Well done. Alternatively, I might recommend using the "Attach" command to convert the spheres into one singular, editable object. While the Connect compound object works well enough in this situation, and would probably work just as well in most other cases, there may be some conditions where it will produce undesirable results. For example, if you had several non-manifold objects positioned near each other, where the border edges of some are facing each other; using Connect to unify them would cause 3dsmax to "bridge" the holes, creating new geometry between their surfaces. Obviously, that wouldn't be the intention for something like this, but that is what the Connect compound object was designed to do. For this reason, I would suggest using the Attach command in cases where you simply wish to create sub-objects from each object instance, as best practice. Aside from that, very good video. Hope to see more from you soon.
Great video tutorials Design Burns. I know these are old videos now but how do you do this in the 2019 version. I get stuck at the boolean stage and have no A-B. again thanks for uploading. :)
You are very welcome Glenos, thanks for your kind words. I haven't installed the latest version of 3Ds max so I'm not too sure what the issue could be. Hopefully you have found a work around. If not let me know and I'll see if I can help you out.
I know the video is 3 years old but around 4:28 when you increase thickness, then length under rectangular - when i do this, nothing changes - any reason why?
RIP left click, this little guy has been beaten into extinction, apologies for the hammering throughout the videos, he has been replaced by a silent mouse for future tutorials. : )
Well done. Alternatively, I might recommend using the "Attach" command to convert the spheres into one singular, editable object. While the Connect compound object works well enough in this situation, and would probably work just as well in most other cases, there may be some conditions where it will produce undesirable results. For example, if you had several non-manifold objects positioned near each other, where the border edges of some are facing each other; using Connect to unify them would cause 3dsmax to "bridge" the holes, creating new geometry between their surfaces. Obviously, that wouldn't be the intention for something like this, but that is what the Connect compound object was designed to do. For this reason, I would suggest using the Attach command in cases where you simply wish to create sub-objects from each object instance, as best practice. Aside from that, very good video. Hope to see more from you soon.
Thanks for sharing Luxxeon, much appreciated!
very great demonstration.it's more fun than other tutorial. thanks
Thank you!
Your tutorials are very good! You explain why you do what you do, compared to some other guys^^'
Thanks very much Drago, much appreciated.
Thanks man, Great Tutorial, God Bless You. კაცური კაცი. თითო მარკშეიდერი ყველა ოჯახში
You are very welcome, thank you for your kind words.
Great video tutorials Design Burns. I know these are old videos now but how do you do this in the 2019 version. I get stuck at the boolean stage and have no A-B.
again thanks for uploading. :)
You are very welcome Glenos, thanks for your kind words. I haven't installed the latest version of 3Ds max so I'm not too sure what the issue could be. Hopefully you have found a work around. If not let me know and I'll see if I can help you out.
Great Sir!!
Thank you very much Dinesh
I know the video is 3 years old but around 4:28 when you increase thickness, then length under rectangular - when i do this, nothing changes - any reason why?
Check your scale. Also check your measurement units in settings. Maybe you need to increase the thickness by a larger number.
good
Thanks
Thanks man!
You are very welcome!
Mouse clicking is annoying
Poor mouse! :(
I understand, lesson learned, thanks!
RIP left click, this little guy has been beaten into extinction, apologies for the hammering throughout the videos, he has been replaced by a silent mouse for future tutorials. : )