2 beast hard headed is pretty good imo, 1 or 2 rise of the titans as well because people might also realize that rogue location decks have a chance into this meta.
I finally built the Sapphire/Steel Deck that is almost matched card for card per your deck. Some of the differences that I did was that I threw in 3 copies of I Find 'Em, I Smash 'Em for the mirror match, and against Ruby/Sapphire Items or SteelSong Flute. I threw in a playset of Smee for fodder, two Avalanche and two 7-cost Simba because I don't have the Big Tinks, Two Aurora Dreaming Guardian because no Cogsworth yet, I have two Judy as my stand-in until I get my other two copies of Hiram Flaversham. I also only have one Scuttle because that's all I pulled from my booster box sadly
For sure considering more Let it Gos or Hades 7.. that's true on Tamatoa but breaking a Quill or Dime is such a good setback, especially with more S/S players on the rise
You'll want item hate for Dime once people realize how good the new Ariel is. That's an easy 10 lore turn from just those 2 cards, and not hard to get the ink needed to do it.
@@zerotheherolorcana indeed. I wouldn't overdo the item hate, but I absolutely agree that teching a couple of cards for dealing with Items is a good idea. This is especially true when it doubles on a body that can quest and challenge.
Sorry for the incorrect game start time, forgot I edited some fluff out! Game actually starts at 0:55!
2 beast hard headed is pretty good imo, 1 or 2 rise of the titans as well because people might also realize that rogue location decks have a chance into this meta.
Oh absolutely, I agree. Amethyst decks also love their Queens Castles lol
I finally built the Sapphire/Steel Deck that is almost matched card for card per your deck. Some of the differences that I did was that I threw in 3 copies of I Find 'Em, I Smash 'Em for the mirror match, and against Ruby/Sapphire Items or SteelSong Flute. I threw in a playset of Smee for fodder, two Avalanche and two 7-cost Simba because I don't have the Big Tinks, Two Aurora Dreaming Guardian because no Cogsworth yet, I have two Judy as my stand-in until I get my other two copies of Hiram Flaversham. I also only have one Scuttle because that's all I pulled from my booster box sadly
Nice, let me know how it goes! Don't worry I'm probably taking Scuttles out lol, will have an updated decklist out soon :)
@@zerotheherolorcana OK fair enough. Do you want me to link my list in this thread?
@@maugzsr556 Sure why not!
Great Video! What sleeves are you using on the outside of your Sisu Sleeves?
Thank you!! They are Dragonshield clear matte outer sleeves!
I completely changed my blue/steel and love it now. Has been working well against a lot of meta decks.
I'm still changing things here and there, will definitely post deck profiles of my current build and what I will be bringing into set championships :)
nice video, thanks for the vid!
Glad you liked it! More coming soon ;)
Quench the bleeding is wild
3:42 wouldn’t u be worried for a be king?, might have made it worth singing awnw
Imo in the matchup I need every lore I can get, it's a race and giving up 5 lore just felt wrong? I may be wrong 😅
YeeeeeEEEr
try using more let it go. Easy removal for tamatoa. i wouldnt worry about item hate because tamatoa just constantly brings back items.
For sure considering more Let it Gos or Hades 7.. that's true on Tamatoa but breaking a Quill or Dime is such a good setback, especially with more S/S players on the rise
You'll want item hate for Dime once people realize how good the new Ariel is. That's an easy 10 lore turn from just those 2 cards, and not hard to get the ink needed to do it.
@@Xoulrath_ Also don't underestimate turn 3 Quill + ink, opponent turn 3 Quill+ink, your turn 4 ink, play Beast break Quill. Huge tempo swing
@@zerotheherolorcana indeed. I wouldn't overdo the item hate, but I absolutely agree that teching a couple of cards for dealing with Items is a good idea. This is especially true when it doubles on a body that can quest and challenge.