Great looking ship. Finally someone who calls their ship a frigate (which is the largest shiptyp allowed currently in vanilla), rather than a battleship...
Pet peeve of mine too LOL. Perfectly fine whatever people want to call their ships honestly, but yeah, in going with lore I saw in a loading screen- C-Class max size ships in the SF universe are considered Cruisers, but I decided on the Frigate designation because it's more in line imo with what a frigate does.
This is still one of if not the best looking ships I have ever seen in Starfield. Absolutely love your videos thanks for all the hard work you put into these!
Glad you liked this build! It's a special build to me, it started my career in glitch building and sort of marked the true beginning of Eag's Ship Shop and my addiction to shipbuilding in Starfield :D
it's cool that your glitched parts are really subtle. it would be cool if they make us merge two structural parts in the future before we attach them. I am gonna give this a shot. really like it!
There is a way, from what I've seen others do... It's been called the Drop-down glitch. And it involves a bit more complicated maneuvering than the Flip glitch. I personally haven't been able to get it to work properly, although I play on console so maybe that's the difference. But if you search for it, there are several builders out there that have shown how to do it. One example that I've seen but can't replicate yet, is the Grav Drive & Reactor merge. It's a great help for compacting builds but I can get it to stick as I always end up with "parts not attached " error.
@@williamludwick77Ah interesting, I haven't heard of this technique! I will have to take a look thanks!!! I'm just venturing a guess for your reactor merge, that the item you're trying to glitch in is likely not attaching to the correct point as I've had that happen several times when doing the flip glitch. Again, not 100% since I don't know how the drop-down glitch works.
Thanks for the build guide, I really love the design and the guide was very clear and easy to follow. Only took an hour or so (including a hop back to Deimos because I didn't get all the parts first time round!). This is a nice, gigantic addition to my fleet!
I'm glad it worked out for you! Enjoy the ship! Back to Deimos eh? I take it you decided to go with some of those Deimos 2x2 habs? I originally had the Deimos 2x2 engineering bay on the bottom floor but i had a heck of a time getting the door to connect to the 1x1 stack!!!
First off, love the ship and I’m trying to build it as well since I’m new to shipbuilding in star field. I do have a question for you and the star field community, how do I buy individual ship modules and did you use a model to start out with?
Sorry for the late reply. If you haven't figured it out already, you just use the ship you're planning on using to build the Decatur on. Just go around to the different staryards and slap on the staryard specific modules, then haul it all back to your outpost builder. Will need to be flight ready too of course.
Great build looks good going to give it a build in my game. I might change one thing add some turrets to the top as I feel a frigate whilst not have then as primary guns would have some as point defence etc.
Originally there were two turrets in the top. I ended up removing them from my build because I wanted to listen to the Vanguard machine guns going off instead 🤣🤣🤣
Hmm well the forward cannon does most of the killing and the Vanguard guns were just sorta there as an extra. I could probably remove them and place autocannon on turrets on there next time...thats a good thought. Used to have Particle Beam turrets on the too before I removed them.
Made the build added 2 front facing and 2 rear facing turrets which work nicely so that whilst im getting the front alignment to unleash the full furry of the front beams 😀
Thank you. I built this guy long ago, but it still remains one of those special ones to me. It will definitely be getting rebuilt when I retire to NG+10!! Glad you enjoyed.
I got some time before L60 im only at L30. I just finished the Krix Legacy. Mission and got paid so im gonna see what I can turn that prison ship into.
I'm not entirely sure how much the build will cost, but I prototyped the ship with a grant from the Fleet as well. I guesstimate the ship might cost somewhere between 300-450k.
First of all, I LOVE Your ship builds! Really well crafted. ... but, big C Class warships is not frigates. Frigates is small and nimble crafts, big C Class ships are more like battlecrusiers or battleships (or even capital), with cruisers and destroyers in between ... in my humble opinion (old Celestial Horizon capsuleer).
I'd argue that in one of the flavor tool tips during a loading screen, I read that in the starfield universe c class ships can be considered cruisers. And since I didn't really want to go full on with the "battleship" theme, and considering that we have M-class ships that are considered basically battleships, I opted to go for a frigate tag because compared against the M class naval warships, C class are quite small and nimble :) Appreciate the thought and the comment though. So many just throw ship tags out there without much thought. Glad you enjoy these builds!
Sorry! Nope. I didn't think there would be much of a point as ship interiors aren't unique, hence why I focus mostly on the build alone and its exterior design.
My ships tend to be on the heavier side lol. The 4 engines in the back provide decent maneuverability, i think it should be about 40-50. But if I fly a big ship, I do like to have it feel like a big ship. I never had too many problems with how it handled, however that could be due to me just being used to ships with 19 maneuverability LOL
Hi, great video, I built this almost identically but with different engines and some preferential things and it’s 1 meter to long. 😢. Trying to figure out how. I used the Sal 6830s and they are the same size as the engines you used
the game seems to round up the length, so if those engines are a few CMs too much longer, then the game will just call it a whole meter lol. also check up front too, adding anything lengthwise to the front will cause the 41M length too.
@@CMDREagle131 Unless you are making room for 6 SALs, its probably not worth trying to squeeze them in. There are better PWR 3 engines that fit and DON'T require a redesign.
I get it why he wants the SALs they habe the best mobility.. but they are very big and harder to fit so yeah have to make some sacrifices to get the ship to work
Hey there! The Decatur-Class, according to my in game menu, has a value of about 397,255cr. We're running max modules across some expensive hardware, so I am sure if money is a concern you could probably bump down that price a bit. Hope that helps!
@@asukalangleysoryu9416 i agree. This ship was more an idea inspired by halo. Its been on my list to sit down one day and try to design a more legit UNSC looking ship.
Eag's Ship Shop Builds FULL playlist here if you want to check out my other creations!
ruclips.net/video/aw1zG2B3G7c/видео.html
Your builds are superb
Amazing! Built this ship as the Frontier CMDR Ship - constellation livery. Thank you and keep up the great work.
Great looking ship. Finally someone who calls their ship a frigate (which is the largest shiptyp allowed currently in vanilla),
rather than a battleship...
Pet peeve of mine too LOL. Perfectly fine whatever people want to call their ships honestly, but yeah, in going with lore I saw in a loading screen- C-Class max size ships in the SF universe are considered Cruisers, but I decided on the Frigate designation because it's more in line imo with what a frigate does.
Brilliant video Eagle! Keep them coming.
Thank you!!
This is still one of if not the best looking ships I have ever seen in Starfield. Absolutely love your videos thanks for all the hard work you put into these!
Glad you liked this build! It's a special build to me, it started my career in glitch building and sort of marked the true beginning of Eag's Ship Shop and my addiction to shipbuilding in Starfield :D
it's cool that your glitched parts are really subtle. it would be cool if they make us merge two structural parts in the future before we attach them. I am gonna give this a shot. really like it!
If you give it a go, let me know how it goes please!
There is a way, from what I've seen others do... It's been called the Drop-down glitch. And it involves a bit more complicated maneuvering than the Flip glitch.
I personally haven't been able to get it to work properly, although I play on console so maybe that's the difference.
But if you search for it, there are several builders out there that have shown how to do it.
One example that I've seen but can't replicate yet, is the Grav Drive & Reactor merge. It's a great help for compacting builds but I can get it to stick as I always end up with "parts not attached " error.
@@williamludwick77Ah interesting, I haven't heard of this technique! I will have to take a look thanks!!! I'm just venturing a guess for your reactor merge, that the item you're trying to glitch in is likely not attaching to the correct point as I've had that happen several times when doing the flip glitch. Again, not 100% since I don't know how the drop-down glitch works.
Wouah ! Thank for ideas and inspiration. I'm gonna make some little change but keep spirit of your creation. Really nice ! Thank again.
Thanks for the build guide, I really love the design and the guide was very clear and easy to follow. Only took an hour or so (including a hop back to Deimos because I didn't get all the parts first time round!). This is a nice, gigantic addition to my fleet!
I'm glad it worked out for you! Enjoy the ship! Back to Deimos eh? I take it you decided to go with some of those Deimos 2x2 habs? I originally had the Deimos 2x2 engineering bay on the bottom floor but i had a heck of a time getting the door to connect to the 1x1 stack!!!
Looks ba, can't wait to build. Very well presented too. Kudos!
Thank you :D
Very beautiful and well made, thank you for sharing 🤙
Well done, man. ALMOST convinced me to play... :)
Do it! The game is getting a patch soon, should bring some much needed stability for NVidia users :)
Amazing buddy these vids are just great
Alzo himself! Thank you for the music sir! That guitar solo at the end 👌👌
First off, love the ship and I’m trying to build it as well since I’m new to shipbuilding in star field. I do have a question for you and the star field community, how do I buy individual ship modules and did you use a model to start out with?
Sorry for the late reply. If you haven't figured it out already, you just use the ship you're planning on using to build the Decatur on. Just go around to the different staryards and slap on the staryard specific modules, then haul it all back to your outpost builder. Will need to be flight ready too of course.
Great build looks good going to give it a build in my game. I might change one thing add some turrets to the top as I feel a frigate whilst not have then as primary guns would have some as point defence etc.
Originally there were two turrets in the top. I ended up removing them from my build because I wanted to listen to the Vanguard machine guns going off instead 🤣🤣🤣
Hmm well the forward cannon does most of the killing and the Vanguard guns were just sorta there as an extra. I could probably remove them and place autocannon on turrets on there next time...thats a good thought. Used to have Particle Beam turrets on the too before I removed them.
Made the build added 2 front facing and 2 rear facing turrets which work nicely so that whilst im getting the front alignment to unleash the full furry of the front beams 😀
@@marksmith85 Hell yeah, congrats on getting her up and running!!
Wow, what an amazing build, i got to build this, wish me luck glitch building with the xbox series x and controller.
You won't need luck! You'll be flip glitching in your sleep in no time!
@@CMDREagle131 🤣Thanks 😂
Awesome 👌 build bro
Thank you!
Beautiful ship bro
Thank you. I built this guy long ago, but it still remains one of those special ones to me. It will definitely be getting rebuilt when I retire to NG+10!! Glad you enjoyed.
I got some time before L60 im only at L30. I just finished the Krix Legacy. Mission and got paid so im gonna see what I can turn that prison ship into.
I'm not entirely sure how much the build will cost, but I prototyped the ship with a grant from the Fleet as well. I guesstimate the ship might cost somewhere between 300-450k.
First of all, I LOVE Your ship builds! Really well crafted.
... but, big C Class warships is not frigates. Frigates is small and nimble crafts, big C Class ships are more like battlecrusiers or battleships (or even capital), with cruisers and destroyers in between ... in my humble opinion (old Celestial Horizon capsuleer).
I'd argue that in one of the flavor tool tips during a loading screen, I read that in the starfield universe c class ships can be considered cruisers. And since I didn't really want to go full on with the "battleship" theme, and considering that we have M-class ships that are considered basically battleships, I opted to go for a frigate tag because compared against the M class naval warships, C class are quite small and nimble :)
Appreciate the thought and the comment though. So many just throw ship tags out there without much thought. Glad you enjoy these builds!
No ship tour from the inside???
Sorry! Nope. I didn't think there would be much of a point as ship interiors aren't unique, hence why I focus mostly on the build alone and its exterior design.
pretty, but with so much dead mass it must be a brick when flying
My ships tend to be on the heavier side lol. The 4 engines in the back provide decent maneuverability, i think it should be about 40-50. But if I fly a big ship, I do like to have it feel like a big ship. I never had too many problems with how it handled, however that could be due to me just being used to ships with 19 maneuverability LOL
Hi, great video, I built this almost identically but with different engines and some preferential things and it’s 1 meter to long. 😢. Trying to figure out how. I used the Sal 6830s and they are the same size as the engines you used
the game seems to round up the length, so if those engines are a few CMs too much longer, then the game will just call it a whole meter lol.
also check up front too, adding anything lengthwise to the front will cause the 41M length too.
The SALs are a little longer than other engines. It sucks.
@@Stuntsnik11 hmmm, what if on the nacelles, you delete the top Nose cap, and the middle nose cap C, THEN place the SAL engine 1 block further back?
@@CMDREagle131 Unless you are making room for 6 SALs, its probably not worth trying to squeeze them in. There are better PWR 3 engines that fit and DON'T require a redesign.
I get it why he wants the SALs they habe the best mobility.. but they are very big and harder to fit so yeah have to make some sacrifices to get the ship to work
How much would this cost?
Hey there! The Decatur-Class, according to my in game menu, has a value of about 397,255cr. We're running max modules across some expensive hardware, so I am sure if money is a concern you could probably bump down that price a bit. Hope that helps!
@@CMDREagle131 apprecate it ive always love halo in space , i hate they never have it in halo
@@asukalangleysoryu9416 i agree. This ship was more an idea inspired by halo. Its been on my list to sit down one day and try to design a more legit UNSC looking ship.