I have done an only grass run in every main pokemon game to date and from my experience your biggest threat is not flying, fire, poison, ice, or bug but steel types most grass types don't have any moves that do even neutral damage to them leaving you reliant on the few who do like grass/dark types
@@djdrizzy9139 Kalos was way to easy you could beat the entire game with Chestnuat and Abamasnow. Sinnoh was a nightmare most of my team was grass poison do to lack of choices so ground types were an issue. Paldea was a joke only needed the starter and a Flapple
@@michelletousignant734 I did a Grass no-death challenge run in both Platinum and BDSP, so it's not nearly as hard as you think. Ground isn't a problem at all, not even with Roserade. Ground is the easiest match up lol.
Yeah, the only real bummer is that it's the SAME move as Bugsy used, instead of one of the others that let you switch out. But the only option for something else would have been Hisuian Electrode for Volt Switch, and then you wouldn't have the whole point of the combo in Rillaboom's Grassy Surge every time it gets sent back in.
You should’ve done something like bugs, where you use a pun. While bugs bug you, grass grows. Moves like synthesis and solar beam “grow better on the sun”, there’s also leech seed, which works over time, spore, the most popular competitive grass move, has a time based effect, and mega drain heals, so over time it just stalls, giving it more time to grow.
On the one hand, I agree that playing to grass's more unique utility was something I wanted, but you have to remember for mono-grass teams, sun hurts more than helps since you're just asking to get swept by a fire starter of choice when you literally hand them bonus damage for free. All that aside, a grass team is one of the ones where you have a fair amount of directions, and you can absolutely build for a vibe if you really wanted to.
@@jq4767 Yeah sun might hurt. But don’t forget sun isn’t the only thing you can do. Ludicolo and parasect work for the rain, abomasnow sets up snow for free, and cacturne is excellent in sandstorm. Plus, I disagree that gym teams need to be versatile. Versatility feels like it takes away from the theme of the team. I think if you want to sweep a grass gym with fire types, you should be able to try, but the sheer power of the grass team should make you be less reliant on one strategy. Plus most of the teams actually get weakened by adding otherwise unworthy Pokémon in order to help type advantages. But gyms should still be weak to their weaknesses, because weaknesses are part of what makes types what they are, just like humans. Plus gyms should teach new trainers the type chart.
If you wanted to lean more into terrain, Gogoat would be a decent option. Its Grass Pelt ability gives it much needed physical bulk, and with proper healing and setup, it could potentially destroy teams with its offense.
It's kinda crazy that Grass Pelt is even a Hidden Ability for Gogoat in the first place given its design (should have been a second standard Ability alongside something else as Hidden, or at least just swap the normal and Hidden slots). It's also crazy how little you see Terrains being used in Gen 6 where they were introduced. Ramos totally should have been a Grassy Terrain themed team.
While starters do work, i tend to prefer gym leaders to not have starters if it can be helped. Most that do use them tend to be in regions where there just aren't enough of their type to have a full team without it.
I think this was my favourite team yet! Poor Grass really does suffer a lot, but you managed to create a team that covers *most* of it's problem areas pretty effectively! Other than super minor swaps, like Hex instead of Shadow Ball on Sinistcha to benefit from the Burn chance, I'd 100% use this team. Great video as always, looking forward to the next Type 👀 (and we always love to see a sponsorship 🥳)
There is a site for a pokemon team building that shows you the total weakness and resistances your team has. Your final team has: Weakness: - 5 that are weak to Fire or Ice - 3 that are weak to Poison or Bug - 4 that are weak to Flying Resistances: - 6 that resist Water, Electric and Grass - 4 that resist Ground I only look the the ones who has 3 or more weakness/resistance for the same type
To counter your point about flying types being a main weakness, having grassy terrain set up balances it out in a fun way. It's forcing your opponent to choose flying for stab, or to not have it and get the terrain boost. It's not the biggest problem to overcome, but it does make for a fun challenge and is very "gym-leadery" imo.
I haven't watched the whole video, but shocked you didn't mention Technician Loaded Dice Bullet Seed when going over Breloom before talking about Feroseed. Don't remember the math off hand, but Loaded Dice makes Bullet Seed hit at least 4 out of 5 in a row.
Using that setup to boost Bullet Seed to an effective 253 power (25 base x 4.5 average hits x 1.5 STAB x 1.5 technician) is definitely pretty dangerous to ignore Good ol’ multiplier stacking
Sinistcha is frankly ABSURDLY tanky compared to what you might expect, but on top of that it’s even better in double battles with the ability Hospitality, which provides free healing for whatever other Pokémon you have on the field each time you switch Sinistcha in.
Hi, as someone who exclusively played pokemon casually before a couple months ago, your videos have really helped to make the further depths of pokemon combat approachable. this series especially has given me a pretty good grasp on team building that I didn't have before. Thank you!!!
Grass is a type that is defined by support, heals, effects, field conditions, and longevity I think you did a great job representing a whole type with these 6 mons
I always thought a near perfect grass team would put a lot of focus on dual typings and coverage. Making up for the many weaknesses grass mons have and the many types that resist grass. Here's my general idea of how I'd build it. Cradily with giga drain, ancient power, recover, earth power. Helps deal with fire, flying, bug, poison, and steel types that many grass types struggle against, and rock compliments grass insanely well both offensively and defensively. Ludicolo with scald, leech seed, giga drain, ice beam. Water and grass work well together defensively, with scald and ice beam helping immensely with fire, dragon, and opposing grass types. Alolan exeggutor with harvest+sitrus, leech seed, giga drain, flamethrower, protect. A staller that seems like bait for a grass type to wall it until flamethrower shows up. Once again has a secondary type that helps with the common fire weakness. Breloom with poison heal+toxic orb. Bulk up, drain punch, spore, rock tomb. Rock tomb might seem bad, but imagine the speed drops with spore and the setup. Or a switch in on rock tomb leads to your flying type getting outsped and spored before moving. Dangerous snowball sweeper that deals with steel types and has coversge that helps with bug/flying/fire types. Meowscarada with protean, flower trick, throat chop, play rough, triple axel. Dual stab, then protean play rough to turn the bug and fighting weaknesses around, and triple axel for dragon/flying/grass types. Finally, ferrothorn. Rocky helmet+iron barbs for obvious reasons. Stealth rock, leech seed, heavy slam, body press.
I wouldn't say it's the best but I did beat Scarlet as a Grass monotype recently, the thing is... it had Ogerpon, so it doesn't qualify by default The good thing is that I had a backup idea that didn't fit, so I can smuggle it here: Meowscarada, Arboliva, Breloom, Hydrapple (my ace, I love that guy), Rotom and Sinistcha (I didn't have one, this was Ogerpon's slot but Sinistcha was my other idea) Interesting that other than Meowscarada everyone here was at least mentioned, and even then it was because Rilla is just the best option if you limit yourself to a starter Props to your friend for thinking about Sinistcha as well, it is such a sleeper pick
Grass typing is not good for single battles at all, but really thrives when you start to use its status moves to support teammates. They also really benefit from the sun through abilities like chlorophyll and flower gift. I think making a double battles team that sets up the sun really sets grass up for its full potential. Leads: Whimsicott(prankster sunny day/tailwind/uturn to set up again later i. the fight) Venusaur(chlorophyll sleep powder, stab moves) In the back: Scovillain(plays great in sun) Liligant hisui(victory dance and ice spinner to beat flying/dragon) Brambleghast(wind rider works great with tailwind from whimsicott) Ludicolo(swift swim to counter/punish rain teams)
torterra - earthquake, gigadrain, stone edge, leech seed (can do curse as well) rotom mow- thunderbolt, volt switch, leaf storm, trick ludicolo - ice beam, surf, amnesia, rain dance amoongus - spore, giga drain, hex, sludge bomb ferrothorn - power whip, gyro ball, body press, leech seed sinistcha - matcha gotcha, strength sap, shadow ball, scald overall I think you did a great job I just wanted to add torterra because I love him so much and ludicolo is just a fun guy
i had a full grass type team in an emerald playthrough and believed my team would be similar to a grass type gym leader if they were from hoenn, my team went like this: cradily - sandstorm setter, tank and staller. my movesets on it was sandstorm, ingrain, sludgebomb and rock tomb. cacturne - usually a switch in option after cradily sets up sandstorm to take advantage of raised evasion with its ability. also a hazard setter. its moves were needle arm, spikes, cotton spore and feint attack. breloom - another staller. its moves were stun spore (incase its ability doesn't work on contact), mach punch, leech seed and bullet seed. ludicolo - fire coverage and rain setter. it had the rain dish ability and giving it leftovers as an item ontop of that made it work similar to a tank that never dies. its moves were rain dance, ice beam, hydro pump and fake out. tropius - bug coverage and the sun setter of my team. chlorophyll also making it fast in the sun makes it the perfect sun setter. its moves were fly, magical leaf, sunny day and steel wing. sceptile - the ace of my team that was a few levels higher than my other pokemon. it had the miracle seed as its held item to increase STAB moves. its moves were solarbeam (taking advantage of sunny day), leaf blade, dragon claw and quick attack.
You would have 2 Pokémon each with a 4x weakness (Tropius to Ice and Cacturne to Bug), I would replace Tropius with Vileplume, I know Tropius looks cool but it's not that useful 😅 As an HM slave is amazing, though
it's interesting you went with the "You can't kill me" theming with grass types in the team. I've been more into either "It's sunny and I'm faster than you" aspect of them. Alternatively, for "you can't kill me" a Whimsicott with Cotton Guard, Substitute, Leech Seed and last move between Protect, Taunt or whatever else you'd like, is nearly unkillable in any way whatsoever
Grass grows, birds suck, and brother, when sun shines, grass hurts people. Grass is a force-a-nature. If you were from were grass was from, you'd be fucking dead. Wooo! ~ Grass Monotype Sun-Team Gym Leader
As far as covering flying weaknesses go, Hisuian Electrode could be a funny silly choice. It'd work as a wonderful glass cannon counter to flying types with its passable special attack and VERY high speed stat. Chloroblast and Explosion can then be used to heavily damage or take H Electrode's revenge killer down with it. No idea what to do for the 4th move. Maybe volt switch if a explosion/chloroblast resistant pokemon comes in, like a ghost type or steel type. Or maybe something like Foul Play to surprise a goofy ghost switchin. As someone who used an electrode once, normal gem explosion is very funny when it works.
Grass is my favorite Type so of course I made a Mono Grass Team to use on Showdown. Venusaur, Ludicolo, Rotom-Mow, Exeggutor, Breloom, and Cradily. Venusaur(Mega if possible, though your parameters don't allow it here) is a bulky Special Attacker with dual STAB, Substitute, and Leech Seed. Ludicolo can set up the Rain or ever Water Sport if you fear Hurricane, as well as Scald and Ice Beam. Rotom-Mow is a great Electric Type and had access to Defog. My special Exeggutor set goes massively into Physical Bulk with Harvest holding a Kee Berry, with Psychic, Protect, Leech Seed, and Reflect. Even Bug moves are no issue after a buff or two. Breloom is a versatile Physical Attacker with Spore. Cradily is just a neat Rock Type with Recover and Earthquake. It might not be the best Grass Type team but I'm just not a fan of some Pokémon like Rillaboom and I hate Amoongus.
@@hellofellowbotssshaving a form of weather control to shut down another teams weather is always good, and Grass types like the rain almost as much as they like the sun since it shuts down their most common weakness.
I'm loving this series and can't wait for the Water video, since that's the kind of gym leader I'd be. My ideal team would be one that shows off the versatility of the type by having a core of Pelliper (to set up rain), Ludicolo (to serve as a healing tank), Kingdra with Swift Swim (to serve as a sweeper), Swampert (to serve as a bulky offensive mon), and Tokipex (to serve as a straight up tank). Notably none of these pokemon share any weaknesses (though it gets rekt by Freeze Dry). The last one is up in the air, but I'm thinking Lanturn in the 6th spot for its Volt Absorb ability to throw the player off.
I think that instead of focussing on creating a strong team with grass types the biotope theme is more important (Rotom grass fits more in an urban setting and ferro is more of a cave dweller). With that in mind Ive cooked up two different biotopes with different types of playstyles: "Wood" and "Jungle" "Wood": I feel like the wood is a very peaceful place ... until you come and disrupt it. Draining and conditions is more of a swamp thing. That's why im goin for a fairly offensive Sun team. Sadly there's no grass vulpix so they have to set the sun themselves: Jumpluff (sunny day acro uturn) Sawsbuck (mr coverage) Venusaur (Growth, sludge, solar beam, weather ball) Lurantris (sunny day solar blade) Lilligant (sleep, quiver, Energy ball, Weatherball) [one free slot, maybe whimsicot or sunflora?] Not that strong honestly but put some items on there and make it a 32ish cap 3rg gym and it can get scary quickly if you're unprepared. especially since answers at that level are scarce. "Jungle" on the other hand is IMO more of a battle for survival and should be therefore focused around mons who can survive on their own. Lileep eviolite (leech acid spray Mega drain brine) Alolan Exeggutor harvest starf, apicot, benlon or leppa (dragon cheer (for charm cheese), synthesis, trail blaze and dragon hammer) Foogus eviolite regen (stun spor, synth, clear smog, mega drain) Tangloss regen weakness policy (ap, mega drain, [rest, sleep talk]) Tropius Harvest citrus (Growth, trailblaze, gust, stomp) Ivysaur overgrow black sludge (leech seed, sleep powder, seed bomb, protect) Its arguably fairly weak. That being said this team is operational at level 25! Regular exeggutor is probably better (not countered by sap azu) but i just love the idea of trailblaze. Edit: Lilligant>Bellossom and as pointed out tapo bulu is a legendary and therefore I slotted in Lileep.
@@Shalakor Fair point but honestly tapo bulu is only there for terrain and jungle vibes. You could easily sub it for lileep eviolite (leech acid spray Mega drain brine). Now that I think about it this might be acutally scarier. For the wood team the slot is open and I had no clue what to fill it with as victrebell is cool but doesnt fit into the "wood" theme. And leavanny is nice but I feel like shes more of a freebe than threat. This is where I'd slot in the drough sunflora ... IF I HAD ONE. Srsly though why doesnt sunflora get drought?
I feel like rotom fits electric type more as an adaptable team member that the gym leader could change depending on the opponents type matchup. If they have a lot of fire types you get wash, if they have a lot of water types you get mow, if they have a lot of flying or dragon types you get frost, if they have a lot of ghost types you get normal form, if they have steel or grass types plenty you get heat and if they have a lot of bug or fighting types you get fan. Each would add amazing coverage for the electric type. Alright with that, grass is the favourite type of mine alongside fighting (I go back and forth on these), so for me here would be my team bear in mind I would go for my personal favourites mixed with some for coverage so not a perfect team but in my heart it is and I love all of these grass types: Star of the team: shiftry. My absolute favourite Pokémon and what I also feel fits grass really well with its forest leaves and access to two unique grass abilities in wind rider and chlorophyll. The chlorophyll strategy has been my set for years however wind rider is perfect for shiftry thanks to getting tailwind and an attack boost. Then giving it leaf blade and knock off allows for two powerful physical grass moves to hit a lot of Pokémon neutral and finally for some unexpected insane coverage go rock slide. It can get heat wave (better for chlorophyll shiftry) or low kick however rock slide covers it’s fire flying bug and ice weaknesses beautifully and uses it’s doubled speed to allow for more flinch chances thanks to rock slide. And the item would be a focus sash allowing shiftry to always get tailwind up so it and its ally’s can be speedy threats. Starter- sceptile: a weird choice but with tailwind from shiftry being a potential if shiftry can’t deal enough damage straight away with that wind rider boosted attack sceptile can provide some amazing support and power. Sceptile gets a move I think grass types would love to have on their team: shed tail. With overgrow for its ability and a sitrus berry sceptile can get 2 she’d tails in a fight to pass a substitute to an ally and come back later on low health but then boosting its energy ball to a massive boosted stab overgrow attack. Alternatively you could run leaf storm as he can switch with shed tail to remove the stat drop. Then for coverage he gets both dragon pulse and vacuum wave, not the most incredible coverage but they hit a decent amount of types neutrally and vacuum wave can pick off weakened Pokémon from shiftry’s high speed attacks. Sceptile offers a second utility for the team with shed tail and while I love a sword dance set with rock slide earthquake leaf blade it feels more useful for grass type to have a pivot or two. Ferrothorn- same reasons as you outlined and being such a cool Pokémon makes me happy to also use it. Roserade- while I love venusaur and I appreciate what amoongus does for the team, I love roserade and feel grass poison is a useful type for defences. Roserade gets a lot of good support moves but the set I really love is spikes and toxic spikes alongside energy ball and sludge bomb to provide some hazard spreading for the team. Alternatively you could run stun spore instead of one of the hazards but hazard spreading is what sets roserade apart for me and it still has great speed and power to help the team while also giving those hazards to weaken switches on the opponent team. But ok, that leaves 2 Pokémon and we still have no fire coverage for the team. While I appreciate that sinischa and cradily cover those types, I don’t really care for sinischa myself and cradily as you say fits rock types better, so instead, I would actually go ludicolo. Rain dance. Think about this: the plants grow in the rain, the grass beats water, ludicolo can weaken fire for 5 turns or in this case, 8 turns using that rain dance with a damp rock held. The ability swift swim would also make ludicolo an immediate threat… however that doesn’t do as much to me as his cooler ability rain dish does: giga drain rain dance scald and ice beam in the rain with leftovers for constant healing makes for a very annoying Pokémon, you could run leech seed however ice beam’s coverage is too good to pass on even with a more defensive set and ludicolo really helps the team and is a beautiful partner alongside shiftry who can provide tailwind speed boosts alongside ludicolo weakening fire types. And the final member of the team, alongside shiftry sceptile ferrothorn roserade and ludicolo in my opinion, would be, gourgeist. A weird pick but this pumpkin (super size of course for the amazing bulk it adds), gives some really nice coverage for the team by providing ferrothorn and shiftry with a fighting immunity, it also loses the poison and bug weaknesses and while the team has a lot of fire and flying weaknesses ferrothorn helps for flying and ludicolo helps for fire types and shiftry has rock slide to at least hit both hard and grass is a type that would expect weaknesses and instead would use its speedy and powerful attacks to get a jump on them. Gourgeist has a solid defence though and any physical flying type may not even knock it out and with will o wisp any physical attacker has to reconsider gourgeist. Shadow sneak allows for decent priority in the team. Seed bomb gives a solid physical attack and its final move would be leech seed as I feel leech seed helps gourgeist last longer and make it a really annoying physical wall. It also makes for a nice autumn member alongside shiftry while roserade and ludicolo are more plant summery Pokémon for visual flair. Obviously not as balanced as your team but this team just fits my Pokémon taste a little more and makes the most of my favourite Pokémon shiftry and using his unique wind rider effect for team support and huge damage.
If you wanted to forgo the starter on a gym team, Arboliva is the best substitute for Rillaboom. Swapping in Terrain Pulse as your grass STAB (the terrain equivalent of Weather Ball for those unaware), and either Terrain extender or Assault Vest could make it a worthy alternative to the gorilla (You would want Alluring Voice over Substitute for Vest ofc). For the Harvest slot, I would personally go for Trevenant, though either Exeggutor form could work too. I'd go Harvest and Sitrus Berry, plus Substitute for the reasons in the video. For the rest of its moves, Horn Leech is a physical Giga Drain, Poltergeist is a second STAB that keeps it from feeling too passive, and Earthquake rounds out it's coverage. That's my potential alternatives, but there isn't anything wrong with the choices you made either. Great video as always, I can't wait for the next one!
This team does have a few weaknesses like Ice but grass is a really hard team to build, this is what i came up with though. It has some decent coverage in both offence and defence. Meowscarada Item: Assault Vest Ability: Protean Moves: Flower Tick, U-Turn, Play Rough, Knock Off. Ferrothorn Item: Rocky Helmet Ability: Iron Barbs Moves: Stealth Rock, Gyro Ball, Leech Seed, Seed Bomb Arboliva Item: Leftovers Ability: Seed Sower Moves: Strength Sap, Energy Ball, Earth Power, Terrain Pulse Appletun Item: Sitrus Berry Ability: Thick Fat Moves: Apple Acid, Recover, Leech Seed, Dragon Pulse Sinistcha Item: Weakness Policy Ability: Heatproof Moved: Matcha Gotcha, Strength Sap, Shadow Ball, Scald Toedscruel Item: Heavy Duty Boots Ability: Mycelium Might Moves: Sludge Bomb, Rapid Spin, Earth Power, Giga Drain
@@mreevee7785 I'm one of the players that very much up for vastly increasingly the difficulty of the games especially the gym leaders and elite 4, imo the 8th gym should have Pokémon that are level 60 (15,20,25,30,35,45,55,60 each gym level from 1 to 8) and any gym past the 3rd should use full teams of 6 and the elites 4 should be level 70 with the champions being level 80 then all rematches after the fact should be level 100, They should also have much more competitive teams that have some sort of theme other than just being type dependent, for example an Ice gym should be Hail/Snow focused for example, Set battle style should be a requirement also. They may try to target the games to children but we all know the vast majority of the player base is adults.
@@mreevee7785 the games should be much harder than they are the gyms level should be 15,20,25,30,35,45,55,60 from 1 to 8. Elite 4 should be level 70 Pokémon with the champions having level 80, all gyms after gym 3 should use full teams of 6 also and have some sort of these outside of simply just being lets use a single type.
I actually did a monotype run of Pokemon Alpha Sapphire with a Grass Type team, and let me tell you, Technician Breloom with an Adamant Nature really came in clutch. STAB Technician Priority Mach Punch really comes in handy for Steel types. I also used the DexNav to get myself a Roselia with Extrasensory which was super helpful, because I could switch it in to pretty much every Poison-type and fire back with a supereffective ExtraSensory. My biggest problem was dealing with Steven's Mega Metagross, but I eventually came up with a clever solution. I realised Roselia could learn Weather Ball at the move tutor, which turn into a Fire-type move in Sun. So all I had to do was get my Cacturne to set up Sunny Day, which gave me single-turn solarbeams and a fire-type Weather Ball.
So glad you chose Rillaboom as the lead. It's just perfect. VGC brain says it should have Fake Out, and I personally feel like Grassy Glide is more of its signature move than Drum Beating, just because it's frequently the only available terrain setter. But I get the pick.
I think that you cuold put more than 1 starter in those rosters because they are not only good but also popular and very important for the pokemon universe; in my opinion you cuold use starters even in other teams (like empoleon in the steel team for example) because in S&V you can catch them in the wild and so everyone could have the chance to have them in their teams. The same logics applies to pseudo-legendary. Anyway incredible series, congrats.
So... I have some changes in mind. And I will also apologize in advance, as this will be a long one:P But before that I wanna say thank you for the content. I am really enjoying this series, as i have been casually building monotype teams during my playthroughs just because i find it entertaining. These videos are tons of fun and I really appreciate you putting in the time to make them (even if I have to hear the pums alongside them...❤) I know you wanted to give arboliva harvest, and I agree with you that harvest is a staple for grass types and should be a part of the team. I just think I wouldn't use arboliva for that purpose. I would instead add a Harvest Exeggutor(maybe even an alolan variant) or perhaps even a tropius. Exeggutor is my favorite choice, as you can pair it with Giga Drain/Energy Ball, Psychic, Trick Room, and Substitute. Trick Room would add an interesting psychic twist to the team and help out a lot of your slow pokemon. You may even want to swap out Psychic for Extrasensory for a chance to flinch. I'm, of course, going to leave in Substitute for the same reason you did with harvest, as I certainly agree with you on that front(unless you wanted to consider protect, as that gives you extra chances to stall for a harvest.) If you're going to keep arboliva, I would swap out Rotom. While I do think the electric type balances out the team, I don't personally see this pokemon as a great representative of the grass type. It's kinda hard for me to imagine a lawn mower in a line up of plant based pokemon. (Feel free to disagree with me, that's just my opinion.) As for Arboliva, I think it would actually be much better for your team to keep Seed Sower to add another method to keeping your grassy terrain up. It will also be important for my next change. Next up, I would add one of my favorite fun grass pokemon strategies: Ludicolo stall! The set is: Ludicolo with Rain Dance, Scald, Giga Drain, Leech Seed/Drain Punch, with the ability Rain Dish and holding either a Leftovers or a Damp Rock. This strat is a lot of fun and involves setting up rain and leech seed to never stop recovering. This is amplified even further if grassy terrain is still active. And before you say, "why are we setting up rain? This is a grass team!" Rain is not set up for offense, it is set up for hp recovery, and it also halves fire damage for your whole team. If anything, I'd argue rain is very effective for grass teams. As for who to switch it out for, I unfortunately feel like it has to be Amoongus, as they both play the same role as eachother. Otherwise, it may have to be Arboliva. Anyway, that is my rant. If you made it all the way to the end, you get a cookie! (And so does Shepky's pupper!) Let me know qhat yall think and thanks for actually reading this behemoth of a comment.
I’ve really been enjoying these videos, you put together really well thought out teams that do showcase the type really well. Appreciate that my pitching in what I’d do is likely annoying, but hey it’s engagement and what Pokémon fan hasn’t thought about monotype teams (I can’t wait for dark!)
this was such an interesting team! i realy like it. everytime you make a gym leader video, it makes me want to design the gym leader that would use that team. a leader with a rillaboom ace makes me wonder what their theming would be. a grass type musician? it’s really fun! your editing and humor is also right up my alley! i’m excited to see your next video, whether it’s apart of this series or not! yay
Absolutely love this series so far. I think this is what brought me to your channel but I love it and I love the amount of effort that goes into every single one of these videos. Very very very highly recommended!!!
Nice representation of my favourite type. At least my boy, Breloom got an honerable mention. That Breloom set is such a Gen3 set but its a classic that still holds up. :) I haven't played around with Harvest all that much. I ran an Exeggutor with it in Gen6 (Petaya Berry) with decent success.
Been loving all of these as very fun theory crafting. Breloom missing the cut makes sense, but still makes me sad as it's my favorite guy but the set you came up with is in fact the best it has performed for me. Also casually building nearly Rillaboom's standard VGC set is awesome and funny (variations from it also make sense since fake out kinda sucks in a 1v1)
Personally, I'd make a few changes just moveset wise. i think Amoonguss would greatly benefit from having Clear Smog as a way to stop setup sweepers from setting up on these slow but bulky grass types. Instead we move Hex to Sinistcha with all its burn potential I think losing a bit of that base power from shadow ball is worth it especially if Amoongus has put something to sleep or poisoned it with sludge bomb.
I totally get the Clear Smog pick! This is where things gets weird for me though. Is Clear Smog better? Overall yes. But would a Gym Leader opt to run the BEST move? Debatable lol
Don’t know if you’ve thought about the Fighting or Flying teams, one of my favorite flavor sets is for Hawlucha, having the fighting spirit and whatnot I built it as a reverse sweeper back in the day. Hawlucha with Unburden and Weakness Policy Moves being Endure (to ensure you survive to proc WP), Acrobatics, and Drain Punch to potentially get that health back while keeping dual stab, as for the last move go either X-Scissor for Psychic Coverage, Poison Jab for Fairy Coverage, or my go to Thunder Punch for other Flying Types
Toxicroak also works with a similar set and is very enticing to be hit due to its 4x psychic weakness, but you lose unburden and acrobatics which synergize very well Toxicroak with Anticipation (to also check for coverage on other pokemon) and Weakness Policy Endure, Drain Punch, and your choice of either Sucker Punch, Poison Jab, Gunk Shot, Ice Punch or even Baton Pass to pass on those buffs to your real sweeper.
Great choices! I tried putting together a grass team a while back in ORAS, which was pretty solid: Roserade, Ludicolo, Cradily, Abomasnow, Leafeon, & Ferrothorn (this was back when Roserade still had water sport to support the team 👍) Also, Harvest Arboliva is so good! Been running it in doubles with a kee berry & max sp atk/sp def EVs. If you have a good support Mon to help it take a couple physical hits, it’s incredibly difficult to KO after (got strength sap & Giga drain for that sustain)
I am loving this video series!!! I cannot wait for the fairy type team. They're my favorite type by far and I can't wait to hear your thoughts on a good team for them that I can steal for myself hehe :P
The only thing i'd swap is Arboliva for Ludicolo. Like you said, grass has 5 weakness and to really cover those, you need at least 2 possible switches so you wont be swept should one of them faint. Your team has Bug neutral in 3 mons, Flying in 2, Poison in 3, but Fire in 1 and Ice in 1 and you cannot afford to lose ferrothorn. Arboliva has no contribution except for a gimmick ability. Ludicolo, on the other hand, not only shown the unique ability of a Grass type that does not use sun (the only swift swim grass type) but covers for both fire and ice (except freeze dry). However, I do appreciate that you did not build chlorophyll team since fire absolutely destroy grass and we don't want to boost fire on our lawn.
I loved the Misty Terrain joke LOL. Surprised at the Arboliva choice, but I like it! I used Arboliva in my Violet story playthrough, so I appreciate it getting some love. I wouldve preferred Cradily as the last pokemon, but I can't wait for the Rock team to see how it plays on there!
One thing that kept doing through my mind was a constant rotation of u-turn and other switch out regenerator moves to just constantly stress and befuddle.
I'm thinking making this a doubles bout could make it much more viable as in VGC grass types are largely defensive disruptors... 1) Whimsicott: Tailwind, Trick Room, Encore, Moonblast for dragons 2) Hydrapple with Regenrate, Assault Vest coverage moveset with Pollen puff on the last slot. Or go for Shiftry/ Brambleghast to synergize with Tailwind 3) Amoonguss, also with Regenerator, VGC standard moveset 4) Ludicolo with manual Raindance 5) Cradily with Storm drain to side set up with Ludicolo's surf. 6) Feels weird to put it last but Rillaboom. I think its going to be naturally a pivot heavy team
I done a grass only run of pokemon y earlier this year using Chesnaught, Roserade, Exeggutor, Trevenant, Ludicolo and Abomasnow and it went surprisingly well! It was my first actual challenge run of a pokemon game and I think it was a great introduction to them, grass types on top!
My monotype grass team then: -focus band leavanny, for sticky webs support, aswel as walls, plus it can lure in then beat hatterene -rillaboom, because of terrain, and because it hits like a truck -meowscarada, because it hits like a truck and is fast as fuck -ogerpon cornerstone, because rock coverage destroys pretty much all your weaknesses, and again, it hits like a truck -brambleghast: rapid spin, spikes, strenght sap, shadiw sneak, and wind rider makes it a great toolkit to have -poison heal breloom, with spore, leech seed and substitute, good luck killing it. And fivus punch hits very hard
Honestly, I'd have gone with the apple at the end. ...Although, that's mostly because I'm kinda in love with the idea of an Electric type Gym Leader or Elite Four that uses an all-Rotom team. Think it'd be more fitting for an Elite Four, since then it'd be more about supporting the gauntlet of battles as a whole over being individually good by themselves (be able to still put standard Rotom on a Ghost type Gym Leader if the want arises). Could just be empty-brained-toxic movesets with dual STAB and para/fusion (and/or Ominous Wind).
i love this series! suggestion: why not pick a trainer that will use this team? it can be from video games, manga or anime characters. It could be a gym leader, elite four, side character or anyone that you think represents that typing the best. (pardon my grammar, english is not my native language)
Arboliva can be hilarious, with seed sower, HP and split def/spdef EVs, protect, leech seed, giga drain, and pollen puff, finishing off with leftovers, you will be so annoying to kill and an amazing medic for a cannon Pokémon.
Ah the end of this series make a tournament video of all of them fighting each other ! or make the best Well rounded team and made them fight to see wassup ! I am enjoying ur series so far keep it up
Grass is one of my favorite types, I beat Renegade Platinum using a Grass monotype team. It may have alot of weaknesses and most types resist it but they come with great coverage as well. ❤
12 дней назад
I really like your videos about perfect team leaders and, of course... your dog photos! Keep with each type please!
The Luminscent Platinum Romhack game (A mod for Brilliant Diamond) had a VERY good grass type team which represented itself very well. I almost lost the fight vs her the first time around
I love grass types. This would be my team and strategy. Lead Ferrothorn to set hazards, send out H-electrode second and set up rain + spam thunder and sub seed. Ludicolo is third for a rain sweep. Arboliva and Sceptile (ace) last for an unburden sweep. Cradiliy would be there too for type match ups so if it's only 5 they can go. If megas are allowed swap cradily for mega venusaur. For me sceptile has to be on my grass team
Ferothorn for setup/to annoy flying types Sinestcha for basically what you did Breloom for snooze button destruction Hydrapple for a quick KO Arboliva for endless power And… Meowscarada for an astonishing instant KO button
Personally, I'd put a Gogoat in a Grass team. Good abilities, grassy pelt might make it work well with other Terrain setters in a party, Its pretty beefy and gets Bulk Up, Horn Leach, and even Milk Drink! Give him Rock Slide as coverage to surprise the trainers that rely on Fire or Flying pokemon. Further, being a monotype just feels appropraite for a Gym to have.
Poison heal breloom with maxed defence, substitute and drain punch did wonders for me in early Scarlet + Violet OU, it could tank a surprising amount of hits
I guess one other addition you could add for these builds is what TM would your gym leader give? Since these are meant to be Gym Leader builds, typically speaking the Gym Leader features one move as a consistent move on a team, and gives that to the trainer after they've won. You don't necessarily have to make it a move that the entire team would get, but it would be fun to consider what move would be the best rep for the type as a TM
Just for my love of my favorite starter, I'd have Torterra as my Ace instead of Rillaboom. High bulk, only weak to four types (though 4x weak to ice), and some solid attack stat and damaging moves. Wood hammer, Earthquake, Stone edge, and Rock polish, holding a shell bell to heal both from attacks, and from Wood hammer's recoil. I'd also give them the ability shell armor to protect against crits. this leaves you with a powerhouse that can out-speed a surprising number of pokemon, hit like a freight train, and has some good survivability in the shell bell.
Ferrothorn being on the same team as Amoongus shows that he has had a character arc and has finally embraced his inner self
They also sound like best buds
He is no longer homophobic
Just shows how good some of the gen 5 mons are since both Ferrothorm and Amoongus are from Unova
Can someone explain this one plz?
@@Jay-nh6umA homophobic/transphobic competitive player was using a ferrothorn, and was defeated by a team using Amoongus.
the perfect grass gym would have 6 Sudowoodos
Beat me to it
@@ShouldaWoulda damn if pfp and name doesn't check out 😂
5 sudowoodos and 1 ditto in disguise
@@stghost825a zoroark would be funnier 😂
This rocks
I have done an only grass run in every main pokemon game to date and from my experience your biggest threat is not flying, fire, poison, ice, or bug but steel types most grass types don't have any moves that do even neutral damage to them leaving you reliant on the few who do like grass/dark types
Except in Sinnoh, Kalos, and Paldea. Secondary ground/fighting/fire comes in clutch!
@@djdrizzy9139 Kalos was way to easy you could beat the entire game with Chestnuat and Abamasnow. Sinnoh was a nightmare most of my team was grass poison do to lack of choices so ground types were an issue. Paldea was a joke only needed the starter and a Flapple
@@michelletousignant734 I did a Grass no-death challenge run in both Platinum and BDSP, so it's not nearly as hard as you think. Ground isn't a problem at all, not even with Roserade. Ground is the easiest match up lol.
@@djdrizzy9139 I couldn't evolve them or I would have lost a bet
I feel a grass pokemon needs a drought ability. Just so they have a sun starter fir mono grass.
18:35 Keeping doctors away, by forcing them to go to your opponents instead to you. It's brilliant
The perfect grass gym leader would use 6 Chesnaughts.
5 and a single breloom
wrong! amongus
5 amoongus, and another amoongus
True, Chesnaught is peak. Greninja is honestly kinda overrated imo
Chesnaught just barely makes top 10 fully evolved grass starters
That idea of leading with the ace then clicking U-Turn has precedent. Bugsy leads with Scyther in HGSS for that very reason. ❤
Yeah, the only real bummer is that it's the SAME move as Bugsy used, instead of one of the others that let you switch out. But the only option for something else would have been Hisuian Electrode for Volt Switch, and then you wouldn't have the whole point of the combo in Rillaboom's Grassy Surge every time it gets sent back in.
2:54 I actually really like the tumbleweed one
He did _not_ just hit Quilladin with "Sanctuary Boss"
I don't get why Chespin gets crapped on for how bad Quiladin is. Chespin rocks, it's not his fault he evolves into that... thing.
At least Chesnaught is ok @@DSmith3279
I think Carnivine looks really cool. I don't really have much to add.
You should’ve done something like bugs, where you use a pun. While bugs bug you, grass grows. Moves like synthesis and solar beam “grow better on the sun”, there’s also leech seed, which works over time, spore, the most popular competitive grass move, has a time based effect, and mega drain heals, so over time it just stalls, giving it more time to grow.
I’ll keep this in mind for the next one ;)
@@shepskydad I have always seen the Grass Type as a Support based type since it has a lot of utility based moves.
"This team grew on me as the video went along"
On the one hand, I agree that playing to grass's more unique utility was something I wanted, but you have to remember for mono-grass teams, sun hurts more than helps since you're just asking to get swept by a fire starter of choice when you literally hand them bonus damage for free.
All that aside, a grass team is one of the ones where you have a fair amount of directions, and you can absolutely build for a vibe if you really wanted to.
@@jq4767 Yeah sun might hurt. But don’t forget sun isn’t the only thing you can do. Ludicolo and parasect work for the rain, abomasnow sets up snow for free, and cacturne is excellent in sandstorm. Plus, I disagree that gym teams need to be versatile. Versatility feels like it takes away from the theme of the team. I think if you want to sweep a grass gym with fire types, you should be able to try, but the sheer power of the grass team should make you be less reliant on one strategy. Plus most of the teams actually get weakened by adding otherwise unworthy Pokémon in order to help type advantages. But gyms should still be weak to their weaknesses, because weaknesses are part of what makes types what they are, just like humans. Plus gyms should teach new trainers the type chart.
If you wanted to lean more into terrain, Gogoat would be a decent option. Its Grass Pelt ability gives it much needed physical bulk, and with proper healing and setup, it could potentially destroy teams with its offense.
Doesn't it have speed boost though
No, why tf would you think that?
It's kinda crazy that Grass Pelt is even a Hidden Ability for Gogoat in the first place given its design (should have been a second standard Ability alongside something else as Hidden, or at least just swap the normal and Hidden slots). It's also crazy how little you see Terrains being used in Gen 6 where they were introduced.
Ramos totally should have been a Grassy Terrain themed team.
While starters do work, i tend to prefer gym leaders to not have starters if it can be helped. Most that do use them tend to be in regions where there just aren't enough of their type to have a full team without it.
we're touching grass with this one
I think this was my favourite team yet! Poor Grass really does suffer a lot, but you managed to create a team that covers *most* of it's problem areas pretty effectively! Other than super minor swaps, like Hex instead of Shadow Ball on Sinistcha to benefit from the Burn chance, I'd 100% use this team.
Great video as always, looking forward to the next Type 👀
(and we always love to see a sponsorship 🥳)
There is a site for a pokemon team building that shows you the total weakness and resistances your team has.
Your final team has:
Weakness:
- 5 that are weak to Fire or Ice
- 3 that are weak to Poison or Bug
- 4 that are weak to Flying
Resistances:
- 6 that resist Water, Electric and Grass
- 4 that resist Ground
I only look the the ones who has 3 or more weakness/resistance for the same type
Pretty good for a grass type team
Which site
My list:
Rilaboom - grassy surge (duh)
Ferrothorn - stall, leech seed, toxic, shenanigans
Trevanant - Harvest, Sitris Berry, stall shenanigans part 2
Ludicolo - fire coverage
Meowscrada - fast offensive glass tank
(glass canon oops :P)
Hisuian Liligant - set-up sweeper, victory dance
What is a glass tank? (I searched for it, but I only got results for aquariums)
@@MrTigtI have to assume they meant glass cannon? Cause I have also never heard of a glass tank
And Meowscarada isn’t exactly the tankiest Pokemon either
To counter your point about flying types being a main weakness, having grassy terrain set up balances it out in a fun way. It's forcing your opponent to choose flying for stab, or to not have it and get the terrain boost. It's not the biggest problem to overcome, but it does make for a fun challenge and is very "gym-leadery" imo.
Great point! ...and of course I totally planned that
I haven't watched the whole video, but shocked you didn't mention Technician Loaded Dice Bullet Seed when going over Breloom before talking about Feroseed. Don't remember the math off hand, but Loaded Dice makes Bullet Seed hit at least 4 out of 5 in a row.
Using that setup to boost Bullet Seed to an effective 253 power (25 base x 4.5 average hits x 1.5 STAB x 1.5 technician) is definitely pretty dangerous to ignore
Good ol’ multiplier stacking
Then you remember breloom is slow as shit and gets OHKO'd by any flying attack and realize why it didnt make the team.
Sinistcha is frankly ABSURDLY tanky compared to what you might expect, but on top of that it’s even better in double battles with the ability Hospitality, which provides free healing for whatever other Pokémon you have on the field each time you switch Sinistcha in.
Hi, as someone who exclusively played pokemon casually before a couple months ago, your videos have really helped to make the further depths of pokemon combat approachable. this series especially has given me a pretty good grasp on team building that I didn't have before. Thank you!!!
Grass is a type that is defined by support, heals, effects, field conditions, and longevity I think you did a great job representing a whole type with these 6 mons
10:53 Ferrothorn! Father! You made it!
Noice
I always thought a near perfect grass team would put a lot of focus on dual typings and coverage. Making up for the many weaknesses grass mons have and the many types that resist grass. Here's my general idea of how I'd build it.
Cradily with giga drain, ancient power, recover, earth power. Helps deal with fire, flying, bug, poison, and steel types that many grass types struggle against, and rock compliments grass insanely well both offensively and defensively.
Ludicolo with scald, leech seed, giga drain, ice beam. Water and grass work well together defensively, with scald and ice beam helping immensely with fire, dragon, and opposing grass types.
Alolan exeggutor with harvest+sitrus, leech seed, giga drain, flamethrower, protect. A staller that seems like bait for a grass type to wall it until flamethrower shows up. Once again has a secondary type that helps with the common fire weakness.
Breloom with poison heal+toxic orb. Bulk up, drain punch, spore, rock tomb. Rock tomb might seem bad, but imagine the speed drops with spore and the setup. Or a switch in on rock tomb leads to your flying type getting outsped and spored before moving. Dangerous snowball sweeper that deals with steel types and has coversge that helps with bug/flying/fire types.
Meowscarada with protean, flower trick, throat chop, play rough, triple axel. Dual stab, then protean play rough to turn the bug and fighting weaknesses around, and triple axel for dragon/flying/grass types.
Finally, ferrothorn. Rocky helmet+iron barbs for obvious reasons. Stealth rock, leech seed, heavy slam, body press.
I wouldn't say it's the best but I did beat Scarlet as a Grass monotype recently, the thing is... it had Ogerpon, so it doesn't qualify by default
The good thing is that I had a backup idea that didn't fit, so I can smuggle it here:
Meowscarada, Arboliva, Breloom, Hydrapple (my ace, I love that guy), Rotom and Sinistcha (I didn't have one, this was Ogerpon's slot but Sinistcha was my other idea)
Interesting that other than Meowscarada everyone here was at least mentioned, and even then it was because Rilla is just the best option if you limit yourself to a starter
Props to your friend for thinking about Sinistcha as well, it is such a sleeper pick
Ass, gas, or grass. Nobody becomes a gym leader for free
Except for Falkner who got it through nepotism
@@shepskydadJanine smh my head
@@brianmidkiff5408bro said shaking my head my head
Grass typing is not good for single battles at all, but really thrives when you start to use its status moves to support teammates. They also really benefit from the sun through abilities like chlorophyll and flower gift. I think making a double battles team that sets up the sun really sets grass up for its full potential.
Leads:
Whimsicott(prankster sunny day/tailwind/uturn to set up again later i. the fight)
Venusaur(chlorophyll sleep powder, stab moves)
In the back:
Scovillain(plays great in sun)
Liligant hisui(victory dance and ice spinner to beat flying/dragon)
Brambleghast(wind rider works great with tailwind from whimsicott)
Ludicolo(swift swim to counter/punish rain teams)
Therapist: 90 BP Volt Switch isn't real, it can't hurt you.
90 BP Volt Switch:
torterra - earthquake, gigadrain, stone edge, leech seed (can do curse as well)
rotom mow- thunderbolt, volt switch, leaf storm, trick
ludicolo - ice beam, surf, amnesia, rain dance
amoongus - spore, giga drain, hex, sludge bomb
ferrothorn - power whip, gyro ball, body press, leech seed
sinistcha - matcha gotcha, strength sap, shadow ball, scald
overall I think you did a great job I just wanted to add torterra because I love him so much and ludicolo is just a fun guy
i had a full grass type team in an emerald playthrough and believed my team would be similar to a grass type gym leader if they were from hoenn, my team went like this:
cradily - sandstorm setter, tank and staller. my movesets on it was sandstorm, ingrain, sludgebomb and rock tomb.
cacturne - usually a switch in option after cradily sets up sandstorm to take advantage of raised evasion with its ability. also a hazard setter. its moves were needle arm, spikes, cotton spore and feint attack.
breloom - another staller. its moves were stun spore (incase its ability doesn't work on contact), mach punch, leech seed and bullet seed.
ludicolo - fire coverage and rain setter. it had the rain dish ability and giving it leftovers as an item ontop of that made it work similar to a tank that never dies. its moves were rain dance, ice beam, hydro pump and fake out.
tropius - bug coverage and the sun setter of my team. chlorophyll also making it fast in the sun makes it the perfect sun setter. its moves were fly, magical leaf, sunny day and steel wing.
sceptile - the ace of my team that was a few levels higher than my other pokemon. it had the miracle seed as its held item to increase STAB moves. its moves were solarbeam (taking advantage of sunny day), leaf blade, dragon claw and quick attack.
You would have 2 Pokémon each with a 4x weakness (Tropius to Ice and Cacturne to Bug), I would replace Tropius with Vileplume, I know Tropius looks cool but it's not that useful 😅
As an HM slave is amazing, though
Shep... Shep... How dare you call my favorite type ugly... Most of them are amazing!
_some of_ the ugliest Pokémon. Still a lot of great ones too!
it's interesting you went with the "You can't kill me" theming with grass types in the team.
I've been more into either "It's sunny and I'm faster than you" aspect of them.
Alternatively, for "you can't kill me" a Whimsicott with Cotton Guard, Substitute, Leech Seed and last move between Protect, Taunt or whatever else you'd like, is nearly unkillable in any way whatsoever
Grass grows, birds suck, and brother, when sun shines, grass hurts people. Grass is a force-a-nature. If you were from were grass was from, you'd be fucking dead. Wooo!
~ Grass Monotype Sun-Team Gym Leader
The next Grass gym leader needs a Boston accent. Doesn't matter what the region is based on, they still need it for the lols.
"If you were from were grass was from, you'd be fucking dead."
I should hope I'm dead before I'm under the soil!
2:56 MY BOI QUILLADIN! NOOOOOOO!
Arboliva is the only terrain setter that learns terrain pulse, that would have been a good niche to look at
This series is GOATED. The research is top notch, the choices are fitting, and the overall video quality is superb!!!
As far as covering flying weaknesses go, Hisuian Electrode could be a funny silly choice. It'd work as a wonderful glass cannon counter to flying types with its passable special attack and VERY high speed stat. Chloroblast and Explosion can then be used to heavily damage or take H Electrode's revenge killer down with it. No idea what to do for the 4th move. Maybe volt switch if a explosion/chloroblast resistant pokemon comes in, like a ghost type or steel type. Or maybe something like Foul Play to surprise a goofy ghost switchin.
As someone who used an electrode once, normal gem explosion is very funny when it works.
5:19 u shoulda said flower power 😭
LITERALLY
BABE WAKE UP!
ShepskyDad made a new Perfect Gym Leader Build video!!!
When will the next one be 😞
Wrong the team should’ve been all tera grass inceneroars
2016 World Champion Wolfe "Wolfey" Glick approved
Someone show Wolfe this
I know it's a world champ joke but unfortunately, inceneroar is shit in singles
real
Grass is my favorite Type so of course I made a Mono Grass Team to use on Showdown.
Venusaur, Ludicolo, Rotom-Mow, Exeggutor, Breloom, and Cradily.
Venusaur(Mega if possible, though your parameters don't allow it here) is a bulky Special Attacker with dual STAB, Substitute, and Leech Seed.
Ludicolo can set up the Rain or ever Water Sport if you fear Hurricane, as well as Scald and Ice Beam.
Rotom-Mow is a great Electric Type and had access to Defog.
My special Exeggutor set goes massively into Physical Bulk with Harvest holding a Kee Berry, with Psychic, Protect, Leech Seed, and Reflect. Even Bug moves are no issue after a buff or two.
Breloom is a versatile Physical Attacker with Spore.
Cradily is just a neat Rock Type with Recover and Earthquake.
It might not be the best Grass Type team but I'm just not a fan of some Pokémon like Rillaboom and I hate Amoongus.
No hate but why do you have a rain setter and nothing that directly benefits from rain
Because Grass Type is weak to Fire Type. That's about it really.
@@hellofellowbotssshaving a form of weather control to shut down another teams weather is always good, and Grass types like the rain almost as much as they like the sun since it shuts down their most common weakness.
This team would be a pain the grass to deal with
I'm loving this series and can't wait for the Water video, since that's the kind of gym leader I'd be. My ideal team would be one that shows off the versatility of the type by having a core of Pelliper (to set up rain), Ludicolo (to serve as a healing tank), Kingdra with Swift Swim (to serve as a sweeper), Swampert (to serve as a bulky offensive mon), and Tokipex (to serve as a straight up tank). Notably none of these pokemon share any weaknesses (though it gets rekt by Freeze Dry). The last one is up in the air, but I'm thinking Lanturn in the 6th spot for its Volt Absorb ability to throw the player off.
*Below is the final team for my personal Minor League Grass Type Gym (Minor Gym 16; Each Gym is Half a Badge), although I do used a Restricted Tera Format*
*This team is ultimately designed for Double Battles to keep challengers thinking while they run through a Rotation Limit of 10 on average*
Abomasnow (M) @ Light Clay
Ability: Snow Warning
Level: 60
Tera Type: Grass
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Leech Seed
- Rock Slide
- Aurora Veil
- Blizzard
Lilligant (Lilligant-Hisui) @ Wide Lens
Ability: Chlorophyll
Level: 60
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- After You
- Leaf Blade
- Axe Kick
- Victory Dance
Arboliva (M) @ Terrain Extender
Ability: Seed Sower
Level: 60
Tera Type: Grass
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Helping Hand
- Earth Power
- Strength Sap
- Terrain Pulse
Serperior (F) @ Leftovers
Ability: Contrary
Level: 60
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Substitute
- Glare
- Dragon Pulse
Toedscruel (M) @ Grassy Seed
Ability: Mycelium Might
Level: 60
Tera Type: Poison
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Mud-Slap
- Foul Play
- Acid Spray
- Earth Power
Appletun (F) @ Sitrus Berry
Ability: Ripen
Level: 60
Tera Type: Flying
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Stomping Tantrum
- Apple Acid
- Recycle
- Tera Blast
I think that instead of focussing on creating a strong team with grass types the biotope theme is more important (Rotom grass fits more in an urban setting and ferro is more of a cave dweller). With that in mind Ive cooked up two different biotopes with different types of playstyles: "Wood" and "Jungle"
"Wood":
I feel like the wood is a very peaceful place ... until you come and disrupt it. Draining and conditions is more of a swamp thing. That's why im goin for a fairly offensive Sun team. Sadly there's no grass vulpix so they have to set the sun themselves:
Jumpluff (sunny day acro uturn)
Sawsbuck (mr coverage)
Venusaur (Growth, sludge, solar beam, weather ball)
Lurantris (sunny day solar blade)
Lilligant (sleep, quiver, Energy ball, Weatherball)
[one free slot, maybe whimsicot or sunflora?]
Not that strong honestly but put some items on there and make it a 32ish cap 3rg gym and it can get scary quickly if you're unprepared. especially since answers at that level are scarce.
"Jungle" on the other hand is IMO more of a battle for survival and should be therefore focused around mons who can survive on their own.
Lileep eviolite (leech acid spray Mega drain brine)
Alolan Exeggutor harvest starf, apicot, benlon or leppa (dragon cheer (for charm cheese), synthesis, trail blaze and dragon hammer)
Foogus eviolite regen (stun spor, synth, clear smog, mega drain)
Tangloss regen weakness policy (ap, mega drain, [rest, sleep talk])
Tropius Harvest citrus (Growth, trailblaze, gust, stomp)
Ivysaur overgrow black sludge (leech seed, sleep powder, seed bomb, protect)
Its arguably fairly weak. That being said this team is operational at level 25! Regular exeggutor is probably better (not countered by sap azu) but i just love the idea of trailblaze.
Edit: Lilligant>Bellossom and as pointed out tapo bulu is a legendary and therefore I slotted in Lileep.
Shouldn't suggesting alternative teams to this one still have to follow the same rules, namely no legendaries and such?
@@Shalakor Fair point but honestly tapo bulu is only there for terrain and jungle vibes. You could easily sub it for lileep eviolite (leech acid spray Mega drain brine). Now that I think about it this might be acutally scarier.
For the wood team the slot is open and I had no clue what to fill it with as victrebell is cool but doesnt fit into the "wood" theme. And leavanny is nice but I feel like shes more of a freebe than threat. This is where I'd slot in the drough sunflora ... IF I HAD ONE. Srsly though why doesnt sunflora get drought?
I feel like rotom fits electric type more as an adaptable team member that the gym leader could change depending on the opponents type matchup. If they have a lot of fire types you get wash, if they have a lot of water types you get mow, if they have a lot of flying or dragon types you get frost, if they have a lot of ghost types you get normal form, if they have steel or grass types plenty you get heat and if they have a lot of bug or fighting types you get fan. Each would add amazing coverage for the electric type.
Alright with that, grass is the favourite type of mine alongside fighting (I go back and forth on these), so for me here would be my team bear in mind I would go for my personal favourites mixed with some for coverage so not a perfect team but in my heart it is and I love all of these grass types:
Star of the team: shiftry. My absolute favourite Pokémon and what I also feel fits grass really well with its forest leaves and access to two unique grass abilities in wind rider and chlorophyll. The chlorophyll strategy has been my set for years however wind rider is perfect for shiftry thanks to getting tailwind and an attack boost. Then giving it leaf blade and knock off allows for two powerful physical grass moves to hit a lot of Pokémon neutral and finally for some unexpected insane coverage go rock slide. It can get heat wave (better for chlorophyll shiftry) or low kick however rock slide covers it’s fire flying bug and ice weaknesses beautifully and uses it’s doubled speed to allow for more flinch chances thanks to rock slide. And the item would be a focus sash allowing shiftry to always get tailwind up so it and its ally’s can be speedy threats.
Starter- sceptile: a weird choice but with tailwind from shiftry being a potential if shiftry can’t deal enough damage straight away with that wind rider boosted attack sceptile can provide some amazing support and power. Sceptile gets a move I think grass types would love to have on their team: shed tail. With overgrow for its ability and a sitrus berry sceptile can get 2 she’d tails in a fight to pass a substitute to an ally and come back later on low health but then boosting its energy ball to a massive boosted stab overgrow attack. Alternatively you could run leaf storm as he can switch with shed tail to remove the stat drop. Then for coverage he gets both dragon pulse and vacuum wave, not the most incredible coverage but they hit a decent amount of types neutrally and vacuum wave can pick off weakened Pokémon from shiftry’s high speed attacks. Sceptile offers a second utility for the team with shed tail and while I love a sword dance set with rock slide earthquake leaf blade it feels more useful for grass type to have a pivot or two.
Ferrothorn- same reasons as you outlined and being such a cool Pokémon makes me happy to also use it.
Roserade- while I love venusaur and I appreciate what amoongus does for the team, I love roserade and feel grass poison is a useful type for defences. Roserade gets a lot of good support moves but the set I really love is spikes and toxic spikes alongside energy ball and sludge bomb to provide some hazard spreading for the team. Alternatively you could run stun spore instead of one of the hazards but hazard spreading is what sets roserade apart for me and it still has great speed and power to help the team while also giving those hazards to weaken switches on the opponent team.
But ok, that leaves 2 Pokémon and we still have no fire coverage for the team. While I appreciate that sinischa and cradily cover those types, I don’t really care for sinischa myself and cradily as you say fits rock types better, so instead, I would actually go ludicolo. Rain dance. Think about this: the plants grow in the rain, the grass beats water, ludicolo can weaken fire for 5 turns or in this case, 8 turns using that rain dance with a damp rock held. The ability swift swim would also make ludicolo an immediate threat… however that doesn’t do as much to me as his cooler ability rain dish does: giga drain rain dance scald and ice beam in the rain with leftovers for constant healing makes for a very annoying Pokémon, you could run leech seed however ice beam’s coverage is too good to pass on even with a more defensive set and ludicolo really helps the team and is a beautiful partner alongside shiftry who can provide tailwind speed boosts alongside ludicolo weakening fire types.
And the final member of the team, alongside shiftry sceptile ferrothorn roserade and ludicolo in my opinion, would be, gourgeist. A weird pick but this pumpkin (super size of course for the amazing bulk it adds), gives some really nice coverage for the team by providing ferrothorn and shiftry with a fighting immunity, it also loses the poison and bug weaknesses and while the team has a lot of fire and flying weaknesses ferrothorn helps for flying and ludicolo helps for fire types and shiftry has rock slide to at least hit both hard and grass is a type that would expect weaknesses and instead would use its speedy and powerful attacks to get a jump on them. Gourgeist has a solid defence though and any physical flying type may not even knock it out and with will o wisp any physical attacker has to reconsider gourgeist. Shadow sneak allows for decent priority in the team. Seed bomb gives a solid physical attack and its final move would be leech seed as I feel leech seed helps gourgeist last longer and make it a really annoying physical wall. It also makes for a nice autumn member alongside shiftry while roserade and ludicolo are more plant summery Pokémon for visual flair. Obviously not as balanced as your team but this team just fits my Pokémon taste a little more and makes the most of my favourite Pokémon shiftry and using his unique wind rider effect for team support and huge damage.
If you wanted to forgo the starter on a gym team, Arboliva is the best substitute for Rillaboom. Swapping in Terrain Pulse as your grass STAB (the terrain equivalent of Weather Ball for those unaware), and either Terrain extender or Assault Vest could make it a worthy alternative to the gorilla (You would want Alluring Voice over Substitute for Vest ofc).
For the Harvest slot, I would personally go for Trevenant, though either Exeggutor form could work too. I'd go Harvest and Sitrus Berry, plus Substitute for the reasons in the video. For the rest of its moves, Horn Leech is a physical Giga Drain, Poltergeist is a second STAB that keeps it from feeling too passive, and Earthquake rounds out it's coverage.
That's my potential alternatives, but there isn't anything wrong with the choices you made either. Great video as always, I can't wait for the next one!
This team does have a few weaknesses like Ice but grass is a really hard team to build, this is what i came up with though. It has some decent coverage in both offence and defence.
Meowscarada
Item: Assault Vest
Ability: Protean
Moves: Flower Tick, U-Turn, Play Rough, Knock Off.
Ferrothorn
Item: Rocky Helmet
Ability: Iron Barbs
Moves: Stealth Rock, Gyro Ball, Leech Seed, Seed Bomb
Arboliva
Item: Leftovers
Ability: Seed Sower
Moves: Strength Sap, Energy Ball, Earth Power, Terrain Pulse
Appletun
Item: Sitrus Berry
Ability: Thick Fat
Moves: Apple Acid, Recover, Leech Seed, Dragon Pulse
Sinistcha
Item: Weakness Policy
Ability: Heatproof
Moved: Matcha Gotcha, Strength Sap, Shadow Ball, Scald
Toedscruel
Item: Heavy Duty Boots
Ability: Mycelium Might
Moves: Sludge Bomb, Rapid Spin, Earth Power, Giga Drain
Heavy duty boots is crazy on an npcs team as almost no one uses hazards in standard play
@@mreevee7785 I do 🤣 I play the games as I would play against another player which is why I find them incredibly easy sometimes.
@@LawfullSpook youre less than 0.001% of the playerbase
@@mreevee7785 I'm one of the players that very much up for vastly increasingly the difficulty of the games especially the gym leaders and elite 4, imo the 8th gym should have Pokémon that are level 60 (15,20,25,30,35,45,55,60 each gym level from 1 to 8) and any gym past the 3rd should use full teams of 6 and the elites 4 should be level 70 with the champions being level 80 then all rematches after the fact should be level 100, They should also have much more competitive teams that have some sort of theme other than just being type dependent, for example an Ice gym should be Hail/Snow focused for example, Set battle style should be a requirement also. They may try to target the games to children but we all know the vast majority of the player base is adults.
@@mreevee7785 the games should be much harder than they are the gyms level should be 15,20,25,30,35,45,55,60 from 1 to 8. Elite 4 should be level 70 Pokémon with the champions having level 80, all gyms after gym 3 should use full teams of 6 also and have some sort of these outside of simply just being lets use a single type.
I actually did a monotype run of Pokemon Alpha Sapphire with a Grass Type team, and let me tell you, Technician Breloom with an Adamant Nature really came in clutch. STAB Technician Priority Mach Punch really comes in handy for Steel types. I also used the DexNav to get myself a Roselia with Extrasensory which was super helpful, because I could switch it in to pretty much every Poison-type and fire back with a supereffective ExtraSensory.
My biggest problem was dealing with Steven's Mega Metagross, but I eventually came up with a clever solution. I realised Roselia could learn Weather Ball at the move tutor, which turn into a Fire-type move in Sun. So all I had to do was get my Cacturne to set up Sunny Day, which gave me single-turn solarbeams and a fire-type Weather Ball.
So glad you chose Rillaboom as the lead. It's just perfect. VGC brain says it should have Fake Out, and I personally feel like Grassy Glide is more of its signature move than Drum Beating, just because it's frequently the only available terrain setter. But I get the pick.
I think that you cuold put more than 1 starter in those rosters because they are not only good but also popular and very important for the pokemon universe; in my opinion you cuold use starters even in other teams (like empoleon in the steel team for example) because in S&V you can catch them in the wild and so everyone could have the chance to have them in their teams. The same logics applies to pseudo-legendary. Anyway incredible series, congrats.
So... I have some changes in mind. And I will also apologize in advance, as this will be a long one:P But before that I wanna say thank you for the content. I am really enjoying this series, as i have been casually building monotype teams during my playthroughs just because i find it entertaining. These videos are tons of fun and I really appreciate you putting in the time to make them (even if I have to hear the pums alongside them...❤)
I know you wanted to give arboliva harvest, and I agree with you that harvest is a staple for grass types and should be a part of the team. I just think I wouldn't use arboliva for that purpose. I would instead add a Harvest Exeggutor(maybe even an alolan variant) or perhaps even a tropius. Exeggutor is my favorite choice, as you can pair it with Giga Drain/Energy Ball, Psychic, Trick Room, and Substitute. Trick Room would add an interesting psychic twist to the team and help out a lot of your slow pokemon. You may even want to swap out Psychic for Extrasensory for a chance to flinch. I'm, of course, going to leave in Substitute for the same reason you did with harvest, as I certainly agree with you on that front(unless you wanted to consider protect, as that gives you extra chances to stall for a harvest.) If you're going to keep arboliva, I would swap out Rotom. While I do think the electric type balances out the team, I don't personally see this pokemon as a great representative of the grass type. It's kinda hard for me to imagine a lawn mower in a line up of plant based pokemon. (Feel free to disagree with me, that's just my opinion.) As for Arboliva, I think it would actually be much better for your team to keep Seed Sower to add another method to keeping your grassy terrain up. It will also be important for my next change.
Next up, I would add one of my favorite fun grass pokemon strategies: Ludicolo stall! The set is: Ludicolo with Rain Dance, Scald, Giga Drain, Leech Seed/Drain Punch, with the ability Rain Dish and holding either a Leftovers or a Damp Rock. This strat is a lot of fun and involves setting up rain and leech seed to never stop recovering. This is amplified even further if grassy terrain is still active. And before you say, "why are we setting up rain? This is a grass team!" Rain is not set up for offense, it is set up for hp recovery, and it also halves fire damage for your whole team. If anything, I'd argue rain is very effective for grass teams. As for who to switch it out for, I unfortunately feel like it has to be Amoongus, as they both play the same role as eachother. Otherwise, it may have to be Arboliva.
Anyway, that is my rant. If you made it all the way to the end, you get a cookie! (And so does Shepky's pupper!) Let me know qhat yall think and thanks for actually reading this behemoth of a comment.
I’ve really been enjoying these videos, you put together really well thought out teams that do showcase the type really well.
Appreciate that my pitching in what I’d do is likely annoying, but hey it’s engagement and what Pokémon fan hasn’t thought about monotype teams (I can’t wait for dark!)
this was such an interesting team! i realy like it. everytime you make a gym leader video, it makes me want to design the gym leader that would use that team. a leader with a rillaboom ace makes me wonder what their theming would be. a grass type musician? it’s really fun! your editing and humor is also right up my alley! i’m excited to see your next video, whether it’s apart of this series or not! yay
Steel gym gonna be so fun to make. I made my own taking inspiration from your team building strategy and i love it. Cant wait to see ur version
Absolutely love this series so far. I think this is what brought me to your channel but I love it and I love the amount of effort that goes into every single one of these videos. Very very very highly recommended!!!
Personally, I think all grass types look cool
0:48 Naruto dad needs to battle elite 4 everyday 😂
You mean Boruto's dad's dad
@@deazee2288 no Naruto dad boruto granddad 😂.
Nice representation of my favourite type.
At least my boy, Breloom got an honerable mention. That Breloom set is such a Gen3 set but its a classic that still holds up. :)
I haven't played around with Harvest all that much. I ran an Exeggutor with it in Gen6 (Petaya Berry) with decent success.
Has anybody realized that other than normal this is in reverse order of one of WolfeyVGC's type tier lists
I’m obsessed with these vids! Keep it up, they’re great !
Been loving all of these as very fun theory crafting. Breloom missing the cut makes sense, but still makes me sad as it's my favorite guy but the set you came up with is in fact the best it has performed for me. Also casually building nearly Rillaboom's standard VGC set is awesome and funny (variations from it also make sense since fake out kinda sucks in a 1v1)
Personally, I'd make a few changes just moveset wise. i think Amoonguss would greatly benefit from having Clear Smog as a way to stop setup sweepers from setting up on these slow but bulky grass types. Instead we move Hex to Sinistcha with all its burn potential I think losing a bit of that base power from shadow ball is worth it especially if Amoongus has put something to sleep or poisoned it with sludge bomb.
I totally get the Clear Smog pick! This is where things gets weird for me though. Is Clear Smog better? Overall yes. But would a Gym Leader opt to run the BEST move? Debatable lol
Absolutely love this series. Keep up the work man. Definitely my favorite Pokémon series on RUclips!!!
Seed sower, leftovers plus leech seed easy. Giga drain too. Make it a bulky monster.
Don’t know if you’ve thought about the Fighting or Flying teams, one of my favorite flavor sets is for Hawlucha, having the fighting spirit and whatnot I built it as a reverse sweeper back in the day.
Hawlucha with Unburden and Weakness Policy
Moves being Endure (to ensure you survive to proc WP), Acrobatics, and Drain Punch to potentially get that health back while keeping dual stab, as for the last move go either X-Scissor for Psychic Coverage, Poison Jab for Fairy Coverage, or my go to Thunder Punch for other Flying Types
Toxicroak also works with a similar set and is very enticing to be hit due to its 4x psychic weakness, but you lose unburden and acrobatics which synergize very well
Toxicroak with Anticipation (to also check for coverage on other pokemon) and Weakness Policy
Endure, Drain Punch, and your choice of either Sucker Punch, Poison Jab, Gunk Shot, Ice Punch or even Baton Pass to pass on those buffs to your real sweeper.
Great choices! I tried putting together a grass team a while back in ORAS, which was pretty solid: Roserade, Ludicolo, Cradily, Abomasnow, Leafeon, & Ferrothorn (this was back when Roserade still had water sport to support the team 👍)
Also, Harvest Arboliva is so good! Been running it in doubles with a kee berry & max sp atk/sp def EVs. If you have a good support Mon to help it take a couple physical hits, it’s incredibly difficult to KO after (got strength sap & Giga drain for that sustain)
I am loving this video series!!! I cannot wait for the fairy type team. They're my favorite type by far and I can't wait to hear your thoughts on a good team for them that I can steal for myself hehe :P
The only thing i'd swap is Arboliva for Ludicolo. Like you said, grass has 5 weakness and to really cover those, you need at least 2 possible switches so you wont be swept should one of them faint. Your team has Bug neutral in 3 mons, Flying in 2, Poison in 3, but Fire in 1 and Ice in 1 and you cannot afford to lose ferrothorn. Arboliva has no contribution except for a gimmick ability. Ludicolo, on the other hand, not only shown the unique ability of a Grass type that does not use sun (the only swift swim grass type) but covers for both fire and ice (except freeze dry).
However, I do appreciate that you did not build chlorophyll team since fire absolutely destroy grass and we don't want to boost fire on our lawn.
Looks pretty flammable.
Anyways I’m gonna show this video to my smogonbirds (plural)
What a hisuian electrode he can be a devastating sweeper with that speed
I loved the Misty Terrain joke LOL. Surprised at the Arboliva choice, but I like it! I used Arboliva in my Violet story playthrough, so I appreciate it getting some love. I wouldve preferred Cradily as the last pokemon, but I can't wait for the Rock team to see how it plays on there!
One thing that kept doing through my mind was a constant rotation of u-turn and other switch out regenerator moves to just constantly stress and befuddle.
I'm thinking making this a doubles bout could make it much more viable as in VGC grass types are largely defensive disruptors...
1) Whimsicott: Tailwind, Trick Room, Encore, Moonblast for dragons
2) Hydrapple with Regenrate, Assault Vest coverage moveset with Pollen puff on the last slot. Or go for Shiftry/ Brambleghast to synergize with Tailwind
3) Amoonguss, also with Regenerator, VGC standard moveset
4) Ludicolo with manual Raindance
5) Cradily with Storm drain to side set up with Ludicolo's surf.
6) Feels weird to put it last but Rillaboom. I think its going to be naturally a pivot heavy team
I done a grass only run of pokemon y earlier this year using Chesnaught, Roserade, Exeggutor, Trevenant, Ludicolo and Abomasnow and it went surprisingly well! It was my first actual challenge run of a pokemon game and I think it was a great introduction to them, grass types on top!
My monotype grass team then:
-focus band leavanny, for sticky webs support, aswel as walls, plus it can lure in then beat hatterene
-rillaboom, because of terrain, and because it hits like a truck
-meowscarada, because it hits like a truck and is fast as fuck
-ogerpon cornerstone, because rock coverage destroys pretty much all your weaknesses, and again, it hits like a truck
-brambleghast: rapid spin, spikes, strenght sap, shadiw sneak, and wind rider makes it a great toolkit to have
-poison heal breloom, with spore, leech seed and substitute, good luck killing it. And fivus punch hits very hard
Honestly, I'd have gone with the apple at the end. ...Although, that's mostly because I'm kinda in love with the idea of an Electric type Gym Leader or Elite Four that uses an all-Rotom team. Think it'd be more fitting for an Elite Four, since then it'd be more about supporting the gauntlet of battles as a whole over being individually good by themselves (be able to still put standard Rotom on a Ghost type Gym Leader if the want arises). Could just be empty-brained-toxic movesets with dual STAB and para/fusion (and/or Ominous Wind).
i love this series! suggestion: why not pick a trainer that will use this team? it can be from video games, manga or anime characters. It could be a gym leader, elite four, side character or anyone that you think represents that typing the best. (pardon my grammar, english is not my native language)
Excellent video as always can't wait to see your fighting type team!
Arboliva can be hilarious, with seed sower, HP and split def/spdef EVs, protect, leech seed, giga drain, and pollen puff, finishing off with leftovers, you will be so annoying to kill and an amazing medic for a cannon Pokémon.
I don't like starter Mons on gym leader teams. For setting up the grassy terrain I think arboliva is the clear choice
I'd really like a gym leader tournament in the end. See how well the teams fair against each other.
Ah the end of this series make a tournament video of all of them fighting each other ! or make the best Well rounded team and made them fight to see wassup ! I am enjoying ur series so far keep it up
Before you even mention the 1 starter rule, I knew Rillaboom would be on the team to set up grassy terrain
Grass is one of my favorite types, I beat Renegade Platinum using a Grass monotype team. It may have alot of weaknesses and most types resist it but they come with great coverage as well. ❤
I really like your videos about perfect team leaders and, of course... your dog photos! Keep with each type please!
The Luminscent Platinum Romhack game (A mod for Brilliant Diamond) had a VERY good grass type team which represented itself very well. I almost lost the fight vs her the first time around
Once you created the teams you should update them then put them through simulation battles against each other
I love having Leafeon and Roserade on my grass team mainly because they’re my favourites
Since fire is such an obvious weakness for grass, someone who can set up rain would be amazing in this team.
I love grass types. This would be my team and strategy. Lead Ferrothorn to set hazards, send out H-electrode second and set up rain + spam thunder and sub seed. Ludicolo is third for a rain sweep. Arboliva and Sceptile (ace) last for an unburden sweep. Cradiliy would be there too for type match ups so if it's only 5 they can go. If megas are allowed swap cradily for mega venusaur.
For me sceptile has to be on my grass team
Ferothorn for setup/to annoy flying types
Sinestcha for basically what you did
Breloom for snooze button destruction
Hydrapple for a quick KO
Arboliva for endless power
And…
Meowscarada for an astonishing instant KO button
Personally, I'd put a Gogoat in a Grass team. Good abilities, grassy pelt might make it work well with other Terrain setters in a party, Its pretty beefy and gets Bulk Up, Horn Leach, and even Milk Drink! Give him Rock Slide as coverage to surprise the trainers that rely on Fire or Flying pokemon. Further, being a monotype just feels appropraite for a Gym to have.
Look forward to my fav type, WATER!! See how your team is different from my gym leader team I use!
Poison heal breloom with maxed defence, substitute and drain punch did wonders for me in early Scarlet + Violet OU, it could tank a surprising amount of hits
i love this team. just because i’m biased i would probably have torterra and breloom somewhere in here. being a grass type lover is hard.
I guess one other addition you could add for these builds is what TM would your gym leader give? Since these are meant to be Gym Leader builds, typically speaking the Gym Leader features one move as a consistent move on a team, and gives that to the trainer after they've won. You don't necessarily have to make it a move that the entire team would get, but it would be fun to consider what move would be the best rep for the type as a TM
Trickroom on Sinistcha would've been insane with Amoongus, Arboliva and Ferrothorn's low base speed!
Just for my love of my favorite starter, I'd have Torterra as my Ace instead of Rillaboom. High bulk, only weak to four types (though 4x weak to ice), and some solid attack stat and damaging moves. Wood hammer, Earthquake, Stone edge, and Rock polish, holding a shell bell to heal both from attacks, and from Wood hammer's recoil. I'd also give them the ability shell armor to protect against crits. this leaves you with a powerhouse that can out-speed a surprising number of pokemon, hit like a freight train, and has some good survivability in the shell bell.
Sinistcha is my favorite Pokemon so I’m so happy to see them represented here
I’m excited for the inevitable Wolfey joke in the fire leader episode when you talk about incinaroar
As someone who loves grass types, this vid makes me super happy :3