Why Are These Killer Perks Even In DBD?!

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  • Опубликовано: 6 мар 2024
  • There are alot of really bad killer perks in Dead By Daylight, so for todays video I wanted to try to get value out of some of the most useless perks in the game!
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Комментарии • 595

  • @meltingatom
    @meltingatom 2 месяца назад +978

    The perks range from "all survivors break their femurs when you left click" to "you see a survivors aura when they think about paris "

    • @user-ds9uw3ij9c
      @user-ds9uw3ij9c 2 месяца назад +39

      I know, imagine trying to get the adept killer challenges with most of them not near as strong as they used to be comparing what surv have access to now .

    • @AlbertWesker411
      @AlbertWesker411 2 месяца назад +93

      "And when they all think about Paris at the same time you get 2% haste for 5 seconds"

    • @dom3833
      @dom3833 2 месяца назад +37

      ​@@AlbertWesker411 deadly accurate. So scared to give killers any real form of haste

    • @CrispyTurtl3
      @CrispyTurtl3 2 месяца назад

      Ewww france

    • @Bonbonbon739
      @Bonbonbon739 2 месяца назад +6

      That made me laugh way to much lol

  • @madbombermedia3070
    @madbombermedia3070 2 месяца назад +616

    So with Hoarder!
    One of my FAVORITE BUILDS ON PIG is, "Maximum Secondary Objectives."
    Yah know. Because Survivors complain that all they have to do is hold down M1 on a gen.
    So it's Haunted Ground, Undying, Devour Hope, and Hoarder. They've got four totems they need to break and five chests on the map to open!
    To cap that off, I run the two add-ons that give you extra RBTs!
    So much stuff for Survivors to do! They'll never be bored again!

    • @TOGGGAA1
      @TOGGGAA1 2 месяца назад +81

      Awesome! Survivors love the opening chest style of gameplay!

    • @madbombermedia3070
      @madbombermedia3070 2 месяца назад +74

      @TOGGGAA1 you know... it's funny.
      Hoarder works best when there's one survivor left because they've got nothing left to lose, so they open chests for keys.

    • @babfel258
      @babfel258 2 месяца назад +24

      When I try to do a "side quest" Build i use play thing, pentimento, monstrouse shrine and sloppy. 8 totems to clense, need to unhook faster and longer heals and for add-ons shorter timer and longer searchtimes but with the mangeld rework next update maybe i swap sloppy for hoarder. same built also works great with pinhead and the faster chain hunt aktivation and iri lament configaration so they have less time to ignore the box and take longer to find it

    • @somedude1561
      @somedude1561 2 месяца назад +16

      Shattered Hope basekit sounds nice until you think about the fact its really easy to find a boon as a killer because of how loud they are. They should reduce the noise so that if boons are one-time only they are at least more hidden.

    • @fallasleep3513
      @fallasleep3513 2 месяца назад +4

      @@somedude1561that sounds good tbh

  • @brandonaguirre9188
    @brandonaguirre9188 2 месяца назад +270

    Wanna know what went through the minds of the devs. "Yea let's nerf hangman tricks"

    • @silverrose1933
      @silverrose1933 2 месяца назад +31

      What's funny is they thought it was a buff

    • @guillaumethouvenin1328
      @guillaumethouvenin1328 2 месяца назад +17

      I don't think they saw it as a nerf, beceause making it a scourge hook perk makes it useful with other scourge hook perks (but the effect was and still is quit useless)

    • @silverrose1933
      @silverrose1933 2 месяца назад +8

      @guillaumethouvenin1328 true but if they kept it with all hooks and not just scourge hooks then it'd be even more useful

    • @mostlyharmfulll2103
      @mostlyharmfulll2103 2 месяца назад +8

      Maybe "People complain that there aren't enough Scourge Hook perks, so let's turn a random hook-related perk into one!"

    • @ladysaecula
      @ladysaecula 2 месяца назад +3

      Thats funny bc apparently they hate the Pig 😭 They always nerf her or her Perks 🥴

  • @michellerahe4853
    @michellerahe4853 2 месяца назад +450

    They need another big overhaul.
    There's still like 30 to 40 useless perks that are a waste of potential

    • @Ultrama-ri7pz
      @Ultrama-ri7pz 2 месяца назад +37

      thats why I refuse to play this game again! There is so much variety and builds you can make with any killer or survivor but 70% of the perks are just so damn useless

    • @EdwinCristobal
      @EdwinCristobal 2 месяца назад +12

      And they could also do more things basekit like:
      Basekit Shattered Hope, but in return, buff boons to 28 meters instead of 24, and reduce blessing time from 14 seconds to 8 seconds (revive boom totems but only 5 uses).
      Basekit 15 second Dead Lock, but in return, also make Deja Vu basekit, and have Grim Embrace reworked (reduce gen rushing).
      Basekit 20 second Decisive Strike, but in return, killers get 5% haste for 20 seconds after hooking everybody once (reduce tunneling).
      And I have many ideas more

    • @michellerahe4853
      @michellerahe4853 2 месяца назад +5

      @@EdwinCristobal yeee see? So many great ideas they could put in those slots instead of what they are currently

    • @Cynwale
      @Cynwale 2 месяца назад +3

      @@EdwinCristobal I don't like basekit perks.

    • @EdwinCristobal
      @EdwinCristobal 2 месяца назад +3

      @@Cynwale I mean it gives more variety to pick different perks, like before everybody had to have Borrowed Time. So most people had 3 perks to choose from +mandatory BT to reduce tunnel.
      They also tried basekit Unbreakable, but the way it was implemented was not good, maybe have basekit unlimited unbreakable only when there 2 survivors left. Because the main reason killers slug is to get 4k's. And I agree that its slow and boring when killers do that.

  • @yeeeitsdustin
    @yeeeitsdustin 2 месяца назад +103

    Am I the only one who thinks they straight up nerfed Hangman's trick? It went from showing auras for all hooks to just scourge hooks

    • @coffechipmunk2108
      @coffechipmunk2108 2 месяца назад +15

      Before that, it made hooks repair themselves after 10 seconds.

    • @ChaosTheStrange
      @ChaosTheStrange 2 месяца назад +2

      It was 4 meters on all hooks before completely worthless unless there was someone hiding next to a hook for some reason. It's better than it used to be but it's still completely terrible.

    • @flamedramon68
      @flamedramon68 2 месяца назад

      @@coffechipmunk2108 WHYYYY that sounds incredibly useful😭

    • @TheAverageGuyTAG
      @TheAverageGuyTAG 2 месяца назад +1

      @@ChaosTheStrange
      From my experience, 4 meters was small enough that I couldn't see the aura of someone searching a Jigsaw Box above me from the basement while holding someone. That should say it all.

  • @salicyl3350
    @salicyl3350 2 месяца назад +36

    17:04 "fun" fact about Shattered Hope against Shadowstep: Shadowstep lingers for 4 seconds, meaning you only get half of your Shattered Hope aura read.

  • @JRook-00
    @JRook-00 2 месяца назад +38

    I don't know why "That's my boy, Gabe, from Space" killed me like it did, but god damn, it sure did.

  • @wuzzy41123
    @wuzzy41123 2 месяца назад +52

    That game with Shattered Hope gave me an idea for what may be one of the hardest challenges in DBD.
    You have to run Shattered Hope and Hex: Pentimento, but can't run any other Hex perks. Before the last generator is completed, you have to break all totems yourself and get 5 stacks of Pentimento.

    • @brianmidkiff5408
      @brianmidkiff5408 2 месяца назад +14

      This would take YEARS

    • @Gmoney613
      @Gmoney613 2 месяца назад +5

      0.000000000000001% chance thats possible

  • @faffywhosmilesatdeath5953
    @faffywhosmilesatdeath5953 2 месяца назад +90

    6:05 It's nice to know that even players as good as Spooky make little flubs like that from time to time

    • @fateleigngod4977
      @fateleigngod4977 2 месяца назад +1

      Spooky is considered good?

    • @faffywhosmilesatdeath5953
      @faffywhosmilesatdeath5953 2 месяца назад +9

      @@fateleigngod4977 do you think he's bad?

    • @rainbowhaven
      @rainbowhaven 2 месяца назад +3

      ​@@fateleigngod4977he's rated top killer, wdym

    • @noonookinz4560
      @noonookinz4560 2 месяца назад +3

      @@rainbowhavendefinitely not the best killer I’ve ever seen, but he is better than me

    • @bamlosers7795
      @bamlosers7795 Месяц назад

      ​@@noonookinz4560well no fucking duh.

  • @ToskaCat
    @ToskaCat 2 месяца назад +25

    Everytime I watch your videos, I'm just AMAZED at how easy the survivors are. They just run in a straight line against legion?! I can't take a single SWING of my weapon when I play killer without every single survivor trying to 360 me. EVERY TIME!!!!

    • @Igelme
      @Igelme 2 месяца назад +6

      You either get the 50 hour survivor or the 8k comp one, no in-between, mmr is a myth

  • @the_horror_fanatic6024
    @the_horror_fanatic6024 2 месяца назад +23

    No lie, territorial imperative with Dredge and Make Your Choice actually works pretty darn well. Dredge doesn't move their body when teleporting, only the camera, so you can teleport to a locker by basement when territorial goes off and Make Your Choice will activate on the way over.

    • @kasenguir3810
      @kasenguir3810 2 месяца назад +3

      Except u cant teleport to any locker near the hooked person

  • @chriscline7905
    @chriscline7905 2 месяца назад +10

    I was trying to get another creator months ago to do this exact same thing but he wasn't interested...I'm thrilled you are doing it!! Should have a whole series running worst killer perks

  • @e137enfingers5
    @e137enfingers5 2 месяца назад +523

    I came here to be wished a fantastic day... so far. ='(

    • @domnuteaca8115
      @domnuteaca8115 2 месяца назад +24

      Have a nice day bro

    • @samanthamarquez4358
      @samanthamarquez4358 2 месяца назад +14

      Have a fantastic day 🎉

    • @uvegesmark
      @uvegesmark 2 месяца назад +7

      Have a fantastic day brother!

    • @dannyrand770
      @dannyrand770 2 месяца назад +11

      I wish you best day you ever had in your life. I hope you gonna be happy

    • @christianlewis7218
      @christianlewis7218 2 месяца назад +5

      Have a fantastic day. Keep going

  • @AidaraRose
    @AidaraRose 2 месяца назад +9

    "We can just use our eyes to see that happening" except for the one time that the hook sabo actually scared the shit out of you lol

  • @Deefry
    @Deefry 2 месяца назад +72

    Not the Meg saying "gl next time" after getting the pity win lmao

    • @TheGoldenCardinal
      @TheGoldenCardinal 2 месяца назад +17

      Megs will be Megs

    • @BundyBro_
      @BundyBro_ 2 месяца назад +25

      Ur reading wayy too much into that.

    • @moxxie3208
      @moxxie3208 2 месяца назад

      Thats gross...We don't do that

    • @coffechipmunk2108
      @coffechipmunk2108 2 месяца назад +7

      That's just a courtesy thing. Doesn't have anything to do with the last game.

    • @RakdosMC
      @RakdosMC Месяц назад +2

      I do that every game, win or loss "ggwp, gl with next"

  • @DireWolf-my6mj
    @DireWolf-my6mj 2 месяца назад +29

    I have a feeling we are going to see a lot more Territorial Imperative next week with all the new basement perks!! Especially since the invocation's effect is permanent!!

    • @ynglink
      @ynglink 2 месяца назад +2

      That's just good design IMO. Giving survivors reasons to go to basement should have been implemented way before now. Basement is core to the game and is in every map for a reason.

    • @CarlosHuiskens
      @CarlosHuiskens 2 месяца назад +1

      @@ynglink Good design? It's honestly horrible if you ask me. The basement might be a core design piece of any map it's more something for the Killer then it is for Suvivors. If you're a Survivor you've got no reason to enter the basement normally. The only thing you'd be doing is wasting precious time you do not have to waste.
      Sable's perks are exactly designed around wasting time in the basement. The new invocation perk isn't even powerful enough in it's current state to justify using it. Originally the perk gave all players a permanent 15% repair speed bonus until they changed it at PTB launch. Now the perk is nearly useless because the gained charges on generators can be regressed by Killers through various means.
      If this was their way to design more basement play then they failed at it. It feels more like they needed a way to make Territorial Imperative more relevant.

    • @ScaryToastGaming
      @ScaryToastGaming 2 месяца назад +2

      ​@@CarlosHuiskens pretty sure they've already changed her invocation to work like a brand new part, it now knocks 10% or whatever off the end of the gens

    • @CarlosHuiskens
      @CarlosHuiskens 2 месяца назад +1

      @@ScaryToastGaming You are correct. I wasn't aware of that yet because I haven't been playing much since Helldivers dropped haha.
      But regardless the perk still isn't really worth it in my opinion. They might have made the charges permanent but they reduced them from 15 to 10. So they partially reworked the perk while keeping most negatives and also slightly nerfing the charges.
      The OG version that existed within the game files before the PTB launched was actually worth it. It was the perfect example of high risk vs high reward.

    • @ynglink
      @ynglink 2 месяца назад +2

      @@CarlosHuiskensIt's not about whether the perk is worth it or not. I'm talking about general perk design rather than the strength of the perk.
      I expect with the invocations, they're being pretty cautious with it, just like the first scourge hook was.

  • @heavenlydemon5994
    @heavenlydemon5994 2 месяца назад +14

    I feel like Hangman's trick should be changed to be sort of the scourge hook equivalent to lightborn. Either preventing sabo on scourge hooks, or at least increasing how long it takes to sabo them.

    • @waveeyes
      @waveeyes 2 месяца назад

      I think smth cool for it would be to have it be Scourge Hook, but make it so the hooks cannot be destroyed, even by sacrifices.
      Still wouldn't be too great most of the time, but would at least give us an excuse to run it for Scourge builds.

    • @tossover6490
      @tossover6490 2 месяца назад

      They should just revert it to how it was when it was too strong, then reduce the range of hooks that can be seen. With a perk like nowhere to hide in the game, I don't see how a reverse barbeque would be too powerful

    • @heavenlydemon5994
      @heavenlydemon5994 2 месяца назад

      @@tossover6490 Scourge hook: Floods of Rage is already a reverse barbecue. They probably don't want dup perks.

    • @tossover6490
      @tossover6490 2 месяца назад +1

      @@heavenlydemon5994 I mean a reverse barbeque as in it reveals nearby auras before hooking rather than far ones, floods of rage is after an unhook and reveals regardless of distance

  • @HornaracH
    @HornaracH 2 месяца назад +28

    13:51 had me dying 😭😭

  • @Zeidoktor
    @Zeidoktor 2 месяца назад +2

    A simple way to buff Hangman's Trick, imo: The aura reading stays in effect for as long as a Survivor is hooked on a Scourge Hook.
    As it is, you could also pair Hangman's with Monstrous Shrine for an extra set of hooks.
    21:56 - Funny enough I watched another video recently that used Bubba with Hoarder and Alien Instinct. Though the other perks were THWACK! and Awakened Awareness. With Bubba in particular you could pair AI and Hoarder with Rusty Chains (chainsaw hits leave Survivors broken) and Begrimed Chains (Survivors drop their items after a chainsaw hit)

  • @BundyBro_
    @BundyBro_ 2 месяца назад +3

    BHVR: Why do people run the same perks all the time??
    Also BHVR: Makes 85% bad perks.

  • @Bodyknock
    @Bodyknock 2 месяца назад +2

    For that first build with Scourge Hook Hangman's Trick, I think a slightly better use might be to pair it with Scourge Hook Monstrous Shrine because that makes the basement and the tile above it part of the areas you can see auras in with the perk (i.e. you're increasing your map coverage by 25%.)
    Assuming you go with Hangman's Trick and Monstrous Shrine, you could try either:
    - adding Scourge Hook Pain Resonance since you're already using Scourge Hooks
    - going with Iron Grasp to lengthen the time you carry someone like in the video
    - add Thrilling Tremors for some additional carry-related slowdown and detection

  • @XxAlwaysUniquexX
    @XxAlwaysUniquexX 2 месяца назад +1

    Your sheer excitement for snuffing a boon was too funny. Especially here at 18:52 😂Enjoyed the video, Spooky!

  • @unnameable57
    @unnameable57 2 месяца назад +2

    I forgot that shatter hope was even a perk

  • @becusyes6016
    @becusyes6016 2 месяца назад +8

    territorial imperative prob gonna get more use once all things wicked comes

    • @jacobcoates7987
      @jacobcoates7987 2 месяца назад +2

      I'm gonna use it every game for the first week. I did the same with deerstalker after plot twist released and got huge value.

    • @grantsullivan2140
      @grantsullivan2140 2 месяца назад

      let people play lmao@@jacobcoates7987

  • @grunclestanwannabe367
    @grunclestanwannabe367 2 месяца назад +6

    23:37 THERES TWO BASEMENTS????!!!!!!!!!!!

    • @chet_irl
      @chet_irl 2 месяца назад

      IM SO CONFUSED WHY IS THERE TWO

    • @ethands2828
      @ethands2828 2 месяца назад

      @@chet_irl I remember seeing it's a glitch on only that map haha

    • @ethands2828
      @ethands2828 2 месяца назад

      I remember seeing it's a glitch on only that map haha

    • @chet_irl
      @chet_irl 2 месяца назад +1

      @@ethands2828 that’s so strange lol

  • @shadowofwolves7005
    @shadowofwolves7005 2 месяца назад +1

    I love the laughs he makes whenever he snuffs out a boon with Shattered Hope, especially him watching it till it breaks xD

  • @GelatoGambino
    @GelatoGambino 2 месяца назад +16

    It’s timeout for BHVR nerfing things in the game and start to focus more on improving the extremely weak/useless things . Would help get players to lean away from the stale meta

    • @noizusagi6901
      @noizusagi6901 2 месяца назад

      Bro. This comment so dumb. Killer plus survivor are always going to lean towards the best perks in the game atm. You Nerf, and everyone’s gonna use next most useful thing. It just looks more obvious for survivor because it’s four survivors and one killer.

    • @GelatoGambino
      @GelatoGambino 2 месяца назад

      @@noizusagi6901 your first sentence was an insult which is kinda sad , but did I not just state that ?? If they focus on strengthening the weaker things in the game , then eventually what you get is a wider variety of shit to choose from , meaning everything will be less repetitive , like meta builds

    • @GelatoGambino
      @GelatoGambino 2 месяца назад

      @@noizusagi6901 they’ve tried to shake the meta up many times and all it was is nerf tf out of the current meta perks , buff tf out of some weaker uncommon ones . Now the weak ones take the place of the previous and it starts all over again , just another meta . Buffing the weaker things while keeping the ones that are fine untouched , is the best way to go about it

    • @hallowedchromee310
      @hallowedchromee310 2 месяца назад +1

      @@GelatoGambino Not to mention they punish perks that don't deserve it like Calm Spirit, they reduced the speed of doing totems and chests by 30% in exchange for silently doing them, but they really didn't need to punish it as thats already extremely niche. Meanwhile other perks get to be strong but without drawbacks?? The balancing really does not add up to me sometimes. Its like they presumed Calm Spirit would be strong or something so nerfed it before it ever even got a chance to shine at all. And thats just one perk example out of many, but I do hope they try to rework a bunch of perks again sometime! One I've always wanted to see change is Premonition.

    • @GelatoGambino
      @GelatoGambino 2 месяца назад

      @@hallowedchromee310 YES ! Exactly , you hit it on the head , it’s fine to buff weaker perks without simultaneously nerfing another aspect of it , especially if it was already situational to begin with . Yet some things are just given free like Ultimate Weapon and FTP/Buckle Up..

  • @Xfulminex
    @Xfulminex 2 месяца назад +3

    Am i the only one who thought old Hangman's was better? Having hooks regrow in 10 seconds was way better, and they could regrow even if you killed a survivor on them

  • @NameIsDoc
    @NameIsDoc 2 месяца назад +1

    The best way to get septic touch to work is to use it in conjuction with blood echos and mind breaker. It creates a no win situation when the ball gets rolling. Don't heal get exhausted. Work on gens get exhausted and if you get effected by blood echos then you stay exhausted till you get off the gens for 50 seconds. Heal? add 10 seconds and lock exhaustion timer. Every action leads to exhaustion. Toss on Thana and addons that break survivors and now they have incentive to heal to rid themselves of everything. It works great on all kinds of killers but Plague, oni and legion get the most out of it with Doctor and Wesker getting the second highest value.

  • @legend27547
    @legend27547 2 месяца назад +3

    7:12 imagine having blood warden lol that Gabriel would've been toast

  • @SulphurMind
    @SulphurMind 2 месяца назад +2

    This reminded me of a match waaaay back when Pig and Meyers were fairly new and hooks did not repair themselves. I ran Hangman's trick and got a Jake to accuse me of hacking because of the hook repairing itself lmao.

    • @H4xooR
      @H4xooR 2 месяца назад

      I had similiar experience,with aura reading perks,lethal pursuit,nurse calling,nowhere to hide,he said i'll be reported for wallhacks. Funnies thing is,he had 100+ hours on record.

  • @Hollow_vessel
    @Hollow_vessel 2 месяца назад

    I have some ideas to improve the 3 main perks.
    Shattered Hope: When a survivor cleanses or blesses a totem, they suffer from the exposed and blinded status effect for 60 seconds. Allows killer to shatter blessed totems, granting option 1: (undetectable for 60 seconds (utility)) or option 2: (increased terror radius X and haste X for 60 seconds (utility more thematically close) (not sure which option would be better but there should be a buff for breaking a blessed totem.)
    Septic Touch:
    When a survivor performs a healing action within your terror radius, they suffer from the hindered and exhausted status effects. These effects persist for 5 seconds when canceling or completing the action.
    Hangman's trick(least concrete idea): after a survivor is hooked they suffer from the mangled status effect, when a survivor is unhooked from a scourge hook, the survivor who unhooked them suffers from the hindered status effect for 12 seconds.
    Honorable mentions:
    Hoarder: when survivors pick up an item from a chest, they suffer from the hindered status effect until the item is depleted or they are injured.
    Alien Instinct: When hooking a survivor, the furthest survivor is revealed for 20 seconds, or until within 28m of the killer. They suffer from the oblivious status for 30 seconds.😂

  • @TheVoidWanderer
    @TheVoidWanderer 2 месяца назад +1

    Alien instinct should either be changed to still show the furthest injured person, but then increase the aura reading and obliviousness by a TON. OR stay how it is, but show the closest survivor, injured or not.

  • @dakoolbean3982
    @dakoolbean3982 2 месяца назад

    I have also experienced this chase bug where you can only initiate chase with a survivor by hitting them. I've experienced it twice. Both times were on the same map you were just on, Shelter Woods. I wonder if it's related. It's kind of cool and an advantage to not have chase music, it really does make tracking the survivor a lot easier and you don't get any points in your chaser emblem and you get gypped out of the blood points too. I hate the bug.

  • @VenomisedSky
    @VenomisedSky 2 месяца назад +4

    We losing against sweats with this one 🗣️🗣️🗣️🔥🔥🔥

  • @Mister_Doodles
    @Mister_Doodles 2 месяца назад +1

    The best value you get from using hangman’s trick is survivors being shocked that they see it on the endgame screen 😂

  • @benmoi3390
    @benmoi3390 2 месяца назад +1

    shattered hope, pentimento, play thing, third seal
    that way shatered hope cover any possibilities: if there's a booner, it make it hard to ever be able to get pentimento...
    third seal isn't too much oppressive to motivate them to search for it until they get play thing totems... which gonna allow for pentimento then... now just getting 1 or 2 is just enough to slow the game, I don't think it's worth waiting to get all the 5 at once later... too much lost of values.
    but no matter what this force them to go for totem way too often.

  • @chilX3467
    @chilX3467 2 месяца назад +1

    They should make it so hangman's trick makes sabotaging scourge hooks slower as well as grant a successful hit cooldown reduction when the killer is near a scourge hook and carrying a survivor

  • @rileyp1506
    @rileyp1506 2 месяца назад +3

    the legion build would be better on Wesker I think, Gloves and Bullhorn with Deathbound instead of Nurses would be good

  • @itagamineko
    @itagamineko 2 месяца назад

    shattered hope actually works quite well when you pair it with pentimento and other pushing hex perks (that is if people even use boons in your game but it can be a nice backup plan incase people keep booning)

  • @flowzrunz4943
    @flowzrunz4943 2 месяца назад

    hey im a new player and im trying to learn all the perks in the game. i love your videos so much, do you think when you do this build videos you could quickly run through all the perks you're using in the build to show people how they work together? you explaned it really well during the scream match but during the eariler games there wasnt much said, i think with the leather face build you did it perfectly but i still wouldve loved to see at least other perks hovered over while showing the build so someone could pause and read them

  • @TrickstyrSatyr
    @TrickstyrSatyr 2 месяца назад

    Honestly that was such a fun watch, loved these build combos with those killers hehe

  • @rafaelvictor2111
    @rafaelvictor2111 2 месяца назад

    I love this kind of videos, exploring rare used perks

  • @Blackheartgamer1
    @Blackheartgamer1 2 месяца назад +1

    My buffs
    Hangman: give survivors the exposed effect for 30 secs when sabotaging. Simple and situational but better than it is.
    Septic touch: let the effects linger longer. Messing up a skill check decreases progress more
    Shattered hope… should have been base kit. Let killers decide to break or snuff.
    Beast of prey: let undetectable linger after losing line of sight. Really stupid it deactivates instantly. Give it at least 10 secs
    Hoarder: actually isn’t too bad on some killers (ones with objectives and special items) and it works well with Franklins demise.
    Territorial Imperative: you get the undetectable effect for 30 secs.

    • @NameIsDoc
      @NameIsDoc 2 месяца назад

      My ideas for buffs
      Hangman's Trick - Add effect that when hooked onto Hangman's trick hooks Hides survivor's aura and stifles their scream. Think reverse blind the survivor on the hook cannot be detected by other survivors but things like kindred would still work.
      Septic touch - Effects both the healer and the healed. While healing oblivious but the effect doesn't linger. If interupted at any point even by survivor intervention causes loud noise notification.
      Shattered hope - agreed with you
      Beast of prey - Rework dims red stain upon activation of bloodlust for x seconds
      Hoarder - adds in passive regression of items left on the ground. Think half the speed of franklin's
      Territorial - Survivors upon exiting the basement become blind and oblivious for x seconds.

  • @juanjrlana2893
    @juanjrlana2893 2 месяца назад +1

    Wassup spooky hope your doing well, just want u to know that I've been watching your for almost 2 years now pretty sure it's just a matter of time before you reach 1 mil subs, keep going man! ❤

  • @gamergus1902
    @gamergus1902 2 месяца назад

    You know what I just noticed at 6:19 that you get +300 devious points when using Forced Penance on someone and making them broken. The perk is so rare that after playing the game for 4 years, never noticed that this perk gave you extra bloodpoints

  • @moonyfruit
    @moonyfruit 2 месяца назад +13

    I'VE GOT A JAR OF DIIIIRT
    I've got a jar of diiiiirt

    • @dineez627
      @dineez627 2 месяца назад +1

      Captain Jack Sparrow?

    • @moonyfruit
      @moonyfruit 2 месяца назад +1

      @@dineez627 Haha, yeah. He set his name to Jar Of Dirt, too lol

  • @geis3l
    @geis3l 2 месяца назад +1

    you saved my day.
    i cant eat without watching a good youtube vid, i couldnt find any, but now youve uploaded

  • @telmah5721
    @telmah5721 2 месяца назад

    7:27 "this dredge teachable"? Spooky be living in 2020 xD

  • @pitbullseatkids2682
    @pitbullseatkids2682 2 месяца назад

    you sounded so so happy with those boons lol

  • @Zerodont
    @Zerodont 2 месяца назад

    25:40 "Gens before friends" moment xD

  • @kermitsudoku6446
    @kermitsudoku6446 День назад

    i liked hangmans trick when it respawned sacrificed hooks back.
    i mean, wasn‘t good but at least unique and it can prevent survivors from all dying on one spot with no more hooks left nearby. but that‘s it. maybe they should‘ve kept the old one and also gave it the current one. all in one

  • @Footballfan896
    @Footballfan896 2 месяца назад

    If anything, Hangman’s trick should just always reveal survivor auras when within range of scourge hooks. Having the condition for survivors to be in range of a hook, a survivor being carried, and to be looking in the right direction is like asking for the stars to align. And even if they do align, who’s to say they’ll be anywhere close to where you saw them after you finish hooking the carried survivor?
    Also, there’s already an aura reading perk that activates while a survivor is carried.

  • @ManekiiiNeko
    @ManekiiiNeko 2 месяца назад

    You should try out Hoarder and Franklin's together on Dredge. I was messing around with it a week ago and it's actually a lot more useful than I thought it was. Survivors always want to pick their items back up which makes it a plus. Lot of info.

  • @magix0221
    @magix0221 2 месяца назад

    Spooky finding boons is like a kid on Christmas morning

  • @UndyingZombie
    @UndyingZombie 2 месяца назад

    Here is the thing. A lot of them had different effects when they where first in the game. Hangman's Trick for instance has had TONS of changes in its existence. Its best version being that all hooks repaired faster and even the hooks that survivors died on would regenerate. ( Though they would regenerate slower than the others. ) This was.. I think its second version? Its been a while on that one.. But yea at one point it was actually extremely useful. But then survivor players complained about it because they could not make dead zones anymore. ( Not a joke this was exactly what a LOT of survivor mains complained about. ) The devs listened to them and it got nerfed, then eventually changed to something else.. Then it got another change to what it is now. ( One of said versions allowed the killer to see if anyone was near a hook at all times. The range was short though. )
    Shattered Hope was something ALL killer players said should be base kit. Even some survivor mains said that. But someone mentioned that they would probably force killer players to use a perk for it and sure enough that is what they did... I hate the fact that I was right in that assumption... ( I might have been the person that gave the devs the idea sadly. )
    Hoarder, got a similar treatment as Hangman's Trick. It was originally different, got nerfed in its transition from PTB to live. Then eventually got nerfed again to what it is now.

  • @Slowerdive99
    @Slowerdive99 2 месяца назад +1

    Hangman’s trick just needs to make scourge hooks indestructible then it’d be decent

  • @adrianbenitez30
    @adrianbenitez30 2 месяца назад

    “Yeah u owe me a down homie, let’s go” haha that was gangster

  • @ForbiddnSock
    @ForbiddnSock 2 месяца назад

    Honestly, some of these perks work well with specific killers. For cenobite Hoarder is useful for beginners trying to locate the cube. Beast of prey could work well with Chucky, no red stain and undetectable at blood lust one is terrifying.

  • @azaharulazwan360
    @azaharulazwan360 2 месяца назад

    Shattered Hope is actually pretty nice to be paired with Pentimento, that is providing survivors are using boons of course.

  • @sammco6704
    @sammco6704 2 месяца назад

    Just the hangman's trick "LOOK!!!!! VALUE!!!!" and the shattered hope "uhh...uhh...uhh... A BOON!!!!!!" has me dying bro.

  • @Mytea1
    @Mytea1 2 месяца назад

    yeah ppl will always run perks that do more than just one specific thing. that's why everybody runs the top 10 perks. resilience for example increases your speed with almost everything in the game while you are injured. windows of opportunity shows you auras while you are working at a gen or while you are in a chase and in a chase-oriented game information is key. i also don't get why shattered hope isn't basekit. you can only destroy totems as a killer with this perk, but survivors can boon it OR destroy it. when you relit a totem with pentimento it's destroyed after one time as well whereas survivors can relit a totem while using a boon perk indefinitely.

  • @slayedslyr
    @slayedslyr 2 месяца назад

    I enjoy alien instinct with a plague vision build, between revealed while cleansing and puking there’s always someone being revealed or doing something other than gens

  • @Diresilence
    @Diresilence 2 месяца назад

    "We're boosting Hangman's trick so that it covers more area."
    "Ah...cool, I guess? 12 meters, not bad. Solid, not great."
    "Now it only applies to scourge hooks!"
    "...ok, but why though?"
    I also find it hilarious that you got more value out of Lethal Pursuer and Undying together than shattered hope
    As for Alien Instinct, i've had luck running it on (Not surprisingly) Alien and Demogorgan. Namely because both can take advantage with brief stealth for sudden blind sides.
    As for Hoarder, lets face it. You run it on Christmas for Krampus and Bad Santa builds to put a weird ephasis on taking away things rather than anything else. It's funny, it's nicbe, but god is it awful

  • @Sudzer
    @Sudzer 2 месяца назад

    2:03 Tapp has the absolute most ridiculous scream

  • @highhumdingerdefinition
    @highhumdingerdefinition 2 месяца назад

    I know the title is rhetorical, but it nonetheless inspired consideration.
    Hangman's Trick: If I'm remembering correctly, hook respawn time was much longer at the time of Pig's release, and the survivor meta consisted of mass-sabotaging all the hooks in an area before staring work on gens, making it nearly impossible for the killer to progress their objective. Assuming that's accurate, the perk's original purpose was to counter this meta (this was also during the time when dev responses to most game-breaking metas was to add a perk for it).
    Septic Touch: I wasn't around when this perk was released, but I can see some thematic connection to its associated killer. Perhaps it's meant to counter Windows of Opportunity?
    Shattered Hope: I imagine this was a poorly implemented pitch concept to enable a killer without hex perks to more effectively counter boon teams. It lacks synergy with anything, and I've been told it's aura bonus is directly countered by Shadow Step, which seems a huge oversight.
    Beast of Prey: If you saw this perk when it came out, you might at least respect the attempt made at fixing it. On release, this perk would inconsistently remove the red stain of the killer in Bloodlust I. At least now it has a predicable effect and grants bloodpoints.
    Hoarder: Is this that bad of a perk? It's not great, but I figure you only add it when you see a lobby with no items at all.
    Alien Instinct: I'm stumped on this one; every scenario I can think of where it would be useful, there are plenty of other perks that do better. Even as part of Xenomorph's base-kit (assuming you're stuck using just its perks), Ultimate Weapon works better as an info perk.
    Territorial Imperative: Ironically, this perk has had no viable use UNTIL JUST NOW; I guarantee a few killers will be using this on March 12 to catch fresh Sables through the match. If more Invocation perks are added, then this perk will be the natural counter to them. As to why it was in the game before now . . . Not sure, really. Huntress had it hard, I guess, but then again she has one of the best powers in the game, so . . .
    Genetic Limits: Between this and Alien Instinct, maybe they've been struggling on ideas lately? I'm trying to think of some synergy between this and the Singularity's power, but I'm not coming up with anything.

  • @beriyong4586
    @beriyong4586 2 месяца назад

    I think hangmans trick fails so bad because you can just bring awakened awareness if you are looking for any saboeurs, or you can bring bbq if you are looking for where to go next after a hook. Like those perks are just better than hangmans in every way😭

  • @paulmurphy3023
    @paulmurphy3023 2 месяца назад

    I am in complete agreement with Shattered Hope being base kit for killers. Honestly, survivors could have kept their strong boons like old CoH so they felt more impactful, if the killer finding and snuffing them out breaks that particular totem, forcing survivors to find another totem and giving them limited boons for the trial.
    A few tweaks might be needed for that, like the noise of boons not being heard from quite as far away. Maybe taking less time to set up on dull totems? Hell, the aura reading on survivors in the radius can also either go, or have a lower duration since it isn't wasting a perk slot anymore.

  • @ImGazu
    @ImGazu 2 месяца назад +1

    "I'm not even stressed" SpookyLoopz said calmly

  • @Aftershk
    @Aftershk 2 месяца назад

    I don't feel Shattered Hope should be basekit (Boons as a whole aren't even that strong anymore, so being able to use them only once per totem per match no matter what seems slightly too far balance-wise), but its effects should definitely be combined into another Totem-related Perk. It would be a great additional effect to something like Pentimento for instance, to guarantee more value for the Perk (which is limited as it is, since the Survivors get the Pentimento icon immediately upon you activating it, and already know exactly where the Totems they cleansed were, allowing them to quickly go back and re-cleanse) without requiring you to take Hex totems or depend on Survivors using Perks that require cleansing dull totems (like Inner Strength).

  • @trathanstargazer6421
    @trathanstargazer6421 2 месяца назад

    Oh, and just to add onto it. Fking hexs. Either make it so boons are one time use, and buff em, or allow killers to replace hexs and tweak them accordingly.

  • @sydch
    @sydch 2 месяца назад

    I'll might be called because of this, but Hangman's Trick on Pig with recent changes really helps to find out survivors with reverse traps to put more pressure on them. There are better alternatives, but since it's her unique perk, I think it's not so bad as people think it is.
    Septic Touch is literally unusable. It doesn't benefit anything, because of two limitations. First you have to be in terror radius to get affected, and second it just takes 10 seconds. Either increasing duration to something like 90 seconds or removing the requirement of being inside of terror radius should be removed.
    Shattered Hope should be a basekit feature back then, but since the most problematic boon perk is nerfed, and there are just 5 boon perks in the game, the perk itself should also have a good additional bonus to it to make it work. Currently, it's just not worth the perk slot.
    Best of Prey is kind of niche, I like to run it sometimes, even if it's not worth it. But still can give you enjoyable moments, maybe changing it to work in both Bloodlust 1 and 2 should do good for the perk.
    Hoarder... I only can make it work with Franklin's Demise. I couldn't get any other benefit from this perk, I think it's either needs to be reworked or need to add a good additional bonus to it.
    Alien Instinct is GOOD. People might think it's unusable since we have BBQ and many other decent perks to show auras of survivors, but it's have NO limits. It's a great perk to apply an amazing pressure to group of two, preferably the weakest two links of the survivors. Oblivious bonus is just nothing, but still good to have.
    Territorial Imperative could be a good perk after Sable, only if it doesn't require 24 meter limitation.

  • @maugst.2523
    @maugst.2523 2 месяца назад

    appreciate you going through all those games with terrible perks for a youtube video!
    Entertaining nonetheless!

  • @_wolf_2336
    @_wolf_2336 2 месяца назад

    hello ..am considering buying the game and starting my journey . i watched i couple of vids i get the game mechanics and basics . but i got a question .. what if you hook everyone early on in the match .. does the take a chance thing increase or its game over ?

  • @TurbulentEitri
    @TurbulentEitri 2 месяца назад

    Septic Touch and Hangman's Trick yeah. Those perks are awful. Shattered Hope though is actually pretty great for Pentimento in the very niche instance in that a survivor opts to bless your hex totems or some dull ones rather than cleansing them. With Plaything, Shattered Hope, Pentimento, and maybe Thrill of the Hunt/Retribution, you can really annoy some survivors while getting some good value from them.

  • @Smoldar
    @Smoldar 2 месяца назад

    The only actual success I got with septic was with anti heal Doc, but you got quite a bit of uses with Legion. Kudos good sir

  • @MissSailorMars2010
    @MissSailorMars2010 2 месяца назад

    So for the perks, do they work automaticly? Or do u have to touch the little icons, for the moblie game, and also how to activate them for the switch

  • @jae6722
    @jae6722 2 месяца назад

    When you use Shattered Hope, use Pentimento as well. You can rekindle destroyed boon totems as hex totems

  • @jocoso16
    @jocoso16 2 месяца назад

    Oh I wish Shattered Hope to become basic (snuffing boons destroys totem). In that way, I'll introduce you to Hex: Shattered Hope. A cool and first universal hex totem that says: when a survivor breaks that totem, they will be exposed for 30/35/40 seconds and their aura will be revealed for 10 seconds

  • @killa101lmfao
    @killa101lmfao 2 месяца назад

    I’m confused around the 10:27 mark with septic touch cuz isn’t it when you interrupt it lingers with the status effects for 10 seconds while healing and he interrupted the healing but that meg dead harded? Wasn’t she supposed to suffer from exhaustion

  • @jonathanmartin4919
    @jonathanmartin4919 2 месяца назад

    I like the idea of Hangman’s Trick. It could be a good information perk, but it needs buffs. I’m thinking that maybe they could either increase the range of the aura reading, make it so the perk adds more scourge hooks to the realm, or maybe a combination of both

    • @jonathanmartin4919
      @jonathanmartin4919 2 месяца назад

      Ooh and maybe as like a small buff make it so that Hangman’s Trick makes it so that Scourge Hook can’t be sabotaged

  • @Raw_Games
    @Raw_Games 2 месяца назад

    They should've left some or Hangman's trick's pre rework functionality. Imagine having scourge hooks that respawn even when you sacrifice a survivor on them.

  • @indyjones3093
    @indyjones3093 2 месяца назад

    I've actually had many shower thoughts that were focused on how I'd buff these garbo perks into being actually viable. Here's what I have:
    Hangman's Trick (No longer a Scourge Hook perk)
    - Hooks take 10/15/20% longer to be sabotaged and are no longer destroyed after sacrificing a survivor.
    Just like how Lightborn is a direct counter to flashlight users, this version of HMT would shut down sabo-squads, while also having a QoL benefit for maps that have terrible hook placement.
    Septic Touch
    - Once you injure a Survivor by any means, Septic Touch activates, cursing that Survivor. Any instance where the cursed Survior is healing or being healed, all other Survivors involved are inflicted with Blindness and Exhaustion for 30/45/60 seconds.
    -These effects are also inflicted on the cursed Survivor.
    -Septic Touch deactivates when the cursed Survivor is fully healed or put into the dying state.
    The idea is similar to Hex: Face the Darkness; injure a survivor and let the perk do the rest when others are healing or trying to get healed. It also fits with the theme of the perk being about infecting and spreading the disease.
    Shattered Hope
    - You can now destroy Dull and Boon totems.
    - For each Dull totem you destroy, you gain a permanent 1% haste; destroying a Boon totem gives you a permanent 2% haste.
    - Hex totems cannot be destroyed by the Killer.
    - Destorying a totem reveals the Auras of all Survivors within 12 meters of other totems for 6/8/10 seconds.
    An ideal perk for anyone who doesn't wish to run Hex perks. If you happen to find all 5 totems, that means a perma 5% haste. And if survivors decide to boon them all, that means a perma 10% haste. This would make alturistic survivors think twice about bringing boon perks if they want to risk giving the killer an advantage.
    These stats were off the top of my head, so LMK what you guys think.

    • @starry65
      @starry65 2 месяца назад

      that shattered hope rework would be too strong with pentimento

    • @indyjones3093
      @indyjones3093 2 месяца назад

      @@starry65 Didn't even consider that. I've now added that you and only destroy dull or boon totems, and cannot destroy any active hex totems.

  • @TheDrag0n100
    @TheDrag0n100 2 месяца назад +1

    Shattered Hope was a slap in the face to everyone who recommended that effect as a base kit feature. Like 100% the most petty thing BHVR has ever done 😂

  • @morgomirwd
    @morgomirwd 2 месяца назад +2

    How shattered hope isnt baseline for killer yet I will never understand.

  • @scorpioflyer146
    @scorpioflyer146 2 месяца назад

    In the new upcoming update you can possibly use monstrous shrine and hangman to possibly see anyone that be doing anything in basement though probably not

  • @benmoi3390
    @benmoi3390 2 месяца назад

    the only reason of shattered hope is vs Boons and the only reason to really take it is if you got Pentimento otherwise...
    how you can take a TotH if you want to make their cleansing longer... but that's calling out that you gonna have totem play from the get go so maybe take play things along side.

  • @SnakekillerX
    @SnakekillerX 2 месяца назад

    They should make hangman's trick expose any survivors that attempt to sabotage the hook, still niche, but at least useful when it happens.

  • @Tundraviper41
    @Tundraviper41 2 месяца назад

    Hangman's trick used to be good for old Sabo Squads since the Hook would Re-spawn with sabotaged or Destroyed after 30 seconds when they used to make them be perm destroyed, it made sense why they Changed it. IMO the previous version of Hangman's was better since it worked on ALL hooks despite the Shorter Range. But the Perk Itself needs some more Love then what it got.

  • @EchoYoutube
    @EchoYoutube 2 месяца назад

    Shattered Hope should either be basekit, or allow you to purposely break ANY totem under the condition it’s on a timer so you can’t immediately get an early game 5 stack Pentimento.
    It could do some nasty combos with stuff like Haunted Ground too. Like a forced temporary NOED.

  • @dawsonwarren1121
    @dawsonwarren1121 2 месяца назад

    Hangmans trick would be great if it caused deepwound for anyone who sabotaged a scourge hook.
    Septic touch would be fine if it affected all survivors healing
    Shattered Hope would be amazing if it allowed you to break any totem, giving an effect based on what type it was.
    Boon - reveal all survivors in range and apply 10% hindered
    Dull - gain 5% haste for 8 seconds
    Hex - all survivors scream and become exposed for 30 seconds
    Horder would be fine if chests were more worth while

  • @gnomeathome1736
    @gnomeathome1736 2 месяца назад

    I feel like Territorial might actually see a decent spike in usage when the new survivor comes out (at least for the first couple weeks lol)

  • @smashie1889
    @smashie1889 2 месяца назад

    Scourged Hook Change: Everytime you hook a suvivor on a Scourged Hook another Hook becomes Scourge Hook and you gain a Stack, for each stack of Hangmans Trick all suvivors gain a permanent debuff on repairspeed by 1 % . If the Suvivors Sabotage the Scourge Hook u loose a stack and the Hook will no longer be Scourged Hook.
    Or you can do something like this: Everytime you hook someone on a Scourge Hook all suvivors who are currenlty Healing Scream and Injured Survivors Suffer from the broken statuseffect for 20 seconds.

  • @Bodyknock
    @Bodyknock 2 месяца назад

    For Shattered Hope, I like pairing it with Pentimento and two other Hexes in a Hex build (e.g. Shattered Hope, Pentimento, Devour Hope, Undying). That way if they Bless one of your Hexes you can still replace that totem with a Pentimento just like if they had cleansed it.
    Really the main problem with Shattered Hope is just that so few people run Boons nowadays.

    • @adamdobry5517
      @adamdobry5517 2 месяца назад

      Aint plaything best for that?

    • @Bodyknock
      @Bodyknock 2 месяца назад

      @@adamdobry5517 Not necessarily, it depends partly on how much you like the Plaything effect compared to other hexes. You can hypothetically get more hexes out with Plaything, but it might not give survivors as much incentive to cleanse them as another hex with a different effect like Devour Hope, for example.

  • @doubleagent0117
    @doubleagent0117 16 дней назад

    So with hangman’s trick, it’s not entirely bad it just depends on the hook spawns because if they are in a good place you can get good info

  • @Bman6464
    @Bman6464 2 месяца назад

    Hangmans should always show aura's around scourge hooks (even if you arent carrying someone), or make sabos take 30% longer or something
    Septic...idk. maybe it makes your TR 15% bigger and/or hinders when you interupt a heal?

  • @noonookinz4560
    @noonookinz4560 2 месяца назад

    I really like Thwack. It interrupts blinds during pallet breaks and it lets you look away before any blind

  • @mayac69
    @mayac69 2 месяца назад

    Hold on, did Hoarder force a second basement? Lerry's has infamously few chest locations, so I think that Hoarder,forcing two more chests, made the second basement appear since there was nowhere else to put them.

  • @malezar5444
    @malezar5444 2 месяца назад

    My favorite part is the cackling after destroying every boon

  • @trompettegilles9502
    @trompettegilles9502 2 месяца назад

    Inscidious is also a garbage perk that is there from the beginning and never been touch, it needs a complete rework.
    Would be cool if like lethal pursuer that extend aura's reading, inscidious would extend indetectable status effect, could be interisting with a lot of perk, add on and even base kit killer.
    That would be fun and ACTUALLY useful !