that weekly videos would cease.
who's that?
2024 ? But these are Not the golden years
Its wrong all wrong