Getting the Most Out of Twinmotion’s Latest Features | Unreal Fest 2024

Поделиться
HTML-код
  • Опубликовано: 3 окт 2024
  • Exciting updates are here for Twinmotion users! Dive into the latest features and explore the new Twinmotion to Unreal Engine exporter. This talk will unveil the enhancements alongside a wide range of tips, that will help you turbocharge your workflows and elevate your architectural visualisations to the next level.

Комментарии • 20

  • @TroyHomenchuk
    @TroyHomenchuk 2 месяца назад +5

    Ideally with the Megascans trees there would be a download of already-converted trees. And better, the textures would be remapped. Better yet it would be built-in to Twinmotion.

  • @gretheconnerth
    @gretheconnerth 2 месяца назад +5

    Hi,
    regarding the MATERIAL CLEAN UP tool:
    Can TM please add a MATERIAL MERGE option?
    I have files containing lots of the same materials which increase the file size immensely.
    But I cannot delete any double ups materials.

  • @uriahhill9675
    @uriahhill9675 Месяц назад +1

    Please add inches and feet to Unreal Engine for those who want to export scenes from Twinmotion. I know I can covert the units from metric , but this would feature be super helpful.

  • @JimJams-qf9vv
    @JimJams-qf9vv 2 месяца назад +1

    Just keeps getting better and better! Hope a few things get added such as transparency slider for video media textures and better animated people

    • @simonblakeney3088
      @simonblakeney3088 Месяц назад +1

      Hi @JimJams-qf9vv, happy to hear that! I'll relay that msg over to the Twinmotion dev team. Now with the Animation import option, you do have flexibility to bring in animated characters. Could be something animted in UE for instance and exported out as an FBX. A lot of our Arch Viz users like to introduce AnimaXYZ characters

  • @MrZiznon
    @MrZiznon 2 месяца назад +1

    great updates, I wish someday we could animate the lights in twinmotion and have a texture projection effect

    • @simonblakeney3088
      @simonblakeney3088 Месяц назад

      Hi @MrZiznon, the Twinmotion dev team are working on a Projector Light feature atm. For basic transforms and rotations of light sources, you can create a Translator or Rotator from the Library/Tools/Animators section, then drag the light source as a child in the hierarchy of the newly created Translator or Rotator. Click on the Translator/Rotator to preview the animation, but note this approach is fairly limited even if you stack up multiple Translator + Rotators. Hope that helps!

  • @sikanderkhan4528
    @sikanderkhan4528 2 месяца назад +3

    I m Also Twinnmotion user but not Pro in Twinmotion one day become a Pro💪

  • @gretheconnerth
    @gretheconnerth 2 месяца назад +1

    Hi, where can I send a video to Twinmotion which I crated in Twinmotion?
    I very much would love to show the Twinmotion team a video with lots of lights and animated light beams and animated neon at night time I created of the whole SINGAPORE MARINA BAY plus a fictional event stage environment.
    Animating lights in Twinmotion is rather challenging and requires lots of work-arounds.
    I work in events and exhibitions and would love to show this video to the Twinmotion team.

  • @dougjohnston955
    @dougjohnston955 2 месяца назад +1

    Can you please do a quick video to set up the 3D SPACEMOUSE in Twinmotion ???

    • @simonblakeney3088
      @simonblakeney3088 Месяц назад

      Hi @dougjohnston955, I'm working on a tutorial to accompany this talk atm. I'll add some quick instructions there. But essentially when you install the 3Dconnexion 3DxWare software driver, this adds Twinmotion support. If you then boot Twinmotion up, you'll immediately have 6DOF movement capabilities with the 3D Spacemouse and this is super helpful especially if you control the Spacemouse with one hand, then switch settings with a mouse on the Ambience tab with the other hand

  • @bellousow2607
    @bellousow2607 Месяц назад +1

    Fantastique

  • @gretheconnerth
    @gretheconnerth 2 месяца назад +1

    Hi! It would be VERY helpful if the tool where you can set the views - top, front, back, sides, … - could be re-positioned outside the dropdown eye menus and placed on top of the Ambient scene menu. I use these views A LOT and it is rather cumbersome with its current position.

    • @simonblakeney3088
      @simonblakeney3088 Месяц назад +1

      Hi @gretheconnerth, I'll pop a note over to the TM team about this. Do you use the O key at all to cycle through Orthogonal views?

    • @gretheconnerth
      @gretheconnerth Месяц назад

      @@simonblakeney3088 hi, no I haven’t used the O key, I didn’t know about it 🤪

    • @gretheconnerth
      @gretheconnerth Месяц назад

      @@simonblakeney3088 thank you for bringing this to the TM teams’ attention 🥰

  • @TroyHomenchuk
    @TroyHomenchuk 2 месяца назад +1

    Question: why are Render IDs and render layers presented as two separate features? From what I can tell you assign Render IDs in order to get render layers. In what other ways are Render IDs used? Thank you

    • @simonblakeney3088
      @simonblakeney3088 Месяц назад +1

      Hi @TroyHomenchuk, you are absolutely right, they are part of the same feature, but I decided to separate these out, just to help bite-size the presentation a bit more. Also we see large teams utilising Twinmotion, where certain roles may be separated out, i.e scene prep/lighting/composition/rendering tasks etc.

  • @sikanderkhan4528
    @sikanderkhan4528 2 месяца назад

    Welcome 🎉🎉🎉brother

  • @SWORDYJINKERO
    @SWORDYJINKERO 2 месяца назад

    .b r. Sao &144