So the lab under the gate had a skulk sensor, integrated into the redstone, and not sitting on red glass. This suggests intentionality, that the original inhabitants were experimenting with the skulk and lost control of it.
@@colehealey2925 it's probably a portal, I'm just saying that since we have no confirmation, we can't assume that sculk is definitively from "sculk dimension"
12:30 I think you're off with this one. Since the tuff was also in the structure, then the structure was probably carved out of the natural stone rather than being built from deep slate and the tuff coming in later
What about that destroyed tower at 14:24 that had a big hole in its ground floor. The hole had tuff in it, which suggests some lava somehow flowed onto the tower and melted a hole through the floor.
12:27 I believe you made the wrong call there. If you look closely, you'll notice that the altar appears to have been carved out of the natural stone where it was built, so the tuff was likely the original material.
@@daskalosBCE I'd say it's becoming pretty popular honestly. Once it's finished, I'm gonna wonder what this interpretation of the ruined city will look like. Similar to what's left of the Trail Ruins :D
So many interesting differences that we spotted in this one! I am agreeing with some of the commenters that the 'belly rubs' structure are partially natural deepslate, which we haven't seen in any other build. So, yeah, maybe they were first carved out of deepslate, and then built upon. This is so cool!!
What if the smooth basalt was Minecraft's way of representing petrified wood? I know basalt and stone wood are not the same in the real world, but with the texture pattern on the side of the basalt, it makes me think of what a petrified wood would look like.
I love that theory but with the towers (around 25:20) you can see most of the wood is dark oak but there are spruce logs, which have a duller color and makes me think that's the representation they chose for deteriorated/ancient wood
The tuff naturally generated in that structure, so my guess would have been that the shrine building was just somewhat integrated into the natural terrain and not all the blocks there were placed by whoever built the city
You know, I though that too, after the fact. None of the other buildings so far had regular deepslate. These had regular deepslate (a natural, non-crafted material) in some of its construction, right where those tuff blocks were. So, the band of tuff probably replace some of the regular deepslates.
@@MC_OdaI think it’s worth mentioning that you all determined that the polished basalt used in the columns supporting the ladders was “original” construction. This would suggest that the builders were able to harvest igneous rock, process it (ie polished it) and place it. It’s tough to figure out the tuff as it seems randomly placed (which in technicality it is according to noise maps applied during the procedural generation)… but since you/we are attempting to follow archaeological paradigms… would it be more reasonable to think the original builders simply left it or put it there?
The “natural generation” of tuff is the sedimentation of the ash ejected during a volcanic eruption. Given that ancient cities are always beneath large mountains, it would seem more likely that tuff would form more towards the perimeter of any volcanic protrusions or fissures. 🤷🏻♂️
@@synapticbit Wow, those are really good points!! It could be that it was there already, and they just worked around it rather than replacing it with deepslate? Cool ideas!!
@@synapticbit at this point we're mixing real Sience with game mechanics. There are no volcanoes in MC, so I would say that tuff is just a natural stone without anything special that needs to happen for it's generation
For the two towers (light blue banners) I’m guessing that they were simply variants of that structure rather than a repair job. I was going to say that the Dark oak and blue wool was a repair job, but considering your discoveries I’m willing to bet that it was a raid, not an alliance…
More modern happenings than the fall of the city, so possibly raiding it for treasure? I haven't yet found an outpost, but I have had... ahem... numerous encounters with patrols popping up in places I settled into.
i was gonna say that it might have been an earlier version, but less stable, wich is why they would have built the other one and why the broken one might be so far gone.
Random theory/idea that popped into my head: Illgers and Villagers share enough physical traits that (unless we can test for convergent evolution) they may have a shared ancestry. But while villagers are peaceful to the point of passivity and seem content with live up in the sunlight, all types of illagers have uniformly paler skin tones and even seem to prefer darker areas? Woodland mansions have absolutely terrible lighting. I wonder if the illagers are actually the *descendants* of the ancient city dwellers? In which case maybe those wooden towers were put there by pillagers to guard and protect their heritage site FROM the looters who were coming around, or maybe they thought to kill the warden and reclaim the place from the skulk? Or even just coming through to try and recover their own people's artifacts, with pillagers guarding the expedition while illager archeologist equivalents collected things?
I thoroughly enjoyed this video. I love seeing professional methodology applied to fictional settings. Many thanks for this and the other projects on this channel.
Based on the state of decay of the brick tower, I wonder if it came first. They had problems with the materials, so when building the other tower, they used a different material to build the main columns.
I haven't seen a comment bringing this up, but what if the tile to brick in the towers are the same as the degradation of other places? The mud bricks to packed mud. Maybe it's a sort of crumbling. Bricks turning to tile before turning into cobble. Same with the Basalt. Maybe not an IRL happening, but it may be a Minecraft progression with the limited elements. Basalt into stone brick, into tile, into cobble. And I'm still convinced the double layer floors in the buildings is actually a caved in flat roof to collect cave drippings as water, and missing organic front doors and steps. I love this series. The Minecraft history and Lore is fascinating to me, and seeing you two trying to piece it together is so fun to watch. Keep up the good work!
@@daskalosBCE The question is, was it picking up sound enough to activate? Been... um... "studying" (we'll go with that) an ancient city in a game with my nieces and sometimes the skulk sensors don't seem to pick up vibrations as readily when not walking on skulk? Or so it seems? I know digging a tunnel around the outside I ran into some skulk above me by a few meters (blocks) and the sensors only activated while I was right underneath. With screamers near enough to go off too. And the sensors in enough density I triggered multiple at a time. If it weren't for the screamers summoning *that thing* then I'd have better information. ... getting to really hate skulk-infested areas too.
I love that you explore the Lore while restoring. I'm sure it'll be frustrating when similar buildings are intentionally built different and you have to go back and fix it. Excited to see the field trip portion and getting into anthropology to explain what you found with the wood and wool.
For the purposes of this series, it may be rather conspiratorial, but there are arguments that can be made for the pillagers and end cities being being decended civilizations from the ancient cities.
For the towers I think the basalt is the right one - it's 'newer' and more completes the build, from lack of decay. I think the other tower you were looking at is more decayed and that the brick was being used to show the breakdown of the polished basalt into a more cracked stone variant. Minecraft isn't entirely realistic, and somethings are just used for design purposes. The basalt columns look like nicer columns and more intentional to create the tower, aesthetically. The more dilapidated one doesn't even have ladders anymore, clearly more rundown.
I know minecraft takes a base building file and randomly deteriorates it before spawning it into the world. I'd be interested to see how well you did in creating the base file and what you could generate from that to determine from there about the function of structures before even then. Plus the redstone lab is really cool.
Here's what i think. Most structures in the overwold use the surounding resources avaliable, all villages use the wood that is close by, even the piramid's use sandstone. The only uses of dark oak are from the pillagers, with their woodland mansions (where they also keep wool blocks) and the outpost's using dark oak wood (this last exampme uses that type of wood and log even in desertic or cold locations where the trees don't even generate). So yeah, they raid not just villages, but also ruins.
so in a previous episode you said the chest were most likely looted, however the enchanted books remaining can have any enchant. The pillagers have magic users so they should be able to read what the books are. So maybe the city wasnt actually looted by pillagers, but by the natives evacuating and taking stuff of most immediate value. Most of the rooms have a cluster of skulk that would make trying to open the chest summon the warden, so maybe the pillagers gave up getting to those chests and only took the easier loot.
as someone studying geology with a facination for archaeology you have raised some interesting questions (for me at least) about the used geology in the structures! assuming that minecraft deepslate is the equivalent of realworld gneiss (slate that's been under massive pressure and heat), we can then further map the geology through the evidence of tuff and basalt - which furthers our evidence of 'gneiss'. what i find interesting is that gneiss is more often deep dwelling while basalt is an extrusive igneous rock (more commonly cooling above surface) and tuff which is extrusive from a pyroclastic flow. how does it then work to find these underground?? the basalt could be traded in by the people but the tuff flows are quite interesting! man i wish i knew how to answer this better ToT (sorry for the long comment - i just love all things geology, archaeology and minecraft related 😅)
I am thinking, secondary deposit via transient flooding...? Okay, maybe a bit of a stretch since there are no other signs present supporting this theory.
I to have studied geology. I've been doing some clearing in my own game and I've noticed that tuff is not where it should be. I think the game designers just didn't know what tuff was.
I love these videos, it's a high quality, and extremely creative throwback to those old minecraft series I loved as a kid! Also, honestly the acting/scripting/planning of this series is waaaaay better than the shows back in the 2010's! ❤❤❤
this is the most fascinating restoration of the ancient cities i've ever seen. don't get me wrong i love when builders get creative and restore them with their own flare, but there's something extraordinarily interesting about watching it done with archaeological practices, it feels like y'all are solving a giant puzzle
I've been playing with the nieces here, and we've got an ancient city we discovered through multiple fissures and drops... some of which might have been fatal... and I recently had to dig an access shaft so we can get down quicker. Our city has the added issue of gravel replacing lots of places, and if you stick a torch in it- Yeah there's been lots of screaming. Especially since we've not quite found all the screamers to keep the Warden out. I might have to refer back to this series once it's done to repair and rehabilitate a city for my own purposes. My brother and I once talked about carving our own Stronghold too... Having brought those up: I am wondering if the types of structures are related at all? Given the presence of soul sand in the ancient cities, and items which utilize it (soul lanterns), it suggests a connection to the Nether in some fashion. The portals in the strongholds suggest a different otherworldly connection, though only those portals seem to indicate a connection. I know I could find people who have published *volumes of text* summarizing data and theorizing, but I am always mindful of the order on which things entered the game in the first place... It's an artificial boundary, but one I like to keep in mind. Given the way Minecraft developed, it's difficult to assume there was a consistent plan with long-term goals to the tune of years with regard to "the nether" through to "ancient cities".
I took on a project like this in my own Minecraft world. Though i took a way less professional approach than you did. Been working on my city off and on for a while, but can't wait to see how yours turns out.
oooo, interesting! comparing Pillager outposts to the wooden structures in an Ancient city - I would never have thought of that! tbh, you might be uncovering hidden minecraft lore this way! Outposts definitely have dark oak and torches in the same configuration, but cobble/mossy cobble in the walls instead of deepslate. Granted, that could just be due to a change in location?
I think you would have a blast with datapacks like Dungeons and Taverns that make these structures more intricate and add suspicious sand and gravel like in the trail ruins. Don’t know if you’re still interested in making more of these videos or if you want to stick to strictly vanilla but thought I’d shout it out just in case. ❤
I love this series! I glad that I found this channel,because I always wanted to see what would a structure look like if it’s reconstructed by a historian. Keep it up!
at 17:39 where you placed a tile and the other corner was brick I truly think you just found a problem with the devs building. They seem to struggle with corners
In my opinion there are just some variations in material between similar looking structures. They built one tower with massive stone columns and the others with brick columns. Maybe there were a few years or decades between the erection of the respective towers. We can only speculate about their reason for a change in material. We can see similar material variations in the surface villages and also in real life.
An interesting approach to restoration is to use a different material to show the original shape widout assuming the original, making it clear what's the original and what's new. There is Matrera fortress in Spain and I think I saw one like that in France, but I'm not sure. One option would be to use a similar material of a different kind, like using stone bricks where you think it would have deepslate bricks and cobblestone in place of cobbledeepslate.
The two towers are really fascinating to me (Even though I know it isn't real). It still however tells an interesting story. Perhaps it was a repair job as you suggested, Or maybe it was simply a material shortage, Perhaps one Tower is much older then the other and there has been small changes in architectural design over the civilizations lifespan? It could be something really cool, Or just something really simple and human. Graaah I love archaeology
I have always loved these kinds of videos. I'm not big on History or how or why some old things were made or used. But I love seeing it, I've always enjoyed Archeology and Paleontology(mostly Paleo), and it amazes me how well-preserved they can be, despite having been buried in the earth for Hundreds to Thousands of Years (Erosion is crazy). Now, from a Minecraft standpoint, it gets the Theory part of my brain ticking because without Mojang/Microsoft even meaning to, they have shoved some Lore into the game and it now makes you wonder... Why. The question of "Why?" refers to many things and thoughts that are now (unfortunately) spiraling in my brain. To the point, I will not get into it XD But at the end of the day, I love this for exactly what it is. It's Educational for those who either don't know about Archeology and just wanna learn for the sake of it interests them or want to become an Archeologist and I think that's neat! Or even interesting to someone who always wondered what the Architecture would look like while not all in ruin. You boys did a wonderful job and I applaud you both on it! If Mojang/Microsoft ends up making more Archeology-like structures I would love to see you do those as well when you get to them. Keep up the great work!
honestly the portal looks like the wardens head. I think rather than a portal, it was a massive monument, something like the belly rubs structure. They have a sound theory of the pillagers originating from the ancient city since they have similar structures in the overworld. Also their skins gray so they arent evolved to pigmentation. I believe the pillagers had cities underground, experimented with sculk, and rapidly lost control as it took over their cities. The monuments seem to support a theory i have, of them either coexisting, or idolizing the warden mob. Like every religion, they have their figurehead. Now pillagers are forced to the overworld and only have outposts. Theyre hostile, and raid villages probably since they lost their homes.
I think there is a process of degradation from the most processed block into the least processed block. If you have a look at the recipes, you need blocks of say cobbled deepslate to make a block of stuff, then that can be made into something else. Although that's what I think, I could very well be wrong.
I actually tried doing this in survival mode, i did give up after awhile though. I managed to get 1/4 of the city restored. I obviously turned off warden spawning lol.
I don’t think the wool was originally part of any of the structures! They’d be more recent, after the skulk started corroding the city. Probably a local species of wood was floated down the river to build the location before the disaster
Indiana Jones would eat a golden apple in front of the gate under the portal to open the gate and it would work even hundreds or thousands of years later. 🤣
Mmmh, let's not jump to conclusions about the illagers... But it would indeed seem that the wooden structures are (much) younger than the stone buildings and less sophisticated in design. Now the really interesting question: Do these date to before or after the skulk infestation began?
“Brittle as obsidian.” When we move fluidly between talking video game and talking earthly physical materials. Ahaha. Minecraft obsidian is most durable. :)
So i was looking at an ancient city i found and yall possibly got lucky cause i came across a few structures that were entirely converted to skulk. Edit: i also ran into what looks to be the remains of a light blue and blue tent with a burnt out campfire Edit2: apparently the tent were actually buildings made of wool cause i found 3 more that were almost fully intact.
Pillagers have stockpiles of wool at their mansions, I wonder if it's for ancient city raiding...
its also blue like the carpets in the ancient city
Probable, also one of the buildings that can be found in the ancient cities is a bunch of wool looking like collapsed tents
Exactly
Not to mention pillagers love to build with wool in mansions!
Retro Gaming Now has a super series deep diving in some Minecraft theories that might align with that, I super recommend talking a look at it!!
So the lab under the gate had a skulk sensor, integrated into the redstone, and not sitting on red glass. This suggests intentionality, that the original inhabitants were experimenting with the skulk and lost control of it.
We know that parts of the deep dark has sculk, maybe that where they found it.
@@jacobnoelle8428 i thought the skulk didnt come untill the portal opened?
@@colehealey2925we actually don't even know if it's meant to be a portal
@@glompert7390 I mean what else would it be 🤷♂️
@@colehealey2925 it's probably a portal, I'm just saying that since we have no confirmation, we can't assume that sculk is definitively from "sculk dimension"
12:30 I think you're off with this one. Since the tuff was also in the structure, then the structure was probably carved out of the natural stone rather than being built from deep slate and the tuff coming in later
yeah, I was thinking the same.
What about that destroyed tower at 14:24 that had a big hole in its ground floor. The hole had tuff in it, which suggests some lava somehow flowed onto the tower and melted a hole through the floor.
Right, but they did say that tuff is specifically volcanic. It most likely was not a part of the structure.
@whippilicious8117 underground structures being carved out of volcanic rock sounds pretty plausible
@rorymacdonald7529 True, however, Tuff is a light, porous rock formed by consolidation of volcanic ash.
12:27 I believe you made the wrong call there. If you look closely, you'll notice that the altar appears to have been carved out of the natural stone where it was built, so the tuff was likely the original material.
You guys should do Bastions next!
If this series is popular... maybe!
@@daskalosBCEYou have to turn off Peaceful and greet the locals next time.
@@daskalosBCE I will make it popular, lol! I'd love to see you do stuff like this for each structure in the game!
@@ratlinggull2223 Yeah!
@@daskalosBCE I'd say it's becoming pretty popular honestly. Once it's finished, I'm gonna wonder what this interpretation of the ruined city will look like. Similar to what's left of the Trail Ruins :D
So many interesting differences that we spotted in this one! I am agreeing with some of the commenters that the 'belly rubs' structure are partially natural deepslate, which we haven't seen in any other build. So, yeah, maybe they were first carved out of deepslate, and then built upon. This is so cool!!
is it possible it was the core of a mining location for deep slate used elsewhere, then decorated as a "this is done"?
What if the smooth basalt was Minecraft's way of representing petrified wood?
I know basalt and stone wood are not the same in the real world, but with the texture pattern on the side of the basalt, it makes me think of what a petrified wood would look like.
that makes sense
I love that theory but with the towers (around 25:20) you can see most of the wood is dark oak but there are spruce logs, which have a duller color and makes me think that's the representation they chose for deteriorated/ancient wood
@dankg4688 Ah, but wasn't that tower thought to be believed it was an outlier tower for the plunderers that repaired it with dark oak?
The tuff naturally generated in that structure, so my guess would have been that the shrine building was just somewhat integrated into the natural terrain and not all the blocks there were placed by whoever built the city
You know, I though that too, after the fact. None of the other buildings so far had regular deepslate. These had regular deepslate (a natural, non-crafted material) in some of its construction, right where those tuff blocks were. So, the band of tuff probably replace some of the regular deepslates.
@@MC_OdaI think it’s worth mentioning that you all determined that the polished basalt used in the columns supporting the ladders was “original” construction. This would suggest that the builders were able to harvest igneous rock, process it (ie polished it) and place it.
It’s tough to figure out the tuff as it seems randomly placed (which in technicality it is according to noise maps applied during the procedural generation)… but since you/we are attempting to follow archaeological paradigms… would it be more reasonable to think the original builders simply left it or put it there?
The “natural generation” of tuff is the sedimentation of the ash ejected during a volcanic eruption. Given that ancient cities are always beneath large mountains, it would seem more likely that tuff would form more towards the perimeter of any volcanic protrusions or fissures. 🤷🏻♂️
@@synapticbit Wow, those are really good points!! It could be that it was there already, and they just worked around it rather than replacing it with deepslate? Cool ideas!!
@@synapticbit at this point we're mixing real Sience with game mechanics. There are no volcanoes in MC, so I would say that tuff is just a natural stone without anything special that needs to happen for it's generation
For the two towers (light blue banners) I’m guessing that they were simply variants of that structure rather than a repair job. I was going to say that the Dark oak and blue wool was a repair job, but considering your discoveries I’m willing to bet that it was a raid, not an alliance…
More modern happenings than the fall of the city, so possibly raiding it for treasure? I haven't yet found an outpost, but I have had... ahem... numerous encounters with patrols popping up in places I settled into.
i was gonna say that it might have been an earlier version, but less stable, wich is why they would have built the other one and why the broken one might be so far gone.
Random theory/idea that popped into my head: Illgers and Villagers share enough physical traits that (unless we can test for convergent evolution) they may have a shared ancestry. But while villagers are peaceful to the point of passivity and seem content with live up in the sunlight, all types of illagers have uniformly paler skin tones and even seem to prefer darker areas? Woodland mansions have absolutely terrible lighting. I wonder if the illagers are actually the *descendants* of the ancient city dwellers?
In which case maybe those wooden towers were put there by pillagers to guard and protect their heritage site FROM the looters who were coming around, or maybe they thought to kill the warden and reclaim the place from the skulk? Or even just coming through to try and recover their own people's artifacts, with pillagers guarding the expedition while illager archeologist equivalents collected things?
but that's just a theory...a GAME THEORY
I thoroughly enjoyed this video. I love seeing professional methodology applied to fictional settings.
Many thanks for this and the other projects on this channel.
Im glad you enjoyed it!
Based on the state of decay of the brick tower, I wonder if it came first. They had problems with the materials, so when building the other tower, they used a different material to build the main columns.
That's also an interesting hypothesis.
I haven't seen a comment bringing this up, but what if the tile to brick in the towers are the same as the degradation of other places? The mud bricks to packed mud. Maybe it's a sort of crumbling. Bricks turning to tile before turning into cobble. Same with the Basalt. Maybe not an IRL happening, but it may be a Minecraft progression with the limited elements. Basalt into stone brick, into tile, into cobble. And I'm still convinced the double layer floors in the buildings is actually a caved in flat roof to collect cave drippings as water, and missing organic front doors and steps. I love this series. The Minecraft history and Lore is fascinating to me, and seeing you two trying to piece it together is so fun to watch. Keep up the good work!
OH you deleted some of the skulk components of the room under the gate, you might need to compare to a different Ancient City Gate to see it.
we didn't delete any of the skulk components in the room. Skulk was replaced by red glass, not deleted
It's been a minute since I've been to the ancient city but doesn't that room open with a skulk sensor?
@@MattRob1cyes it does
@@MattRob1c yes, and the sensor is still there
@@daskalosBCE The question is, was it picking up sound enough to activate? Been... um... "studying" (we'll go with that) an ancient city in a game with my nieces and sometimes the skulk sensors don't seem to pick up vibrations as readily when not walking on skulk? Or so it seems? I know digging a tunnel around the outside I ran into some skulk above me by a few meters (blocks) and the sensors only activated while I was right underneath. With screamers near enough to go off too. And the sensors in enough density I triggered multiple at a time.
If it weren't for the screamers summoning *that thing* then I'd have better information.
... getting to really hate skulk-infested areas too.
I love that you explore the Lore while restoring. I'm sure it'll be frustrating when similar buildings are intentionally built different and you have to go back and fix it. Excited to see the field trip portion and getting into anthropology to explain what you found with the wood and wool.
For the purposes of this series, it may be rather conspiratorial, but there are arguments that can be made for the pillagers and end cities being being decended civilizations from the ancient cities.
For the towers I think the basalt is the right one - it's 'newer' and more completes the build, from lack of decay.
I think the other tower you were looking at is more decayed and that the brick was being used to show the breakdown of the polished basalt into a more cracked stone variant.
Minecraft isn't entirely realistic, and somethings are just used for design purposes. The basalt columns look like nicer columns and more intentional to create the tower, aesthetically.
The more dilapidated one doesn't even have ladders anymore, clearly more rundown.
I know minecraft takes a base building file and randomly deteriorates it before spawning it into the world. I'd be interested to see how well you did in creating the base file and what you could generate from that to determine from there about the function of structures before even then. Plus the redstone lab is really cool.
im thinking that the cobble on the pink structure may be rubble. a lot of stuff that looks like it would have been simmetrical is not
Here's what i think.
Most structures in the overwold use the surounding resources avaliable, all villages use the wood that is close by, even the piramid's use sandstone.
The only uses of dark oak are from the pillagers, with their woodland mansions (where they also keep wool blocks) and the outpost's using dark oak wood (this last exampme uses that type of wood and log even in desertic or cold locations where the trees don't even generate).
So yeah, they raid not just villages, but also ruins.
so in a previous episode you said the chest were most likely looted, however the enchanted books remaining can have any enchant. The pillagers have magic users so they should be able to read what the books are. So maybe the city wasnt actually looted by pillagers, but by the natives evacuating and taking stuff of most immediate value. Most of the rooms have a cluster of skulk that would make trying to open the chest summon the warden, so maybe the pillagers gave up getting to those chests and only took the easier loot.
as someone studying geology with a facination for archaeology you have raised some interesting questions (for me at least) about the used geology in the structures! assuming that minecraft deepslate is the equivalent of realworld gneiss (slate that's been under massive pressure and heat), we can then further map the geology through the evidence of tuff and basalt - which furthers our evidence of 'gneiss'. what i find interesting is that gneiss is more often deep dwelling while basalt is an extrusive igneous rock (more commonly cooling above surface) and tuff which is extrusive from a pyroclastic flow. how does it then work to find these underground?? the basalt could be traded in by the people but the tuff flows are quite interesting! man i wish i knew how to answer this better ToT (sorry for the long comment - i just love all things geology, archaeology and minecraft related 😅)
I am thinking, secondary deposit via transient flooding...? Okay, maybe a bit of a stretch since there are no other signs present supporting this theory.
I to have studied geology. I've been doing some clearing in my own game and I've noticed that tuff is not where it should be. I think the game designers just didn't know what tuff was.
@@Paleorunner2 that is an unfortunate possibility
I love these videos, it's a high quality, and extremely creative throwback to those old minecraft series I loved as a kid! Also, honestly the acting/scripting/planning of this series is waaaaay better than the shows back in the 2010's! ❤❤❤
I love this series
Thanks! Im glad you made it!
Same!
Lovely series so far
@@jacobnoelle8428 agreed!
this is the most fascinating restoration of the ancient cities i've ever seen. don't get me wrong i love when builders get creative and restore them with their own flare, but there's something extraordinarily interesting about watching it done with archaeological practices, it feels like y'all are solving a giant puzzle
Awesome! Its coming along, little by little, and I LOVE that you're exploring the pillager's potential (read: likely) involvement!
I've been playing with the nieces here, and we've got an ancient city we discovered through multiple fissures and drops... some of which might have been fatal... and I recently had to dig an access shaft so we can get down quicker. Our city has the added issue of gravel replacing lots of places, and if you stick a torch in it-
Yeah there's been lots of screaming. Especially since we've not quite found all the screamers to keep the Warden out.
I might have to refer back to this series once it's done to repair and rehabilitate a city for my own purposes. My brother and I once talked about carving our own Stronghold too...
Having brought those up: I am wondering if the types of structures are related at all? Given the presence of soul sand in the ancient cities, and items which utilize it (soul lanterns), it suggests a connection to the Nether in some fashion. The portals in the strongholds suggest a different otherworldly connection, though only those portals seem to indicate a connection. I know I could find people who have published *volumes of text* summarizing data and theorizing, but I am always mindful of the order on which things entered the game in the first place...
It's an artificial boundary, but one I like to keep in mind. Given the way Minecraft developed, it's difficult to assume there was a consistent plan with long-term goals to the tune of years with regard to "the nether" through to "ancient cities".
I just finished digging out a stronghold about 2 weeks ago.
Thanks, RUclips, for not showing me this video from a channel I'm subscribed to until OVER A WEEK AFTER IT WAS POSTED!!!
the first noise of the intro keeps bringing me back to marble blast gold
I took on a project like this in my own Minecraft world. Though i took a way less professional approach than you did. Been working on my city off and on for a while, but can't wait to see how yours turns out.
oooo, interesting! comparing Pillager outposts to the wooden structures in an Ancient city - I would never have thought of that!
tbh, you might be uncovering hidden minecraft lore this way!
Outposts definitely have dark oak and torches in the same configuration, but cobble/mossy cobble in the walls instead of deepslate. Granted, that could just be due to a change in location?
I think you would have a blast with datapacks like Dungeons and Taverns that make these structures more intricate and add suspicious sand and gravel like in the trail ruins. Don’t know if you’re still interested in making more of these videos or if you want to stick to strictly vanilla but thought I’d shout it out just in case. ❤
This series is sick
I love this series! I glad that I found this channel,because I always wanted to see what would a structure look like if it’s reconstructed by a historian.
Keep it up!
at 17:39 where you placed a tile and the other corner was brick I truly think you just found a problem with the devs building. They seem to struggle with corners
In my opinion there are just some variations in material between similar looking structures. They built one tower with massive stone columns and the others with brick columns. Maybe there were a few years or decades between the erection of the respective towers.
We can only speculate about their reason for a change in material.
We can see similar material variations in the surface villages and also in real life.
An interesting approach to restoration is to use a different material to show the original shape widout assuming the original, making it clear what's the original and what's new.
There is Matrera fortress in Spain and I think I saw one like that in France, but I'm not sure.
One option would be to use a similar material of a different kind, like using stone bricks where you think it would have deepslate bricks and cobblestone in place of cobbledeepslate.
Loving this series, definitely gonna watch it through to the end. I wanna restore my own ancient city now 😁
I think the pink ones would need more reconstruction. They are pretty uneven, at this moment.
I'm excited for the later stages of the restoration!
The two towers are really fascinating to me (Even though I know it isn't real). It still however tells an interesting story. Perhaps it was a repair job as you suggested, Or maybe it was simply a material shortage, Perhaps one Tower is much older then the other and there has been small changes in architectural design over the civilizations lifespan? It could be something really cool, Or just something really simple and human. Graaah I love archaeology
I have always loved these kinds of videos. I'm not big on History or how or why some old things were made or used. But I love seeing it, I've always enjoyed Archeology and Paleontology(mostly Paleo), and it amazes me how well-preserved they can be, despite having been buried in the earth for Hundreds to Thousands of Years (Erosion is crazy). Now, from a Minecraft standpoint, it gets the Theory part of my brain ticking because without Mojang/Microsoft even meaning to, they have shoved some Lore into the game and it now makes you wonder... Why. The question of "Why?" refers to many things and thoughts that are now (unfortunately) spiraling in my brain. To the point, I will not get into it XD But at the end of the day, I love this for exactly what it is. It's Educational for those who either don't know about Archeology and just wanna learn for the sake of it interests them or want to become an Archeologist and I think that's neat! Or even interesting to someone who always wondered what the Architecture would look like while not all in ruin. You boys did a wonderful job and I applaud you both on it! If Mojang/Microsoft ends up making more Archeology-like structures I would love to see you do those as well when you get to them. Keep up the great work!
Speaking of Indiana Jones, I would have had to mine that diiamond ore block!
I am enjoying this series very much. Great work.
honestly the portal looks like the wardens head. I think rather than a portal, it was a massive monument, something like the belly rubs structure. They have a sound theory of the pillagers originating from the ancient city since they have similar structures in the overworld. Also their skins gray so they arent evolved to pigmentation. I believe the pillagers had cities underground, experimented with sculk, and rapidly lost control as it took over their cities. The monuments seem to support a theory i have, of them either coexisting, or idolizing the warden mob. Like every religion, they have their figurehead. Now pillagers are forced to the overworld and only have outposts. Theyre hostile, and raid villages probably since they lost their homes.
woot woot!
:D SO FUN! CAN'T WAIT TO SEE THE NEXT EPISODE!!!
Field trip!!! 😃
@@MC_Oda "I knew I should have stayed home today." :/
:D Lol, YAY!
Thats such a nice series!
I adore this series so much
I like this a lot, its so interesting!
The pillars lining the walkway up to the center of the city look a bit like one of the rebuilt trail ruin towers
I think there is a process of degradation from the most processed block into the least processed block. If you have a look at the recipes, you need blocks of say cobbled deepslate to make a block of stuff, then that can be made into something else.
Although that's what I think, I could very well be wrong.
I actually tried doing this in survival mode, i did give up after awhile though.
I managed to get 1/4 of the city restored.
I obviously turned off warden spawning lol.
Indiana Jones vs The Pillagers. Truly ive seen this somewhere
very fun series!
I don’t think the wool was originally part of any of the structures! They’d be more recent, after the skulk started corroding the city. Probably a local species of wood was floated down the river to build the location before the disaster
Could the brick on the second tower just be weathered basalt? Possibly by the skulk?
Stone weathering into neat bricks doesn't really make much sense I think.
Indiana Jones would eat a golden apple in front of the gate under the portal to open the gate and it would work even hundreds or thousands of years later. 🤣
could you make tutorials on how to repair these buildings? i'd love to repair an ancient city in my world
Mmmh, let's not jump to conclusions about the illagers... But it would indeed seem that the wooden structures are (much) younger than the stone buildings and less sophisticated in design. Now the really interesting question: Do these date to before or after the skulk infestation began?
you should use axiom its a rlly good building mod
“Brittle as obsidian.”
When we move fluidly between talking video game and talking earthly physical materials. Ahaha.
Minecraft obsidian is most durable. :)
A field trip? Are they gonna talk with the pillagers? what did he mean by that?
the wood and wool is recent. why would the city need wool *prior* to the sculk invasion?
So is this going to be an Illager ethnography as well?
Some sites believe Deepslates=Metamorphic Rock
So i was looking at an ancient city i found and yall possibly got lucky cause i came across a few structures that were entirely converted to skulk.
Edit: i also ran into what looks to be the remains of a light blue and blue tent with a burnt out campfire
Edit2: apparently the tent were actually buildings made of wool cause i found 3 more that were almost fully intact.
How many hours does it take to put together one of these 30 minute episodes? It looks like it takes quite a few!
Mc lore is confusing from my understanding the warden and sculk existed with people and tomb raiders exist
wait you're greek?
no