all i saw in tiny thumbnail was a dude in a cape with a guitar and i said "is that ari!?" lolol. Ari and Chris are hands-down the two best presenters. you guys better be getting paid the BIG bucks ;)
By far my favorite speaker! Not saying the others are bad by any means, but this guy just has the best energy out of all of them. His presentation on UE5 profiling is a must watch for anyone that enjoys this video.
when it comes to native folder structure for the source code, if i already have built the game / project using the source code and i move the engine folder , what will happen, will i still be able to build? or can i simply just move the engine folder only? seems like this might cause issues if i move it, but i also don't know what problems might arise if i leave it how i currently have it. which is not this way
I think the answer kind of depends, but I think it *should* be possible. If you want to try a safer test you can use symlinks to map the folders to their correct locations as a test.
I may be under informed on this topic but to be it seems like Israel is great for large productions with nice budgets and teams and resources. but not very good for small independent or solo "teams" due to the things mentioned here, compared to say source engine or godot. but maybe I'm just more familiar with those so idk.
The quality of a real-time engine has nothing to do with team size or budget. This talk was targeted towards large teams of (20+) with data management positions, and how those large teams should scale and manage their pipeline workflows if they for some reason need to modify the source code. A good majority of developers and teams using unreal for game, film, television development will not need about 80% of the features mentioned in this talk.
Because it is fun for those who find it fun? Because you despise emotions because the only emotion you feel is pain? The thought of someone enjoying what they do makes your effort and struggles invalid by comparison?
@@Inmate533 🤣 half "asleep me" dose things "awake me" wouldn't. I put this on to fall asleep to. I'd delete it, but since you've already read it here's my apology.
Solo dev here, there's a lot of goodies here for more technical minded people and good for planning to expand into indie team. I also compile the engine from source even as solo dev.
Even as a solo dev you should be using build graph with ci/cd to automatically build your project so you know when something is broken right away instead of months down the line after hundreds of changes
Maybe it is just because I do build and tools engineering but I would 100% use a lot of what is in this topic as a solo dev. You will save yourself so many future headaches with proper infrastructure.
The Epic Way timestamps
#1 0:32 intro
#2 15:00 Unreal Game Sync (UGS)
#3 23:41 Code reviews - Swarm
#4 27:22 Derived data
#5 32:32 Virtual assets
#6 36:24 Crash reports
Last 43:13
🤘
all i saw in tiny thumbnail was a dude in a cape with a guitar and i said "is that ari!?" lolol.
Ari and Chris are hands-down the two best presenters. you guys better be getting paid the BIG bucks ;)
By far my favorite speaker! Not saying the others are bad by any means, but this guy just has the best energy out of all of them. His presentation on UE5 profiling is a must watch for anyone that enjoys this video.
Yeah that profiling presentation he gave before was incredible.
The cape and guitar shaped game controller was just too juvenile for me. This industry has some serious problems.
@@kingman1012 what is the name of the video , they should get the names of these guys in the description so we can search the other stuff easier
@@morphtek it's called Maximizing Your Game's Performance in Unreal Engine | Unreal Fest 2022
@@peterbelanger4094 I prefer when the people giving talks on game development are having a good time, personally.
THEEE EEPIICC WAAAAYYYY 🤘🤘 I loved it, amazing presentation!
@39:20 - no, no. It's not "don't submit and run". It's "don't commit and split." 😁😂
Solo devs start @ 4:03
But you would miss the epic intro 🎸
absolute cinema intro
Pumped to be here. Good snacks.
Let's goo!
Plz make more tutorials about control rig🙏
looking forward for Chris Murphy's talk
We want the submit tool!!!!!!!
🔥🔥🔥
when it comes to native folder structure for the source code, if i already have built the game / project using the source code and i move the engine folder , what will happen, will i still be able to build? or can i simply just move the engine folder only? seems like this might cause issues if i move it, but i also don't know what problems might arise if i leave it how i currently have it. which is not this way
I'm not an expert, I believe moving it manually in that way will break all your references.
I think the answer kind of depends, but I think it *should* be possible. If you want to try a safer test you can use symlinks to map the folders to their correct locations as a test.
I may be under informed on this topic but to be it seems like Israel is great for large productions with nice budgets and teams and resources.
but not very good for small independent or solo "teams" due to the things mentioned here, compared to say source engine or godot. but maybe I'm just more familiar with those so idk.
The quality of a real-time engine has nothing to do with team size or budget. This talk was targeted towards large teams of (20+) with data management positions, and how those large teams should scale and manage their pipeline workflows if they for some reason need to modify the source code. A good majority of developers and teams using unreal for game, film, television development will not need about 80% of the features mentioned in this talk.
Fortnite
Im sorry, but this intro
This is why I hate tech shows and cons.
Because it is fun for those who find it fun? Because you despise emotions because the only emotion you feel is pain? The thought of someone enjoying what they do makes your effort and struggles invalid by comparison?
@@IM2awsme smfh
@@Inmate533 🤣 half "asleep me" dose things "awake me" wouldn't. I put this on to fall asleep to. I'd delete it, but since you've already read it here's my apology.
Sorry, but lets lose the guitar please.
Grow up, Epic. Just give us a presentation, not a clown show. This isn't theater.
Literally the first topic is pointing out the text version of the presentation for those one's who don't want to sit through my antics.
@@flassari It was awesome \m/
Solo dev here, sadly no goodies for me.
Solo dev here, there's a lot of goodies here for more technical minded people and good for planning to expand into indie team. I also compile the engine from source even as solo dev.
Even as a solo dev you should be using build graph with ci/cd to automatically build your project so you know when something is broken right away instead of months down the line after hundreds of changes
Maybe it is just because I do build and tools engineering but I would 100% use a lot of what is in this topic as a solo dev. You will save yourself so many future headaches with proper infrastructure.
@@theothermbarney Thanks for the great suggestion!