Thanks for these videos dude, as a console player these are the only things holding me over. Beta 1.1 releasing with the dlc in October was sorta disappointing, but it’s important for them to make the game perfect for console
I was on vacation recently so I had to catch up with a few videos; these updated items and classes are wild! It seems like Vagabond is hard to get the most out of tags if you decided on an all-ranged weapon build
You have great content. How about some videos going over gameplay? Like you can have people send in their gameplay and you can evaluate their decisions. Or go over your own play to find flaws and things you did correctly. Your class guides are THE BEST! Maybe do a video just for game strats that go with all characters.
I've found the hand to be a great weapon for this build too. The first wave sucks, but having harvesting early pays off so well, and your other weapons more than make up for the damage
the best possible vegabond uild is quarterstaff, taser, wrench, circular saw, sniper gun, and power fist. this gives you every tag that has no downside.
But wouldn’t those weapons not synergize well? Your weapons would be scaling off of 3 different stats which would make beating hoard waves or bosses impossible
I started with lute to lock strong early harvesting and luck (I see it wasn't available for you). Luck seems very important as you can't easily upgrade weapons, but then you need harvesting for rerolls. Funny run, I ended up with everything medium stats except attack speed and damage.
Knock back collision damage would be cool. Maybe make knock back distance cap at lets say 3 but collision dmg kerps scaling. Could just make the dmg scale with melee. Idk
I didnt understand this at all and in my last run, I instantly died, as I somehow had 1 hp. HOW? saw that Legendary 6 gives you -100 hp and only then I realized what those stats mean... I have 195 hours in this game and just learning about this :D
Dying on Danger 1, holy moly. Max Dodge, Attack Speed and Damage, fully Melee, seems good. Boss comes and I die. Mobile has some tougher than normal characters too with the moving accuracy, at least with me and the touch screen. I'll try ranged and Melee instead.
Could we get you to post a tryhard endless run? Like your favorite character and build and take it as far as it can go
Thanks for these videos dude, as a console player these are the only things holding me over. Beta 1.1 releasing with the dlc in October was sorta disappointing, but it’s important for them to make the game perfect for console
I didn't realize how much free stats there is in the tags until I watched the video, especially the dodge
Nice guide and video! And it's cool to hear that Vagabond is your favorite of the new additions :D
You could switch from flint to axe to maximise %dmg and wave clear over %atkspeed since you minimal cooldown is 1.5s
I had a hardwire playing this character and thank God for your guides.
Excellent stuff as usual Ceph.
I was on vacation recently so I had to catch up with a few videos; these updated items and classes are wild! It seems like Vagabond is hard to get the most out of tags if you decided on an all-ranged weapon build
You have great content. How about some videos going over gameplay? Like you can have people send in their gameplay and you can evaluate their decisions. Or go over your own play to find flaws and things you did correctly. Your class guides are THE BEST! Maybe do a video just for game strats that go with all characters.
I've found the hand to be a great weapon for this build too. The first wave sucks, but having harvesting early pays off so well, and your other weapons more than make up for the damage
Loving the new videos, as well as all the rest. Just living vicariously through this until it's out on console.
Thanks! Soon hopefully!
the best possible vegabond uild is quarterstaff, taser, wrench, circular saw, sniper gun, and power fist. this gives you every tag that has no downside.
Rolling for power fist and sniper would be tough
But wouldn’t those weapons not synergize well? Your weapons would be scaling off of 3 different stats which would make beating hoard waves or bosses impossible
@@hanzybb842 i am only talking about synergy tags. This is just science facts.
@@dazapling how is it the best build, if you are only looking at weapon tags but not synergies within the chosen weapons?
Some of the best tags have a downside, your premise is flawed.
I like this character. He feels like the gladiator but more fun to play.
Yeah this is my favorite current design from the new characters
I started with lute to lock strong early harvesting and luck (I see it wasn't available for you). Luck seems very important as you can't easily upgrade weapons, but then you need harvesting for rerolls. Funny run, I ended up with everything medium stats except attack speed and damage.
I cant wait for GMO to get updated, one of the best combinations will probably be baby + vagabond
Nah there isn’t that much synergy tags. I think gladiator baby would work better
@@Wiggler-f4t yeaaah gladiator works with both of them!
WOULD LOVE TO SEE MORE RANDOM/RANDOM STUFF
I had the most fun with this one!
Same! I thought I'd like technomancer the most but +item price is just a really unfun drawback. Vagabond is just good clean fun.
Can someone tell me what is the difference between sharp bullet and bandana?
The game was punishing you for not picking up pocket factory and sharp bullet.
Knock back collision damage would be cool.
Maybe make knock back distance cap at lets say 3 but collision dmg kerps scaling. Could just make the dmg scale with melee. Idk
Vagabond + Multitasker gmo will be lit af
Yeah - it's gonna make so many cool builds viable, actively wanting different weapons is really neat.
Why did you roll past the Crossbow at 3:17? It had Precise and Medical.
The second tag is Medieval, not Medical. And he already had Medieval from the Shield, so it would have only added one new tag.
Cyborg feels slightly better if youanage to get the item that adds 20% scalling to you weapons. Its worth a play of you can get it.
Why was Cacti Club not in consideration for the item to sell out of when you got rid of the Medical Gun?
Oh, it was the Primitive tag.
Does vagabond still find more weapons that share tags with weapons already owned?
Because I feel like it would be more fun if it doesn't.
I didnt understand this at all and in my last run, I instantly died, as I somehow had 1 hp. HOW? saw that Legendary 6 gives you -100 hp and only then I realized what those stats mean... I have 195 hours in this game and just learning about this :D
GMO with multitasker?
Vagabond + multitasker
-5% Dodge as well on my game?
hi i am going to comment first
Hi!
Very easy character to win danger 5 with
this one is really, really hard
Medieval, Precise, Medical, Primitive (all melee) goes kinda hard lol
That's what she said
Dying on Danger 1, holy moly.
Max Dodge, Attack Speed and Damage, fully Melee, seems good. Boss comes and I die. Mobile has some tougher than normal characters too with the moving accuracy, at least with me and the touch screen. I'll try ranged and Melee instead.