I wanna say it’ll probably be Madrid Drive 1, Madrid Drive 3, and then Madrid Drive 2. The other option is to include the Stadium and Museum final lap themes but it would be long as hell and probably be like Madrid 1, 3 and 2 in the second lap, and final lap be 3R then half of 1 again to end it off.
it's nice to have the cuter host back in charge of these predictions :) but i do have to say while the crowd pleaser option looks like the most fun, i think even your footage at 11:30 shows why it wouldnt work, unless they get rid of the geyser fountains i think you wouldnt really have time to react to the sharp left turn, and because it's a city it'd likely be counted as out of bounds if you miss it so it'd sting harder, i think the safe route is the most likely here, i personally see the conveyor in the train station as more of a visual thing, like in coconut mall there's that one escalator that basically does nothing because you jump from the top of it so there is a precedent for it in the mainline games, i do find it interesting tho how like wave 6 as a whole we can use patterns to guess so much about madrids route but imagining exactly how it sticks the landing still feels miles away
I've got some more route plans: First lap: Madrid Drive 1 Second lap: Madrid Drive 3 Final lap: Use la Plaza Mayor to loop around onto an unused road beside the museum's northern entrance and switch to Madrid Drive 2. Or... First lap: Madrid Drive 1 Second lap: Madrid Drive 2 in reverse until you get to la Plaza Mayor; rather than heading out the exit by the southeastern corner, use a new exit by the northeastern corner that leads to an unused road next to the museum's northern entrance and switch to Madrid Drive 2. After you go through the park, head through the Madrid Atocha station to prepare yourself for the museum and then head through the museum from south through north and get back to the starting line. Final lap: Madrid Drive 3, except you do NOT go through the Madrid Atocha station this time; instead, after you get to the area south of the museum, head through the museum immediately. Afterwards, continue north and switch to Madrid Drive 1 in reverse. Another starts like your safe option, but a new lap is added where the racers head south through the museum, then stick to Madrid Drive 2 before switching to Madrid Drive 1 at the spiral loop at the western end.
I pretty much agree with the example route 1. There are a couple differences though: - I feel like lap 3 could revisit the train station in reverse. It would be fun to do that, and also having an arrow field blocking the street on lap 2 as opposed to a hard barrier feels a little weird to me. - I REALLY hope the last lap theme starts at the end of the song (like in this video ruclips.net/video/cKAtmSVAPTA/видео.htmlsi=8BYWRBadF_WoNW0C ) because I think it's cool and exciting as you're taking that glider over the park.
My prediction: Lap 1: Madrid Drive 1 Lap 2 (section 1): Madrid Drive 3 + Start of Madrid Drive 2 (The second section of lap 2 starts at Retiro Park) Lap 2 (section 2): Madrid Drive 2
Here’s my route for Madrid Drive. Lap 1 - Madrid Drive 1 Lap 2 - Madrid Drive 3, but skipping the building in 6:02 and heading straight towards the Museum. Then turn to the Madrid 2 gate. Lap 3 - Madrid Drive 2 but taking a left turn after the water jump in the building in 6:02. And the rest is just Madrid 2. I think this because the piranha leans towards normal Madrid 3 while the escalator leans towards Madrid 3 r. I don’t think a Tour course has removed part of a lap to add to another lap, but it’s the final wave so who knows. And to simplify. Lap 1 - Madrid 1 Lap 2 - Madrid 3 but skipping a part Lap 3 - Madrid 2 but adding a part (this was a copy of paste from another video, and I haven’t finished the video, so I swear if this is your prediction)
I’m also removing the geysers after the boost jump for connivence. If the geysers stayed turns would be awkward, but without them it just a boost followed by a 90° turn, like in Airship Fortress or all of SNES Rainbow Road.
@@LasagneProductions yeah. I made lap 2 more interesting in my route prediction. It’s the most basic lap (not bad, just standard visuals). I made it so lap 3 is spiced up with the train station. I know Vancouver isn’t like that, but I think lap 1 was the best start. Starting by going into the tunnel seems wrong. I just wished that lap 3 was Vancouver 3 + 1r Most city tracks have exciting 3rd laps (Athens, Bangkok, Singapore etc). Vancouver was the exception, not the rule.
As much as the “cop-out” route seems lame I think theres more merit to it than it may seem at first. Nintendo seems to only add extra starting gates when they really, REALLY, need to in order to prevent the gameplay from being hurt: singapore and LA practically needing them to function, while athens needs it to allow you to glide through the city instead of using a cannon for AtD3 and to allow you to get on-top of the pillars for AtD1. If I may an extra “fan rule” would be that rule 1.75: Extra starting gates are avoided unless it detracts from gameplay to do otherwise, even if that means doing an R. (As evidenced from Amsterdam, Bangkok, and heck, even your prediction for Rome follows this rule when technically you could throw in another starting gate to do 2N but instead they all do something else to do an N variant instead if using an extra gate, while courses like London And Vancouver just bite the bullet and use and R variant instead of an extra start gate. I feel like the fact that Amsterdam and Singapore exist in the same wave really cements this, Amsterdam could’ve used a second starting gate in the pipe so you wouldn’t have to turn around, yet despite being in the same wave as a course which does have a second lap gate it still doesn’t, which is telling of Nintendos priorities for routes.) In addition to these makeshift rules that we use to pretend we have any idea what Nintendo is doing, doing 2R leaves the only glider in the whole track to the end to make it all more dramatic, and lets you use the only shortcut that is even remotely close to the lap gate to the end, both of which are things nintendo really, REALLY likes to do.
you make a compelling point. I can only hope that they know better (and that they see that gate marking the entrance to the park that is just BEGGING to be turned into a finish line xd)
@@LasagneProductions I mean I wouldn’t mind an extra lap gate that much, but with all honesty if Madrid came out before wave 4 then 1>3>2R probably would’ve been the only route people would’ve considered, and in my opinion that route is not a bad thing. Alas, reality is… subjective!! Ohh the horrors, people can rightfully disagree with my opinion! Either way Madrid is looking to be a great track!
I have a fan-pattern that is probably just a coincidence, but the city courses with one extra starting line (Singapore and Athens) also have another starting line location in one of their R/T variants. I don’t know why, but I _really_ want to keep the pattern so I’m strongly against adding starting lines in Rome and Madrid.
I wanna say it’ll probably be Madrid Drive 1, Madrid Drive 3, and then Madrid Drive 2.
The other option is to include the Stadium and Museum final lap themes but it would be long as hell and probably be like Madrid 1, 3 and 2 in the second lap, and final lap be 3R then half of 1 again to end it off.
We will be seated
it's nice to have the cuter host back in charge of these predictions :)
but i do have to say while the crowd pleaser option looks like the most fun, i think even your footage at 11:30 shows why it wouldnt work, unless they get rid of the geyser fountains i think you wouldnt really have time to react to the sharp left turn, and because it's a city it'd likely be counted as out of bounds if you miss it so it'd sting harder, i think the safe route is the most likely here, i personally see the conveyor in the train station as more of a visual thing, like in coconut mall there's that one escalator that basically does nothing because you jump from the top of it so there is a precedent for it in the mainline games, i do find it interesting tho how like wave 6 as a whole we can use patterns to guess so much about madrids route but imagining exactly how it sticks the landing still feels miles away
not sure how I should feel about that opening remark 🥴
I've got some more route plans:
First lap: Madrid Drive 1
Second lap: Madrid Drive 3
Final lap: Use la Plaza Mayor to loop around onto an unused road beside the museum's northern entrance and switch to Madrid Drive 2.
Or...
First lap: Madrid Drive 1
Second lap: Madrid Drive 2 in reverse until you get to la Plaza Mayor; rather than heading out the exit by the southeastern corner, use a new exit by the northeastern corner that leads to an unused road next to the museum's northern entrance and switch to Madrid Drive 2. After you go through the park, head through the Madrid Atocha station to prepare yourself for the museum and then head through the museum from south through north and get back to the starting line.
Final lap: Madrid Drive 3, except you do NOT go through the Madrid Atocha station this time; instead, after you get to the area south of the museum, head through the museum immediately. Afterwards, continue north and switch to Madrid Drive 1 in reverse.
Another starts like your safe option, but a new lap is added where the racers head south through the museum, then stick to Madrid Drive 2 before switching to Madrid Drive 1 at the spiral loop at the western end.
They have to leave the stadium for last, it's the best part of everything I've been playing Mario Kart Tour, literally
The best parts aren't always left for last.
I pretty much agree with the example route 1. There are a couple differences though:
- I feel like lap 3 could revisit the train station in reverse. It would be fun to do that, and also having an arrow field blocking the street on lap 2 as opposed to a hard barrier feels a little weird to me.
- I REALLY hope the last lap theme starts at the end of the song (like in this video ruclips.net/video/cKAtmSVAPTA/видео.htmlsi=8BYWRBadF_WoNW0C ) because I think it's cool and exciting as you're taking that glider over the park.
that music bit is really cool
1:10 HELP I CACKLED LMFAO
My prediction:
Lap 1: Madrid Drive 1
Lap 2 (section 1): Madrid Drive 3 + Start of Madrid Drive 2
(The second section of lap 2 starts at Retiro Park)
Lap 2 (section 2): Madrid Drive 2
Lap 1: Madrid Drive 1
Lap 2: Madrid Drive 3 + Start of Madrid Drive 2
Lap 3: Madrid Drive 2
Here’s my route for Madrid Drive.
Lap 1 - Madrid Drive 1
Lap 2 - Madrid Drive 3, but skipping the building in 6:02 and heading straight towards the Museum. Then turn to the Madrid 2 gate.
Lap 3 - Madrid Drive 2 but taking a left turn after the water jump in the building in 6:02. And the rest is just Madrid 2.
I think this because the piranha leans towards normal Madrid 3 while the escalator leans towards Madrid 3 r. I don’t think a Tour course has removed part of a lap to add to another lap, but it’s the final wave so who knows.
And to simplify.
Lap 1 - Madrid 1
Lap 2 - Madrid 3 but skipping a part
Lap 3 - Madrid 2 but adding a part
(this was a copy of paste from another video, and I haven’t finished the video, so I swear if this is your prediction)
I’m also removing the geysers after the boost jump for connivence. If the geysers stayed turns would be awkward, but without them it just a boost followed by a 90° turn, like in Airship Fortress or all of SNES Rainbow Road.
I can dig it! Holding out hope that they reorganise _something_ at least
@@LasagneProductions yeah. I made lap 2 more interesting in my route prediction. It’s the most basic lap (not bad, just standard visuals). I made it so lap 3 is spiced up with the train station.
I know Vancouver isn’t like that, but I think lap 1 was the best start. Starting by going into the tunnel seems wrong. I just wished that lap 3 was Vancouver 3 + 1r
Most city tracks have exciting 3rd laps (Athens, Bangkok, Singapore etc). Vancouver was the exception, not the rule.
My prediction:
Lap 1: MD1
Lap 2: first half of MD2R + second half of MD3
Lap 3: first half of MD3 + second half of MD2R
As much as the “cop-out” route seems lame I think theres more merit to it than it may seem at first. Nintendo seems to only add extra starting gates when they really, REALLY, need to in order to prevent the gameplay from being hurt: singapore and LA practically needing them to function, while athens needs it to allow you to glide through the city instead of using a cannon for AtD3 and to allow you to get on-top of the pillars for AtD1. If I may an extra “fan rule” would be that rule 1.75: Extra starting gates are avoided unless it detracts from gameplay to do otherwise, even if that means doing an R. (As evidenced from Amsterdam, Bangkok, and heck, even your prediction for Rome follows this rule when technically you could throw in another starting gate to do 2N but instead they all do something else to do an N variant instead if using an extra gate, while courses like London And Vancouver just bite the bullet and use and R variant instead of an extra start gate. I feel like the fact that Amsterdam and Singapore exist in the same wave really cements this, Amsterdam could’ve used a second starting gate in the pipe so you wouldn’t have to turn around, yet despite being in the same wave as a course which does have a second lap gate it still doesn’t, which is telling of Nintendos priorities for routes.)
In addition to these makeshift rules that we use to pretend we have any idea what Nintendo is doing, doing 2R leaves the only glider in the whole track to the end to make it all more dramatic, and lets you use the only shortcut that is even remotely close to the lap gate to the end, both of which are things nintendo really, REALLY likes to do.
you make a compelling point. I can only hope that they know better (and that they see that gate marking the entrance to the park that is just BEGGING to be turned into a finish line xd)
@@LasagneProductions I mean I wouldn’t mind an extra lap gate that much, but with all honesty if Madrid came out before wave 4 then 1>3>2R probably would’ve been the only route people would’ve considered, and in my opinion that route is not a bad thing. Alas, reality is… subjective!! Ohh the horrors, people can rightfully disagree with my opinion! Either way Madrid is looking to be a great track!
yeah it's gonna be peak pretty much no matter what
I have a fan-pattern that is probably just a coincidence, but the city courses with one extra starting line (Singapore and Athens) also have another starting line location in one of their R/T variants. I don’t know why, but I _really_ want to keep the pattern so I’m strongly against adding starting lines in Rome and Madrid.
@@deadheat1635 funny coincidence! I never noticed that
NOOOOOO DON’T HURT GREG 😡😡😡😡😡🤬🤬🤬🤬🤬
no Gregs were harmed in the making of this video 😊
@@LasagneProductions oh thank god