Hi, regarding the MATERIAL CLEAN UP tool: Can TM please add a MATERIAL MERGE option? I have files containing lots of the same materials which increase the file size immensely. But I cannot delete any double ups materials.
Ideally with the Megascans trees there would be a download of already-converted trees. And better, the textures would be remapped. Better yet it would be built-in to Twinmotion.
Hi @JimJams-qf9vv, happy to hear that! I'll relay that msg over to the Twinmotion dev team. Now with the Animation import option, you do have flexibility to bring in animated characters. Could be something animted in UE for instance and exported out as an FBX. A lot of our Arch Viz users like to introduce AnimaXYZ characters
Please add inches and feet to Unreal Engine for those who want to export scenes from Twinmotion. I know I can covert the units from metric , but this would feature be super helpful.
Hi @MrZiznon, the Twinmotion dev team are working on a Projector Light feature atm. For basic transforms and rotations of light sources, you can create a Translator or Rotator from the Library/Tools/Animators section, then drag the light source as a child in the hierarchy of the newly created Translator or Rotator. Click on the Translator/Rotator to preview the animation, but note this approach is fairly limited even if you stack up multiple Translator + Rotators. Hope that helps!
Hi @dougjohnston955, I'm working on a tutorial to accompany this talk atm. I'll add some quick instructions there. But essentially when you install the 3Dconnexion 3DxWare software driver, this adds Twinmotion support. If you then boot Twinmotion up, you'll immediately have 6DOF movement capabilities with the 3D Spacemouse and this is super helpful especially if you control the Spacemouse with one hand, then switch settings with a mouse on the Ambience tab with the other hand
Hi! It would be VERY helpful if the tool where you can set the views - top, front, back, sides, … - could be re-positioned outside the dropdown eye menus and placed on top of the Ambient scene menu. I use these views A LOT and it is rather cumbersome with its current position.
Hi, where can I send a video to Twinmotion which I crated in Twinmotion? I very much would love to show the Twinmotion team a video with lots of lights and animated light beams and animated neon at night time I created of the whole SINGAPORE MARINA BAY plus a fictional event stage environment. Animating lights in Twinmotion is rather challenging and requires lots of work-arounds. I work in events and exhibitions and would love to show this video to the Twinmotion team.
Question: why are Render IDs and render layers presented as two separate features? From what I can tell you assign Render IDs in order to get render layers. In what other ways are Render IDs used? Thank you
Hi @TroyHomenchuk, you are absolutely right, they are part of the same feature, but I decided to separate these out, just to help bite-size the presentation a bit more. Also we see large teams utilising Twinmotion, where certain roles may be separated out, i.e scene prep/lighting/composition/rendering tasks etc.
Hi,
regarding the MATERIAL CLEAN UP tool:
Can TM please add a MATERIAL MERGE option?
I have files containing lots of the same materials which increase the file size immensely.
But I cannot delete any double ups materials.
Ideally with the Megascans trees there would be a download of already-converted trees. And better, the textures would be remapped. Better yet it would be built-in to Twinmotion.
Just keeps getting better and better! Hope a few things get added such as transparency slider for video media textures and better animated people
Hi @JimJams-qf9vv, happy to hear that! I'll relay that msg over to the Twinmotion dev team. Now with the Animation import option, you do have flexibility to bring in animated characters. Could be something animted in UE for instance and exported out as an FBX. A lot of our Arch Viz users like to introduce AnimaXYZ characters
Please add inches and feet to Unreal Engine for those who want to export scenes from Twinmotion. I know I can covert the units from metric , but this would feature be super helpful.
great updates, I wish someday we could animate the lights in twinmotion and have a texture projection effect
Hi @MrZiznon, the Twinmotion dev team are working on a Projector Light feature atm. For basic transforms and rotations of light sources, you can create a Translator or Rotator from the Library/Tools/Animators section, then drag the light source as a child in the hierarchy of the newly created Translator or Rotator. Click on the Translator/Rotator to preview the animation, but note this approach is fairly limited even if you stack up multiple Translator + Rotators. Hope that helps!
I m Also Twinnmotion user but not Pro in Twinmotion one day become a Pro💪
Can you please do a quick video to set up the 3D SPACEMOUSE in Twinmotion ???
Hi @dougjohnston955, I'm working on a tutorial to accompany this talk atm. I'll add some quick instructions there. But essentially when you install the 3Dconnexion 3DxWare software driver, this adds Twinmotion support. If you then boot Twinmotion up, you'll immediately have 6DOF movement capabilities with the 3D Spacemouse and this is super helpful especially if you control the Spacemouse with one hand, then switch settings with a mouse on the Ambience tab with the other hand
Hi! It would be VERY helpful if the tool where you can set the views - top, front, back, sides, … - could be re-positioned outside the dropdown eye menus and placed on top of the Ambient scene menu. I use these views A LOT and it is rather cumbersome with its current position.
Hi @gretheconnerth, I'll pop a note over to the TM team about this. Do you use the O key at all to cycle through Orthogonal views?
@@simonblakeney3088 hi, no I haven’t used the O key, I didn’t know about it 🤪
@@simonblakeney3088 thank you for bringing this to the TM teams’ attention 🥰
Hi, where can I send a video to Twinmotion which I crated in Twinmotion?
I very much would love to show the Twinmotion team a video with lots of lights and animated light beams and animated neon at night time I created of the whole SINGAPORE MARINA BAY plus a fictional event stage environment.
Animating lights in Twinmotion is rather challenging and requires lots of work-arounds.
I work in events and exhibitions and would love to show this video to the Twinmotion team.
Question: why are Render IDs and render layers presented as two separate features? From what I can tell you assign Render IDs in order to get render layers. In what other ways are Render IDs used? Thank you
Hi @TroyHomenchuk, you are absolutely right, they are part of the same feature, but I decided to separate these out, just to help bite-size the presentation a bit more. Also we see large teams utilising Twinmotion, where certain roles may be separated out, i.e scene prep/lighting/composition/rendering tasks etc.
Fantastique
Welcome 🎉🎉🎉brother
.b r. Sao &144