Character Editor Tutorial (Advanced) | Smack Studio

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  • Опубликовано: 24 окт 2024

Комментарии • 91

  • @SmackStudioGame
    @SmackStudioGame  2 года назад +8

    Join our Discord server if you'd like support for the tool: smackstudio.com/discord

    • @ashesfrombones
      @ashesfrombones 6 месяцев назад

      i want to use smack studio to create conventional (NON-platform) fighting game, can i do that?

  • @tylerstickler9766
    @tylerstickler9766 Год назад +23

    I have only been messing with this for a day or two. One of the best animation/ characters creation systems I have ever seen!!! Great video :)

  • @PurpleFreezerPage
    @PurpleFreezerPage 2 года назад +22

    This rendering technique is genius for a character creator game

  • @cry9438
    @cry9438 2 года назад +7

    Beautiful. The community can only grow, the possibilities are endless.

  • @DocBrockGames
    @DocBrockGames 2 года назад +7

    Great tutorial and an amazing system! Well done!

    • @SmackStudioGame
      @SmackStudioGame  2 года назад +2

      Thank you! I'm so glad you got a lot out of the tutorial. If you have any more questions you can hit us up in the Discord server.

  • @heyitsbuddah1270
    @heyitsbuddah1270 Год назад +3

    I'm so blown away by this! This is truly revolutionary for working with Pixel Art! I started getting into game dev and have been grinding away at animations frame by frame, creating a ghost first then drawing over the ghost once I'm happy with the animation. This could save so much time and still have a similar impact in the feel of some animations. Is there plans to unmarry this tool from the game and be stand alone software? I'll definitely be buying this over the weekend and going ham on some creations! Incredible work Smack Studio! Y'all have reinvigorated my drive to over 9000!!

    • @SmackStudioGame
      @SmackStudioGame  Год назад +3

      Thanks for checking us out! 🙂I hope it help on your game dev journey! We've gotten a lot of requests for a standalone app- we're considering that for a future release!

    • @heyitsbuddah1270
      @heyitsbuddah1270 Год назад

      @@SmackStudioGame That's fantastic to hear. I hope your team is able to make that come to fruition. It will change the pixel art game development for the better I feel.

    • @newdiary6978
      @newdiary6978 Год назад

      @@SmackStudioGame That will change the 2D Game development if this will have a standalone app 2d editor. I will definitely buy the standalone! Best 2D character editor to this date.

  • @knighy64
    @knighy64 4 месяца назад

    Hands down best animation program I have ever seen.
    And if you want to play a Smash Style fighting game you can with the character you just made!?
    This really is a hidden gem this better blow up when it releases

  • @vettie
    @vettie 2 года назад +3

    this software is amazing!!! thank you for this!!

  • @barrycopithorne
    @barrycopithorne Год назад

    This game/program is insane. I just got it for creating my own animations for games cause I was having trouble with the time frame for creating one animation... This technology is mind boggling with how fast it makes you create characters and to animate them. To then export into another game engine with the partitions. This is saving me hundreds of hours on long term animating in other programs like Aseprite alone. All I have to do is create the look of what I want in Aseprite then import the sprite or sprites cause you got to create all their individual body parts then put them all together in Smack Studio and bam. Full working character. Damn amazing! Thank you for creating this tutorial!
    A standalone of this software is a must!

    • @SmackStudioGame
      @SmackStudioGame  Год назад

      Thank you so much! We'd love to hear your feedback and experience in a steam review!

    • @barrycopithorne
      @barrycopithorne Год назад

      ​@@SmackStudioGame Thank you! Actually using the studio I have feedback already.
      1. A choice to remove black outlines/edge lines added by the program in timeline. Not your drawn ones from original sprites. I wish you could have a button to remove them only and not yours from the finished added sprite. Plus the edges don't color in on your sprites on the edges especially if you are just doing a 2D type character for a game and all your outlines are already made and they are different colors.
      a) I had a head with no black outlines connecting neck to the body but the black outlines are drawn on them. Even offsetting the sprite doesn't get rid of them.
      b) I had clothes put on a character as an example and the outlines were all replaced by black. Like a dark yellow edge was replaced by all black. Obviously some of it due to it being 3D now. Even flattening the 3D part doesn't fix things sometimes and it can remove lines you made on the original sprite. But it does destroy sometimes your own made lines. Not all the time.
      2. In the animation rig you should be able to adjust the offset in preview and could save that in the animation rig itself. Maybe even adjust the 3D placements of the sprite layers to. So you can just plop down in any place from the Animation rig your truly made character anywhere in the timelines.
      3. When placing my character I saved in the timeline the sprites seem to have gone wonky and moved slightly when they were perfect in the animation rig in editor.
      4. The layering system should be automatically done and offset from the position they are in the animation rig. Fixing many of the above problems.
      5. I guess another would be to have a bigger tool palette like spray can and more tools when editing sprites.
      6. Crashing is a problem. I have lost over 2 hours of work once already when editing in the animation rig. Clicked add sprite by clicking feature and it crashed over and over again even upon restarting and trying again. So I only use the drag feature to add my sprites.
      Top couple things I have had problems with so far the most.
      But best program I have ever used to create animations super fast. Loving the entire program!
      5. I guess another would be to have a bigger tool palette like spray can and more tools when editing sprites.

  • @sceppzGD
    @sceppzGD 2 месяца назад

    I‘m planing on making a beat em up game and till now i was always thinking about how hard it would be to animate my charakters but with this awesome programm i can confidently start on it

  • @crimsonstormsurge
    @crimsonstormsurge 2 года назад +11

    I already know someone will make a character that makes a load noise every time they do anything

    • @davidvkimball
      @davidvkimball 2 года назад +3

      Oh gosh, don't give people any ideas...

  • @remtopaz7073
    @remtopaz7073 2 года назад +6

    This is amazing. Are there any new in-depth tutorials of a new character made entirely from scratch?
    Also, with the export feature, would it be possible to use the created sprites (and maybe even export entire models from within Smack Studio) in games of an entirely different genre?
    Like, say a 3D action adventure game similar to a Souls-like?

    • @mikesantos8554
      @mikesantos8554 2 года назад +2

      Same here

    • @vettie
      @vettie 2 года назад +5

      Yes, that will be my main use for this program is as a sprite exporter. So much faster than completely hand-drawn animations.

  • @nopewmv3377
    @nopewmv3377 Год назад +10

    I created a char by drawing over an existing template. But this program really, REALLY needs help files and documentations so users can explore the advanced commands and techniques

    • @SmackStudioGame
      @SmackStudioGame  Год назад +2

      We definitely agree! We've added a few tutorials on RUclips, but we'll be expanding the tutorials and in-game help as we continue to develop the game

  • @minepro2929
    @minepro2929 2 года назад +1

    I love this software so much

  • @Theboobiehatch
    @Theboobiehatch 2 года назад +5

    Why does the description say Download FREE on Steam? Is there like a free demo of the editor on there or was the game free beforehand?
    Edit: Just saw the steam page is still labeled under the tags F2P and still mentions it as a F2P in descriptions even though it isn't anymore. Might want to update that.

  • @MatheusNiisama
    @MatheusNiisama Год назад +1

    This tool is insane

  • @Dokuji
    @Dokuji Год назад +4

    Amazing!!! I have been dreaming of a tool like this. What options are there for exporting?

  • @eriklagcher7095
    @eriklagcher7095 3 месяца назад

    One of my fighers is a machoke. but this machoke is a bit bigger in size. He has a force field with big hitbox that deals 20 damage, 20 knockback and 0.2 knockback scale. And his A button attack combo is very quick consisting of 8 punches that deals 10 damage without knockback and finished with a kick that deals 20 damage, 20 knockback and 0.2 knockback scale in a 56 frame space.

  • @Aiden-c1i
    @Aiden-c1i Год назад +3

    Love the software absolutly amazing, but i was wondering how i import my own sprites to use for animation? whenever
    i use the import function I can't see my sprite in the characterrig section

    • @SmackStudioGame
      @SmackStudioGame  Год назад +1

      Hey, really glad you're liking the app! We can't post screenshots here, but if you join our discord we can help figure out where you're hitting an issue: smackstudio.com/discord
      We plan to release more tutorials soon that could also help!

    • @billlll3146
      @billlll3146 Год назад

      asking the same thing.

  • @cryonictaco9948
    @cryonictaco9948 Год назад +3

    I know this was made a while ago but how do I make it so sprite changes are linked to different animations? Like if I wanted a character to have X eyes when hit, or in the case of the video, only have Granite wear those sick glasses when they do a forward strong attack?

    • @SmackStudioGame
      @SmackStudioGame  Год назад +3

      If you want a body part to be swapped in one specific animation (like eyes or glasses), you can add a new View to that body part in the animation rig details and draw the new details on it. Views can be swapped in and out as you animation using the "Rig Layer Configuration" tab!

    • @cryonictaco9948
      @cryonictaco9948 Год назад

      @@SmackStudioGame Awesome, thank you!

  • @eriklagcher7095
    @eriklagcher7095 4 месяца назад

    my question is answered on discord. the stats can be limitless. So it could be the overal limit of 2.147.483.647 in each stat otherwise it might go in the minus. I still need to buy this game

  • @realMenta
    @realMenta Год назад +2

    If I want could I export only a specific body part to the sprite sheet? Btw, really interesting tool you guys have developed!

    • @SmackStudioGame
      @SmackStudioGame  Год назад +2

      Really appreciate it! You can disable body parts to hide them from view during an animation, so you'd be able to export specific layers by keeping the rest hidden. We don't have an official layer export tool yet!

    • @escalatortomarz
      @escalatortomarz Год назад +2

      @@SmackStudioGame Great job with the tooling so far! Are there any plans / dates to add export support? Right now the process of exporting part layers is super tedious (even the method you mentioned gets incredibly time consuming), especially if someone is working from the templates

  • @ryzechdev
    @ryzechdev Год назад

    Hey there! Loving how this works! Have one question though, when I go to export the animations, it doesn't seem to include multiple directions, so the walk animation are only to the right, however it shows a left animation in the test play so I'm confused on that.

  • @tysongaming2715
    @tysongaming2715 2 года назад +2

    yo can we get that sprite sheet for Cora at 15:42 or any other character, to use as a guideline for other programs like photoshop, gimp or what I use krita?

    • @SmackStudioGame
      @SmackStudioGame  2 года назад +3

      You bet! These aren't the final sprite sheets for our characters, but it should be a good reference for you: imgur.com/a/U3NTBz0

    • @tysongaming2715
      @tysongaming2715 2 года назад +2

      @@SmackStudioGame bro thanks. like wow I did not think you'll actually reply. what a bro move.

    • @SmackStudioGame
      @SmackStudioGame  2 года назад +2

      @@tysongaming2715 You're welcome, bro.

  • @TomHenryCoursow
    @TomHenryCoursow 5 месяцев назад

    So is this tool only for Left-Right Moving Characters as it's a 2d brawler tool?
    Or is it possible to also use that for 4 sided (front, left, right, back) rpg characters and their movements?

  • @FabbeNJ369
    @FabbeNJ369 Год назад +1

    Even If I click 'apply bind pose' it's not like in the editor. Can I make a shortcut for how I want my character to begin somehow?

    • @SmackStudioGame
      @SmackStudioGame  Год назад

      We just saw you in the Discord! (thanks for joining!) In case anyone else stumbles on this, we hope to add the ability to save and reuse poses in the future. For now, you can copy and paste your keyframes into other animations

    • @FabbeNJ369
      @FabbeNJ369 Год назад

      @@SmackStudioGame Thanks, btw, I really love your game, when I was younger, I had a dream to make my own platform fighter, finding this game was amazing

  • @ToastieTheBread
    @ToastieTheBread Месяц назад

    Hello, I know this video is kinda old, but I would like to know, why arent my sprites working on attacks? I take the Kaien template and made him blonde, in all 4 different poses his head has, i do exactly what this says, however, the blonde sprite only shows up when I move/jump, not on idle or attacks... Any help??

  • @MugenLabs
    @MugenLabs Год назад

    I loved this program but i really need documentation, especiality for de depth offset

    • @SmackStudioGame
      @SmackStudioGame  Год назад

      We definitely agree that some new tutorials will be helpful- we're working on it! 🙂

  • @KennethBernardotoons
    @KennethBernardotoons Год назад +1

    I made a character by drawing over the kaein character but when he does certain moves the old character show up . How can fix this . Certain kicks and punches he turn to the original character?

    • @SmackStudioGame
      @SmackStudioGame  Год назад

      There are most likely sprite layers with the old drawings still on them. Make those layers invisible and the animation rig visible and your sprites should show up!

    • @KennethBernardotoons
      @KennethBernardotoons Год назад

      @@SmackStudioGame I’m a little slow but don’t know how to find the layers could you tell how to find them?

    • @SmackStudioGame
      @SmackStudioGame  Год назад

      @@KennethBernardotoons The layers we mentioned are the timelines shown in the timeline pane at the top- each timeline has a name on the left. Find the timelines named "Sprites", click them to select them, and then click the trash icon to delete them. Hope that helps!

    • @KennethBernardotoons
      @KennethBernardotoons Год назад

      @@SmackStudioGame everything you said is true, now I can’t find the trash can?

  • @ed_artorias
    @ed_artorias 8 месяцев назад

    Is it possible to create a character from scratch in the editor? Without a template. If so, do you have a tutorial? I'm lost!

  • @Qythero
    @Qythero Год назад +1

    How do I change the size of the box in which I can draw when drawing sprites?

    • @SmackStudioGame
      @SmackStudioGame  Год назад +2

      You can rescale your character by clicking on Stats (in the top left corner), and then changing the Scale value.
      We also will release an update in the near future allowing you to move the canvas around for any type of sprite (currently, you need to set it as an Effect Layer in the Sprite Layer Properties in order to move it around)

    • @SmackStudioGame
      @SmackStudioGame  Год назад

      Hope that helps! 🙂

    • @Qythero
      @Qythero Год назад

      @@SmackStudioGame I see. Ok, thank you.

  • @PurpleFreezerPage
    @PurpleFreezerPage 2 года назад +1

    My brain keeps arguing with the need to give bones to the ear sprites - solely because ears don't have bones irl 😂

  • @BastionTheCool-zi9fq
    @BastionTheCool-zi9fq 4 месяца назад

    Help me please i cant get the stock icon to work please smack studio i beg of you

  • @LavaBidoof
    @LavaBidoof 11 месяцев назад

    I'm loving this game so far, but I can't figure out something, what are "right axis value" and "up axis value"? I swear I've tried to figure them out but I've gotten nowhere.

    • @SmackStudioGame
      @SmackStudioGame  11 месяцев назад

      Do you mean the variables in the character editor? Those are numeric values that tell you what direction the player is pressing on the control stick or movement keys, ranging from -1 to 1 (for right axis, a value of -1 means the player is pressing left. For up axis, a value of -1 means the player is pressing down.)

    • @LavaBidoof
      @LavaBidoof 11 месяцев назад

      @@SmackStudioGame I took a screenshot of the thing I'm talking about. It seems inconsistent, but that might be because I tested it with a key board
      drive.google.com/file/d/1ldcJg-tTkSUGmALIhHgQrWDlYr_PXRjm/view?usp=drive_link

  • @LunaStardust666
    @LunaStardust666 10 месяцев назад

    so can the characters we make only be used in Smack Studio? or can they be imported into original games of our own creation?

    • @SmackStudioGame
      @SmackStudioGame  10 месяцев назад

      You can export them to use however you'd like

    • @LunaStardust666
      @LunaStardust666 10 месяцев назад

      @@SmackStudioGame :D cool!!!

  • @12fish122
    @12fish122 Год назад

    Im trying to create a completely custom character and ive finished the design but for some reason the characters invisible, im not sure what im doing wrong, if anyone knows can you please help me?

    • @SmackStudioGame
      @SmackStudioGame  Год назад

      Can you dm us on twitter or join our discord and we can get it solved for you! smackstudio.com/discord & twitter.com/SmackStudio

  • @Chareidos
    @Chareidos 11 месяцев назад

    I guess there is no way to export the 3D Meshes somehow?
    Would love to use the outcoming 3D Models in my godot projects.

    • @SmackStudioGame
      @SmackStudioGame  11 месяцев назад

      Since no real 3d mesh is ever created, exporting a 3D rig isnt possible, but you can export any sprite sheets you create in editor!

  • @CafePoderoso
    @CafePoderoso Год назад

    16:24 when you import the sprite you drawn, you can't resize it?

    • @SmackStudioGame
      @SmackStudioGame  Год назад

      We don't have an option to resize the sprite at the time of importing currently- but it's on our list to add (we've gotten some requests for this!)

  • @Le_Medieval_Man
    @Le_Medieval_Man Год назад

    I wish to know how to make victory/entrance animations

  • @zander.c5240
    @zander.c5240 Год назад

    I wanted to set up a multi hit attack from scratch, how would i do that?

    • @SmackStudioGame
      @SmackStudioGame  Год назад

      Sorry for late reply- we don't check the comments here often! You can use the action "Clear Player Hit Flag" between your hitboxes to allow each hit to connect with the other players.
      If you need any more help, you can join the Discord! smackstudio.com/discord

  • @PhillipP93
    @PhillipP93 Год назад

    10:24 what are you doing to move the camera angle like that?

    • @SmackStudioGame
      @SmackStudioGame  Год назад

      Sorry for late reply- we don't check the comments here often! Click "3D" in the camera view pane in the bottom left corner, then hold down right click to look around.
      If you need any more help, you can join the Discord! smackstudio.com/discord

  • @2dapoint424
    @2dapoint424 Год назад +1

    How to get this toool???

    • @SmackStudioGame
      @SmackStudioGame  Год назад

      Smack Studio is in early access on Steam! store.steampowered.com/app/1739300/Smack_Studio/

  • @JerfasStudio
    @JerfasStudio Год назад

    Do you have a demo ?

  • @akira6060
    @akira6060 Год назад

    Can you use pixel art that is larger the 64x64?

    • @akira6060
      @akira6060 Год назад

      I have something I need to animate that’s 180x480…

    • @SmackStudioGame
      @SmackStudioGame  Год назад +1

      The max canvas size is 256x256 currently!

    • @akira6060
      @akira6060 Год назад +1

      @@SmackStudioGame thanks

  • @deezburr
    @deezburr 2 года назад +2

    i am romantically attracted to this game