awesome stuff as always Jayanam! You're such an awesome person for all the work you put into stuff for the community and don't charge for most of it. Cheers
hey jaynam have you thought of adding extract alphas option like you hover over a part of the mesh which has detail on it and extract it make it a alpha and you can use it on other parts of the mesh and have you thought adding some c++ to the addon
Both ideas already exist in my mind :-) I like the "make alpha from sculpted details" like the ZBrush feature but I have to analyse if I get everything I need for this feature from the Blender Python API - but thx for the input, have it on my list.
I tried to use this but the Add Object mode is always grey out, and the short cut Shift-Ctrl-A keeps adding a Array modifier instead of Mirror modifier. help?
it is behaving like you described now... not sure why, but blender is cooperating this time around. it's probably my own user error, please ignore this! sorry my knee jerk reaction!
@@JayAnAm It would be great! Thanks for your answer :) Working in the game industry I think in blender sculpting is a bit underrated as a concepting tool. The ability of building all in sculp mode would make the creative proces much more smooth and efective. p.s. Have you any project about an in-sculpt line trim feature like this: ruclips.net/video/FOdVdgiAHWo/видео.html? The "Line Project" in blender does the same but modelling complex objects rarely requires a straight cut...
awesome stuff as always Jayanam! You're such an awesome person for all the work you put into stuff for the community and don't charge for most of it. Cheers
Thx a lot!
Hello.
That's brillant ! Veru usefull ! Many thanks for this wonderfull addon !
Thx, great you like it. Feature wishes welcome
for the default retopo-setup would be good to have a mirror-modifier + subdiv- modifier too.
Great idea, will put it to my list.
Hi m8, just added this to version 1.0.5.0
Oh my gosh!!! I need to get this set up later today. Awesome stuff.
Wow man this is such an awesome addon right here I love it.😃👍
Looks very useful and friendly, thank you!
Thx, you're welcome
Ooooooo exciting, now I just gotta think of what I want to make with sculpting
This is a great addon... thank you.
I'll check it out!
Omg dude. You are the man !! 😍😍😍👏👏
Thank you very much.
Thank you very much for your tutorials! And thanks for the cool addon
You're a boss man !!!!
Thank you!
Super, comme d'habitude, du superbe travail, bravo et merci pour cet addon
Passe une excellente journée,
Cool!Thx.
素晴らしいお仕事。ありがとう
very cool.
Thx
Nice
Can't wait to move to 3.0 !
Also. which Blender theme are you using ? Looks very comfortable !
It's Blender Dark.
Nice 👍
Thx m8
Hi it seems so nice ! Thanks
Is this for blender 3.0 only?
No, should work for 2.8x, 2.9x also
Can You Please make more tutorials about the asset HQFPS enemies tutorial
Is there a muscle brush? Something that would let me lay down muscle mass.
the adding object using control click doesnt always work
hey jaynam have you thought of adding extract alphas option like you hover over a part of the mesh which has detail on it and extract it make it a alpha and you can use it on other parts of the mesh and have you thought adding some c++ to the addon
Both ideas already exist in my mind :-) I like the "make alpha from sculpted details" like the ZBrush feature but I have to analyse if I get everything I need for this feature from the Blender Python API - but thx for the input, have it on my list.
@@JayAnAm :)
Hey! I found an issue: Blender 3.0 crashes when i Ctrl+Z right after i created an object (using Jsculpt, Ctrl + Left Click).
Ok, thx, will have a look
Thank you!
I tried to use this but the Add Object mode is always grey out, and the short cut Shift-Ctrl-A keeps adding a Array modifier instead of Mirror modifier. help?
it is behaving like you described now... not sure why, but blender is cooperating this time around. it's probably my own user error, please ignore this! sorry my knee jerk reaction!
It would be useful to join objects without leaving the sculpt mode
Thx for the idea, will have a look. Perhaps by joining the objects selectd in the outliner, will see if I get this information in the addon.
@@JayAnAm It would be great! Thanks for your answer :) Working in the game industry I think in blender sculpting is a bit underrated as a concepting tool. The ability of building all in sculp mode would make the creative proces much more smooth and efective.
p.s. Have you any project about an in-sculpt line trim feature like this: ruclips.net/video/FOdVdgiAHWo/видео.html? The "Line Project" in blender does the same but modelling complex objects rarely requires a straight cut...
i need a tool in sculpting to measure 1/2 and 1/3 pls help
💕👌👍
Thank you so much
Thank you very much
You're welcome