Don't Underestimate Polygons for Amazing Designs

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  • Опубликовано: 27 окт 2024

Комментарии • 25

  • @PandaJerk007
    @PandaJerk007 Месяц назад

    Wow you do get some great designs with this technique! Thanks for the video and God bless you man

  • @gdog8170
    @gdog8170 2 месяца назад

    Thanks Arrimus you always remind me that one can still have fun with hard surface

  • @razvanstanciu2655
    @razvanstanciu2655 2 месяца назад +1

    Nice job man!

  • @jeanpierrepolnareff9919
    @jeanpierrepolnareff9919 2 месяца назад +1

    Ah the 3DSMax Magician. Never gets old. By the way could you explain a bit the Data Channel modifier? all the others I get and use them, but Data Channel ive got no idea.

  • @aleksandrrodan5196
    @aleksandrrodan5196 2 месяца назад

    Огонь!!! Спасибо)

  • @skypilotace
    @skypilotace 2 месяца назад +4

    For newbs, it can feel intimidating that you are able to switch between modifiers so quickly (pushing, pulling, extruding, twisting, cutting, deleting, etc.) but we have no idea what keyboard shortcuts, buttons, and clicks you are using to perform these fast maneuvers. Are you able to do a video, similar to this one, in which you either verbally call out every move you make, or put the keystrokes on the screen for us to see? We have no way of telling what the relationship is between what you are doing in the viewport, what you are doing with your hands, and what is being selected in the modifier panels. Most of us do not need a long and daunting beginners course (this is by no means a criticism of your awesome videos), we just need to "see" what is happening behind the scenes, so that we can quickly learn by imitation. I believe that muscle memory is quicker than brain overloading. We are all very appreciative that we can learn from the master, of which you are no doubt one, however, most of us give up too soon because we feel like the road from here to where you are at is a very long one indeed. If we can see the shortcuts visually, then this will no doubt shorten the perceived journey. Thanks for what you do Arrimus. You are truly great! Lastly, when will you ever let us know who you really are? How about just a first name?

    • @TUROCK320
      @TUROCK320 2 месяца назад +2

      good idea yes, he never think about that i supposed.
      But this kind of video talk about global idea, it is not a tutorial.
      And Arrimus 3D share advance guide or master / Expert videos.
      Newbies have to masterise the basics / fundamental materials (3DSMAX^^) first. Step by step.
      No offense, just an opinion.

    • @JanDellari
      @JanDellari 2 месяца назад +1

      Arrimus and his videos have never been that kind of channel, dude.

    • @skypilotace
      @skypilotace 2 месяца назад

      @@TUROCK320 Arrimus' videos have never been produced for advanced artists. He has always tutored beginners and intermediates, so I am not sure what you are talking about.

    • @skypilotace
      @skypilotace 2 месяца назад +1

      @@JanDellari I disagree. He has always been interested in helping beginners and intermediates. He is always encouraging newbs that want to enter into the 3D world. I have followed him for over 10 years. My comment is simply a friendly suggestion, that's all.

    • @TUROCK320
      @TUROCK320 2 месяца назад

      @@skypilotace oh ok. Same here but i was checking deeper hardsurface vidéos. I didna generality 🧑‍🦼

  • @florianschmoldt8659
    @florianschmoldt8659 2 месяца назад

    It's important to remind people to never underestimate a good eye for shapes and design. Very similar to painting. You can use whatever material, ignore all techniques and most rules if you know what you're doing. You're clearly very experienced with everything scifi but I wouldn't be too surprised if newbies try that approach and create hot garbage.

  • @SARUAKI23
    @SARUAKI23 2 месяца назад +1

    Im srry for asking this but how did you straighten the edges ?

    • @teratronwrx1
      @teratronwrx1 2 месяца назад

      Might be the straight function in the loop tools tool box

  • @overseastom
    @overseastom 2 месяца назад

    I learned 3d using Max 20 years ago, and so wish it wasn't thousands of pounds, cos I was extremely comfortable in its use, but can't swing the cost as a mere home hobbyist.
    I wish they'd introduce a Mirror/symmetry modifier in Plasticity too. It's nice seeing the symmetry happening in real-time.

    • @UnmotivatedTechToober
      @UnmotivatedTechToober 2 месяца назад +1

      There's an indie license which is quite cheap and all the functionality is there.

  • @123q90uys
    @123q90uys 2 месяца назад

    ı love you

  • @skypilotace
    @skypilotace 2 месяца назад

    Forgive me for prying, but ChatGPT indicated to me that your real name is Mert Dincer. Is this correct, or should I go back and scold the AI guru for making shite up?

  • @Ubreakable-lr2dk
    @Ubreakable-lr2dk 2 месяца назад

    isnt just drawing designs not more efficient?

    • @skypilotace
      @skypilotace 2 месяца назад +2

      When you get as good Arrimus, you can "draw" in 3D just as fast, if not faster than paper and pen. Besides, you can't view all angles of an object on paper without drawing multiple views. With 3D, you design only once and revise on the fly. On paper, revisions require going back to the drawing board several times.

    • @eddiewalpole
      @eddiewalpole 2 месяца назад +1

      It depends. Sometimes you might have a concept for the important stuff/areas, but for the rest the ability to improvise is very useful in production.