Thanks so much for this, helped me solve an issue where I couldn't use root animation because the constraint transforms were doubled up. Great tutorial
Hey man, I love you for this! This is amazing! Keep doing awesome work. I hope you'll be appreciated and compensated in some way! PLEAS keep doing tutorials, because it is really helpfull
Awesome video! Make sure you add a Child Of constraint instead of parenting, if you want the character to be able to drop the gun or in any way detatch from the hand
👍Yes this is another way, and setting the strength of the Child Of constraint to 1, or 0. One for having the character hold, or 0 so the character can drop it
Great video! I am trying to translate this to Maya and everything works up until 5:30 when you get into the "bone constraints tab". I don't know what the Maya corollary is, so after I get the left-hand locator into the arm hierarchy and set it into place, parenting it to the gun geometry causes both hands to float off the gun when I rotate the arms, where before the gun was faithfully glued to the right hand. Thank you for uploading this tutorial, hope to hear a response from you soon.
Hello Sherwood. I'm currently working this problem out, seeing if I can find a solution for you. I'm not familiar with how to use Maya, sorry for the inconvenience. Alternatively, you can have the character use single handed weapons (1 for each hand). I'll let you know when I find a possible solution to rigging the left hand correctly, without Bone Constraints.
Hello again. I made a new tutorial on how to rig 2-handed weapons without Bone Constraints, just bone parenting. Hopefully this helps you out. ruclips.net/video/a4t3dYisjNg/видео.html
Awesome video! I just have a quick question: How could you export the animations for the gun and character separately? Like you would end up with an animation of just the characters movments, and a separate animation of just the guns movements.
The left hand location constrain does not work for me ?? Have no ideia it dont work because the rigth habd worked just fine besides that the left hand rotation contrain seem to be working
Thanks. Great video and just what I was looking for. But I have a problem. I've imported a rig from Mixamo and created a Control Rig with the Mixamo add-on inside Blender. I don't know if this was the reason but now Copy Location bone constraint doesn't seem to work. Copy Rotation seems to work fine though. Do you have any idea why?
Sorry for the late response. I don't know exactly why the Copy bone constraint doesn't work for you, but I hope you can find the solution out there for the problem.
@@colbyweaver8855 Hello again. I've figured out the problem. I wasn't using IK rig on the arms. After implementing an IK it was ok. Thanks anyway. The video helped a lot.
When I try to connect the bones to the axes in pose mode and click on the eyedropper data block to select the axes so I can connect the location and rotation of the bone to the axes it wont let me select it, it just hovers over the axes with no prompt, any idea of a fix?
You can try typing in the name of the Axes in the "Target" section of the Bone Constraint tab in Pose Mode. If that doesn't work, let me know. Hope this helps
I have followed each and every step but when i was trying to upload my model to mixamio for animation only the magzine and trigger part was visible rest of the gun was not visible.Any solution to this?
Yes I would say all the gun parts should be parented together that way they stick together as one. Once the parts are parented, you would need something that can control all the gun parts, basically just the entire gun. This would be a master controller/parent, and parent that to the hands of the character
2:44 how come you're able to just grab that bone and the rest of the model knows to fold at the shoulder and elbow? when grab the hand, it just swivels around at the wrist
You may need to setup Inverse Kinematics, if you haven't already. ruclips.net/video/lsBm1j_U9EI/видео.html . You might also be selecting the wrong hand bone (Make sure to select the right hand IK one). Hope this helps.
Hey, how did you set up the IK Bones / targets that they move with the body on rotration etc. For me the IK Target bone remains on the same position no matter what happens to the rest of the body ...
Nice tutorial! i have one question, How you control also de rotation with the ik of the hands. Becuse in my rigg i can move my arm perfectly with the ik, but when i rotate the ik this not have any influence in the hand. I want to also be able to rotate the hand with the ik. Thanks!
Оно бля не копирует положение thanks for the guide, but for some reason the second hand does not want to follow the weapon, it turns like empty but does not move
You have no idea how helpful these videos are, thanks for taking the time to make them
No problem. I want to share everything I’ve learned in Blender. Thanks for the support:)
That’s just the right speed and level of detail in your descriptions to be perfectly helpful to allow me to follow along. Thanks!
You fixed a problem I've struggled with since I started over 5 years ago. Thank you so much!
Thanks so much for this, helped me solve an issue where I couldn't use root animation because the constraint transforms were doubled up. Great tutorial
Hey man, I love you for this! This is amazing! Keep doing awesome work. I hope you'll be appreciated and compensated in some way!
PLEAS keep doing tutorials, because it is really helpfull
Thank's!. Works in blender 4.1 😊
Thanks! I had a really bad system before, this is much better.
Thank u bro i stock in that for 3/4 hours and u save my time thank u i sub ur channel and i will support u ❤❤
Right tutorial, best in youtube
Simple, straightforward, brilliant. Thankyou.
Awesome video!
Make sure you add a Child Of constraint instead of parenting, if you want the character to be able to drop the gun or in any way detatch from the hand
👍Yes this is another way, and setting the strength of the Child Of constraint to 1, or 0. One for having the character hold, or 0 so the character can drop it
Very good tutorial, straight to the point and worked like a charm. You have a new subscriber :)
this is amazing!! great explanation and great video
Great video! I am trying to translate this to Maya and everything works up until 5:30 when you get into the "bone constraints tab". I don't know what the Maya corollary is, so after I get the left-hand locator into the arm hierarchy and set it into place, parenting it to the gun geometry causes both hands to float off the gun when I rotate the arms, where before the gun was faithfully glued to the right hand.
Thank you for uploading this tutorial, hope to hear a response from you soon.
Hello Sherwood. I'm currently working this problem out, seeing if I can find a solution for you. I'm not familiar with how to use Maya, sorry for the inconvenience. Alternatively, you can have the character use single handed weapons (1 for each hand). I'll let you know when I find a possible solution to rigging the left hand correctly, without Bone Constraints.
Hello again. I made a new tutorial on how to rig 2-handed weapons without Bone Constraints, just bone parenting. Hopefully this helps you out. ruclips.net/video/a4t3dYisjNg/видео.html
great setup man!
Thank you bro, I was searching for this video
Thank you very much my friend, this tutorial is simple than i tought
I was searching for this. Very helpfull video
Nice tutorial. It Works very well. Thank you
Glad it helped
Awesome video! I just have a quick question: How could you export the animations for the gun and character separately? Like you would end up with an animation of just the characters movments, and a separate animation of just the guns movements.
Try selecting the armature and the mesh together, click under File -> Export -> .fbx. Do the same separately for the rifle.
@@colbyweaver8855 Thx 😊
subscribed bro ! this is fire 🔥🔥
Thank you mate
The left hand location constrain does not work for me ?? Have no ideia it dont work because the rigth habd worked just fine besides that the left hand rotation contrain seem to be working
Yeep, me too
Thanks. Great video and just what I was looking for. But I have a problem. I've imported a rig from Mixamo and created a Control Rig with the Mixamo add-on inside Blender. I don't know if this was the reason but now Copy Location bone constraint doesn't seem to work. Copy Rotation seems to work fine though. Do you have any idea why?
Sorry for the late response. I don't know exactly why the Copy bone constraint doesn't work for you, but I hope you can find the solution out there for the problem.
@@colbyweaver8855 Hello again. I've figured out the problem. I wasn't using IK rig on the arms. After implementing an IK it was ok. Thanks anyway. The video helped a lot.
That's good to hear. Glad the videos are helping out
thank you soooo much bro
When I try to connect the bones to the axes in pose mode and click on the eyedropper data block to select the axes so I can connect the location and rotation of the bone to the axes it wont let me select it, it just hovers over the axes with no prompt, any idea of a fix?
You can try typing in the name of the Axes in the "Target" section of the Bone Constraint tab in Pose Mode. If that doesn't work, let me know. Hope this helps
I have followed each and every step but when i was trying to upload my model to mixamio for animation only the magzine and trigger part was visible rest of the gun was not visible.Any solution to this?
thank you man ❤️❤️
Any time
Is this also possible with mr,mannequin (Its a tool I use, as Im still learning animation)
Question: Do the parts of the model have to be parented to other parts for this to work? Im trying to rig a gun model to put in an ETW mod.
Yes I would say all the gun parts should be parented together that way they stick together as one. Once the parts are parented, you would need something that can control all the gun parts, basically just the entire gun. This would be a master controller/parent, and parent that to the hands of the character
Thank you sooo much man
hope you can answer, after this how to go about exporting to unity?
Try exporting the object and rig as Fbx file, on top left of Blender screen. Option should be under export
@colbyweaver8855 I appreciate it thank you
amazing
Thanks colby
Very useful
Glad to hear it. 👍
2:44 how come you're able to just grab that bone and the rest of the model knows to fold at the shoulder and elbow? when grab the hand, it just swivels around at the wrist
You may need to setup Inverse Kinematics, if you haven't already. ruclips.net/video/lsBm1j_U9EI/видео.html .
You might also be selecting the wrong hand bone (Make sure to select the right hand IK one). Hope this helps.
Hey, how did you set up the IK Bones / targets that they move with the body on rotration etc. For me the IK Target bone remains on the same position no matter what happens to the rest of the body ...
Try switching to Object Mode and move the target (empty axis)
Nice tutorial! i have one question,
How you control also de rotation with the ik of the hands.
Becuse in my rigg i can move my arm perfectly with the ik, but when i rotate the ik this not have any influence in the hand.
I want to also be able to rotate the hand with the ik.
Thanks!
I think you need to parent the hand to the IK control bone instead of the arm.
You can try parenting the Hand IK bones to the Elbow IK bones and keep offset. CTRL+P > Keep offset. Hope that helps.
10/10
Оно бля не копирует положение
thanks for the guide, but for some reason the second hand does not want to follow the weapon, it turns like empty but does not move
You also need to add a “Copy Location” bone constraint to the Hand’s IK bone. This should get the hand to move with the weapon.
Bro now it wont be awful to animate guns for my shooter game