Remember when artifact descriptions linked their downside to the positive? Thorn artifact: The Thorn artifact pokes the body of its owner, no matter what. But it also helps clean the body of radionucliodes and it gives radiation protection while increasing bleeding, thought that was pretty cool
I hate to be that guy but I really hope the modders made adjustments to artifacts, having the only downside to be radiation feels like equipping Liquid Rock is a must
Tbh Idk what is expected here, the actual anomalies deal pretty minimal damage outside of gravitational ones. The only thing we're completely missing is health regen from artifacts
@@ДанилоЯнчук That's what I HOPED artifacts would be, at least rare ones Always was lame that like half of the artifact do the same thing, just slightly different
Remember when 2 moonlights let you sprint at full speed through the whole zone? Yeah me too and I miss it. Also I had hoped the compass would be useful to navigate anomaly fields, but sadly no.
@@kazomazo6646 No, hold developers accountable I don't want mods to be excuse for a game to have underwhelming mechanics It's like bethesda fanboys all over again
it's nice to see artifacts wriggle more clearly than before where you had to place them on the ground. makes me wonder if these things are "alive" in one way or another
Kinda sad that there is almost no description for them. Stalker is science fiction after all, explanaition on how things work in your new universe - is a core for this type of genre
Stalker is on the hand-wavy end of sci-fi, what's with it being centered around the noosphere. The supranatural things in it happen because there's an unknowable conscious-will-made-manifest that willed them into happening. Hence why scientists can observe properties and interactions of anomalous objects but can not grasp any of the underlying mechanics and reasons.
an artifact of octovism - a cube in which on the upper faces (on one side of the cube) dirt rotates back and forth along the faces, directed towards the center
I’m kind mad that the “mammas beads” artifact sucks now, it used to have no radiation with only benefits to its holder. But there are many more artifacts to find
Kinda of a problematic ui. I prefer the old games full number e.g. + 12 radiation, but I understand the more casual appeal. Yet, I think they needed to add a more visual indicator (we understand symbols faster than letters, even though letters are also symbols), for example: • Weak •• Medium ••• Strong •••• Maximum Also, what does "Weight: Medium" means? Do they explicit detail your how much more weight you can carry? (I haven't played the game yet)
It just means you can carry more weight, I'm guessing around 5-6 extra kilos since weak gives 3 extra kg. Haven't found anything above a weak one yet lol.
It shows how much it takes off if you look at your weight but unfortunately there’s no other number indicators for the other stats like stam regen, bleed, fire resistance etc
Many effect on these artifacts are just didn't make sense at all with the description. Like how in the night star artifact that literally in their description are bleeding types of artifact doesn't have a bleeding effects for the players. I don't know like increasing the damage of your bleeding effects or something. But hey at least I can see the artifacts designs and their animation up close so that is something. Kinda dissapointed how they simplify the description and the effects of the artefact.
The Magic Cube's anomalous description (3:04) is essentially what it feels like to hold a Germanium lens (opaque and reflective) in your hand, then look through a thermal camera to see it appear as translucent as glass.
Ahem, seems like the old good "mods will fix it" is back at it again. That was expected, I just hope mod support comes out unlike Valve did it for Source2
So we have 5 artifacts with weak radiation reduction, 2 with medium, 1 with strong & 1 with maximum and however much weird water reduces. There needs more medium, strong & maximum reduction effect artifacts. I don't mind that they are rare or hard to get but more variations would be good.
@@leus9513 rly? well that is great but what is drawback to such upgrade? I am assuming upgrade system is similar to one in clear sky & in Call of Pripyat since there to get more container in upgrade you had to give up other possible bonuses. (my current pc cant run Stalker 2 that's why I am asking)
@@lusians3you have different sections for upgrades, Like Armor, weight and containers. Depending on the Armor you can install more Slots for artefacts or Containers for slots to protect against the radiaton from the artefact in that slot
Wow, showcasing all 75 artifacts in Stalker 2 is absolutely incredible! It's amazing to see how the series continues to evolve, with unique designs and effects that will definitely make gameplay even deeper. The rare artifacts caught my attention the most - can’t wait to explore the Zone myself! I also create videos about STALKER 2 and was stunned by what happens when you throw a grenade into an anomaly!
i really hope the devs plan on making an "artifacts 2.0" update, most of them are underwhelming and many are just repeated, my dissapointing when out of my 7 artifacts 3 of them are medium carry capacity, also the constant radiatiom dmaage gives you the annoying screen edges all the time
Dude these artifacts are in line with what was in Clear sky & Call of Pripyat. Even in Shadow of Chernobyl most common artifacts were crap that gave you +2 % bullet resistance & -5% to radiation or such. Only artifacts that were busted were battery, shell, pellicle & spring (electricity, fire, acid, impact) due being without any drawbacks (mamas beads (+5 bullet resistance no drawback) don't rly count since even when I got multiple I didn't feel their "bonus") and endurance boost line (Moonlight, Flash, Sparkler) due its draw back being increased damage from electricity anomalies.
@@DarkDemonXR idk, more unique effects, that arent tied to stats or at least changing stats which the armor doesnt already do by default, like movement speed, melee stamina consumtions, precision when aiming, moving in hazardous terrain, nightvision, stronger arm throws, survive at 1 HP, being harder to detect... Maybe some more unique skills like benefits from being irradiated or at low health for some risk reward feeling? maybe the downsides could be more than just radiation, maybe make you need more food or having shaky hands, etc. Im just dissapointed every single one of them seems to be basic stats ups or downs for stuff which our armor already does, and some artifacts have repeated effects.
The pricing on artifacts is strange in this game. I had one artifact that gave weak bonuses to endurance and physical resistance, but applied weak radiation. It was worth 7,500. Then I found another artifact offering the exact same bonuses but the weakness of radiation was upgraded to medium. It was worth 14,000. Wouldn’t it be the opposite in this case??
You forgot the wierd ball or did i miss it? Anyways i was pretty lucky to find a liquid rock in the chemical tanks where you have to toss the ward body into the anomaly.
@@srt7248 Since clear sky? Did you try flame(maybe x2 flame) + firefly combo? It removes need for bondages completely, and trivialises combat, by one third.
@@EtherialofNowhere guess how many medkit and bandages the games gives? Way too many, why would I spend more time hunting for specific artifacts on the game that I don't particularly enjoyed as much? Hmmm?
@@srt7248 it is not about medkits, it is about weight reduction, fun, and comfort of use. Also, i get that you are prepper, but Clear-Sky is notorious for people understimating the amount of crap that game can throw at them. I regularly see people arriving to the endgame with no medicine/ammo.
Remember when artifact descriptions linked their downside to the positive?
Thorn artifact: The Thorn artifact pokes the body of its owner, no matter what. But it also helps clean the body of radionucliodes
and it gives radiation protection while increasing bleeding, thought that was pretty cool
ngl the effects of artifacts in this game are pretty underwhelming but at least they look really cool
I hate to be that guy but I really hope the modders made adjustments to artifacts, having the only downside to be radiation feels like equipping Liquid Rock is a must
Tbh Idk what is expected here, the actual anomalies deal pretty minimal damage outside of gravitational ones. The only thing we're completely missing is health regen from artifacts
outside endurance, bleed resist, weight and radiation absorbing artifact, they were not that powerful to begin with.
The artifacts like in gamma would be sick, full empty and slows down bullets towards you was so dope mechanic
@@ДанилоЯнчук That's what I HOPED artifacts would be, at least rare ones
Always was lame that like half of the artifact do the same thing, just slightly different
Remember when 2 moonlights let you sprint at full speed through the whole zone? Yeah me too and I miss it. Also I had hoped the compass would be useful to navigate anomaly fields, but sadly no.
Mods.. mods.
@@kazomazo6646 why are you always mods? No mods?
@@roninsharkey5140 Cause mods fix what the time ruined, embrace the mods my son.
Oh I remember that too, made me feel like Usain Bolt with how I could run endlessly
@@kazomazo6646 No, hold developers accountable
I don't want mods to be excuse for a game to have underwhelming mechanics
It's like bethesda fanboys all over again
it's nice to see artifacts wriggle more clearly than before where you had to place them on the ground. makes me wonder if these things are "alive" in one way or another
I wouldn't be surprised considering esoteric fkry C consciousness did to to Noosphere to spawn Zone in first place.
Kinda sad that there is almost no description for them. Stalker is science fiction after all, explanaition on how things work in your new universe - is a core for this type of genre
Stalker is on the hand-wavy end of sci-fi, what's with it being centered around the noosphere. The supranatural things in it happen because there's an unknowable conscious-will-made-manifest that willed them into happening. Hence why scientists can observe properties and interactions of anomalous objects but can not grasp any of the underlying mechanics and reasons.
Sound in this game is a masterpiece! I believe, game will be amazing when they polish it well and modders gonna do their magic!
an artifact of octovism - a cube in which on the upper faces (on one side of the cube) dirt rotates back and forth along the faces, directed towards the center
I’m kind mad that the “mammas beads” artifact sucks now, it used to have no radiation with only benefits to its holder. But there are many more artifacts to find
Kinda of a problematic ui. I prefer the old games full number e.g. + 12 radiation, but I understand the more casual appeal. Yet, I think they needed to add a more visual indicator (we understand symbols faster than letters, even though letters are also symbols), for example:
• Weak
•• Medium
••• Strong
•••• Maximum
Also, what does "Weight: Medium" means? Do they explicit detail your how much more weight you can carry? (I haven't played the game yet)
It just means you can carry more weight, I'm guessing around 5-6 extra kilos since weak gives 3 extra kg. Haven't found anything above a weak one yet lol.
It shows how much it takes off if you look at your weight but unfortunately there’s no other number indicators for the other stats like stam regen, bleed, fire resistance etc
IIRC similar UI (stars instead of numbers) will be implemented in the new Gamma update
Man I miss the artifacts from Shadow of Chernobyl. When they were actually useful and most of the time broken. Lol
Pretty lucky, found a hypercube in the Hell area. Now I just need a lead container...
Many effect on these artifacts are just didn't make sense at all with the description. Like how in the night star artifact that literally in their description are bleeding types of artifact doesn't have a bleeding effects for the players. I don't know like increasing the damage of your bleeding effects or something.
But hey at least I can see the artifacts designs and their animation up close so that is something.
Kinda dissapointed how they simplify the description and the effects of the artefact.
I'm loving the game, and the flavor of them is great, but I wish the artifacts did more than just buff resistances.
The Magic Cube's anomalous description (3:04) is essentially what it feels like to hold a Germanium lens (opaque and reflective) in your hand, then look through a thermal camera to see it appear as translucent as glass.
Ahem, seems like the old good "mods will fix it" is back at it again.
That was expected, I just hope mod support comes out unlike Valve did it for Source2
Imagine throwing a weird bolt.
Pretty sure we have a duplicating bolt already, idk where these suckers keep coming from.
So we have 5 artifacts with weak radiation reduction, 2 with medium, 1 with strong & 1 with maximum and however much weird water reduces.
There needs more medium, strong & maximum reduction effect artifacts. I don't mind that they are rare or hard to get but more variations would be good.
if you upgrade your armor with Artefact containers they dont leak any radiation
@@leus9513 rly? well that is great but what is drawback to such upgrade? I am assuming upgrade system is similar to one in clear sky & in Call of Pripyat since there to get more container in upgrade you had to give up other possible bonuses. (my current pc cant run Stalker 2 that's why I am asking)
@@lusians3you have different sections for upgrades, Like Armor, weight and containers. Depending on the Armor you can install more Slots for artefacts or Containers for slots to protect against the radiaton from the artefact in that slot
Wow, showcasing all 75 artifacts in Stalker 2 is absolutely incredible! It's amazing to see how the series continues to evolve, with unique designs and effects that will definitely make gameplay even deeper. The rare artifacts caught my attention the most - can’t wait to explore the Zone myself! I also create videos about STALKER 2 and was stunned by what happens when you throw a grenade into an anomaly!
The effects of these are really underwhelming in my opinion. Stat changes are one thing, but I was hoping for some more core gameplay changes.
i really hope the devs plan on making an "artifacts 2.0" update, most of them are underwhelming and many are just repeated, my dissapointing when out of my 7 artifacts 3 of them are medium carry capacity, also the constant radiatiom dmaage gives you the annoying screen edges all the time
Dude these artifacts are in line with what was in Clear sky & Call of Pripyat. Even in Shadow of Chernobyl most common artifacts were crap that gave you +2 % bullet resistance & -5% to radiation or such.
Only artifacts that were busted were battery, shell, pellicle & spring (electricity, fire, acid, impact) due being without any drawbacks (mamas beads (+5 bullet resistance no drawback) don't rly count since even when I got multiple I didn't feel their "bonus") and endurance boost line (Moonlight, Flash, Sparkler) due its draw back being increased damage from electricity anomalies.
well, you suppose to pair artifact that give off radiation with radiation absorbing artifact.
@@srt7248 im not complaining at them having a downside, im saying the effects are nothing really special
@@jevmenyt3422 Exactly what did you expect? just curious
@@DarkDemonXR idk, more unique effects, that arent tied to stats or at least changing stats which the armor doesnt already do by default, like movement speed, melee stamina consumtions, precision when aiming, moving in hazardous terrain, nightvision, stronger arm throws, survive at 1 HP, being harder to detect... Maybe some more unique skills like benefits from being irradiated or at low health for some risk reward feeling? maybe the downsides could be more than just radiation, maybe make you need more food or having shaky hands, etc.
Im just dissapointed every single one of them seems to be basic stats ups or downs for stuff which our armor already does, and some artifacts have repeated effects.
The pricing on artifacts is strange in this game. I had one artifact that gave weak bonuses to endurance and physical resistance, but applied weak radiation. It was worth 7,500. Then I found another artifact offering the exact same bonuses but the weakness of radiation was upgraded to medium. It was worth 14,000. Wouldn’t it be the opposite in this case??
You missed 1 artifact and that's the heart of chernobyl itself, tied to a specific ending.
I am the happiest stalker. I found liquid stone in the garbage location.
Really curious how Empty and Full Empty would look in Stalker 2
why are they so underwhelming?
We need merchandise with artefacts. Replicas at first.
Is there no artifacts with maximum weight?
How did you spawn them in?
You forgot the wierd ball or did i miss it? Anyways i was pretty lucky to find a liquid rock in the chemical tanks where you have to toss the ward body into the anomaly.
4:36
Cant wait for mods to make artifacts worth a damn. They're mid, and at at the cost of making me glow. Pretty sweet looking tho.
Whoa!! Buddy slow it down a tad bit more I can't read that fast.
Not gonna lie, Im kinda disapointed that the "empty" and the "full empty" artifacts did not got added.
Ты про артефакт который выглядит как два медных диска и между ними синяя слизь? "Пустышка"?
very cool!
Ooh, shiny!
Alien Food Packaging
How can I geht the Night Star??????
В старых частях хоть показывали
Сколько радиацию снижает
Сколько кг можно носить и тд
Сейчас слабо, средне, высоко.
That's pretty...
kinda hate them rebalancing artifacts every single game, annoying af
huh?? so no regen artifacts???
already have 2 liquid rocks. lol
Как они за 3 дня нашли все артефакты?
скорее всего читы
👍👍👍👍
Shop Class lol.
хочу в український Крим 4:41
artifacts fuckin suck now wtf
artifact has been like this since clear sky and call of pripyat though?
@@srt7248 Since clear sky? Did you try flame(maybe x2 flame) + firefly combo? It removes need for bondages completely, and trivialises combat, by one third.
@@EtherialofNowhere guess how many medkit and bandages the games gives? Way too many, why would I spend more time hunting for specific artifacts on the game that I don't particularly enjoyed as much? Hmmm?
@@srt7248 it is not about medkits, it is about weight reduction, fun, and comfort of use. Also, i get that you are prepper, but Clear-Sky is notorious for people understimating the amount of crap that game can throw at them. I regularly see people arriving to the endgame with no medicine/ammo.