S-Ranking Every Mission in Armored Core 6 [Chapter 3]

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  • Опубликовано: 15 сен 2024
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    4:35 Steal the Survey Data
    19:15 Attack the Refueling Base
    25:20 Eliminate V.VII
    28:14 Tunnel Sabotage
    32:30 Survey the Uninhabited Floating City
    39:55 Heavy Missile Launch Support
    47:09 Eliminate the Enforcement Squads
    52:48 Attack the Old Spaceport
    1:12:00 Destroy the Special Forces Craft
    1:15:00 Eliminate "Honest" Brute
    1:19:30 Defend the Old Spaceport
    1:22:13 Historic Data Recovery
    1:27:39 Destroy the Ice Worm

Комментарии • 213

  • @Rayfireful
    @Rayfireful Год назад +404

    4:35 Steal the Survey Data
    19:15 Attack the Refueling Base
    25:20 Eliminate V.VII
    28:14 Tunnel Sabotage
    32:30 Survey the Uninhabited Floating City
    39:55 Heavy Missile Launch Support
    47:09 Eliminate the Enforcement Squads
    52:48 Attack the Old Spaceport
    1:12:00 Destroy the Special Forces Craft
    1:15:00 Eliminate "Honest" Brute
    1:19:30 Defend the Old Spaceport
    1:22:13 Historic Data Recovery
    1:27:39 Destroy the Ice Worm

    • @KABLAMMATS
      @KABLAMMATS Год назад +7

      Only for the S rank, not all of the run

    • @Rayfireful
      @Rayfireful Год назад +9

      @@KABLAMMATS oh yeah, some mission got multiple attempts

    • @VaatiVodya
      @VaatiVodya  Год назад +73

      You are a legend

    • @Rayfireful
      @Rayfireful Год назад +11

      ​@@VaatiVodyahappy to help

  • @VaatiVodya
    @VaatiVodya  Год назад +363

    If someone comments with the S-Rank timestamps I'll pin it! That one guy doing it in the last few videos was a godsend

    • @alextsukishima7666
      @alextsukishima7666 Год назад +1

      Getting close to NG+ huh

    • @kersjous
      @kersjous Год назад +2

      @@alextsukishima7666 in this vod he is after all the endings

    • @CLMURD
      @CLMURD Год назад +4

      Nah mate, you doing these are a godsend! Haven't had a spare moment to play in a long while.
      Someone else got to it before I did, thus ends my streak, but that just gives me a chance to enjoy the vod!

    • @Outofrealman
      @Outofrealman Год назад +2

      Btw theres already an S rank calculators and the conditions are pretty clear. Every 10 seconds = 2800 repair cost or 4400 ammo cost. Seem consistence when I port in my A vs S rank runs. Some enemies like the LCs in the refueling mission or the tetrapods are like 50 seconds worth. Light MTs are like 4 seconds worth.
      But I guess I cannot post link here.

    • @Taolan8472
      @Taolan8472 11 месяцев назад +1

      ​@Outofrealman i have found the six-cell plasma missile launchers to be incredibly useful for their ludicrously low ammo cost (100 per missile). Their rapid lock-on time makes them compatible with almost any FCS.
      They aren't great against single targets, but they are excellent at clearing entire swaths of lesser enemies like MTs or "generic weapons" with multi-targeting.

  • @michaelm4062
    @michaelm4062 Год назад +234

    As a newcomer to the franchise I appreciate that they didn’t show me a letter grade on my first run of a mission. I think it let me figure out and optimize my own playstyle without any notion of a “right” way to play

    • @KABLAMMATS
      @KABLAMMATS Год назад +6

      There's no grade for the first run (not from replay missions menu) and the S rank is just for the achievement and that dopamine rush

    • @jo4h3zn
      @jo4h3zn Год назад +28

      Yeah I agree that it’s probably not there on the first run to not make players feel like they’re playing the game wrong. If your build works and you’re having fun with it that’s all that matters to them for the story completions of missions rather than optimising with the ranking system

    • @Melanittanigra
      @Melanittanigra Год назад +13

      I wish ng+ would give you a score

    • @avlaenamnell6994
      @avlaenamnell6994 Год назад +4

      Yeah i feel not being given a grade the first time is nice,not everyone cares about ranks and if your playing it just to get through and play the game, you dont want to be told you was "doing it wrong" by being given a bad grade

    • @codesymphony
      @codesymphony Год назад +1

      when has this ever been an issue in any other game with a ranking system, ie devil may cry. The gameplay speaks for itself. If you're dying multiple times throughout a mission, the pain is already there I don't think a grade on the results screen is what's going to be the breaking point lol

  • @Peter_Morris
    @Peter_Morris Год назад +62

    Also when the ice worm appears, there’s an elevator on an angled cliff you can sit on and watch it chase Rusty around.

    • @kirbyis4ever
      @kirbyis4ever 11 месяцев назад +3

      I like to sit on top of the big tower in the center. The worm destroys it near the end of the sequence but until then you can sit pretty.

  • @maxwellvaughn6114
    @maxwellvaughn6114 Год назад +30

    That first mission in chapter 3 is my favorite as well. When Ayre says "watch out they're coming around for another pass!" And you're just like "F that, I'm going up there!" Even though the game never explicitly tells you to do so and you're taking down this monstrous ship that's been bombarding you. It's just so intense and awesome.

    • @alastor8091
      @alastor8091 11 месяцев назад +3

      Made me realize how ridiculous it is the corps couldnt just annihilate the Fleet as soon as it showed up. They die so easily its funny.

    • @argentum909
      @argentum909 7 месяцев назад +1

      ​@alastor8091 Well, think about it. The only vulnerable part of the warship is its bizarrely exposed bridge. I imagine the design of the warships implies their superiority against any landlocked enemy. If your AC couldn't get above the ship, you'd only be shooting at its turrets. And the ship's lasers wreck shop. Additionally, it looks like they're supposed to be deployed in units of a few at a time.

  • @Eji1700
    @Eji1700 Год назад +31

    For what its worth, the pilebunker is actually quick great in pve even as a main weapon. People over focus the pilebunker's charged attack (which is godly), and don't use its normal attack. It one shots a ton of normal enemies, and can stagger the rest super fast so you can punish with some other high power weapon. Obviously in the ideal setup you just stun and then charge bunker, but over focusing it leads to missing out on lots of damage.

    • @kirbyis4ever
      @kirbyis4ever 11 месяцев назад +4

      The quick attack with the bunker is NASTY. Against other ACs if your opponent has some accumulated stagger it can act like a can opener, readying them for a direct hit. Seeing the power of the charged attack blinds people with bloodlust, ready to end the fight in a single blow.

  • @du5k.17
    @du5k.17 Год назад +29

    38:12 If I was forced to give an honest prediction for dlc content, I would say prequel dlc for Nightfall Raven/Branch since apparently (through dialogue and arena summaries) they gave the business to the PCA and are the reasons the Corps are back on Rubicon. Seeing exactly how it happened and why they would do such a thing would be p cool imo.

    • @bohenian
      @bohenian Год назад

      Agree with this bro

    • @alastor8091
      @alastor8091 11 месяцев назад +1

      Very sad to kill og Raven, but i think she would be glad to be succeeded by us. A worthy inheritor.

    • @explicitreverberation9826
      @explicitreverberation9826 10 месяцев назад +1

      ​@alastor8091 yeah that was indeed a good send off too! She sounded very hopeful, and I think as a community of high skill ceiling players by default , we delivered ❤❤ and continue to.
      GOD I love this series and hope it doesn't end

  • @pacolibre5411
    @pacolibre5411 11 месяцев назад +7

    25:30 “Did well” is not an appropriate measure for your first playthrough. If you beat the mission, you “did well.” Imagine if Elden Ring gave you a D rank after your 60th attempt against Malenia on your first playthrough, because you used all 14 heals.
    Imagine if the first time you managed to squeak out a victory against CEL240, the game was like “actually, you did that really poorly. You actually weren’t supposed to use all the heals the game gives you.”

  • @ShotofDespresso
    @ShotofDespresso Год назад +8

    To answer the "is Patches in this game" question: Handler Walter's voice actor is also the VA for Patch the Good Luck, so technically Patches is back in some form. And, of course, Swinburne has the Patches personality.

    • @leftovernoise
      @leftovernoise Год назад +1

      I'm almost positive you find his combat log hidden in a tube with molten metal in that chapter 2 level before the smart cleaner fight.

  • @BigCocoEnergy
    @BigCocoEnergy 11 месяцев назад +18

    Rusty's accuracy actually insane for him to never miss a shot

    • @poly_g6068
      @poly_g6068 11 месяцев назад +6

      It's those darn Nachtreiher arms!

  • @spacekettle2478
    @spacekettle2478 11 месяцев назад +6

    When that spaceship came in, I thought it was just going to be a cutscene, but no, you actually have to fight it and it was the coolest single moment for me in this game.
    Fromsoft was like: Here, experience Gundam

  • @aquariusipod
    @aquariusipod Год назад +8

    "I'm gonna make you CRY" This is the core of Vaati and why we love him

  • @lux_1742
    @lux_1742 Год назад +10

    I love watching this, when S ranking all missions "Attack the Refueling base" gave me the trouble for the longest time. I found the PCA's true introduction with the fleet to to be one of my favorite moments, definitely my favorite early on.

  • @rlino716
    @rlino716 Год назад +23

    Watching you S rank these missions really pushed me to finally buy AC6. Got it yesterday and already having a blast. Perfect timing for Ch3 video haha

  • @MichaelJacobs__
    @MichaelJacobs__ Год назад +33

    Got the Platinum the other day! Been waiting to see and HOPEFULLY hear your story synopsis and everything you feel about this game compared to others (this was my first AC)! Love your work.

  • @Taolan8472
    @Taolan8472 Год назад +6

    Fun fact about attack the old spaceport:
    I forget if its fhe third or fourth pylon, but one of the pylons at the edge of the map the worm comes in through doesnt fall down and can serve as a damageless perch to watch the worm.

  • @pawelkaras7231
    @pawelkaras7231 Год назад +9

    Speaking of good voice acting, I've switched to Japanese as the language and Balteus Snail also has a similar, bloodcurdling scream when he dies. Chilling stuff.

  • @EngHag
    @EngHag Год назад +5

    I finally S ranked the entire game recently, and man what an experience. This game went from being okay in my opinion to being great so fast, and after playing 3 playthroughs it became one of my absolute favorite games out of nowhere. I had no intention of even trying to S rank it in my initial playthrough, but I just couldn't get enough. (most of it was before 1.02, no clue if it's more or less fun after)
    Funnily enough the missions I struggled to S rank the most was "Eliminate Doser Faction" (too slow) in chapter 2, "Attack the Refueling Base" (focused on bonus too much) and "Eliminiate "Honest" Brute" (did not focus on bonus enough) from this chapter.
    Edit: I did not use Zimmerman either. (Always had Earshot and Moonlight/Redshift version, and then the 2 remaining changed depending on the mission, used Stun Needle a lot)

    • @clubbizarre
      @clubbizarre 9 месяцев назад +1

      Attack the Refuel Base was the one that took me more than an evening to S Rank

  • @NekoGarden747
    @NekoGarden747 Год назад +6

    I think rather than "shotguns and gatlings being OP at close range", it's more like "the game design encourages you to fight at close range where shotguns & gatlings are supposed to be powerful". e.g. rifle & lasers don't land reliably at mid~long range ... it's much more efficient to stagger -> follow up with melee ... NPCs just insta-dodge all your charged-shots with insta-reflex ... etc.

    • @user-lv8dn8gw9z
      @user-lv8dn8gw9z 10 месяцев назад

      Yeah staggering with shotguns or gatling is like the only way to land a charged attack 70% of the time, especially with things like the pile bunker that have absolutely no tracking (when charged)

  • @PrivateHaggard
    @PrivateHaggard 11 месяцев назад +2

    1:35:25 a bit before that: Snail saying "I AM the Vespers! I AM Arquebus!" Is really nice foreshadowing on how unhinged he becomes later. Bever heard that voice line before

  • @Samanthnyaa
    @Samanthnyaa Год назад +41

    I played the hell out of this game so much I completed it about a week ago now. I feel like there’s a hole inside of me now the game was so good.

    • @TSE_WOODY
      @TSE_WOODY Год назад +3

      Try some different builds out in PvP. Surprisingly fun.

    • @Rayfireful
      @Rayfireful Год назад +1

      I repeating Michigan last stand mission with different build, so thrilling

    • @cobrakaiX
      @cobrakaiX Год назад +2

      Overall i loved this game. But was anybody else a little disappointed with the last 3 bosses (liberator of rubicon ending?) I feel like the game was so balanced until the end. I could use a variety of builds and weapons and still have success. Cinder, Snail and HAL felt like they forced my hand to use the most powerful builds. If you used fast builds it was just a war of attrition. The weapons for light, quick builds barely made dents. I’m not the best but i feel i did okay with dodging and moving but you can only keep it up for so long, especially on balteus snail. I used stun needles and ended up beating all 3 bosses in about s minute when i made that switch. Just a little disappointed the game finished that way when early boss fights felt hard, but balanced and fun.

    • @FishieUwU
      @FishieUwU Год назад +1

      ​@@cobrakaiXimo that was the easiest ending, the other normal ending and the NG++ ending have much harder boss fights. That being said I was still able to beat all three with just a Ludlow, pile bunker, and dual truenos

    • @nathanbateman4255
      @nathanbateman4255 Год назад

      @@cobrakaiXOther than snail I did the whole game in a mid weight AC with dual laser pistols and a sword. For snail I just grabbed a pulse gun. It wasn’t easy, but I never found it was too much

  • @Butters573
    @Butters573 Год назад +4

    Yeah, all of the work Vaati put in definitely convinced me to try AC6 and I love it! Thanks for all your hard work!

  • @johnyappleseed8267
    @johnyappleseed8267 Год назад +4

    HAZZA! I was waiting for part 3 for so long! I'm excited to finally fall asleep to this all week as vaatis frustration slowly lulls me to slumber.
    I'm not being sarcastic this is the highest praise I can conjure.

  • @qwert_au
    @qwert_au 11 месяцев назад +1

    you're not taking too much damage Vaati
    I find there's a minimum speed and it's a 'ratio' of prize and expenses. Thus killing adds and doing side objectives helps a lot.
    There are situations where taking TOO MUCH damage can ruin it, but typically I have found it to be pretty forgiving

  • @Nivomandasrail
    @Nivomandasrail 11 месяцев назад +3

    The hardest part of getting S ranks is figuring out what exactly the game wants from you to achieve that rank. I don't know if stopping to kill heavy MT's or optional AC fights is helpful or not. I don't know how much damage taken and ammo cost matter. I've fully S ranked the first two and a half chapters but I don't feel like I really earned my S ranks half the time. I watch this video and I see you getting S ranks on missions I got A ranks on and I genuinely have no idea why. The only significant factors I'm sure of are how long it takes to finish the mission and whether or not you restarted at a checkpoint. I go as fast as possible every time and never use checkpoints but still get A ranks sometimes. I don't really get it and I think the game should've put more effort into clarifying what's required for S ranks.

  • @themalaphage673
    @themalaphage673 Год назад +6

    Can confirm Cataphract is a decision mission available in first NG.

  • @Iwillgotohell2
    @Iwillgotohell2 Год назад +11

    when I was doing the S rank for ch 1 and 2, some missions are very lenient on the S rank thing, but some others are really "oh you only killed 5 instead of 6 random enemies? A rank" very weird

  • @benoitranque7791
    @benoitranque7791 Год назад +5

    I've tried multiple builds, keep coming back to my DPS build: firmeza frame parts, dual zimmermans, dual laser cannons. Kills most things very quickly and capitalizes on stuns very well.

    • @Corey91666
      @Corey91666 Год назад

      There is many fun builds imo. Be it heavy weapons, melee or other stuff. I particularly like pistol builds. They are much deadlier than one might think.

    • @benoitranque7791
      @benoitranque7791 11 месяцев назад

      @Corey91666 really like pistols but they run out of ammo really fast

    • @Corey91666
      @Corey91666 11 месяцев назад

      @@benoitranque7791 you can be conservative during mission in the way you use them. If you spam to much on small enemies you definitely not gonna make it.
      I usually run pistols with melee weapons so i try to use that as well in some capacity. I feel if you look out for that you can at least stretch out the longevity of its ammo reserves.

    • @benoitranque7791
      @benoitranque7791 11 месяцев назад +1

      @@Corey91666 that's fair. You do have to get pretty close but they absolutely melt stagger bars. I tried pistols to S ranque against the cleaner but it was too dangerous

  • @Taolan8472
    @Taolan8472 Год назад +1

    Hard agree on that "why dont we get the ranks first time through?"
    Going through NG+, I 100% had runs that would have been S-rank, but because it was my "first" run of the playthrough and not a replay, it didn't count. And then I had to do so many replays to get that S-rank.
    For example, my NG+ run of BAWS arsenal no2 was *squeaky* clean. I was almost no-hit, i didnt miss any of the first six MDDs, and I had my fastest fight ever down in the pit.
    Coming back to it after NG++ to S-rank everything, it took me like ten attempts to get BAWS no2.

  • @hunterjax1
    @hunterjax1 11 месяцев назад +2

    During the worm fight, after the first "hurdle" when the worm pops up to spawn the drones I free fired a stun and immediately knocked off his second shield. I can't recreate it tho. Lol

  • @DeinBleistift
    @DeinBleistift Год назад +3

    Yeeees let's go, these are so much fun to watch.
    I've S-ranked all of chapter 3 yesterday and I'm very interested to see what builds you used.

  • @hectorkringle295
    @hectorkringle295 11 месяцев назад

    I just finished S ranking all the missions, keep up the awesome videos man, i cant wait for the lore vids!

  • @shobooknight
    @shobooknight Год назад +2

    Missed an opportunity to call it MAD STOMP ORTUS

  • @VideoStalker00
    @VideoStalker00 Год назад +2

    I got the platinum the other day. I can really say that most important factor when S-ranking missions is just speed tbh. Also, not loosing a battle but otherwise you don't really need to focus on secondary enemies or so. I think ONLY one mission was the one that needed something like that and it was the mission where you need to destroy the PCA's battle ships.

    • @chrisscholz8364
      @chrisscholz8364 Год назад +1

      Yeah, my impression as well. Some missions I could S-Rank although I was down to

    • @VideoStalker00
      @VideoStalker00 Год назад

      Missions with bosses and several AC or HC are more lenient when it comes to the repair kits, tbh. It makes sense since a lot of the time you can get bullied and blown to oblivion within seconds. @@chrisscholz8364

    • @CatsLeMatts
      @CatsLeMatts Год назад +1

      I believe enemies only help your score when they have a COAM reward for defeating them. The LCs in that mission have a solid reward if I recall correctly, the shield bearing ones being worth the most.

  • @nealbutler3332
    @nealbutler3332 Год назад +1

    I’ve been running a fun build for most of NG++ which I didn’t have before the deadline. I won’t go into all of it but it uses double WS-5000 aperitif and double EL-PW-01 trueno. The key to the build is the boost speed of 362. It’s too fast for most missiles to hit and the speed allows time to reposition before your missiles hit to either set up big hits or to make the enemy move to face me allowing my missiles to avoid their shield. The high speed makes this powerhouse super fun and keeps it from feeling like a glass cannon. If anyone wants I’ll reply with the entire build.

    • @Taolan8472
      @Taolan8472 Год назад

      You could also share the ac data and give us the share code for whatever platform you're on

    • @nealbutler3332
      @nealbutler3332 Год назад

      Arm Units: WS-5000 aperitif X2
      Shoulder units: EL-PW-01 trueno X2
      Head: 20-082 mind beta
      Core: nachtreiher/40E
      Arms: EL-PA-00 alba
      Legs: EL-TL-10 firmeza
      Booster: BST-G2/P06SPD
      FCS: FCS-G2/P10SLT
      Generator: IA-CO1G: aorta
      Playstyle: Circle the enemy firing the APERITIFs one at a time surrounding them with missiles once stance breaks fire the truenos into them. If done right you can hit with them twice but the timing in tight. If the enemy has a shield fire all missiles at once and QB behind them. The delayed missiles will strike them in the back when they turn to face you. (PVE) this AC has low health but is fast enough that if you keep moving most weapons will miss without the need to QB.
      It really is fast for this much firepower.

  • @Slyceratops
    @Slyceratops Год назад +4

    That police build is awfully similar to one posted on Reddit that was on the subreddit's front page for 2 days.

    • @VaatiVodya
      @VaatiVodya  Год назад +3

      It was submitted to my competition so i'm testing it

  • @fearless5618
    @fearless5618 Год назад +2

    The Japanese version voice actors are so damn good. It feels like a different story, very different tone to the English version

  • @wastefox9100
    @wastefox9100 Год назад +1

    I killed the Iceworm with dual HI-16: GU-Q1 and dual KRNICH/60Z. There are only two differnces compare to the VE-60SNA. The first is the lower range, you have to get closer to him for shooting the point of weakness. The second is the lower shield damage. If you get a good chance to shoot every weapon at the same time, you take down half of his shield. Even at the third time, you take it down. That means his shield is getting stronger only against the VE-60SNA.

  • @lamecgod
    @lamecgod Год назад +3

    The hardest was chapter 3. Didn’t think it was taking out the LC. Got to owe 7,000 and still got score A. Was going for hours!

  • @Kayzies-Spot
    @Kayzies-Spot 11 месяцев назад

    I never noticed while actually playing but the radar at the bottom of the screen shows you which enemy you are locked onto. That's a really cool tiny detail. Gotta love From's attention to said details.

  • @treefroggy
    @treefroggy 11 месяцев назад

    "In the old AC games, you couldn't get through the game with just one build"
    you may have meant later games in the series than this, because AC1, Phantasm, and Master of Arena can easily be completed with the same build, kurasawa mainly.

  • @Mordalon
    @Mordalon Год назад

    The talk about the Zimmermans reminded me of a GDC talk that the head designer of Magic the Gathering Mark Rosewater did about lessons learned from designing the same game for 20+ years. The part relevant here is how players will tend to optimize the fun out of games, so try to make the thing players are inclined towards also fun. I also try to avoid meta choices, but I also like the shotguns because they are fun to use.

  • @user-kf1fh9og8m
    @user-kf1fh9og8m Год назад +2

    Got platinum recently. Glad to see your S rank playthrough

  • @FiaDess
    @FiaDess Год назад +1

    yooo man i've enjoying the series and actually bought ac6 and try it myself but damn it was enjoyably hard
    hope you have a wonderful days today and on, much hugs

  • @misspelled3677
    @misspelled3677 Год назад +2

    Seeing you breeze through most of the missions makes me think that i was really too stupid and stubborn for using the same build for S ranking every mission...

  • @dragvindel
    @dragvindel Год назад +3

    Just one mission left to S Rank for me. It's been so fun trying to tweak and optimize my builds for them.
    But the 2nd Balteus fight is giving me alot of trouble for S Rank

  • @Strata-GEE13
    @Strata-GEE13 9 месяцев назад +1

    has there been any changes over the past 2 months as far as the S-Rank requirements on some of the missions. No mattter what variation I try for the "Attack the Refueling Base" mission. I get A-Rank with little damage after killing the bosses and destroying all fuel tanks in less then 4 minutes. Its getting pretty frustrating. do you have any advice for this?

  • @sassyfrass5237
    @sassyfrass5237 10 месяцев назад

    For dealing with spaceships, using manual aim/no lockon mode and sniping the bridge actually does wonders

  • @Crosslife7
    @Crosslife7 Год назад +1

    A lightweight build using the aperetif double moonlight and shoulder needle launcher is a great off-meta pvp build. Also good for getting S ranks.
    If you use the lightest reverse joint legs you can get huge distances with dodging. fun to play.

  • @AppaTheBizon1228
    @AppaTheBizon1228 Год назад +2

    refuelling plant S rank req's are so mean lol. i tried for like an hour or more just trying to play the mission asap, with super low cost weapon taking as little damage as possible. Then i killed the 3 LCs and even though I took like 15k+ damage on the bosses i got the S rank.

  • @RyanWithersAway
    @RyanWithersAway Год назад +1

    On Possbile DLC.
    I would love to have a DLC were you can forgo everything and Join Branch alongside the old Raven, king, etc. As an alternate story.
    Or a DLC where you go all in on Balem and try to foil Arquebus at every turn. This would also be fun to see interactions with Iguazu. As he is constantly having to fight in your shadow for the same side. I am sure it would kill him on the inside.
    Just some ideas for DLC. Aside from progressing the story. And answering. What happens after?

    • @RustedBuddy5192
      @RustedBuddy5192 11 месяцев назад +1

      Like an expansion on the choices of the story rather a whole new story. That'd be cool. I just wish there were more choices overall.

  • @KvltKvnt
    @KvltKvnt 11 месяцев назад +1

    The worm is the worst mission to S rank because the worm just goes wherever tf it wants on the last hit and takes forever to actually get in a position for me to hit it

  • @justinriley4063
    @justinriley4063 Год назад +1

    My only complaint with this game is that i want more. Also pvp is mostly just meta weapons and no one names their mechs. Im already burnt-out on fighting LOADER 4 with Zimmermans over and over

  • @samedwards3186
    @samedwards3186 Год назад +1

    Not ranking your first playthrough feels like it takes a lot of pressure off, plus if I already know I struggled with a mission seeing a crappy rank pop up just feels even worse lol

  • @Cloudydawn25
    @Cloudydawn25 11 месяцев назад

    Best part of the VOD was “hiiiiiiii!”

  • @xXRunDeathXx
    @xXRunDeathXx 10 месяцев назад

    for the first ice worm encounter: you can just stand atop of the giant steel structure in the direction where the worm is coming from and he cannot hit you at all

  • @daltonbedore8396
    @daltonbedore8396 Год назад

    yessss welcome back, loving your "playstyle"

  • @uhuhmingbird3018
    @uhuhmingbird3018 Год назад

    So, on the topic of builds.. I have to confess something that I’ve never seen but I use it as a main pvp build and it’s incredibly effective. I would love to keep it for myself… but it’s too much fun.
    Melee build with nothing in your right hand. This works especially well with the plasma thrower. The idea is to break their guard with the melee weapon, and you can extend the stagger by doing consecutive punches. In my testing, you’re able to get 3 punches off consecutively before it doesn’t work, which is enough time for some left hand melee weapons to recharge, and because they are still staggered you can get another full damage melee off, and even an assault armour if that wasn’t enough. I’m currently working on having a weapon in my right hand and purging it to perform the combo.

    • @kuchai9909
      @kuchai9909 Год назад +1

      That's actually a known strategy but you don't see it often as it's tricky to pull off and latency can screw you.
      Though I mostly see people use Chainsaws/Pilebunkers and rely on their shoulders for the stagger.
      There's also the Charge Lance combo. Charge Lance > Stagger > Punch > Punch > (Swap Melee) > Hit with Chainsaw / Pilebunker.

  • @sanguiniusszuiriel4984
    @sanguiniusszuiriel4984 Год назад

    54:10 “cataphract in first playthrough” can confirm is a choice mission

  • @AintPopular
    @AintPopular Год назад +1

    Make a lore vid for all ac games and how they tie to each other. Playing older ones makes me appreciate them more

  • @roguewolf9757
    @roguewolf9757 Год назад

    When you were talking about the potential for future dlcs I’m right there with you. This is a kinda niche opinion but I’d love to see radar back parts make a return. Maybe make it so that a small mini map appears when you have one equipped that enhances your head scans or it pings automatically at certain intervals depending on the radar equipped. I think that could make things more tactical especially for multiplayer which feels like head butting sometimes. Still an awesome game tho

  • @willostrand6555
    @willostrand6555 Год назад

    That meme build with the chainsaw is genuinely how I just beat ibis the other day (second time beating ibis)

  • @wolfiewoo3371
    @wolfiewoo3371 Год назад +3

    They don't give you a rank on your first run of a mission because it might make some people feel bad about how they play. People who don't care about ranks don't like being told 'Hey you kind of suck' for every mission

    • @codesymphony
      @codesymphony Год назад +2

      ok so what about every other game with a ranking system? did you stop playing because you got a C the first time playing a mission

    • @wolfiewoo3371
      @wolfiewoo3371 Год назад

      @@codesymphony I'm not saying I agree with it but I've heard from reviews that some people like it this way. They feel less intimidated. Personally, I like it when a game tells me I'm doing poorly so I can find a way to improve

    • @codesymphony
      @codesymphony Год назад

      I think those players are just rationalizing it after the fact. If they give you a poor rating the first time through I don't think anyone would bat an eye. The immersion argument makes the most sense to me. Personally it feels like they unnecessarily padded the hours, might have been intentional or not. The game already has you replaying the same missions enough times @@wolfiewoo3371​

    • @bohenian
      @bohenian Год назад

      DMC hasn't changed their system regarding the ranking and it still felt okay? Granted, you are graded for every combo so there's that.

  • @autism-overlord
    @autism-overlord 9 месяцев назад

    Even if it is sort of the baby mode AC, I think Callsign Null has a really nice simplistic aesthetic to it

  • @JakeBarton-cw5ld
    @JakeBarton-cw5ld Год назад

    Ty for releasing more of these!

  • @explodey8584
    @explodey8584 Год назад +1

    Speed is by far the heaviest weighted factor, with some exceptions

  • @KvltKvnt
    @KvltKvnt 10 месяцев назад

    IT'S BEEN FUCKING 12 HOURS OF CONSTANTLY RUNNING THIS FUCKING MISSION IN EVERY VARIOUS WAY POSSIBLE I'M GOING TO FUCKING DIE

  • @The69Oskar69
    @The69Oskar69 Год назад +1

    I just came here to reach out to people who completed the game. Is there stronger bosses in NG+? I fought Carla + chatty and then Snail with balteus and at the end Walter. In general the only boss that took me more than 10 takes was that spider with red lasers, the rest was easier in my opinion. I am not a soulslike player or ac player but I heard many people saying this game is super hard and I wanted to ask how it is for you guys. It's probably very cheesy but whenever I struggled with a boss I picked double zimmerman + earshot and x10 missile launcher. I disliked most laser weapons.

    • @Somethingbloody
      @Somethingbloody Год назад +1

      Ng+ has new missions and mission variants that are harder but I haven't noticed any change in health or damage NG++ has an extra story path.
      I struggled a lot against the first warship and the 3 LCs (they just dodged my linear rifle and pile-bunker and wore me down). I was using a heavy RaD biped when I did Sea Spider and had to switch back to my preferred high speed (mostly FIRMEZA) to be able to avoid the claw slams and a pilebunker for big damage. ENFORCER was a real challenge, I needed to use the Laser Lance. NIGHTFALL stunned and 1hko pilebunkered me a lot of times, but I find them easier these days. Carla+Chatty and Michigan were also really hard fights.
      I don't hate Zimmerman use like a lot of people seem to, I just didn't use shotguns until playthrough 2-3. I do think certain weapons like shotties, gatlings, grenade launchers and the Lance make a massive difference in how difficult a boss feels. Rifles like ransetsu, linear rifles, laser rifles are good situationally but do sometimes struggle against big bosses who are very aggressive or throw out a lot of projectiles because you can get punished. FCS+Arms also have an influence on how much you land hits and really affect you against mobile enemies.

    • @The69Oskar69
      @The69Oskar69 Год назад

      @@Somethingbloody yeah rifles and linear guns against mobile enemies were just too weak for me and I couldn't beat bosses with them. But burst rifle for missions in general is probably my fav weapon because it 2-3 shots most weak enemies.

  • @icezekiel6189
    @icezekiel6189 11 месяцев назад

    It was possible to make the builds from just watching this video alone, I kind of understand the sentiment of wanting to wait to have the help of the community to share the build codes at the same time but would have been nice to have just shared them in the comments for people who bother to follow / watch live.

    • @icezekiel6189
      @icezekiel6189 11 месяцев назад

      Negativity aside, your builds are very fun. Well done.

  • @pastapot9312
    @pastapot9312 11 месяцев назад

    Vaati please make a guide on how to make that infinite flight colour. I really want that red blending into yellow

  • @PaladinChase
    @PaladinChase Год назад +5

    I wish there was more of this game! I've felt empty since 100% it.

    • @KABLAMMATS
      @KABLAMMATS Год назад +3

      Yeah its too fast, and i need more

  • @TheTotoyesyes
    @TheTotoyesyes 11 месяцев назад

    Not gonna lie I'm so pissed at some of thoses S rank.
    The Xylem mission and the "Eliminate the Enforcement Squads" S rank determinator are either completly random or they have updated it to make it more difficult.
    I did the Xylem mission more than 10 times, multiple ones where I took less time than you did, didn't use any Medkit, and didn't use a gatling type of weapon to not spend too much on ammo and you got it on such a sloppy try... It required me to finish the level a +7k AP without ever healing to finally get the S rank, WTF is this.
    For the enforcer mission, any time I took a medkit, it would ruin my S rank, did more than 30 tries, most where I killed the enforcer faster and didn't took 2 medkit and yet never got S rank. I guess killing that AC at the beginning is worth more in the games eye than doing the mission properly.

  • @Peter_Morris
    @Peter_Morris Год назад

    Every time the PCA said “Code…” it reminds me of Megamind.

  • @transgender_F-117
    @transgender_F-117 Год назад

    35:51 actual lightweight legs that aren't bipeds or reverse joints

  • @damienjohn
    @damienjohn 11 месяцев назад

    giving rankings on first time clears would just encourage rushing through missions as fast as possible instead of exploring for hidden combat/data logs.
    I'd honestly hate that. Much prefer taking my time with a mission and learning the ropes, and then optimizing it on a second run.

  • @seanstjohn2219
    @seanstjohn2219 Год назад

    Just gotta say the chainsaw build helped me S rank on eliminate the enforcement squad

  • @DrBreezeAir
    @DrBreezeAir Год назад

    What we need is to create a space where people can share their paint schemes. Some of the ones I see are stunning.

  • @TheIronSavior
    @TheIronSavior 11 месяцев назад +1

    50:00 MAD STOMP

  • @matthewhibbard9807
    @matthewhibbard9807 11 месяцев назад

    You all understand that we’re in the Allmind right? That’s why it’s Groundhog Day’n. Watch Eureka Seven, Matrix and Groundhog Day.

  • @KvltKvnt
    @KvltKvnt 10 месяцев назад

    I HAD THREE GOD-DAMNED HEALS LEFT AND HAD THE EXACT SAME RUN DURING ATTACK THE REFUELING BASE

  • @TheAnaz41745
    @TheAnaz41745 Год назад

    So are there any restrictions you make for these such as only using parts available when that mission is available, so no later parts even if you're replaying missions?
    I've already done my complete S ranks, but I wonder if I can offer some inputs since I used anything in my arsenal to do it

  • @Novocane23
    @Novocane23 Год назад

    An S Rank Calculator probably wouldn't be accurate - some missions have weird criteria. Like the Prisoner Rescue - my first replay I was going for the Battle Log. Despite taking nearly no damage, not even 10% and no repair kits used, and using mostly rifle shots with little ammunition waste; I ended up getting a C and I figured out it was because going to get the log had me behind on defending the helicopter - and it ended up with 15% health left.
    My second run through, I took a lot of damage. Close to 170% - two repair kits used, and I used a bunch of rockets, shotgun shells, and a lot of rifle shots. But, I killed everything and the helicopter had 95% health left. This was an S Rank despite nearly the opposite of my first run. Times not a huge factor on this mission because it's on 'rails'. Only the end against G2 Nile can make it take a little longer.
    Check out Oroboro's weapon tier list if you're curious about what weapons are actually good. He talks about them through a PvP lense but it's still kind of accurate. The main weapons that are decent in PvE but terrible in PvP tend to be missile/launcher type weapons.

    • @VaatiVodya
      @VaatiVodya  Год назад +1

      I think it's built off of datamined information from the game

    • @thefifthmatt
      @thefifthmatt Год назад

      The rank calculator should be accurate, since it's meant to account for every stat that contributes to a rank. (Disclaimer: I made it. I did a lot of testing and running through most missions multiple times, seeing how different actions affect the stats in real time.) A few missions have super important goals which are more heavily weighted than any other factor. For example, Prisoner Rescue effectively requires >80% health for the helicopter, Take the Uninhabited Floating City effectively requires 100% health for the control tower, and Coral Export Denial effectively requires all helicopters destroyed. That said, I don't want to take away from the fun of discovering strats yourself. I made the calculator mainly to clear up common misconceptions about how ranks are determined, because all cost-related factors (ammo, repair, time) *always* have the same weight in all missions.

    • @Novocane23
      @Novocane23 Год назад

      @@thefifthmatt Apologies, I didn't mean to say it wouldn't work at all - just meant that some missions do not follow the same rules; especially those with special objectives.
      I can definitely agree with all basic criteria having equal value - because some missions you can easily make up for a shortfall in one category with exceptional performance in another.
      IE: Alt Attack the Dam - I got absolutely thrashed by Iguazu & Volta (Mainly Volta, Iguazu is a punk) - I ended the mission with

  • @funnyanimalworld7579
    @funnyanimalworld7579 Год назад

    Omg i was waiting for this video for so long i finished this game 3 times few weeks ago😅 s ranking this game in not an easy task

  • @smugjester7780
    @smugjester7780 Год назад

    Talking about expansions: I want a path where my boy Walter survives.

  • @TheSaladin777
    @TheSaladin777 11 месяцев назад

    What are the shoulder mounted weapons on the quad leg??

  • @cakepigs
    @cakepigs 11 месяцев назад

    on ranking missions when you play them in the story they really should have made it so NG+ did rank them, It made me play the game 4.5 times to 100% it because I had to get all 3 endings, then S rank everything and on top of that I didn't pick eliminate the red guns on any playthrough. Towards the end I was not enjoying the game enough to finish the playthrough in which I eliminated the redguns.

  • @bags.
    @bags. 11 месяцев назад

    why does the chainsaw do like 3000 damage for me against staggered ACs with the same arms and booster and for vaati its a 1 hit kill?

  • @TrueLawbringer
    @TrueLawbringer Год назад

    The warships absolutely should have 3 points of vulnerability, the bridge, the engines, and something on the underbelly, like a reactor vent, and it should require at least 2 of three to take down, but it will fire as it falls, destroying all three should make it go away now, lessening the bullet hell

  • @rolandotillit2867
    @rolandotillit2867 Год назад

    Have you tried dual laser pistols and dual laser drones? DPS monster.

  • @Multiableification
    @Multiableification Год назад

    Really Bizzare imo on the second mission (attack the refueling base). I compared the two attempts and you had lower repair costs and more bonus pay/overall pay on the first attempt, but your second attempt your ammo costs were about 1/3.
    The S-rank run was 4:20 mins and the other was about 4:50mins.
    Could be you were a hairs bredth from S rank the first time, or it strongly weights time and Ammo costs, but clearly it doesn't rank Bonus pay very highly in this one

  • @logancade342
    @logancade342 11 месяцев назад

    "The plasma thrower is a great weapon *if* you have quad legs"
    Why did he qualify it like that? What's the relationship between the plasma thrower and quad legs? 🤔

    • @DisgruntledPeasant
      @DisgruntledPeasant 11 месяцев назад +3

      With bipeds you need to stop still briefly to swing the whip attack. This gives enemies chance to dodge or just move away
      When hovering with quads you can keep moving whilst whipping, and it's very hard for them to get away.

  • @whyamihere2k
    @whyamihere2k Год назад

    Just got the platinum trophy yesterday, so seeing this video pop up is very topical

  • @matthewhibbard9807
    @matthewhibbard9807 11 месяцев назад

    If anyone wants to know what’s this is all about, watch Eureka Seven. You’d be doing yourself a favor as it is THE best anime ever.

  • @Peter_Morris
    @Peter_Morris 11 месяцев назад

    If From is going to nerf shotguns, they should give them less ammo. That way you have to balance the overwhelming close-range firepower with endurance.
    They shouldn’t nerf the power, though. Then no one will ever use them.

  • @Despius-oc7ez
    @Despius-oc7ez 10 месяцев назад +2

    Refueling base is so shit i had a 540,000 profit with very fast time, all fuel tanks, LC killed and no repairs still A

  • @AkiraMatsuo1
    @AkiraMatsuo1 Год назад

    Cant wait for the 10 part series on the student pilot

  • @Darkassault42
    @Darkassault42 Год назад

    FINALLY!!! I've been waiting for this

  • @ParkinsonXC
    @ParkinsonXC Год назад

    Do you have a streaming schedule? I have notifications turned on but didn't get notified 😑😑😑

  • @Bigbird7171
    @Bigbird7171 Год назад

    I'm not going in order but it's pretty easy using the double 900 damage shot guns and the needles shoulder weapons

  • @Sleepyvalkyrie
    @Sleepyvalkyrie Год назад

    I feel like 2x needles 2x dizzys or 1x dizzy 1x pile driver should cover the ice worm well enough