Mistakes & Lessons in Game Design: Leave it Behind (PKMN:CC)

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  • Опубликовано: 27 янв 2025

Комментарии • 18

  • @PlayrR3D156
    @PlayrR3D156 8 месяцев назад +21

    I honestly really love hearing about stories from the planning and/or development stages of games, so this was intriguing. Thanks for the update on Breloom.

  • @funguy398
    @funguy398 8 месяцев назад +21

    My answer is: because of wasted time policy.
    I spent time implementing this stupid mechanic, and now i have to spent time to remove it.

    • @BaseOiboi
      @BaseOiboi 8 месяцев назад +8

      Yeah, this is called the Sunk Cost Fallacy. Unfortunately when it comes to game design sometimes fun ideas don't actually work out to fun gameplay.

  • @anclaaa
    @anclaaa 8 месяцев назад +14

    this is super interesting insight, would rly love to see more vids like this!

  • @crumpetsancheese2197
    @crumpetsancheese2197 8 месяцев назад +1

    so down for more of these!! love hearing people talk about game design

  • @sleepynuigurumiamalgamation
    @sleepynuigurumiamalgamation 8 месяцев назад +13

    Neat. Appreciate sharing. :3

  • @shatterthineekey
    @shatterthineekey 8 месяцев назад +3

    i wish blazblue devs considered this when designing rachel's coffin

  • @AoiEgg
    @AoiEgg 8 месяцев назад +2

    Yeah. Just removing or changing change the whole will be better. It could be a poison thing. Like you use a slow-moving, smaller, that last for 2 seconds and poison the person if it hits for maybe 3 ticks

  • @CenitV
    @CenitV 8 месяцев назад +1

    I think is interesting, but may do something different than direct damage. maybe counters for something else, like a small stun, so it become a combo tool at some point

  • @laszlokaszas1003
    @laszlokaszas1003 8 месяцев назад

    I honestly wondered why it costed a meter in the first place.
    I am no game designer, but if the move had to stay, I would just make it last 1-2 seconds and costing no meter.
    More of a "oh shit it wasn't safe to jump in" tool rather than a stall strategy enabler.
    But I am just 1 person with this opinion, and I really like the bravery of removing a move.

  • @shaheengonzales9772
    @shaheengonzales9772 8 месяцев назад +1

    I knew this move was weird , like not bad but i think its a good idea to repove it , nice job atilt

  • @SpinningSquareWaves
    @SpinningSquareWaves 8 месяцев назад +2

    I have no idea why this was in my recommended, but I'm happy it was!
    What engine/framework was used to make this game? Purely based on what I could find on the website, it doesn't seem to be any game engine I recognize

    • @Altilt
      @Altilt  8 месяцев назад +4

      Engine is called 2DFM, its pretty old but has a long list of old freeware fighters made for it.

  • @geisttraft7190
    @geisttraft7190 8 месяцев назад

    I think that instead of dealing chip damage the cloud should kill either player instantly after 1 second

    • @Renteks-
      @Renteks- 8 месяцев назад

      balance enjoyers hate him

  • @nomnom2407
    @nomnom2407 5 месяцев назад

    Why not just make it last 3 seconds, instead of outright removing it, and then see what the playerbase thinks of it?

    • @Altilt
      @Altilt  5 месяцев назад +1

      @@nomnom2407 this was basically the original version before it got tweaked
      The consensus was "the worst move in the entire game by a wide margin, except in fringe situations where it won the game with zero counterplay"
      There was no winning with this move.

  • @Laezar1
    @Laezar1 8 месяцев назад +1

    Sunk cost fallacy is a bitch =p