Setting up an Unreal Engine Studio the Epic Way | Unreal Fest 2024

Поделиться
HTML-код
  • Опубликовано: 15 ноя 2024

Комментарии •

  • @yutigi
    @yutigi 3 месяца назад +6

    The Epic Way timestamps
    #1 0:32 intro
    #2 15:00 Unreal Game Sync (UGS)
    #3 23:41 Code reviews - Swarm
    #4 27:22 Derived data
    #5 32:32 Virtual assets
    #6 36:24 Crash reports
    Last 43:13
    🤘

  • @ScottDunbar
    @ScottDunbar 2 месяца назад +6

    all i saw in tiny thumbnail was a dude in a cape with a guitar and i said "is that ari!?" lolol.
    Ari and Chris are hands-down the two best presenters. you guys better be getting paid the BIG bucks ;)

  • @NorthRockStudios
    @NorthRockStudios 3 месяца назад +20

    By far my favorite speaker! Not saying the others are bad by any means, but this guy just has the best energy out of all of them. His presentation on UE5 profiling is a must watch for anyone that enjoys this video.

    • @kingman1012
      @kingman1012 3 месяца назад +1

      Yeah that profiling presentation he gave before was incredible.

    • @peterbelanger4094
      @peterbelanger4094 3 месяца назад +1

      The cape and guitar shaped game controller was just too juvenile for me. This industry has some serious problems.

    • @morphtek
      @morphtek 3 месяца назад +1

      @@kingman1012 what is the name of the video , they should get the names of these guys in the description so we can search the other stuff easier

    • @kingman1012
      @kingman1012 3 месяца назад

      @@morphtek it's called Maximizing Your Game's Performance in Unreal Engine | Unreal Fest 2022

    • @number9letterk
      @number9letterk 2 месяца назад +1

      @@peterbelanger4094 I prefer when the people giving talks on game development are having a good time, personally.

  • @imJaviRomero
    @imJaviRomero 3 месяца назад +7

    THEEE EEPIICC WAAAAYYYY 🤘🤘 I loved it, amazing presentation!

  • @philbax
    @philbax 2 месяца назад +2

    @39:20 - no, no. It's not "don't submit and run". It's "don't commit and split." 😁😂

  • @GES1985
    @GES1985 3 месяца назад +8

    Solo devs start @ 4:03

    • @maartiGames
      @maartiGames 3 месяца назад +6

      But you would miss the epic intro 🎸

  • @semko_
    @semko_ 2 месяца назад

    absolute cinema intro

  • @Luckytron
    @Luckytron 3 месяца назад +2

    Pumped to be here. Good snacks.

  • @david-patton
    @david-patton 3 месяца назад +2

    Let's goo!

  • @timbrazh8512
    @timbrazh8512 3 месяца назад +1

    Plz make more tutorials about control rig🙏

  • @XAHAK
    @XAHAK 3 месяца назад

    looking forward for Chris Murphy's talk

  • @lawendt
    @lawendt 3 месяца назад +1

    We want the submit tool!!!!!!!

  • @AndreyDillingerPlay
    @AndreyDillingerPlay 3 месяца назад +1

    🔥🔥🔥

  • @maiworld_
    @maiworld_ 3 месяца назад

    when it comes to native folder structure for the source code, if i already have built the game / project using the source code and i move the engine folder , what will happen, will i still be able to build? or can i simply just move the engine folder only? seems like this might cause issues if i move it, but i also don't know what problems might arise if i leave it how i currently have it. which is not this way

    • @DharmaAlkhemist
      @DharmaAlkhemist 3 месяца назад

      I'm not an expert, I believe moving it manually in that way will break all your references.

    • @theothermbarney
      @theothermbarney 3 месяца назад

      I think the answer kind of depends, but I think it *should* be possible. If you want to try a safer test you can use symlinks to map the folders to their correct locations as a test.

  • @katiebarber407
    @katiebarber407 3 месяца назад

    I may be under informed on this topic but to be it seems like Israel is great for large productions with nice budgets and teams and resources.
    but not very good for small independent or solo "teams" due to the things mentioned here, compared to say source engine or godot. but maybe I'm just more familiar with those so idk.

    • @mikesill5462
      @mikesill5462 3 месяца назад +2

      The quality of a real-time engine has nothing to do with team size or budget. This talk was targeted towards large teams of (20+) with data management positions, and how those large teams should scale and manage their pipeline workflows if they for some reason need to modify the source code. A good majority of developers and teams using unreal for game, film, television development will not need about 80% of the features mentioned in this talk.

  • @Scleroderma609
    @Scleroderma609 3 месяца назад +1

    Fortnite

  • @Asmund648
    @Asmund648 3 месяца назад

    Im sorry, but this intro

  • @Inmate533
    @Inmate533 3 месяца назад +4

    This is why I hate tech shows and cons.

    • @IM2awsme
      @IM2awsme 2 месяца назад

      Because it is fun for those who find it fun? Because you despise emotions because the only emotion you feel is pain? The thought of someone enjoying what they do makes your effort and struggles invalid by comparison?

    • @Inmate533
      @Inmate533 2 месяца назад

      @@IM2awsme smfh

    • @IM2awsme
      @IM2awsme 2 месяца назад

      @@Inmate533 🤣 half "asleep me" dose things "awake me" wouldn't. I put this on to fall asleep to. I'd delete it, but since you've already read it here's my apology.

  • @aloluk
    @aloluk 3 месяца назад +2

    Sorry, but lets lose the guitar please.

  • @peterbelanger4094
    @peterbelanger4094 3 месяца назад

    Grow up, Epic. Just give us a presentation, not a clown show. This isn't theater.

    • @flassari
      @flassari 3 месяца назад +11

      Literally the first topic is pointing out the text version of the presentation for those one's who don't want to sit through my antics.

    • @DimiterStanev
      @DimiterStanev 26 дней назад

      @@flassari It was awesome \m/

  • @Darkfault
    @Darkfault 3 месяца назад +2

    Solo dev here, sadly no goodies for me.

    • @MakotoIchinose
      @MakotoIchinose 3 месяца назад +6

      Solo dev here, there's a lot of goodies here for more technical minded people and good for planning to expand into indie team. I also compile the engine from source even as solo dev.

    • @valmirius
      @valmirius 3 месяца назад +3

      Even as a solo dev you should be using build graph with ci/cd to automatically build your project so you know when something is broken right away instead of months down the line after hundreds of changes

    • @theothermbarney
      @theothermbarney 3 месяца назад +2

      Maybe it is just because I do build and tools engineering but I would 100% use a lot of what is in this topic as a solo dev. You will save yourself so many future headaches with proper infrastructure.

    • @Darkfault
      @Darkfault 3 месяца назад

      @@theothermbarney Thanks for the great suggestion!