Mutable Character Customization Tutorial - Unreal Engine 5

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  • Опубликовано: 21 дек 2024

Комментарии • 38

  • @SmartPoly
    @SmartPoly  18 дней назад +2

    Check Out My Multiplayer Survival Game Course:
    smartpoly.teachable.com

    • @davidshapirofitnessmotivat8994
      @davidshapirofitnessmotivat8994 9 дней назад

      Friend, thank you for the training, could you explain how to do it with Paragon Twin blast, the sizes don't match there

  • @CiscoStu
    @CiscoStu 18 дней назад +9

    quick and to the point, amazing tutorial Poly!, cant wait for you to add this to your Survival FPS Remastered Course, it would elevate the course x100!

  • @patriklind545
    @patriklind545 16 дней назад

    I recommend this course. I found it very infromative.

  • @shirotonbo6315
    @shirotonbo6315 16 дней назад

    Thanks Poly! Always treasure trove of info!

  • @Glaucus-999
    @Glaucus-999 18 дней назад

    Great video thank you for keeping us updated

  • @lbtzmusic
    @lbtzmusic 18 дней назад

    ❤❤❤

  • @wickeddelight4k
    @wickeddelight4k 18 дней назад

    Great tutorial! Definitely deserves a follow and like 👍

    • @SmartPoly
      @SmartPoly  17 дней назад +1

      Glad you enjoyed it!

  • @Josh_Alfaro
    @Josh_Alfaro 10 дней назад

    May we request a future tutorial on how mutable can be used to swap out cloth meshes instead of just making them booleans? Or do you just make an enum of different meshes and then a switch on enum with all their respective booleans?

  • @redwolf2901
    @redwolf2901 18 дней назад +1

    Great vid, have you tried using this with the game optimised metahumans, head goes a bit screwy for me, interested to see how to set it up properly.

    • @SmartPoly
      @SmartPoly  18 дней назад +1

      I have yet to try it out

    • @Yggdrasil777
      @Yggdrasil777 18 дней назад

      Unreal Made Easy has done it.

  • @edenilsonwagnerribeiro7409
    @edenilsonwagnerribeiro7409 18 дней назад

    Great! Thanks Master!

  • @codetheredone
    @codetheredone 18 дней назад

    Amazing!

  • @paluxyl.8682
    @paluxyl.8682 15 дней назад +1

    Is it possible to use the Mutable Character Customization similar like a character creator just at the beginning in MMOs ?
    For example change different heads, hairstyles or bodytypes.

  • @Bhocc
    @Bhocc 18 дней назад

    Lets go!

  • @astralstormgamestudios1259
    @astralstormgamestudios1259 10 дней назад

    Is it the same workflow with the head, body, hair, beard? Have they replicated this plugin?

  • @borrowedtruths6955
    @borrowedtruths6955 16 дней назад

    How can I put the instance parameters; boots, pants, jackets, etc. in the details panel so I don't need to pull up a widget each time? When I check the cloth options in the New Customizable Object under instance parameters, and then click play on the main screen, there is still nothing but the shorts on the character.

  • @TheSebledingue
    @TheSebledingue 18 дней назад

    Thank you very much.

  • @Zatellia
    @Zatellia 5 дней назад

    I've been playing around with mutable with multiplayer, how would you make it so when you activate a bool it only puts the item on the player that activated it and not all the players?

  • @demonitgames
    @demonitgames 18 дней назад

    How to do customize menu but for only onec till player delets the save or a data of own character

  • @arkan031
    @arkan031 18 дней назад

    Do you know if individual pieces of clothing could hold and update any variables when worn using Mutable?
    What I mean by that is for example, if I switched from regular shoes to high heels on female character, I wish it could automatically update HeelOffset float value inside Mutable instance, so that I could easily access it and raise or lower character accordingingly.
    In my current setup without Mutable yet, I simply store all the data like that inside Data Table, so I read from it right after updating the mesh. I saw that it's possible to create variables and also export them between Mutable objects, but I haven't figured out how to use it yet.
    Also just a small tip. When you have more clothing pieces, it might be better to create individual customizable object for each and then, when you click on Base Object node inside those files. In its properties, there's something like "Attached to External Object". There you can choose your character and then Object Group under it, for example "Jackets".
    Inside of your main customizable object that contains character then you just need Object Group node with that name connected to Children. Lastly, in its properties, preferably switch Type to "One or None" or "At least One option" depending on your needs.
    To switch piece of clothing during gameplay with that setup, you'd need to get customizable object instance and use "Set Int Parameter Selected Option", where in that case param name would be "Jackets" and selected option name would be the name of actual option (name given in Base Object node). Not sure what range index does yet.

  • @DimitryArsenev
    @DimitryArsenev День назад

    Please give me time code when this tutorial started.

  • @Soheil2030
    @Soheil2030 18 дней назад

    Hey poly! Do you use this in the survival course?
    And Are you making a battle royale course? There is no good and complete course on this, even the battle royale Lyra tutorial you made earlier got a lot of views, be sure if you make a complete battle royale course it will have a lot of fans.

    • @SmartPoly
      @SmartPoly  18 дней назад +1

      I will make a battle royale game soon

    • @Soheil2030
      @Soheil2030 18 дней назад

      @SmartPoly very good! Csgo and battle royale 😋👌

  • @done1338
    @done1338 18 дней назад

    I literally non-stop searched for this

  • @Adventurerer
    @Adventurerer 17 дней назад

    He who sits in the shadows is the bringer of light

  • @grand3dgames
    @grand3dgames 17 дней назад

    When you open the widget again, you don't need to create it again, check it for validity, if it is created, just add it to the viewport. But you probably know about it yourself:)

    • @SmartPoly
      @SmartPoly  17 дней назад

      yeah, I just wanted to keep things simple

  • @MystMagie
    @MystMagie 18 дней назад

    Ok that’s a cool toy for a RUclips video, but can this be used with any type of asset clothing? Or do you need a skeletal mesh that has already been rigged in an external program for your specific character?

    • @SmartPoly
      @SmartPoly  18 дней назад

      I believe the meshes can be pulled from a external data table. I am still figuring everything out

    • @MystMagie
      @MystMagie 18 дней назад

      @@SmartPoly that would be for retrieving the mesh data, but if this system can’t dynamically apply any clothing mesh to any character, then you still need to rig it in an external program, which is pretty annoying

  • @mamonhasan-s6q
    @mamonhasan-s6q 18 дней назад +2

    1

  • @michaelkukula5926
    @michaelkukula5926 18 дней назад

    Looks like techno viking but with no beard and hair.