*Timestamps, Tips, Comments, Music, and Highlights* *Timestamps:* 0:05 - Intro 0:34 - _Trophy Road_ 2:09 - _Rare_ 3:05 - _Super Rare_ 4:43 - _Epic_ 5:52 - _Mythic_ 8:11 - _Legendary_ 8:59 - _Chromatic_ *Tips:* _no tips_ :'( *Summary of Comments:* Shelly: - Shelly or Dynamike - Dynamike is good in Heist - Shelly is useless in every 3v3 mode - Buff damage at long range Barley: - Barley or Primo - Throwers aren't good in this meta - Buff projectile speed or damage - Range buff would be nice Jacky: - Jacky or Gus - Jacky is good with damage buff, but other Super Rares are too good Edgar: - Edgar or Nani - Edgar worse overall - CM will make a video about Edgar rework - Rework is the only way to fix Edgar Tara: - Tara or Mortis - Mortis is good against some brawlers - Tara is overrated - Takes too long to charge her super - 0% pick or ban rate - Buff attack damage - Not a good tank counter Sandy: - Sandy or Meg - Vision gear made Sandy useless - Buff super charge rate Eve: - Eve or Buzz - Unplayable in 3v3 - Too weak against meta - 2nd star power is useless if you miss - It should stay until you hit someone *Music:* 0:05 - LAKEY INSPIRED - Chill Day 0:32 - Timothy Infinite - Morning Stretch 2:54 - Cushy - Murky 5:24 - Damma Beatz - Route 101 7:56 - Jim Yosef - Samurai *Highlights:* 2:01 - Beat a 10 cube Buzz 3:55 - Coming in and killing all 3 of them LOL 4:16 - Crow being stupid 5:07 - "Worst Epic brawler" but still walks in and destroys them all 9:56 - RIP JANET
Fun fact: Shelly hasn't been in the meta ever since her Band-Aid star power was nerfed in August 2019 AKA over 3 years. And she's also the worst before Band-Aid was even a thing
@@omerarfan same, eve is my least favorite brawler due to how annoying she is and how her meta was so unfun, but now seeing her as a bad brawler puts me a smile to my face :)
I think Gus could drop healing ghosts on allies, maybe even walls, only reducing the maximum ghost number so it doesn't get too op, that would be much more useful. The ghost only falls on enemies, so in 3v3 you have to practically go to the enemy base at the risk of taking more damage and even dying to heal
My idea is this: When his bar is charged, and he lands the charged attack, he heals for 2000 hp. If he misses, then he'll drop a ghost that he and his allies can pick up for 1000 hp. This way he can heal himself immediately if he lands his attack, or choose to throw his attack near an ally so they can pick up the ghost. I also feel like he could get a range nerf, but reload speed buff to increase the number of ghosts he can place down in the overall duration of a match.
2:56 barley needs a splash radius reduction and projectile speed increase as well, this means his super needs to be reworked with the splash range as well
I almost had a heart attack when gus was an option of being the worst brawler in super rare. I didn't know he was that bad, but The pros don't lie so 🤷♀️
Between Gus, Darryl, and Rico, Gus is the weakest of all of them. Darryl is a great and versatile tank that has an easily chargeable super, good damage, and hp, making him a solid pick for most bush/closed maps. Rico is a pretty good sharpshooter that can put out good damage in both open and closed maps, with bouncy castle and super bouncy giving him amazing survivability and damage. Gus just can't compete. He has low health, unload speed, near non existent damage, and a pretty bad healing ability. It takes him 4 ammo to heal someone for only 1000 health (2000 with sp), which is a ridiculous amount, considering poco can heal 2800, and Byron, with a staggering 6120 healing (even though he isn't that good right now). His super is basically a heal for 3600 hp which might seem powerful until you consider poco's heals do basically just as much, can heal your entire team, has faster speed, enormous range, and is just as easy to charge. Byron's super is very similar, healing for 2250, which can also heal multiple people, provide some pretty good burst damage, and even heal you and deal damage at the same time! Once Gus's second star power comes out, he might be stronger, but as it stands right now, he is just really weak.
But he is not bad though, it's just he has a very high skill cap but for a support brawler. His ghost are very interesting but hard to use since they appear where the ballon hits and no where Gus is (which should be the best option so he could place them like healing mines). That would make him a very very interesting brawler and would make a great combo with his two gadgets either exploding them or being able to pop one whenever he wants. I wish there were like a place to make supercell this suggestion lol
@@fforfail8424 well, the shield is mostly for asassins when they aren't complete idiots and run away while you try to hit them with the super or for staying alife long enough for your teammates to help out when you are the one getting jumped
@@fforfail8424 you should also note that he has a pretty slow projectile speed and his ghosts spawn if you hit an enemy, not a wall or your teammates, and considering that he is a long range brawler, you rarely get value from them (ofc gadget exists but you cant use it infinitely)
@@basedandredpille Edgar op back then but now worst epic grom still good El primo was one of thw best tank in the game and barley colt is still kinda op barley still sucks except colt
I think they should make Shelly's main attack shoot 4 projectiles instead of 5 and adjust the damage so she does the same damage as she does now, so she'll do a bit more damage at range but won't be overpowered at close range
Sandy's case is the one that bothers me the most, he used to be my main, he was my first legendary so I have a little affection for him, Supercell then started nerfing him a lot til he reached this point, his damage is mediocre, his life doesn't help much, his ulti has been getting worse (from charge rate to the implementation of vision gear) and at this point almost any brawler can face him and kill him, or have a way to escape from him I hope that with the gears for each brawler he will have a boost, or at least they improve the charge of his ulti, because Sandy (for me) is dead in the game, there is no reason to play with him other than because you like him or some random mission, there are always so many other options that are way better before Sandy :(
Eve star power got nerfed way too much, I mean think about it from a logical angle: Having it charge for a lengthy 5 seconds, and if you miss charged shot then you need to charge again?? It literally provides close to zero value, considering how weak the hatchling is. I think they should: reduce the charge time to something like 3 seconds, or make it so that the bar only resets when you hit and spawn a hatchling (doesn't reset if you miss), or buff the hatchling so that if it ever spawns, you will get some value out of it. I'm not a pro player though so I don't know if any of these changes will be broken, but I think a change is definitely needed.
I personally think Eve isn’t that bad, she does have her counters but she is good on water maps like acid lakes or canal grande, and on some maps she can dominate especially with water, she also counters assassins pretty well and her first gadget allows her to escape sticky situations
to be frank, i dont find all the brawlers in this video to be that bad.. maybe only edgar because he's comparing them with brawlers in their rarity. Most of them depends on the maps, the game modes and the team comps. Eve is still really annoying especially for single target brawlers when her hatchlings spawn. I think she's seen as bad for poor aimers because of the star power nerf. Really think she shouldn't lose her charge when the clip misses.
@@challenge9541 yeah i think she is only nad for pro player since they know how menacing her super is, if she miss her super she will be useless the rest of the game
I think an interesting rework to Edgar would be a sizable nerf to his damage, and then a pretty big buff to his attack range. And his super speed removed. Like this he'd be an assassin that would be hard to escape but not too hard to beat when you're in his range. His longer range would give him an advantage against other close ranged brawlers, serving as a close ranged brawler assassin of some sort while still being useful against other assassin weak brawlers too (just not as much as the other assassins.) It's an idea, but I don't know how it would work in practice.
Also an atk speed nerf since the range buff idea, cause he can shred easily indeed Maybe also nerf the heal steal of his base kit (well...you just sugest a damage nerf, so...Nevermind haha) And lastly put the evade mechanic on him suggested by a player that I don't remember the name (and also Dani reply about this on his post). Everytime that a Projectile or even an short range atk barely hits you, it's charge some percentage of his super, so he will not struggle too much against mid/long range brawlers I hate edgar so much, but I reckon he deserves some kind of love haha
The problem about buff tara is that, even if it takes too long to get ultimate and she has low damage on long range, her super is really strong and its a match changer, one ultimate and she can turn the entire match. She has pretty good gadget too
Yes but it's overated, You need the super first of all and If You deal with long range enemies You aint getting the super any time soon, her dmg is not great and it's just the super that matter in her kit, but her super can only tale her that far
@@getdunkedon4126 But Tara it's usually used in maps that The enemy has to get closer, like gem grab and hot zone, so u just have to wait for them, spam auto aim and then they'll have nothing to do against The ultimate, plus she has a decent Star power
Sandy is an amazing brawler and in fact is my only rank 25 rn. However, with so many nerfs within the past year, no buffs or rework on his second gadget, and with the new vision gear, it became way too difficult to push him further (especially because most of my pushes are with randoms). Now I just push him one trophy for the trophy reset.
Buzz is actually one of the better tank brawlers as he can stun tank counters, Tara is actually still ok as a mid lane in gem grab. I can't believe he put Tara worse than Mr.P.
It's sad onnestly, because I main her, is fun to play, is satisfying to kill enemies with her super, has great cosmetics, cool design,... . The nerves from season 10 and 11 bassicly killed her. Bit weird to be onnest, because gene works simmular but is only good because of his range that his main attack has and his super can grab enemies behind walls (and probably the only reason his super is so good)
@@glockgirl1664 same. Tara is atleast reliable, but mr.p he suck, idk my quest giver is smokin weed or what, bruh literally i get mr.p quests 1 in 3 quests
For some of the weaker gadgets in the game, they could start implementing them as gadgets with more than 3 uses. Some of the mechanics are really cool and should definitely be on gadgets, but they don't stack up to some of the other gadgets. For instance, Jacky's rebuild mechanic should definitely be in the game, but as a gadget that can only be used three times a match, it doesn't really carry its weight compared to most other gadgets. I say keep it weak, and allow people to use it more times a match. You don't necessarily need to have a use limit at all for that gadget because it's so situational, and Jacky could have her own niche as a brawler that can stop opponents from being able to take down your walls. This is a great way to make the weaker, utility-based gadgets more useable without scrapping the base mechanic or adding something better to the gadget that overwhelms the original design. Poco's second gadget could be much more useable if it was uncapped, and gadgets like Bull's stomp that are dependent on supers would stay balanced with reuse. As long as a gadget is situational enough that repeated use relies on specific use cases to occur, I can't see why they need to be capped at 3 uses. There will obviously still be a gadget cooldown.
Barley' attack should take a much shorter amount of time to unload all of it's damage, making it a lot harder for opponents to walk out of his attack without taking double damage, which would make his attack a lot more punishing when you are slowed (could create a lot of interesting dynamics and combos.
Edgar is kinda tricky to buff cause he can kill most brawlers if they don't have a way to get away or slow or stun edgar. I think the only way to buff him is with his super charge speed.
Buff Ideas: Shelly: Buff her movement speed/make her dash gadget give her a small speed boost Barley: Buff range Jacky: Bring back the shield of her super Tara: Make her attack less wider and increase projectile speed Sandy: Buff damage/longer duration of the sandstorm Eve: Change her first sp to make her kids more faster and leaps in a one tile block I'm not covering Edgar because it may take a while to think a buff/rework to him
LONGER STORM SUPER FOR SANDY? You're not thinking straight. Sandy already has 9 seconds. Sprout's wall has 10 secs, but it's just a wall. I think a reload speed buff would be great hehe to make him have fast reload speed
Good times where i just started playing brawl stars in season 8, unlocked Tara, and seeing her always on the A tier. I unlocked Sandy in season 10, and I also enjoyed playing him Gene on the other hand... . Didn't enjoy him. Not even slightly.
imo barely needs two things: 1. star power reworks. extra noxious- instead of buffing damage it will be like emz's first star power. if you get caught in both ticks of his attack, the second tick will cause x2 damage. medical use- scrap this star power- this new one will make his super heal everyone in it like Sandy's healing winds. 2. secondly, make the duration of attack last a little longer. maybe 20% longer. this will help barley compete with other lobbers like tick. thank you :)
Meg is a Legendary Brawler who has very low health and damage in her initial form but can attain an advanced form that has high damage potential and high health. Meg has a fast movement speed in her base form and a very long-ranged attack in both forms. Meg attacks by firing two bolts in quick succession that deal low damage to enemies. Her Super transforms her into a Mecha that momentarily increases her health and modifies Meg's attack and Super. The Mecha's attack fires two parallel streams of bolts, while its Super deals high damage in a wide arc and charges over time. Her first Gadget, Jolting Volts, momentarily heals her Mecha while it is active. Her second Gadget, Toolbox, places down a toolbox that grants Meg and allies a reload speed boost inside its area-of-effect. Her first Star Power, Force Field, grants her a long-lasting damage reduction shield after her Mecha is taken out. Her second Star Power, Heavy Metal, deals damage and knocks back nearby enemies when her Mecha gets destroyed.
@@____1395 this "guy" is one of the best brawl stars players lol I have 46k trophies and I learn from him. You most likely play power league in mythic or at 30k trophies (might be even lower) and the skill required changes drastically.
@@MrKevin-wu8re i mean im at myhtic 2 and tara works pretty well on many maps. The super she has have an ability to wipe a team out if used correctly. Not many brawlers have that power.
I think Eve is underrated rn. Even with the sp nerf she still has so much damage potential, close to an 8 bit and the jump gadget is really nice. She's still viable in some knockout maps and maps where her slower speed isn't so bad. She has even more potential since max is in meta now
For Tara I think her special charge rate is fine cause its one of the strongest suppers in the game, I'd buff her dmg like you said from 660 per card to 700 per card give or take but buff her hp from 4800- 5400 instead, Tara is to squishy imo
suprised to see sandy,i thought meg or leon,i expected eve because she has been falling off the meta a lot,i would say primo because this is a 3v3 list and primo isnt as good as barley there,also wish me luck for my 1k otis push :)
My suggestions for buffs: -Shelly: I would buff her speed from normal to fast and nerf her range slightly, or just buff her damage a little -Barley: I think he needs a bit more hp and damage, then he should be fine -Jacky: giver her that damn shield back, not necessarily 50%, it can be 25% or something, but just put it back -Edgar: I agree with you, he needs a serious rework -Tara: some time ago she received an unnecessary damage Nerf, revert that and she'll be fine -Sandy: same thing with Tara, the damage Nerf was completely unnecessary -Eve: that freak should never see the light of the meta again, but I would buff her projectile speed
shelly - decrease the spread so you can hit 2 bullet per ammo to further enemies barley - projectile speed buff and maybe hp buff jacky - yeah just make her 1st sp built in or faster reload edgar - hp buff, double range but reduced healing, so he doesnt have to rely on his inconsistant healing to keep him alive tara - reverse a damage nerf he got a while back sandy - super charge in 4 hits but cannot recharge when its active eve - make the hatchlings tankier and no longer have passive health decay
MORE RELOAD SPEED FOR SANDY!!! Make him have fast reload speed! You're rework is a horrible idea. Obviously one of the funniest parts about Sandy imo is having more than 1 supers on the map on one time.
@@Daniel-ii1ok im just trynna make brawlers better without relying on damage buffs like what supercell usually do, overly relying on damage buffs even when its because some other reason making a brawler bad, my thinking approach when it comes to sandy is his sandstorm I simply felt like 7 shots is a bit too much, and in other games you cannot recharge a super/ultimate when it's active so I think 4 hits will make it overall more consistant, I also felt like his sandstorm should be the main part of his kit and not his dps/damage per second
In my opinion the worst Legendary is Meg. Meg needs to shoot atleast 4 ammo yo get her super, which is sometimes really hard against long range brawlers like Piper or Brock, due to her low amount of health. If we take Sandy to any 3v3 game mode he can help his whole team really well. Rude sands is good, because the enemies inside of it cannot heal naturally and healing winds is great if you're going full support. In Knockout, with his super he can make his enemies panic and shoot everywhere so his teammetes can easily take them down, which is the same case for any other 3v3 mode.
I don't know what these can be called a rework or buffs n nerfs but here r things that might help edgar:- 1. They should increase his launching area(nearly like bonnie's with her star power range or a little bit less) n damage on landing should be inbuilt but should do only 500 damage. 2. Buff his hp (roughly around 5000-6000) n remove healing attribute. 3. For starpowers: A) the current one i.e. super charge at faster rate. B) like frank active noise cancellation gadget, To counter his counters knockback ability & remove any poison or such damages. 4. For starpowers: A) stun on landing(stun time can be like that of buzz without starpower) or knockback them or get a shield which reduces damage by 80%. B) get's 1000 heal on landing or opponents won't be able to use gadget for 1s, upon edgar landing on them.
For tara i would recommend less attacks to charge super,, like only 4 & also decrease her super circle range. It would be tooo broken if super charge becomes easy n super range circle remains the same.
As a ex Tara main i say that you are right that Tara is now the worst mythical brawler she is also super overrated and bad in this meta. Tara used to be decent in the past and kinda underrated bet even than she was only good in brawl ball and some gam grab and bounty maps. I would buff Tara by decreasing her reload speed it is super slow and it would decrease time to get ultimate ability. I would also buff her black portal star power shadow health since is to low to do anything.
My idea for Edgar: If he has no target in front of him, he whips with his scarf (just like Lee with his boots), dealing less damage but he can charge his super easier hitting enemes from mid range
I think that they need to fix the 78% glitch because you can't play a proper game of showdown without someone killing you before you join the game especially with low hp brawlers
"Jacky used to be the best Brawler". Yeah, I still remember how I chase my enemies when her first gadget was release and she used to deal the same damage (or a bit more I think) as Bibi. Wish she got a HP buff tho.
I miss the time when Tara and Sandy used to deal damage...... 😌 ( Tara's damage nerf was not needed and Sandy's damage nerf was an overkill, just 80 more damage than poco... 🤨)
ok so im a tara main and i actually think that the most important buff for her is a decent super charge rate but a slight damage nerf to make her balanced
I cant comperhend that eve used to be the best brawler in the game, she had longer range than piper and was easily pushed to rank 30-35. Nowadays she is the bottom 5 worst brawlers in the game. They really did hit her hard with the nerfs
Idea to buff Eve: 1. 2nd star power build in 2. Order of the size of the eggs randomly shoots (delete 1st star power) 3. Star power idea: 1 more baby eve hatched from Eve's super (replace 2nd star power if [1] happens)
Honestly seeing Barely in the worst rare brawler makes me sad, when I first started playing brawlstars at public release he quickly became one of favorite brawlers to play, the zone control he offers is insane and he could dish out a lot of damage in his earlier days. Since then it's been devastating nerf after devastating nerf for him and yeah, I do agree he is bad in current meta. I do hope he gets the buff he deserves in the future.
Tara takes a long time to build up a super because it's a game changing super, if tara could charge it so easily then the game wouldn't be fun for example, gem grab: the super could pull the enemy in and destroy them easily and collect all of the gems. this changes the game just like Genes pull and if it's charged so easily then gem grab would be dominated by Tara and Gene. Tara goes need a damage buff though.
The problem with sandy is he is either really strong with a competent team or sucks terribly because of his super build rate and mediocre damage. The only place where he can be used effectively would be power play (hoping the enemy has no vision brawler) or playing with friends. I guess this is the just deserts for people calling him OP just like Jacky or Tara
@@GenesisValt problem is, vision gear has already very limited uses, especially with environment wrecking brawlers like Amber. It also getting applied on invisibility abilities is its only saving grace, otherwise they might as well replace it
I have a unique rework: Buff his super charge rate by 100% (doubled) Nerf his super range by 40% Nerf hard landing sp to 650dmg (he will have his super way more so this needs to be changed) Buff fisticuffs sp by 5% (it’s just weak) Buff let’s fly gadget to instantly charge a longer range jump (to compensate for the super change) Add lifesteal to non-brawlers (Nita bear, Jessie turret, etc.). Nerf damage by 5% (Just in case he is a bit too strong lol, they can hold off on this and wait to see how strong he is) These changes will make him more mobile, better at dodging, less toxic in showdown with the nerfed super range (prolly still toxic 😂), higher skill, more fun (i think) and overall better.
Thank you for making Shelly the worst brawler, because In my class 2 kids always that Shelly „is so op and Broken“ even Someone with 30k trophies says that. And they think pros like you think Shelly is the best brawler but since you put Shelly worst you think she is bad. Now I can proof them Wrong.. thank for your upload!
Cryingman: I want to see Tara meta again. The reason: He made the first ever rank 35 Tara in the world and she was his favorite brawler pick in tournaments.
Also why does Tara's super drop/glitch so often, like everytime I use it and the opponent is somewhat close to a wall, they get pulled in but dont take damage like it just lets them go after not doing anything despite pulling them in
So for Edgar , a rework is actually better then a buff , since you cant make any buffs to Edgar without making him op , give him more hp , he more or less immortal , more dmg, he shreds everyone so a rework fits best
i disagree with eve being the worst cromatic. sure the starpower nerf was too much imo (it shoulnt gone if you miss a shot) however the ability to stand on water is invaluable for some bounty map + literally hard counter to a lot of assassins because of the combination of ability + op first gadget
"This doesn't look winnable"
_Proceeds to win easily_
Carl was drunk
@@FilthyFrankenjoyer 😂😂
@Chad 🏳️🌈⃠ exactly
carl could just tank eve shots with 2 star power :/
@@sentimental1429 yes but i think he was bot
*Timestamps, Tips, Comments, Music, and Highlights*
*Timestamps:*
0:05 - Intro
0:34 - _Trophy Road_
2:09 - _Rare_
3:05 - _Super Rare_
4:43 - _Epic_
5:52 - _Mythic_
8:11 - _Legendary_
8:59 - _Chromatic_
*Tips:*
_no tips_ :'(
*Summary of Comments:*
Shelly: - Shelly or Dynamike - Dynamike is good in Heist - Shelly is useless in every 3v3 mode - Buff damage at long range
Barley: - Barley or Primo - Throwers aren't good in this meta - Buff projectile speed or damage - Range buff would be nice
Jacky: - Jacky or Gus - Jacky is good with damage buff, but other Super Rares are too good
Edgar: - Edgar or Nani - Edgar worse overall - CM will make a video about Edgar rework - Rework is the only way to fix Edgar
Tara: - Tara or Mortis - Mortis is good against some brawlers - Tara is overrated - Takes too long to charge her super - 0% pick or ban rate - Buff attack damage - Not a good tank counter
Sandy: - Sandy or Meg - Vision gear made Sandy useless - Buff super charge rate
Eve: - Eve or Buzz - Unplayable in 3v3 - Too weak against meta - 2nd star power is useless if you miss - It should stay until you hit someone
*Music:*
0:05 - LAKEY INSPIRED - Chill Day
0:32 - Timothy Infinite - Morning Stretch
2:54 - Cushy - Murky
5:24 - Damma Beatz - Route 101
7:56 - Jim Yosef - Samurai
*Highlights:*
2:01 - Beat a 10 cube Buzz
3:55 - Coming in and killing all 3 of them LOL
4:16 - Crow being stupid
5:07 - "Worst Epic brawler" but still walks in and destroys them all
9:56 - RIP JANET
Was late this time D:
Time taken: 24 minutes
Oh hi!
Thank you!
grcas por dar names de la musicas uduario randoim se le agradece
I don't care
Fun fact: Shelly hasn't been in the meta ever since her Band-Aid star power was nerfed in August 2019 AKA over 3 years. And she's also the worst before Band-Aid was even a thing
Wow band aid starpower shelly was my first rank 25 brawler because of this starpower i miss it
what did it do?
@@slyan1 it used to give her full HP which was lost💀 same trigger requirements and full HP instead of 1800
@@Nazmul1161 its 2k now not 1800 but dang what were the devs thinking
@@monky4158 they buffed it later lol I miss those days, it was both op and scary 😅
Gosh im suprised that eve has droped so much goes to show how much the meta evolves
Yeah
True but im kinda glad lol
@@omerarfan same, eve is my least favorite brawler due to how annoying she is and how her meta was so unfun, but now seeing her as a bad brawler puts me a smile to my face :)
@@Matheo_the_dummy I hated her before too, but now she is one of my fav brawlers, Its really fun to Play with her
@@Matheo_the_dummy same
I think Gus could drop healing ghosts on allies, maybe even walls, only reducing the maximum ghost number so it doesn't get too op, that would be much more useful. The ghost only falls on enemies, so in 3v3 you have to practically go to the enemy base at the risk of taking more damage and even dying to heal
Yes but if guys drops healing ghost on allies he will be to much like Bryon.
My idea is this: When his bar is charged, and he lands the charged attack, he heals for 2000 hp. If he misses, then he'll drop a ghost that he and his allies can pick up for 1000 hp. This way he can heal himself immediately if he lands his attack, or choose to throw his attack near an ally so they can pick up the ghost. I also feel like he could get a range nerf, but reload speed buff to increase the number of ghosts he can place down in the overall duration of a match.
Imagine if his ghost would also spawn when his attack reached max distance...
@@dapeevi That's basically what I meant when I said, "If he misses, then he'll drop a ghost", but it would be a very nice change
Hi CryingMan! When will the Stu guide release and will we vote yet again on the next guide?
2:56 barley needs a splash radius reduction and projectile speed increase as well, this means his super needs to be reworked with the splash range as well
I almost had a heart attack when gus was an option of being the worst brawler in super rare. I didn't know he was that bad, but The pros don't lie so 🤷♀️
True
Between Gus, Darryl, and Rico, Gus is the weakest of all of them. Darryl is a great and versatile tank that has an easily chargeable super, good damage, and hp, making him a solid pick for most bush/closed maps. Rico is a pretty good sharpshooter that can put out good damage in both open and closed maps, with bouncy castle and super bouncy giving him amazing survivability and damage. Gus just can't compete. He has low health, unload speed, near non existent damage, and a pretty bad healing ability. It takes him 4 ammo to heal someone for only 1000 health (2000 with sp), which is a ridiculous amount, considering poco can heal 2800, and Byron, with a staggering 6120 healing (even though he isn't that good right now). His super is basically a heal for 3600 hp which might seem powerful until you consider poco's heals do basically just as much, can heal your entire team, has faster speed, enormous range, and is just as easy to charge. Byron's super is very similar, healing for 2250, which can also heal multiple people, provide some pretty good burst damage, and even heal you and deal damage at the same time! Once Gus's second star power comes out, he might be stronger, but as it stands right now, he is just really weak.
But he is not bad though, it's just he has a very high skill cap but for a support brawler. His ghost are very interesting but hard to use since they appear where the ballon hits and no where Gus is (which should be the best option so he could place them like healing mines). That would make him a very very interesting brawler and would make a great combo with his two gadgets either exploding them or being able to pop one whenever he wants. I wish there were like a place to make supercell this suggestion lol
@@fforfail8424 well, the shield is mostly for asassins when they aren't complete idiots and run away while you try to hit them with the super or for staying alife long enough for your teammates to help out when you are the one getting jumped
@@fforfail8424 you should also note that he has a pretty slow projectile speed and his ghosts spawn if you hit an enemy, not a wall or your teammates, and considering that he is a long range brawler, you rarely get value from them (ofc gadget exists but you cant use it infinitely)
I think that Eve is the only brawler which came from best to worst, isn't she?🤔
nah also Jacky
@@spark6402 nahh bro said jackys good☠️
Also grom
Grom, Colt, Barley, Brock, El Primo, Carl, Jessie, Edgar...
@@basedandredpille Edgar op back then but now worst epic grom still good El primo was one of thw best tank in the game and barley colt is still kinda op barley still sucks except colt
I think they should make Shelly's main attack shoot 4 projectiles instead of 5 and adjust the damage so she does the same damage as she does now, so she'll do a bit more damage at range but won't be overpowered at close range
Sandy's case is the one that bothers me the most, he used to be my main, he was my first legendary so I have a little affection for him, Supercell then started nerfing him a lot til he reached this point, his damage is mediocre, his life doesn't help much, his ulti has been getting worse (from charge rate to the implementation of vision gear) and at this point almost any brawler can face him and kill him, or have a way to escape from him
I hope that with the gears for each brawler he will have a boost, or at least they improve the charge of his ulti, because Sandy (for me) is dead in the game, there is no reason to play with him other than because you like him or some random mission, there are always so many other options that are way better before Sandy :(
Eve star power got nerfed way too much, I mean think about it from a logical angle: Having it charge for a lengthy 5 seconds, and if you miss charged shot then you need to charge again?? It literally provides close to zero value, considering how weak the hatchling is. I think they should: reduce the charge time to something like 3 seconds, or make it so that the bar only resets when you hit and spawn a hatchling (doesn't reset if you miss), or buff the hatchling so that if it ever spawns, you will get some value out of it. I'm not a pro player though so I don't know if any of these changes will be broken, but I think a change is definitely needed.
I personally think Eve isn’t that bad, she does have her counters but she is good on water maps like acid lakes or canal grande, and on some maps she can dominate especially with water, she also counters assassins pretty well and her first gadget allows her to escape sticky situations
Yeah true
to be frank, i dont find all the brawlers in this video to be that bad.. maybe only edgar because he's comparing them with brawlers in their rarity. Most of them depends on the maps, the game modes and the team comps. Eve is still really annoying especially for single target brawlers when her hatchlings spawn. I think she's seen as bad for poor aimers because of the star power nerf. Really think she shouldn't lose her charge when the clip misses.
Here's a little tara attack rework that is cool: I would make the attack a little tighter a little longer and much faster projectile speed.
Yeah it would be cool, i wasn't fan of the damage buff idea, she alredy deal serious damage at close range
@@holymoly9594 And don't forget how fun it is to hit 2 enemies with her super, basically
1. Having her super back
2. The 2 enemies being dead as hell
Basically crow
Leave everything as is maybe even tone some stats down but give innate super
@@challenge9541 yeah i think she is only nad for pro player since they know how menacing her super is, if she miss her super she will be useless the rest of the game
I think an interesting rework to Edgar would be a sizable nerf to his damage, and then a pretty big buff to his attack range. And his super speed removed. Like this he'd be an assassin that would be hard to escape but not too hard to beat when you're in his range. His longer range would give him an advantage against other close ranged brawlers, serving as a close ranged brawler assassin of some sort while still being useful against other assassin weak brawlers too (just not as much as the other assassins.)
It's an idea, but I don't know how it would work in practice.
Also an atk speed nerf since the range buff idea, cause he can shred easily indeed
Maybe also nerf the heal steal of his base kit (well...you just sugest a damage nerf, so...Nevermind haha)
And lastly put the evade mechanic on him suggested by a player that I don't remember the name (and also Dani reply about this on his post). Everytime that a Projectile or even an short range atk barely hits you, it's charge some percentage of his super, so he will not struggle too much against mid/long range brawlers
I hate edgar so much, but I reckon he deserves some kind of love haha
The problem about buff tara is that, even if it takes too long to get ultimate and she has low damage on long range, her super is really strong and its a match changer, one ultimate and she can turn the entire match. She has pretty good gadget too
That’s the exact same thing I thought. Her ultimate is something else lol.
Yes but it's overated, You need the super first of all and If You deal with long range enemies You aint getting the super any time soon, her dmg is not great and it's just the super that matter in her kit, but her super can only tale her that far
@@getdunkedon4126 But Tara it's usually used in maps that The enemy has to get closer, like gem grab and hot zone, so u just have to wait for them, spam auto aim and then they'll have nothing to do against The ultimate, plus she has a decent Star power
@@juampavazquez3860 im a tara main lol so i don't wana say that she Is bad but it's undeniable that she is relying to much on it
Sandy is an amazing brawler and in fact is my only rank 25 rn. However, with so many nerfs within the past year, no buffs or rework on his second gadget, and with the new vision gear, it became way too difficult to push him further (especially because most of my pushes are with randoms). Now I just push him one trophy for the trophy reset.
1st gadget is OP in brawl ball (even with all the nerfs), damage output is ok, and super charge rate is bad.
Most surprising was Tara, followed by Eve.
Same i thought Mr P was the worst mythic comes to my mind
@@glockgirl1664and Mortis, I would say Eve is better than Buzz and Tara is better than Mortis and Mr.P
Buzz is actually one of the better tank brawlers as he can stun tank counters, Tara is actually still ok as a mid lane in gem grab. I can't believe he put Tara worse than Mr.P.
It's sad onnestly, because I main her, is fun to play, is satisfying to kill enemies with her super, has great cosmetics, cool design,... . The nerves from season 10 and 11 bassicly killed her.
Bit weird to be onnest, because gene works simmular but is only good because of his range that his main attack has and his super can grab enemies behind walls (and probably the only reason his super is so good)
@@glockgirl1664 same. Tara is atleast reliable, but mr.p he suck, idk my quest giver is smokin weed or what, bruh literally i get mr.p quests 1 in 3 quests
For some of the weaker gadgets in the game, they could start implementing them as gadgets with more than 3 uses. Some of the mechanics are really cool and should definitely be on gadgets, but they don't stack up to some of the other gadgets. For instance, Jacky's rebuild mechanic should definitely be in the game, but as a gadget that can only be used three times a match, it doesn't really carry its weight compared to most other gadgets. I say keep it weak, and allow people to use it more times a match. You don't necessarily need to have a use limit at all for that gadget because it's so situational, and Jacky could have her own niche as a brawler that can stop opponents from being able to take down your walls. This is a great way to make the weaker, utility-based gadgets more useable without scrapping the base mechanic or adding something better to the gadget that overwhelms the original design. Poco's second gadget could be much more useable if it was uncapped, and gadgets like Bull's stomp that are dependent on supers would stay balanced with reuse. As long as a gadget is situational enough that repeated use relies on specific use cases to occur, I can't see why they need to be capped at 3 uses. There will obviously still be a gadget cooldown.
Cryingman: I don't know why he is not using super.
Enemy: Using his super at the same time
"Alright So today im going to show you guys" Nice intro
Normal intro for him 😏
Legendary intro
@@basedandredpille Yeah
CryingMan: 'This is the worst brawler for this rarity...'
CryingMan: *proceeds to make an epic play with it*
Shelly now has the longest slow duration after Crow's gadget nerf. I ignored Squeak because it depends on how long you stay in the slowing zone.
No sane man will feed her super
CryingMan: Edgar is so useless in 3v3 mode.
Also CryingMan: defeats enemies so easy using him
Cryingman's guides and tips never gets old 😎🔥 thank you CryingMan for this great video!
Barley' attack should take a much shorter amount of time to unload all of it's damage, making it a lot harder for opponents to walk out of his attack without taking double damage, which would make his attack a lot more punishing when you are slowed (could create a lot of interesting dynamics and combos.
Edgar is kinda tricky to buff cause he can kill most brawlers if they don't have a way to get away or slow or stun edgar. I think the only way to buff him is with his super charge speed.
But then he will keep on jumping on everyone which will be too op in showdown.
Cryingman: this is based on 3v3 mode
Also Cryingman: *continues to show content in showdown
I think Shelly would be good enough to increase her stamina by 600 and increase her moving speed from 720 to 770.
Buff Ideas:
Shelly: Buff her movement speed/make her dash gadget give her a small speed boost
Barley: Buff range
Jacky: Bring back the shield of her super
Tara: Make her attack less wider and increase projectile speed
Sandy: Buff damage/longer duration of the sandstorm
Eve: Change her first sp to make her kids more faster and leaps in a one tile block
I'm not covering Edgar because it may take a while to think a buff/rework to him
LONGER STORM SUPER FOR SANDY? You're not thinking straight. Sandy already has 9 seconds. Sprout's wall has 10 secs, but it's just a wall. I think a reload speed buff would be great hehe to make him have fast reload speed
I remember when Tara and Sandy were always in a A or S tier😢
Good times where i just started playing brawl stars in season 8, unlocked Tara, and seeing her always on the A tier.
I unlocked Sandy in season 10, and I also enjoyed playing him
Gene on the other hand... . Didn't enjoy him. Not even slightly.
imo barely needs two things:
1. star power reworks.
extra noxious- instead of buffing damage it will be like emz's first star power. if you get caught in both ticks of his attack, the second tick will cause x2 damage.
medical use- scrap this star power- this new one will make his super heal everyone in it like Sandy's healing winds.
2. secondly, make the duration of attack last a little longer. maybe 20% longer. this will help barley compete with other lobbers like tick.
thank you :)
Didn't Expect Eve To Be The Worst, though that buzz was gonna be the worst
Well... giving Eve worst placement just because of a failed SP is a lil bit too dramatic imo... There is no way Eve is worse than Buzz haha
@@sr.marpla1862 every 2nd sp (eve ) is bad so ..
@@luc-antoineoliviera1872 There are 2nd Star Powers that are not bad. Eve's is...meh. Not good, not bad.
Meg is a Legendary Brawler who has very low health and damage in her initial form but can attain an advanced form that has high damage potential and high health. Meg has a fast movement speed in her base form and a very long-ranged attack in both forms. Meg attacks by firing two bolts in quick succession that deal low damage to enemies. Her Super transforms her into a Mecha that momentarily increases her health and modifies Meg's attack and Super. The Mecha's attack fires two parallel streams of bolts, while its Super deals high damage in a wide arc and charges over time. Her first Gadget, Jolting Volts, momentarily heals her Mecha while it is active. Her second Gadget, Toolbox, places down a toolbox that grants Meg and allies a reload speed boost inside its area-of-effect. Her first Star Power, Force Field, grants her a long-lasting damage reduction shield after her Mecha is taken out. Her second Star Power, Heavy Metal, deals damage and knocks back nearby enemies when her Mecha gets destroyed.
this update's balance change is very huge.
i miss the old intro with music, it was so good :(
Would you mind doing the most played rarity also?
shelly:”just a little bit dmg buff”
supercell:”u meant 6k super dmg?”
I think they should increase Sandy's damage a bit, and make him recharge the super with 6 basic
It would also make the vision booster have no effect with Leon's or Sandy's ult, because it would be making the effect of their super useless.
Knowing that Shelly has a star power that slows you for 4 seconds still haunts me today
As a player that has maxed out tara, she is pretty insane imo especially in close range
Byron is easily worst mythic
Ikr i can 3v1 with tara easily and its usable in almost every map idk what this guy's on
@@____1395 this "guy" is one of the best brawl stars players lol
I have 46k trophies and I learn from him. You most likely play power league in mythic or at 30k trophies (might be even lower) and the skill required changes drastically.
@@MrKevin-wu8re i mean im at myhtic 2 and tara works pretty well on many maps. The super she has have an ability to wipe a team out if used correctly. Not many brawlers have that power.
Cryingman: These are the worst brawlers for each rarity , _also Cryingman_ : wins with all of them
8:39 I like how Sandy's line is sync with the music
Crying man : Edgar is so useless in 3v3 mode
Also crying man : *wins in brawl ball with Edgar*
You’re right but you underrated tara a lot like “she is the worst,not good in meta” I think thats a lot
Yall forget abt eugene💀 he s literally unplayable
Crying man: Plays every bad brawler
Also him: Wins with them
I'm so surprised that Tara has now become a worst brawler..it should be Mr. P I think..
agree
Mr.P counters Bea
@@Misi85 and Tara counters bea
@@sarthakanand5750 But P is best counter for Bea
@@Misi85 yea.. That true.. But I still think that Tara is much better.. That's my opinion though..
I think Eve is underrated rn. Even with the sp nerf she still has so much damage potential, close to an 8 bit and the jump gadget is really nice. She's still viable in some knockout maps and maps where her slower speed isn't so bad. She has even more potential since max is in meta now
In order for the damage to be good, you need to hit all the eggs on the enemy, which is very difficult to do. Imba gadget, but it's not infinite
The last moment in eve match with Carl was just 💀💀
That prove to us why cryingman is the best BS player ❤️
The worst brawler in each rarity
Procides to body evry game with them. This man is crazy good
Edgar needs a range buff and supercharge rate buff and you cryingman in 3v3 can use the 1st gadget, it's better
For Tara I think her special charge rate is fine cause its one of the strongest suppers in the game, I'd buff her dmg like you said from 660 per card to 700 per card give or take but buff her hp from 4800- 5400 instead, Tara is to squishy imo
suprised to see sandy,i thought meg or leon,i expected eve because she has been falling off the meta a lot,i would say primo because this is a 3v3 list and primo isnt as good as barley there,also wish me luck for my 1k otis push :)
Primo is better against meta brawlers than Barley. You can go against Carl and Sam as Primo. But honestly he feels like a worse version of Surge
My suggestions for buffs:
-Shelly: I would buff her speed from normal to fast and nerf her range slightly, or just buff her damage a little
-Barley: I think he needs a bit more hp and damage, then he should be fine
-Jacky: giver her that damn shield back, not necessarily 50%, it can be 25% or something, but just put it back
-Edgar: I agree with you, he needs a serious rework
-Tara: some time ago she received an unnecessary damage Nerf, revert that and she'll be fine
-Sandy: same thing with Tara, the damage Nerf was completely unnecessary
-Eve: that freak should never see the light of the meta again, but I would buff her projectile speed
LET'S MAKE THESE BRAWLERS GREAT AGAIN
Crying man:Shelly needs a damage buff.
Also crying man:2:02
2:02
shelly - decrease the spread so you can hit 2 bullet per ammo to further enemies
barley - projectile speed buff and maybe hp buff
jacky - yeah just make her 1st sp built in or faster reload
edgar - hp buff, double range but reduced healing, so he doesnt have to rely on his inconsistant healing to keep him alive
tara - reverse a damage nerf he got a while back
sandy - super charge in 4 hits but cannot recharge when its active
eve - make the hatchlings tankier and no longer have passive health decay
MORE RELOAD SPEED FOR SANDY!!! Make him have fast reload speed! You're rework is a horrible idea. Obviously one of the funniest parts about Sandy imo is having more than 1 supers on the map on one time.
@@Daniel-ii1ok im just trynna make brawlers better without relying on damage buffs like what supercell usually do, overly relying on damage buffs even when its because some other reason making a brawler bad, my thinking approach when it comes to sandy is his sandstorm I simply felt like 7 shots is a bit too much, and in other games you cannot recharge a super/ultimate when it's active so I think 4 hits will make it overall more consistant, I also felt like his sandstorm should be the main part of his kit and not his dps/damage per second
In my opinion the worst Legendary is Meg. Meg needs to shoot atleast 4 ammo yo get her super, which is sometimes really hard against long range brawlers like Piper or Brock, due to her low amount of health. If we take Sandy to any 3v3 game mode he can help his whole team really well. Rude sands is good, because the enemies inside of it cannot heal naturally and healing winds is great if you're going full support. In Knockout, with his super he can make his enemies panic and shoot everywhere so his teammetes can easily take them down, which is the same case for any other 3v3 mode.
This is really amazing you made my day happy :)👍
I don't know what these can be called a rework or buffs n nerfs but here r things that might help edgar:-
1. They should increase his launching area(nearly like bonnie's with her star power range or a little bit less) n damage on landing should be inbuilt but should do only 500 damage.
2. Buff his hp (roughly around 5000-6000) n remove healing attribute.
3. For starpowers:
A) the current one i.e. super charge at faster rate.
B) like frank active noise cancellation gadget, To counter his counters knockback ability & remove any poison or such damages.
4. For starpowers:
A) stun on landing(stun time can be like that of buzz without starpower) or knockback them or get a shield which reduces damage by 80%.
B) get's 1000 heal on landing or opponents won't be able to use gadget for 1s, upon edgar landing on them.
For tara i would recommend less attacks to charge super,, like only 4 & also decrease her super circle range. It would be tooo broken if super charge becomes easy n super range circle remains the same.
As a ex Tara main i say that you are right that Tara is now the worst mythical brawler she is also super overrated and bad in this meta. Tara used to be decent in the past and kinda underrated bet even than she was only good in brawl ball and some gam grab and bounty maps. I would buff Tara by decreasing her reload speed it is super slow and it would decrease time to get ultimate ability. I would also buff her black portal star power shadow health since is to low to do anything.
2:57 didnt he get a range buff and made him annoying as tick? it was like a year ago
My idea for Edgar: If he has no target in front of him, he whips with his scarf (just like Lee with his boots), dealing less damage but he can charge his super easier hitting enemes from mid range
Cryingman very nice video but bro when u will upload stu guide video plz reply 😭😭😭
I remember when Edgar almost break the game before because he was free and he is super strong
but now look how he has fallen down
I think that they need to fix the 78% glitch because you can't play a proper game of showdown without someone killing you before you join the game especially with low hp brawlers
CryingMan: Mr.P is the 5th worst brawler
Also CryingMan: Tara is the worst mythic brawler💀
Cryingman again: I had to choose between Mr.P and Tara
Sandy: The super that lasts 1 second more
"Jacky used to be the best Brawler".
Yeah, I still remember how I chase my enemies when her first gadget was release and she used to deal the same damage (or a bit more I think) as Bibi. Wish she got a HP buff tho.
I miss the time when Tara and Sandy used to deal damage...... 😌
( Tara's damage nerf was not needed and Sandy's damage nerf was an overkill, just 80 more damage than poco... 🤨)
Can fully agree with ya. The second gadget nerf for Tara was also not necessary.
I was the friendly crow in the Sandy game. It was a pleasure pushing trophies with you!
You got carried lol
ok so im a tara main and i actually think that the most important buff for her is a decent super charge rate but a slight damage nerf to make her balanced
9:48 cryingman said that because he remembers the eve crisis
I cant comperhend that eve used to be the best brawler in the game, she had longer range than piper and was easily pushed to rank 30-35. Nowadays she is the bottom 5 worst brawlers in the game. They really did hit her hard with the nerfs
Idea to buff Eve:
1. 2nd star power build in
2. Order of the size of the eggs randomly shoots (delete 1st star power)
3. Star power idea: 1 more baby eve hatched from Eve's super (replace 2nd star power if [1] happens)
I love the way you win EVERYTIME you showed in this vid with the brawlers you say are the worst😂😂😂
Honestly seeing Barely in the worst rare brawler makes me sad, when I first started playing brawlstars at public release he quickly became one of favorite brawlers to play, the zone control he offers is insane and he could dish out a lot of damage in his earlier days. Since then it's been devastating nerf after devastating nerf for him and yeah, I do agree he is bad in current meta. I do hope he gets the buff he deserves in the future.
I am hyped to see the
Edgar rework/buff video ,,love your videos
Tara takes a long time to build up a super because it's a game changing super, if tara could charge it so easily then the game wouldn't be fun for example, gem grab: the super could pull the enemy in and destroy them easily and collect all of the gems. this changes the game just like Genes pull and if it's charged so easily then gem grab would be dominated by Tara and Gene. Tara goes need a damage buff though.
Eve: Bring me back
Supercell: ''But once you turn they hate us''
Thank you CryingMan for making this video
The problem with sandy is he is either really strong with a competent team or sucks terribly because of his super build rate and mediocre damage.
The only place where he can be used effectively would be power play (hoping the enemy has no vision brawler) or playing with friends. I guess this is the just deserts for people calling him OP just like Jacky or Tara
MORE RELOAD SPEED FOR SANDY!!! Make him have fast reload speed!
imo just rework vision gear so that it doesn't get applied to sandy super
@@GenesisValt problem is, vision gear has already very limited uses, especially with environment wrecking brawlers like Amber. It also getting applied on invisibility abilities is its only saving grace, otherwise they might as well replace it
What song did you use at 10:30?
well i though first that sprout was the worst mythic but you changed my mind btw can you do a video about how to play like you and push trophies fast
Eve..Literally every brawler counter her even Mortis 😂, interested to see Stu guide!
I have a unique rework:
Buff his super charge rate by 100% (doubled)
Nerf his super range by 40%
Nerf hard landing sp to 650dmg (he will have his super way more so this needs to be changed)
Buff fisticuffs sp by 5% (it’s just weak)
Buff let’s fly gadget to instantly charge a longer range jump (to compensate for the super change)
Add lifesteal to non-brawlers (Nita bear, Jessie turret, etc.).
Nerf damage by 5% (Just in case he is a bit too strong lol, they can hold off on this and wait to see how strong he is)
These changes will make him more mobile, better at dodging, less toxic in showdown with the nerfed super range (prolly still toxic 😂), higher skill, more fun (i think) and overall better.
Another amazing video!
Cryingman:Worst brawlers
Also Cryingman:8:55
When stu guide?
Really looking forward for it
Also me
1:53
*Famous last words*
Thank you for making Shelly the worst brawler, because In my class 2 kids always that Shelly „is so op and Broken“ even Someone with 30k trophies says that. And they think pros like you think Shelly is the best brawler but since you put Shelly worst you think she is bad. Now I can proof them Wrong.. thank for your upload!
i like your videos cuz your text and your speech so easy to understand to people who knows english bad, like me)
Cryingman: I want to see Tara meta again.
The reason: He made the first ever rank 35 Tara in the world and she was his favorite brawler pick in tournaments.
they actually nerfed tara a while ago, i want them to reverse it. I'm a tara main XD
LOL… “Edgar is useless…” proceeds to wipe out the entire opposing team single handedly…
Also why does Tara's super drop/glitch so often, like everytime I use it and the opponent is somewhat close to a wall, they get pulled in but dont take damage like it just lets them go after not doing anything despite pulling them in
And WC says that half of this brawlers are really strong and have high wr
So for Edgar , a rework is actually better then a buff , since you cant make any buffs to Edgar without making him op , give him more hp , he more or less immortal , more dmg, he shreds everyone so a rework fits best
Youre a legend of you watch this when shelly is meta
i disagree with eve being the worst cromatic. sure the starpower nerf was too much imo (it shoulnt gone if you miss a shot) however the ability to stand on water is invaluable for some bounty map + literally hard counter to a lot of assassins because of the combination of ability + op first gadget