Amsterdam ZuidasDOK: A Digital Twin Platform Built on UE 5.4 | Unreal Fest 2024

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  • Опубликовано: 14 ноя 2024

Комментарии • 17

  • @ali.3d
    @ali.3d 3 месяца назад +3

    Amazing project! I hope these guys do a deeper dive on the technical side of things for achieving a high performance experience without too much loss in quality.

  • @tommydell9191
    @tommydell9191 3 месяца назад +1

    I assume there is a lot of automation involved generating the 3d information, but I am very interested in learning how the building insides and the indoors in the train station is made and whether that was an exception to being automatically generated. And secondly, amazing project, so cool to see!

  • @GlebGrishakov-tl5uj
    @GlebGrishakov-tl5uj 12 дней назад

    Wow looks freaking awesome

  • @sidekickradio
    @sidekickradio 3 месяца назад +12

    Where are the raytraced photo-realistic Extinction Rebellion kids blocking the A10?

  • @ImeCoulter
    @ImeCoulter 3 месяца назад

    Awesome product. This talk was more of a pitch than an explanation. Like others, I hope your team can share more technical details.

    • @VEROJulesMaessen
      @VEROJulesMaessen 3 месяца назад

      Thx for your comment. Happy to awnser all your questions during next live session :) we kept the presentation short on purpose to have a 40 min Q&A. That is where we discussed more indepth technical details based on questions from the audience.

  • @deeppixelstudio
    @deeppixelstudio 3 месяца назад +2

    How are you obtaining such high performance with so much content everywhere? What is the strategy for so many objects, foliage and materials all being shown at once? HISMs + culling + nanite? Culling doesn't seem to be used at all here and on top of that, lumen usually eats performance alive. Someone please drop a hint

    • @walhargohar646
      @walhargohar646 3 месяца назад +4

      I’m a technical artist myself and what I can say to you is that Unreal Engine 5 is so powerful! And I’m damn sure they’re using the best GPU in the world right now (RTX 4090). He talked about HLODs so basically the things far behind are converted into proxy geometries. Overall this demo looks better than the Hillside from Epic Games, great work team Vero!

  • @fahimjaowad8717
    @fahimjaowad8717 3 месяца назад +1

    Nice One!

  • @FatikDev
    @FatikDev 3 месяца назад +2

    Nice

  • @RobinsonV007
    @RobinsonV007 3 месяца назад +2

    Damn I wish they did this to Rotterdam city and not Amsterdam.

    • @VEROJulesMaessen
      @VEROJulesMaessen 3 месяца назад +1

      Stay tuned :)

    • @RobinsonV007
      @RobinsonV007 3 месяца назад

      @@VEROJulesMaessen 😱! What you guys do is amazing. Wish I could work for a company like yours some day. Keep it up 📈

  • @Ready_Fire_Aim
    @Ready_Fire_Aim 3 месяца назад

    wow

  • @backroomserklärt
    @backroomserklärt 3 месяца назад

    Nicw

  • @Darkfault
    @Darkfault 3 месяца назад

    Sim City: Real City