Amazing project! I hope these guys do a deeper dive on the technical side of things for achieving a high performance experience without too much loss in quality.
I assume there is a lot of automation involved generating the 3d information, but I am very interested in learning how the building insides and the indoors in the train station is made and whether that was an exception to being automatically generated. And secondly, amazing project, so cool to see!
Thx for your comment. Happy to awnser all your questions during next live session :) we kept the presentation short on purpose to have a 40 min Q&A. That is where we discussed more indepth technical details based on questions from the audience.
How are you obtaining such high performance with so much content everywhere? What is the strategy for so many objects, foliage and materials all being shown at once? HISMs + culling + nanite? Culling doesn't seem to be used at all here and on top of that, lumen usually eats performance alive. Someone please drop a hint
I’m a technical artist myself and what I can say to you is that Unreal Engine 5 is so powerful! And I’m damn sure they’re using the best GPU in the world right now (RTX 4090). He talked about HLODs so basically the things far behind are converted into proxy geometries. Overall this demo looks better than the Hillside from Epic Games, great work team Vero!
Amazing project! I hope these guys do a deeper dive on the technical side of things for achieving a high performance experience without too much loss in quality.
I assume there is a lot of automation involved generating the 3d information, but I am very interested in learning how the building insides and the indoors in the train station is made and whether that was an exception to being automatically generated. And secondly, amazing project, so cool to see!
Wow looks freaking awesome
Where are the raytraced photo-realistic Extinction Rebellion kids blocking the A10?
🤣
Awesome product. This talk was more of a pitch than an explanation. Like others, I hope your team can share more technical details.
Thx for your comment. Happy to awnser all your questions during next live session :) we kept the presentation short on purpose to have a 40 min Q&A. That is where we discussed more indepth technical details based on questions from the audience.
How are you obtaining such high performance with so much content everywhere? What is the strategy for so many objects, foliage and materials all being shown at once? HISMs + culling + nanite? Culling doesn't seem to be used at all here and on top of that, lumen usually eats performance alive. Someone please drop a hint
I’m a technical artist myself and what I can say to you is that Unreal Engine 5 is so powerful! And I’m damn sure they’re using the best GPU in the world right now (RTX 4090). He talked about HLODs so basically the things far behind are converted into proxy geometries. Overall this demo looks better than the Hillside from Epic Games, great work team Vero!
Nice One!
Nice
Damn I wish they did this to Rotterdam city and not Amsterdam.
Stay tuned :)
@@VEROJulesMaessen 😱! What you guys do is amazing. Wish I could work for a company like yours some day. Keep it up 📈
wow
Nicw
Sim City: Real City