Multiply or Release + Charged Shot #1 | Marble Race in Godot

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  • Опубликовано: 19 авг 2024
  • Who will win? Red, Yellow, Green, or Blue?
    Pick a color and watch until the end to see if your color will win!
    This is inspired by @mikan 's marble race.
    Made using Godot 4.2 - godotengine.org/
    Music:
    #1: Cartoon - On & On (feat. Daniel Levi) ( • Cartoon, Jéja - On & O... )
    #2: Desmeon - Hellcat ( • Desmeon - Hellcat | Dr... )
    #3: Jim Yosef - Samurai ( • Jim Yosef - Samurai [N... )
    #marble_race #multiply_or_release

Комментарии • 6

  • @duvanquintero6774
    @duvanquintero6774 4 месяца назад +1

    siiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii

  • @maringamaringa1485
    @maringamaringa1485 4 месяца назад

    Hoooooooooyyyyyyyyyaaaaaaaaaaaaaaaaaaaaa

  • @pureep
    @pureep 3 месяца назад

    How'd you make this? I also have godot and I currently can't get algoodoo for my computer cant run it, so I would like some advice or help on this topic.

    • @MarbleQuake
      @MarbleQuake  3 месяца назад +1

      the squares are area2ds that changes color to that of a ball that touches it, also decreases that ball's energy level
      the multiply / release areas are area2ds that send a signal to each shooter to multiply or release
      the shooters are area2ds that delete themselves whenever a ball touches them that isn't their color, they also shoot a ball every frame that it has to
      the plinko on the left side is automatically generated using a script and is made up of staticbody2ds
      the walls are all staticbody2ds
      the game uses a white circle sprite2d to render circles

    • @MarbleQuake
      @MarbleQuake  3 месяца назад +1

      to make the videos i use obs to capture the game footage (i have a pre-scene where i must press space to start the sim once i have everything set up)
      then i add music and fade in and end title in davinci resolve (but any other editing software would do fine)

    • @pureep
      @pureep 3 месяца назад

      @@MarbleQuake Thank you. You do this like it's nothing, but it takes tons of time to code just a simple game.