🎬 State Machines in Unreal Engine 🎮 | Create Interactive Game Systems |

Поделиться
HTML-код
  • Опубликовано: 31 июл 2024

Комментарии • 14

  • @jimmyjames6913
    @jimmyjames6913 3 месяца назад

    Hola, Iove your tutorials! So happy that I found your content!
    I really like your way of explaining, but I am missing a littlebit a Step by Step approach so we could actually follow along with building a Statemachine.

    • @UnrealGems
      @UnrealGems  3 месяца назад

      Hi! Thanks for the comment! Good suggestion, I will look into making a video creating one from scratch. 😁

    • @jimmyjames6913
      @jimmyjames6913 3 месяца назад

      @@UnrealGems That sound great! Really looking forward to it!
      May I ask a tiny question- I am trying to make a really simple car cofigurator, And I dont know which animation strategy would be the right one. At this point I only want to trigger all the four doors to open individually (they came in as individual Animation Assets from blender via fbx, the entire car beeing an skeletal mesh) I tried to trigger them via Blueprint-
      and it works, but as soon as I trigger the second door, the first door animation jumps back to the beginning- is there way of preventing that behavior? Or Do I need to look into more complex things Like montages,Statemachines, sequencers etc

  • @hamsteritahams2908
    @hamsteritahams2908 10 месяцев назад

    Awesome!!! Keep them coming 😊

    • @UnrealGems
      @UnrealGems  10 месяцев назад

      More on the way! Thanks!

  • @RDD87z
    @RDD87z 9 месяцев назад

    thank you for this detailed series you're making!

    • @UnrealGems
      @UnrealGems  9 месяцев назад

      No problem! Thanks for the comment! Really glad that it is useful! 😁

  • @kuunami
    @kuunami 10 месяцев назад

    Awesome tutorial. I've subscribed.

    • @UnrealGems
      @UnrealGems  10 месяцев назад

      Thanks for the comment! Thank you for the subscription! 😁

  • @roydash5657
    @roydash5657 10 месяцев назад

    You can make tutorial about Boss AI? Like a Darksouls or bloodborne or DMC?
    Imagine how amazing it was. Without plugin Or something from the UE marketplace.

    • @UnrealGems
      @UnrealGems  10 месяцев назад

      Hey! Thanks for the comment! I will try to do something when I finish with the animation series. I may do one about AI in depth, because there are lots of new things in UE5. It will include bosses and other stuff from scratch, but bare in mind it will take a while. 😁

    • @roydash5657
      @roydash5657 10 месяцев назад

      @@UnrealGems Awesome. Thank you so much
      I wish you GOOD LUCK

  • @Mellow4202
    @Mellow4202 6 месяцев назад

    How do you connect the new state machine up to an output pose? I want to add separate state machines for different things such as keeping locomotion for idle walk/run, crouch and prone. But I want a different state machine for combat and other things. Any help would be greatly appreciated.

    • @UnrealGems
      @UnrealGems  6 месяцев назад

      Thanks for the comment. You can use any cached pose as an input pose in any State. So just cache the output of the State Machine you want to reuse and you are good to go.