Grand cavalier speed up isnt useless at all, currently 200+600 dodge attacks have an issue on being able to punish certain bashes like warlords, bps etc on reaction if the opponent has their guard in the same direction beforehand they can block them. Its much harder to do if not impossible vs 533 ms dodge attacks. This means pirate will be able to punish those certain bashes more consistently. The dodge attack also has an enormous hitbox so the speed up means she will hit externals more quickly too
Too bad the majority of good warlord duelists are able to react to half the cast and pirate is no exception, this change will make her a little bit better but the best warlord duelist will still shit on the best pirate duelist. Or any top duelists playing warlord while another is playing pirate, the warlord still wins due to pirate's reactable offense
I though most dodge attacks could be blocked if performed on reaction to dodge fwd bash. And I kinda think it's fair, dodge fwd bashes are supposed to be true mixups, as the devs kind of confirmed with the 400ms TG, so being able to punish on reaction shouldn't be a thing. But maybe I'm not getting your point
If youre dodgeing bashes and traditionally unreactable mixups on reaction... You really dont deserve the guaranteed punish, dodge attacks are all enhanced for this reason... So if you're just that fast and frame diffing every move (youre most certainly not theres like 50 players in for honor who can reaction parry 400ms) you dont get a punish, instead you get a blocked attack and OKI to go into your offense, which is more than fair. No one should be getting every benefit without the risk 95% of players have to take. And that was the entire motive behind lower recovery bashes and enhanced dodge attacks with a delayed static input...
@@theswiftphil8789 50 is a huge overestimation of how many actually react to 400 ms mixups in a match 😂 There are more than 50 that say they do tho, you're right about that
@@theswiftphil8789 i can react to HL offensive lights mixed with normal light consistently in training and i can say for sure there are more people that can do it too
About the pirate side dodge attack change, won't the speed potentially allow pirate to interrupt hyper armor trades more reliably/in scenarios where it wasn't possible because of timings?
Tbh if they added side objectives in existent dominion maps it would make the gameplay way more fun in the long run than having a new layout with new decoration which we already have plenty and takes a shit ton of ressources. Im not against reworking maps tho.
i been playing since beta and after awhile i put down assassins all together because it seemed like i always got stunlocked in 4's and my guard never got the chance to come up. so im happy with the guard changes
Happy with the patch, no real complaints (even as a Medjay player). Just wish they'd improve Medjay's flow between stances, especially now that they've nerfed him. If I had ONE criticism, it would have been nice to see Storm Rush's "buff" be only +2 damage instead of the full 4 damage.
18 dmg storm rush would be cool. And i had an idea for medjay, what if he could after a zone attack do another zone attack with the other stance and switch to it? Like if you do a zone attack in staff then another zone its gonna be the axe mode and then you’re in axe mode.
@@PrimeRicci That would be pretty neat. I always thought they should get rid of hyper armor on his staff form lights, and make it so all staff form heavies can soft feint into a stance switch.
The storm rush is super easy to stop, you literally give him a light or a zone (quickly) even if it's feintable, it doesn't make that much of a difference the recovery from his feint is not too good and not every orochi player will feint. and parry your offside light
True, that's usually what I do the animation between the kick and storm rush are different enough that most people should be able to light orochis out of storm rush. However a good player would see it coming and deflect it or parry it.
yeah only the top orochi players feint storm rush to bait a light interrupt so its a pretty fool proof way to beat it(unless your up against a reaction demon)
@@gangstapanda124 3,977. active players (24h peak) This game is dying and your part of the reason, not everyone gonna be a top 5 or 10% player so enjoy playing against the same player everyday, it’s not a skill issue because unlike you people have jobs and responsibilities and don’t grind a single game to be a top 10% player. “Skill issue” is Copium your game is dying and your the reason.
Once u learn storm rush parry they are litterally really easy, you can even deflect with heroes like glad for 37 damage. I wanted to see some roach buffs for 1v1 and i am perfectly fine with what they did i just hope his kit gets some love in the future
Any tips? I've been playing for honor for 3 years now on old gen but I just can't seem to react to it, even on practice mode. I just resort to throwing a light
@@Taimur.Shairyar i am sorry for you, i was an old gen for 5 years and couldn’t react to anything. Switched to ps5 and now i can semi consistently parry highlander offensive lights on reaction. Haven’t tried old gen with performance mode tho so you should try it out and then just spent like 15min a day trying to parry lights in trainning. Even tho it might look impossible at first, developp tricks like looking at the characters face instead of their guard (idk that works for me) and you should be at least semi consistent at 60 fps with training.
All in all, I think those are amazing changes. Removal of that shitty non-static guard is very exciting, medjay nerfs are very welcome, pirate needed buffs for quite a while now and orochi finally lost his extreme gank potential. Maybe the patch wasn't perfect, but no patch will ever be perfect. I can't wait for the patch personally.
I can see your point about storm rush being annoying at low to mid level, but at that point wouldn't infinite light chains be more problematic than spammed stormrush? Move is still 600 ms after all
@@fkkfreeze you talked about the move looping as if it was the problem - it really isn't (bar infinite gank, but that's getting removed). The fact orochi also has kick makes the mixup kind of usable even at high level, I agree, but it's not the point I was addressing
The thing with infinite light chains is you can still dodge out of it. Storm rush is undodgables on all sides. If storm rush wasnt undodgable then the community would have no problem of storm rush being looped. That's why its hated. People can loop between storm rush and kick and the community at lower level cant handle dealing with it.@@Wird97
@@theblackphoenix7410 i mean kick/storm rush is tricky to deal with at any level, not just low :P but then that's a good thing, gives orochi an opening mixup While I can see not being able to dodge looped storm rushes being annoying, that's not how you counter the move, I still think storm rush is *very* blockable at all levels of play and even on old Gen. If you guys really think it's problematic, do you think making the indicator 500 ms would fix it? Or is the undodgeable property itself that you don't like? On another note, how do you tag people at the end of your comment?
As a pirate main myself, just because I enjoy dodge hero’s but also didn’t want to play someone who was considered op like orochi or tiandi, and playing pirate now with these changes feels so so smooth and, honestly, if this is all I get now, recovery cancels and less time sitting still, then I will be happy for the near future. She in no way needs a rework or buff over the rest of the cast currently because of these ever so slight changes. Still would love a rework but I know I’ll probably never get it so I’m just happy to get these changes. 🏴☠️
Maybe they should give all Charakters without a deflect their guard on dodge back. That way the Assassin's wouldn't have the mentioned upper hand in defence.
Hey Freeze, unsure if you'll catch this but an explanation of why LB sometimes gets a guaranteed 22 Dmg on Light parry wall splat, and then sometimes the same moves gets the full 25? (Impale 1 DMG top heavy 20 DMG Chain tap light does 1 to 4 DMG )
same reason some 400ms lights after a heavy after wallsplat are damage reduced. they hit too early. you can test this with zerk throw someone into a wall, then buffer side heavy + light the light will be damage reduced
I'm glad they removed reflex guard, but I can't get over how they did it. Now most of the assassins just look horrible in neutral, I used to love their idle animation with their weapons down. Now with their guards always fixed, characters like peacekeeper and berserker actually look too bad to ignore. That's just my opinion though, obviously the function makes up for it, but I don't think I can play some assassins anymore. Some got lucky, orochi and Shaolin don't look too bad, but the others? I don't know
i’m very skeptical that them changing guard animations for reflex characters was a worthwhile/good use of resources. Why not just keep the same guard animations without them disappearing?
They would have for sure, if it had worked. Watch the part from the original video where they talk about removing reflex guard. It was >1.5 years of work.
@@morgoth435 I hope that’s true, but I would love to know issue they ran into that would justify scrapping functional existing animations that are fairly baked into the style of the characters
@@Bash_Minimal Well they basically kept the same animations, but had to redo them because of programmer problems i dont really understand and they did not describe in detail. Any change to the existing reflex guard like simply increasing the duration caused unforseen problems at a different location. They were so dedicated to removing it that they started from scratch to avoid the problems. They had the original motion capture artist(s?) Redo the Animations for the 3 guard stances (with reflex guard there is the "4th" stance animation whise "hidden guard") and tried to specifically not change the heroes style, feeling and look as players would not want that.
Bruh saying ubi doesnt care is ridiculous if they didnt care they wouldnt buff pirate which is what everyone requested. Despite that but zerk will need a massive nerf.
I'm all for berserker being a main 4's pick again, say what you will but berserker meta was one of the highest quality eras in for honor, in 4's simply external blocking/parrying guts 80% of his kit out of the window ... But the layerable positioning and attack useage berserker has, is a much more engaging and outside the box creativity rewarding gameplay for both berserker and the people trying to punish him which to me is much more fun than modern bash confirm, pin reset ganks and hitboxes that hit everybody instead of hitbox's that actually hit an intended target in a specific position like berserker has... People really blow out of proportion how strong/annoying berserker is simply because they struggle to react to his reactable moves, and they cant predict his predictable ones... In a 4v4 berserker should have almost no offense... Cause he doesn't, hes exclusively a punishing character with good peel for team mates and himself with the mobility to counterattack multiple people and peel multiple team mates.... He's stuck like that because external mechanics counter his offense... Which means he's not gunna attack. He wants to check with externals, punish recoveries and offense... Its counterable, hyper armor can out armor berserker, undodgeables lock down his mobility and evasion. And if you have both... Then berserker has to fight you specifically. If berserker is a character you just cant work around reguardless of the berserkers skill.... Play warmonger... She has bash offense, great bash ganks when youre expereinced with hitstun timings and how to reset them without a pin. She has a great undodgeable thats easy to punish dodge cancel hero's like berserker whos extra did get because of the dodge attack external... And WM has great finisher heavy armor with low recovery to trade with berserker after hitting an undodgeable which is very favorable to WM and not many characrers can punish berserker dodge attack canceling on reaction and not be out traded for it. Aramusha, kyoshin are both okay just make sure to use top undodgeables as kyo to avoid letting assasins get a. Accidental free option select on one of your bash/undodgeable mixups And every other dodge cancel charscter/dodge bash character is another good counter to berserker in 1v1 and in 4v4. So people can complain but they complained worse at BP, and worse at gryphon, and worse at pirate. And worse when orochi was reworked. The highlander reworks a huge let down for me, simplifying a once dynamic and complex character down to 1 catch all mix up as the best choice.... And 1 catch all defensive dodge attack as the best dodge attack option. But the berserker change to make him solid guard is beautiful. The other assasins Will thrive aswell but the reflex guard was always his weakness when it came to survivability in 4's and fighting 400ms light characters.
Can someone tell me what performance mode changes exactly on ps4 fh? I feel like there are more fps .. more than 30... cause I can finally block lights (and parry a bit) on reaction... but not 60 fps , so what are the changes exactly on ps4?
I think Kyoshin and Afeera both need Stamina Buffs and there hit boxes adjusted. There both good characters. But lack Stamina. One or two faints and your out of Stamina. I can't tell u how much there second hit misses all the time. No other buff just Stamina and hit box adjustments for now. I think there good besides that. I'd love to see Centurion get a dodge attack. Light hair starter, just a heavy or a punch. One of those three options. At the minimum at least a dodge light.
good thing about this is i guess more assasins are better but the bad part about this is... well the same thing about some assasins like zerker and orochi
The damage increase to orochis storm rush isn't really an increase. They removed the 4dmg confirmed light on storm rush specifically, and added it directly to the attack.
If you did the confirmed light you could be lighted out of another storm rush. Out of any light hitstun you can be lighted out of a storm rush. That is how mid level and low level players dealt with the mix up. They read it correctly, but since they can’t parry or react to it, they just lighted. Now it’s removed, but the damage stayed the same. Even reading the mix correctly will not let you interrupt it. So it now gives the full safety of the 16 damage version, without needing to give up that 4 damage.
With storm rush I feel like they should rever it so only the top version is undodgeable and the sides can be dodged, so characters without fullblocks can do something besides trying to interrupt. This would actually work now that guard gets removed on dodge.
@@Maximum_Wattsfor the majority of players, they can’t parry on reaction to animation. Even if the move itself is slow, the indicator is insanely fast. They should either make the indicator last longer and make the animation match it, or just do the change OP suggests.
This is the same problem as when people whined and moaned about Valkyrie's bash being unreactable and got it nerfed into the ground... All because the indicator was only 400ms, while ignoring the fact that the animation is more telegraphed than an Elden Ring boss. If people are reacting only to flashy colours and shapes, instead of looking at what the character is doing, they deserve to get hit.
For honor Community hating pirate…community if you don’t get off pirate already, she’s been nerfed already countless times ya cry babies, she was fine already from the start and hella fun it’s not like there isn’t more annoying characters in the game plus with all these changes going on only a few characters getting better but with most it’s either reduced the mixups, flexibility, and the versatility of a character so instead of influencing less spamming it’s only been making it more common and frequent in-games it’s annoying atleast if your gonna spam good for you, the least the game can do is let me keep my fun characters and handle it
Maybe with storm rush, only have it be undodgable on top, for bash/undodge mixup And have the sides be dodgeable but faster for people baiting parry Idk
@@EvermoreUnicorn Technically buffed. Hitstun from the initial hit has better hitstun for his unblockable than going into unblockable from double light. It was a trade between extra guaranteed damage or potential higher damage. Now, there's no choice.
@@victornguyen1175 his ub works fine off light hitstun so I don’t think it was too big a deal, but it is noteworthy for lower level players that stormrush into stormrush will trade instead of being interrupted by a buffered light attempt
No gryphon changes? Really? All he needs is the ability to feint forward dodge heavy and make the kick completely unreactable, hes so close to perfection man its killing me
You mean launch day Gryphon? Lmfao, no thanks, he's good as he is now. He doesn't need anything else when his kit is balanced for the first time since his launch and his feats absolutely carry games and teams by themselves.
@@robertsteiner4696 These changes aren't release day gryph at all + Do you have any idea how useless Gryphon is at high level in a 1v1? Sure hes fine in 4s, but the changes i suggested hardly affect that, not like hes even A tier anyway. Kick being reactable puts almost his entire kit in the trash, and he has ZERO VIABLE OPENERS. What are you talking about?
@Mutantdogfangs Almost all characters at the true high level become useless with little to no viable openings because of how reactability is at that level to use so that's not really the point you think it is and isn't relevant at all to this. He is absolutely A tier at the least and full on S tier with his mass healing feats at the mid to upper mid tier of the game, which is where the overwhelming majority of players still with the game are currently at. It sounds like the problem you have with him is you are trying to play him like he's Orochi when he's meant to be played exactly as he is designed to be: a heavy back support character. He's the best teamfighter in the entire game and buffing his attack capabilities at this point, especially when he literally got nerfed with the "buff" you are saying he needs at his launch because of how oppressive that made him in teamfights, would literally destroy lobbies and send the game into a full on repeat of what it was like 2 to 3 years ago. You 1 v. 1 players are fascinating though, you only think about the 1 v. 1 side of things and it prevents you from thinking about the side of the game where the overwhelming majority of players are which is 4 v. 4 modes and the consequences of your ideas would have on the broader playerbase and modes because of it. Think your ideas through and stop making people deconstruct how terrible they are please, it's fucking exhausting having to deal with smoothbrained dueling takes like this because you can only think about rhat side of the game.
Lmao yeah multiple problems with this 1. It’s not the case that “almost all characters are useless at high level”. It’s only about >25%, and those characters are already seen as in need of buff by any semi competent players, not just top 1%. It is for sure the point I think it is. 2. You saying gryph is the best in game for dom makes it painfully clear what your skill level is, it’s laughable. You’re forgetting about 40% of the roster. 3. Since the kick being milliseconds faster clearly won’t affect you, how would making the dodge forward heavy (zero properties btw) allow you to “literally destroy lobbies” lmfao it’s a minuscule change to 4s. The players it doesn’t affect still have to make the same amounts of reads regardless. The delusion is palpable 4. Trying to be orochi? Wtf you on about? The characters are not similar in the slightest? 5. Believe it or not, I play both dom and 1s, and have considered it from every possible perspective before making my comment. It barely improves dom placement, makes him viable at high level 1s, doesn’t affect mid-low level (you) since they would be making a read based on the dodge forward anyway so the feint would be unnecessary, it’s a win win. How about before opining on game changes, you make sure you know what you are talking about.
@Mutantdogfangs You are literally trying to make changes to Gryphon that would turn him into a character that would tip him from being a defensive support based character into yet another offensive feint and bash spam one so yes, you do want him to be like characters like Orochi and Im tired of people like you lying so openly like this lol. The arrogance and overestimating worth of your own opinion and outward hostility at being wrong tells everyone looking in the comments who knows more about the character than the other tho, so good job. Gryphon will never get a change like this to be "perfect" because the devs understand he was designed from the beginning to be a teamfighter over everything else, so please, take this trash 1 v. 1 duelist mindset out of here, and stop talking. It's obvious this conversation will go nowhere given we have complete opposite experiences and opinions on the same hero. I doubt you consistently play 4 v. 4s enough either given your opinion on Gryphon since he's still one of the best characters in the game right now in 4s with the likes of Freeze evem having to say this. That's all, have a good day mate, enjoy the faux high level superiority complex ya got there. 😀
Don't listen to the negative nancies. Game is probably is in the best shape its been in balancewise in quite a long time and with reflex being removed alot of character's viability just went up too. Off the top of my head there really ain't anyone in the game right now that is so absurdly broken that they ruin lobbies unlike over a year ago. People who say this game sucks right now are just really bitter players who can't get good and just blame the game for them sucking at this point.
@@robertsteiner4696 I'm diamond player this game is not worth it I was addicted to this game for the last 3 years because for some reason I couldn't stop going back at it probably because no game like for honer exist it's a super fun game but a lot of shit still there not as many as it used to but still I guess the only thing that can make me go back is single pick that will make the game soooooooo much better
Nope, it is still the same, freeze only meant that you have the deflect window on top of having static guard, thus giving assassins better guard than the rest of the cast.
Why does berserker, a assassin have 130hp while highlander, someone who is beefy af has 125? And centurion, a almost fully protected commander has 120hp? Thanks ubisoft
To be fair both Highlander and Cent are hybrids, so it makes sense why they didn’t get higher near heavy levels of health. That said, they are only lower cuz of a zerk buff
Now that we don't have guard on dodges, they could restore Orochi's pre-rework storm rush. I think it would be much more cooler and interesting than the current version.
@@vapor_snake920it is 600ms, it just has 366ms indicator. I’d love to see something like removal of side undodgeable but compensation with extended dodge recovery windows after stormrush to deflect any dodge attack attempts. Only problem is that in order to make stormrush scary, kick has to be scary, and if kick is scary, dodging forward and parrying or guard breaking is more damage for less risk
Most definitely I know the devs are worried about new players but I think they should focus on the players they got now instead. Make orochi good in mid to high level atleast to where they don't react to his whole mix up.
Please just buff orochi so I can play the game again. I decided like 2 years ago that I’ll only return to the game when orochi gets updates. Been playing orochi only since release, gets tiresome quick.
Reflex guard removal was the final nail in the coffin. Now assassins are fast and both defensive and offensive. Reflex guard is what kept them in check.
This game has been a dumpster fire since 2020 how is it still alive? I'm only here because of the algorithm sparked my curiosity hoping that the game is hemorrhaging players
Massive frustration about storm rush is putting it mild. The damage is high, and it's insane gambling to try to fighing it. 3 directions, whether or not it gets feinted. It's a strong move and I'm tired of having to play a character with a spamable undodgable or hyperarmor just in case there's an orochi. And even then the bastard even has the bash that is fast and hard to predict cause all cause the orochi is more reliant on dodges in his kit than Shinobi and Afeera combined
nerfing orochi in 4s and not addressing his issues in 1s is a joke. Ubi will never understand that there is virtually nothing they can do to orochi to stop all the hate he receives. They could switch his sword for mittens and there would still be a small village of potatoes complaining about him on reddit. Sure, this change is healthy for 4s and I agree with that 100% getting infinite stormrush ganked is diabolical and should have never been in the game but to fully nerf his ganking capabilities and not buff his duel capabilities is dumb. Orochi is C tier at best in duels, if you have the misfortune of fighting any average player on pc or a decent player on console 9 times out of 10 you will lose. His bash is reactable, his unblockable is reactable, and his stormrush is unusable against decent pc players and for some reason broken against newer console players. They should just keep these changes and speed up his animations so his bash and unblockable is unreactable on pc (unreactable stormrush is out of the question and is obviously broken) the funniest part about all of this is their inabiity to address 2 of the most problematic duelists alfeera and shamman.
Sped up kick still just incentivizes dodge forward gb/parry for high damage and more safety. Stormrush doesn’t really end up being anything but a chase tool in the end.
@@EvermoreUnicorn A sped up kick would make it what it was originally intended to be, a chain starter/opener because everyone was reacting to his neutral light so there was no way for him to enter his chains. They gave him the kick to battle this problem, which is why it had the original capability of recov dodge when whiffed. By making it unreactable orochi can enter his chain on the right read or get punished by a dodge attack or light parry on the wrong read. Empty dodge into gb as you mentioned rarely works as people can simply delay their dodge attack until they see the Gb indicator. So even if you made the right read as orochi and made your opponent dodge, you still won't be able to punish with a Gb if they're good enough at the game to delay their dodge attack. And if you try to Gb earlier to catch that dodge before they dodge attack, you will end up kicking due to the input timing (how long you can delay the kick)
why does it seem like the 'BIG'(trying not to be offensive) dev look bigger than he was before that just screams to me that he is not trying enough to balance the game
Yeah Beserker was literally one of the best 4 v. 4 characters in the game even before this reflex guard removal, he was basically the only assassain character who didn't have to deal with the guard because of his incessant hyper armor spam lol.
I've got far too much to say and not enough energy to say it, knowing it will fall on deaf ears.... In a nutshell, I've seen a few content creators complaining about the game being hard, but when I watch them, you can tell they've only spent upwards to 50hrs to maybe 200.... it takes way longer to learn this game and even more as the character roster develops..... I say all that to say, If you still having problems with orochi, it's a skill issue. 🤌 Ubisoft seems to be taking an older game away from the original fan base, and perfecting it for those without the time and or skill to play it.... 🤷 I mean no disrespect to those that do not play at a higher lvl than weekend warrior. This game wasn't that. I dont feel it should be going in this direction, but I also don't create games....
Struggling against orochi in this day and age is a genuine skill issue, especially if you're playing on pc. And I also agree that they are making changes to cater towards the newer/unexperienced player base who plays in the short run instead of the Lon run
How is storm rush the "most" retarded team jump infinite combo, without mentioning kyoshin, medjay, and shugoki lol. What they need to work on is this wonky GB hyper armor that randomly pops up as you're being thrown, making it so that teammates can't stop you from being ledged, but on the reverse a single attack stops the throw animation(this has happened consistently in games ive played), it's the most retarded thing ever, I'd rather be storm rush ganked.😂
there an insane amount of chinese themes in the game and has been since wu lin arrived, no viking, knight och samurai themes ever pop up anymore, some chinese dude working in the fh team probs ruining the game
Lmfao what? There has been literally only one themed Wu Lin season ever since the Wu Lin dropped wirh Zhanhu, the rest were all just Viking and Knights and Samurai 3 for the Samurai with the Kyoshin and Hitokiri drops, and the last being the Jorogumo Halloween season. Just say you are a Sino-phobe bro. Disgusting fucking people in these comments with this kind of shit lmfao
Damn I’ve been around long enough to see reflex guard be removed entirely. Goddamn, end of an era. 2017-18 FH is actually gone for good
thank god
@@randompersonontheinternet8790 agreed but the old system was too broken
@@PrimeRicci it was broken when people cared about it, but now its only inconvenient, but always
"Guess Ubisoft Doesn't Care Afterall" - Freeze 2023 LOL
Based
They stopped caring back in 2019 lol
I think that's taking a little bit out of context 🤣
Wise words from Wise man
Gj taking it out of context
Grand cavalier speed up isnt useless at all, currently 200+600 dodge attacks have an issue on being able to punish certain bashes like warlords, bps etc on reaction if the opponent has their guard in the same direction beforehand they can block them. Its much harder to do if not impossible vs 533 ms dodge attacks. This means pirate will be able to punish those certain bashes more consistently. The dodge attack also has an enormous hitbox so the speed up means she will hit externals more quickly too
Too bad the majority of good warlord duelists are able to react to half the cast and pirate is no exception, this change will make her a little bit better but the best warlord duelist will still shit on the best pirate duelist. Or any top duelists playing warlord while another is playing pirate, the warlord still wins due to pirate's reactable offense
I though most dodge attacks could be blocked if performed on reaction to dodge fwd bash. And I kinda think it's fair, dodge fwd bashes are supposed to be true mixups, as the devs kind of confirmed with the 400ms TG, so being able to punish on reaction shouldn't be a thing.
But maybe I'm not getting your point
If youre dodgeing bashes and traditionally unreactable mixups on reaction... You really dont deserve the guaranteed punish, dodge attacks are all enhanced for this reason... So if you're just that fast and frame diffing every move (youre most certainly not theres like 50 players in for honor who can reaction parry 400ms) you dont get a punish, instead you get a blocked attack and OKI to go into your offense, which is more than fair.
No one should be getting every benefit without the risk 95% of players have to take. And that was the entire motive behind lower recovery bashes and enhanced dodge attacks with a delayed static input...
@@theswiftphil8789 50 is a huge overestimation of how many actually react to 400 ms mixups in a match 😂
There are more than 50 that say they do tho, you're right about that
@@theswiftphil8789 i can react to HL offensive lights mixed with normal light consistently in training and i can say for sure there are more people that can do it too
About the pirate side dodge attack change, won't the speed potentially allow pirate to interrupt hyper armor trades more reliably/in scenarios where it wasn't possible because of timings?
Yes Freeze loves to exaggerate. No change has "no impact" because the game does not operate in a vaccuum.
@@N38Productionshe's just dramatic bro
@@N38Productionsfreeze is just a sad crybaby who loves to complain 24/7
I think I’d you could cancel the side dodge pirate would be pretty balanced aside from revenge flooding
@bacookiesandmilk then we'd never hear the end of it. Like the top unblockable being soft feintable was to oppressive.
The fact they are finally removing reflex guard gives me the smallest glimer of hope they'll release new maps in 5 years
Tbh if they added side objectives in existent dominion maps it would make the gameplay way more fun in the long run than having a new layout with new decoration which we already have plenty and takes a shit ton of ressources. Im not against reworking maps tho.
i been playing since beta and after awhile i put down assassins all together because it seemed like i always got stunlocked in 4's and my guard never got the chance to come up. so im happy with the guard changes
how long do you think it'll take for the zerk nerf? my guess is either six months or two days but we'll have to wait and see
I myself have no idea, but current zerk is just plain unfair.
Happy with the patch, no real complaints (even as a Medjay player). Just wish they'd improve Medjay's flow between stances, especially now that they've nerfed him.
If I had ONE criticism, it would have been nice to see Storm Rush's "buff" be only +2 damage instead of the full 4 damage.
18 dmg storm rush would be cool. And i had an idea for medjay, what if he could after a zone attack do another zone attack with the other stance and switch to it? Like if you do a zone attack in staff then another zone its gonna be the axe mode and then you’re in axe mode.
@@PrimeRicci That would be pretty neat.
I always thought they should get rid of hyper armor on his staff form lights, and make it so all staff form heavies can soft feint into a stance switch.
As an Orochi main, I desperately want stormrush to be healthy, I really hate using it, it's cool but it's op for the majority.
The storm rush is super easy to stop, you literally give him a light or a zone (quickly) even if it's feintable, it doesn't make that much of a difference
the recovery from his feint is not too good and not every orochi player will feint. and parry your offside light
True, that's usually what I do the animation between the kick and storm rush are different enough that most people should be able to light orochis out of storm rush. However a good player would see it coming and deflect it or parry it.
yeah only the top orochi players feint storm rush to bait a light interrupt so its a pretty fool proof way to beat it(unless your up against a reaction demon)
Awe look at the 1% percent of players saying it’s easy so cute 🥰 no wonder for honor only has 5 thousand concurrent players 😊
@@ascension0344 skill issue tbh
@@gangstapanda124 3,977. active players (24h peak)
This game is dying and your part of the reason, not everyone gonna be a top 5 or 10% player so enjoy playing against the same player everyday, it’s not a skill issue because unlike you people have jobs and responsibilities and don’t grind a single game to be a top 10% player. “Skill issue” is Copium your game is dying and your the reason.
Great way to start the morning and fix the hangover. An egg sandwich and a freeze video. I love that you still speak your mind freeze
Once u learn storm rush parry they are litterally really easy, you can even deflect with heroes like glad for 37 damage. I wanted to see some roach buffs for 1v1 and i am perfectly fine with what they did i just hope his kit gets some love in the future
Any tips? I've been playing for honor for 3 years now on old gen but I just can't seem to react to it, even on practice mode. I just resort to throwing a light
@@Taimur.ShairyarBuy an pc
@@Taimur.Shairyar i am sorry for you, i was an old gen for 5 years and couldn’t react to anything. Switched to ps5 and now i can semi consistently parry highlander offensive lights on reaction. Haven’t tried old gen with performance mode tho so you should try it out and then just spent like 15min a day trying to parry lights in trainning. Even tho it might look impossible at first, developp tricks like looking at the characters face instead of their guard (idk that works for me) and you should be at least semi consistent at 60 fps with training.
Also try blocking first and when you can block consistently try parries and then deflects
@@PrimeRicci I already run performance mode, it did make a difference but not enough thus far
They did not nerf orochi let’s be honest here
All in all, I think those are amazing changes. Removal of that shitty non-static guard is very exciting, medjay nerfs are very welcome, pirate needed buffs for quite a while now and orochi finally lost his extreme gank potential. Maybe the patch wasn't perfect, but no patch will ever be perfect. I can't wait for the patch personally.
I was wondering where you had sodded off to
I can see your point about storm rush being annoying at low to mid level, but at that point wouldn't infinite light chains be more problematic than spammed stormrush? Move is still 600 ms after all
move has 366 indicators and is undodgeable
also loopable and part of a blue orang mixup
@@fkkfreeze you talked about the move looping as if it was the problem - it really isn't (bar infinite gank, but that's getting removed).
The fact orochi also has kick makes the mixup kind of usable even at high level, I agree, but it's not the point I was addressing
The thing with infinite light chains is you can still dodge out of it. Storm rush is undodgables on all sides. If storm rush wasnt undodgable then the community would have no problem of storm rush being looped. That's why its hated. People can loop between storm rush and kick and the community at lower level cant handle dealing with it.@@Wird97
@@theblackphoenix7410 i mean kick/storm rush is tricky to deal with at any level, not just low :P but then that's a good thing, gives orochi an opening mixup
While I can see not being able to dodge looped storm rushes being annoying, that's not how you counter the move, I still think storm rush is *very* blockable at all levels of play and even on old Gen.
If you guys really think it's problematic, do you think making the indicator 500 ms would fix it? Or is the undodgeable property itself that you don't like?
On another note, how do you tag people at the end of your comment?
Never mind figured it out,idk how it never occurred to me I could just tap before the name, learn something new every day @@theblackphoenix7410
As a pirate main myself, just because I enjoy dodge hero’s but also didn’t want to play someone who was considered op like orochi or tiandi, and playing pirate now with these changes feels so so smooth and, honestly, if this is all I get now, recovery cancels and less time sitting still, then I will be happy for the near future. She in no way needs a rework or buff over the rest of the cast currently because of these ever so slight changes. Still would love a rework but I know I’ll probably never get it so I’m just happy to get these changes. 🏴☠️
Maybe they should give all Charakters without a deflect their guard on dodge back. That way the Assassin's wouldn't have the mentioned upper hand in defence.
Hey Freeze, unsure if you'll catch this but an explanation of why LB sometimes gets a guaranteed 22 Dmg on Light parry wall splat, and then sometimes the same moves gets the full 25?
(Impale 1 DMG
top heavy 20 DMG
Chain tap light does 1 to 4 DMG )
same reason some 400ms lights after a heavy after wallsplat are damage reduced.
they hit too early.
you can test this with zerk
throw someone into a wall, then buffer side heavy + light
the light will be damage reduced
@@fkkfreeze tyty, i have some testing to do.
it feels wrong to be punished for using the intended confirmed chains
I'm glad they removed reflex guard, but I can't get over how they did it. Now most of the assassins just look horrible in neutral, I used to love their idle animation with their weapons down. Now with their guards always fixed, characters like peacekeeper and berserker actually look too bad to ignore. That's just my opinion though, obviously the function makes up for it, but I don't think I can play some assassins anymore. Some got lucky, orochi and Shaolin don't look too bad, but the others? I don't know
I think this is a pretty good patch. Picked up pirate recently and she's fun against lower levels. Nice to see the buffs.
She never needed one
i’m very skeptical that them changing guard animations for reflex characters was a worthwhile/good use of resources. Why not just keep the same guard animations without them disappearing?
They would have for sure, if it had worked. Watch the part from the original video where they talk about removing reflex guard. It was >1.5 years of work.
@@morgoth435 I hope that’s true, but I would love to know issue they ran into that would justify scrapping functional existing animations that are fairly baked into the style of the characters
@@Bash_Minimal Well they basically kept the same animations, but had to redo them because of programmer problems i dont really understand and they did not describe in detail.
Any change to the existing reflex guard like simply increasing the duration caused unforseen problems at a different location. They were so dedicated to removing it that they started from scratch to avoid the problems. They had the original motion capture artist(s?) Redo the Animations for the 3 guard stances (with reflex guard there is the "4th" stance animation whise "hidden guard") and tried to specifically not change the heroes style, feeling and look as players would not want that.
Bruh saying ubi doesnt care is ridiculous if they didnt care they wouldnt buff pirate which is what everyone requested.
Despite that but zerk will need a massive nerf.
Just wondering why Gladiator bashes do damage when everyone else's don't.
His is a feat in dules or anything else it kinda sucks cause it doesn’t guarantee dmg like the rest
Are we talking glad bash damage like shugoki headbutt, Ocelotl bashes or just glad Bash with tier 2 haymaker damage?
I'm all for berserker being a main 4's pick again, say what you will but berserker meta was one of the highest quality eras in for honor, in 4's simply external blocking/parrying guts 80% of his kit out of the window ... But the layerable positioning and attack useage berserker has, is a much more engaging and outside the box creativity rewarding gameplay for both berserker and the people trying to punish him which to me is much more fun than modern bash confirm, pin reset ganks and hitboxes that hit everybody instead of hitbox's that actually hit an intended target in a specific position like berserker has... People really blow out of proportion how strong/annoying berserker is simply because they struggle to react to his reactable moves, and they cant predict his predictable ones... In a 4v4 berserker should have almost no offense... Cause he doesn't, hes exclusively a punishing character with good peel for team mates and himself with the mobility to counterattack multiple people and peel multiple team mates.... He's stuck like that because external mechanics counter his offense... Which means he's not gunna attack. He wants to check with externals, punish recoveries and offense... Its counterable, hyper armor can out armor berserker, undodgeables lock down his mobility and evasion. And if you have both... Then berserker has to fight you specifically. If berserker is a character you just cant work around reguardless of the berserkers skill.... Play warmonger... She has bash offense, great bash ganks when youre expereinced with hitstun timings and how to reset them without a pin.
She has a great undodgeable thats easy to punish dodge cancel hero's like berserker whos extra did get because of the dodge attack external... And WM has great finisher heavy armor with low recovery to trade with berserker after hitting an undodgeable which is very favorable to WM and not many characrers can punish berserker dodge attack canceling on reaction and not be out traded for it.
Aramusha, kyoshin are both okay just make sure to use top undodgeables as kyo to avoid letting assasins get a. Accidental free option select on one of your bash/undodgeable mixups
And every other dodge cancel charscter/dodge bash character is another good counter to berserker in 1v1 and in 4v4. So people can complain but they complained worse at BP, and worse at gryphon, and worse at pirate. And worse when orochi was reworked. The highlander reworks a huge let down for me, simplifying a once dynamic and complex character down to 1 catch all mix up as the best choice.... And 1 catch all defensive dodge attack as the best dodge attack option.
But the berserker change to make him solid guard is beautiful. The other assasins Will thrive aswell but the reflex guard was always his weakness when it came to survivability in 4's and fighting 400ms light characters.
Orochi isn’t a buff or a nerf. It’s a balance
I've also been lacking in content and uploading. I feel this Freeze
Yeah, it's about time you made new video. I've been missing your content, come on, man.
freeze my father has returned
Can someone tell me what performance mode changes exactly on ps4 fh? I feel like there are more fps .. more than 30... cause I can finally block lights (and parry a bit) on reaction... but not 60 fps , so what are the changes exactly on ps4?
I think Kyoshin and Afeera both need Stamina Buffs and there hit boxes adjusted. There both good characters. But lack Stamina. One or two faints and your out of Stamina. I can't tell u how much there second hit misses all the time. No other buff just Stamina and hit box adjustments for now. I think there good besides that.
I'd love to see Centurion get a dodge attack. Light hair starter, just a heavy or a punch. One of those three options. At the minimum at least a dodge light.
Bruh cent has a dodge attack. Cent, Hl, BP and Wl has had one for just under a year now
my man using IE but somehow be able to comment on the latest videos on youtube lmao
good thing about this is i guess more assasins are better but the bad part about this is... well the same thing about some assasins like zerker and orochi
I was on the other end of an orochi storm rush gank for the first time recently and I'm so glad its going away.
HL rework really brought out some “interesting” takes
The damage increase to orochis storm rush isn't really an increase. They removed the 4dmg confirmed light on storm rush specifically, and added it directly to the attack.
If you did the confirmed light you could be lighted out of another storm rush. Out of any light hitstun you can be lighted out of a storm rush.
That is how mid level and low level players dealt with the mix up. They read it correctly, but since they can’t parry or react to it, they just lighted.
Now it’s removed, but the damage stayed the same. Even reading the mix correctly will not let you interrupt it.
So it now gives the full safety of the 16 damage version, without needing to give up that 4 damage.
True, my point is that it's not intended as a buff, or a "compensation buff" as freeze implied. It's to keep the confirmed dmg the same.
Never felt so hyped (about reflex guard removal) since Year 3 heroes tease lol
With storm rush I feel like they should rever it so only the top version is undodgeable and the sides can be dodged, so characters without fullblocks can do something besides trying to interrupt. This would actually work now that guard gets removed on dodge.
Or learn to parry it like the rest of us.
@@Maximum_Wattsno.
@@Maximum_Wattsfor the majority of players, they can’t parry on reaction to animation. Even if the move itself is slow, the indicator is insanely fast. They should either make the indicator last longer and make the animation match it, or just do the change OP suggests.
@@Maximum_Watts Sadly I'm not in the 1% and can't parry stormrush on reaction, hence why Freeze is saying it's unhealthy for the game in the video.
This is the same problem as when people whined and moaned about Valkyrie's bash being unreactable and got it nerfed into the ground... All because the indicator was only 400ms, while ignoring the fact that the animation is more telegraphed than an Elden Ring boss.
If people are reacting only to flashy colours and shapes, instead of looking at what the character is doing, they deserve to get hit.
For honor Community hating pirate…community if you don’t get off pirate already, she’s been nerfed already countless times ya cry babies, she was fine already from the start and hella fun it’s not like there isn’t more annoying characters in the game plus with all these changes going on only a few characters getting better but with most it’s either reduced the mixups, flexibility, and the versatility of a character so instead of influencing less spamming it’s only been making it more common and frequent in-games it’s annoying atleast if your gonna spam good for you, the least the game can do is let me keep my fun characters and handle it
Freeze hasn't died of cringe yet.
Maybe with storm rush, only have it be undodgable on top, for bash/undodge mixup
And have the sides be dodgeable but faster for people baiting parry
Idk
That's how it used to be and it was perfect
The storm rush damage buff is mentally deranged, it should have been decreased
@@thephoenixempyre2300damage didn’t get buffed, it’s the same as previously just without the extra light input
@@EvermoreUnicorn Technically buffed. Hitstun from the initial hit has better hitstun for his unblockable than going into unblockable from double light. It was a trade between extra guaranteed damage or potential higher damage. Now, there's no choice.
@@victornguyen1175 his ub works fine off light hitstun so I don’t think it was too big a deal, but it is noteworthy for lower level players that stormrush into stormrush will trade instead of being interrupted by a buffered light attempt
WAKE UP NEW FREEZE VIDEO
Are you serious Ubi 20 damage 200 ms storm rush I don’t care anymore I have warlord
Great video thank you for the years of informative content, keep it up buddy, we'd be lost without you.
😊
No gryphon changes? Really? All he needs is the ability to feint forward dodge heavy and make the kick completely unreactable, hes so close to perfection man its killing me
You mean launch day Gryphon? Lmfao, no thanks, he's good as he is now. He doesn't need anything else when his kit is balanced for the first time since his launch and his feats absolutely carry games and teams by themselves.
@@robertsteiner4696 These changes aren't release day gryph at all + Do you have any idea how useless Gryphon is at high level in a 1v1? Sure hes fine in 4s, but the changes i suggested hardly affect that, not like hes even A tier anyway. Kick being reactable puts almost his entire kit in the trash, and he has ZERO VIABLE OPENERS. What are you talking about?
@Mutantdogfangs Almost all characters at the true high level become useless with little to no viable openings because of how reactability is at that level to use so that's not really the point you think it is and isn't relevant at all to this. He is absolutely A tier at the least and full on S tier with his mass healing feats at the mid to upper mid tier of the game, which is where the overwhelming majority of players still with the game are currently at. It sounds like the problem you have with him is you are trying to play him like he's Orochi when he's meant to be played exactly as he is designed to be: a heavy back support character. He's the best teamfighter in the entire game and buffing his attack capabilities at this point, especially when he literally got nerfed with the "buff" you are saying he needs at his launch because of how oppressive that made him in teamfights, would literally destroy lobbies and send the game into a full on repeat of what it was like 2 to 3 years ago.
You 1 v. 1 players are fascinating though, you only think about the 1 v. 1 side of things and it prevents you from thinking about the side of the game where the overwhelming majority of players are which is 4 v. 4 modes and the consequences of your ideas would have on the broader playerbase and modes because of it. Think your ideas through and stop making people deconstruct how terrible they are please, it's fucking exhausting having to deal with smoothbrained dueling takes like this because you can only think about rhat side of the game.
Lmao yeah multiple problems with this
1. It’s not the case that “almost all characters are useless at high level”. It’s only about >25%, and those characters are already seen as in need of buff by any semi competent players, not just top 1%. It is for sure the point I think it is.
2. You saying gryph is the best in game for dom makes it painfully clear what your skill level is, it’s laughable. You’re forgetting about 40% of the roster.
3. Since the kick being milliseconds faster clearly won’t affect you, how would making the dodge forward heavy (zero properties btw) allow you to “literally destroy lobbies” lmfao it’s a minuscule change to 4s. The players it doesn’t affect still have to make the same amounts of reads regardless. The delusion is palpable
4. Trying to be orochi? Wtf you on about? The characters are not similar in the slightest?
5. Believe it or not, I play both dom and 1s, and have considered it from every possible perspective before making my comment. It barely improves dom placement, makes him viable at high level 1s, doesn’t affect mid-low level (you) since they would be making a read based on the dodge forward anyway so the feint would be unnecessary, it’s a win win.
How about before opining on game changes, you make sure you know what you are talking about.
@Mutantdogfangs You are literally trying to make changes to Gryphon that would turn him into a character that would tip him from being a defensive support based character into yet another offensive feint and bash spam one so yes, you do want him to be like characters like Orochi and Im tired of people like you lying so openly like this lol. The arrogance and overestimating worth of your own opinion and outward hostility at being wrong tells everyone looking in the comments who knows more about the character than the other tho, so good job. Gryphon will never get a change like this to be "perfect" because the devs understand he was designed from the beginning to be a teamfighter over everything else, so please, take this trash 1 v. 1 duelist mindset out of here, and stop talking. It's obvious this conversation will go nowhere given we have complete opposite experiences and opinions on the same hero. I doubt you consistently play 4 v. 4s enough either given your opinion on Gryphon since he's still one of the best characters in the game right now in 4s with the likes of Freeze evem having to say this. That's all, have a good day mate, enjoy the faux high level superiority complex ya got there. 😀
Zerk and shamen gonna be a issue
everyone called me crazy when ive been saying Storm Rush has been problematic for years
Now people will call both me AND freeze crazy
You’re crazy
@@creamyspinach4182 L + Ratio roach player
Thinking about reinstalling after reflex goes. Worth it?
Fuck no
Yeah if you have nerves of steel. This game erodes your mental health unless you're winning 100% of the time.
Don't listen to the negative nancies. Game is probably is in the best shape its been in balancewise in quite a long time and with reflex being removed alot of character's viability just went up too. Off the top of my head there really ain't anyone in the game right now that is so absurdly broken that they ruin lobbies unlike over a year ago. People who say this game sucks right now are just really bitter players who can't get good and just blame the game for them sucking at this point.
no
@@robertsteiner4696 I'm diamond player this game is not worth it I was addicted to this game for the last 3 years because for some reason I couldn't stop going back at it probably because no game like for honer exist it's a super fun game but a lot of shit still there not as many as it used to but still I guess the only thing that can make me go back is single pick that will make the game soooooooo much better
Does that mean deflects will have superior block properties now? I haven’t seen anything about that
No
Nope, it is still the same, freeze only meant that you have the deflect window on top of having static guard, thus giving assassins better guard than the rest of the cast.
Why does berserker, a assassin have 130hp while highlander, someone who is beefy af has 125? And centurion, a almost fully protected commander has 120hp? Thanks ubisoft
To be fair both Highlander and Cent are hybrids, so it makes sense why they didn’t get higher near heavy levels of health. That said, they are only lower cuz of a zerk buff
Now that we don't have guard on dodges, they could restore Orochi's pre-rework storm rush. I think it would be much more cooler and interesting than the current version.
Only if it involves top being 600 ms undodgeable and sides being normal but 400 ms side attacks
@@vapor_snake920it is 600ms, it just has 366ms indicator. I’d love to see something like removal of side undodgeable but compensation with extended dodge recovery windows after stormrush to deflect any dodge attack attempts. Only problem is that in order to make stormrush scary, kick has to be scary, and if kick is scary, dodging forward and parrying or guard breaking is more damage for less risk
Most definitely I know the devs are worried about new players but I think they should focus on the players they got now instead. Make orochi good in mid to high level atleast to where they don't react to his whole mix up.
Im happy gettin unerfed shes been out long enough for people tl know how to fight against her
Zerk mains rise up. It is our time to shine brothers!
Pirate “buffs” lol 😂 she’s still gonna be dog
Thank god reflex is gone
I don't think berserker won't be a must pick for fours because because of his shit hitboxes. Dude has no range but yes he'll be good.
id prefer to be annoyed at storm rush then see it go
Please just buff orochi so I can play the game again. I decided like 2 years ago that I’ll only return to the game when orochi gets updates. Been playing orochi only since release, gets tiresome quick.
Reflex guard removal was the final nail in the coffin. Now assassins are fast and both defensive and offensive. Reflex guard is what kept them in check.
Yes can’t wait to see the community complain about pirate again…
New map for dominion when?
Judgement day
Never
This game has been a dumpster fire since 2020 how is it still alive?
I'm only here because of the algorithm sparked my curiosity hoping that the game is hemorrhaging players
Massive frustration about storm rush is putting it mild.
The damage is high, and it's insane gambling to try to fighing it.
3 directions, whether or not it gets feinted. It's a strong move and I'm tired of having to play a character with a spamable undodgable or hyperarmor just in case there's an orochi. And even then the bastard even has the bash that is fast and hard to predict cause all cause the orochi is more reliant on dodges in his kit than Shinobi and Afeera combined
nerfing orochi in 4s and not addressing his issues in 1s is a joke. Ubi will never understand that there is virtually nothing they can do to orochi to stop all the hate he receives. They could switch his sword for mittens and there would still be a small village of potatoes complaining about him on reddit. Sure, this change is healthy for 4s and I agree with that 100% getting infinite stormrush ganked is diabolical and should have never been in the game but to fully nerf his ganking capabilities and not buff his duel capabilities is dumb. Orochi is C tier at best in duels, if you have the misfortune of fighting any average player on pc or a decent player on console 9 times out of 10 you will lose. His bash is reactable, his unblockable is reactable, and his stormrush is unusable against decent pc players and for some reason broken against newer console players. They should just keep these changes and speed up his animations so his bash and unblockable is unreactable on pc (unreactable stormrush is out of the question and is obviously broken) the funniest part about all of this is their inabiity to address 2 of the most problematic duelists alfeera and shamman.
Sped up kick still just incentivizes dodge forward gb/parry for high damage and more safety. Stormrush doesn’t really end up being anything but a chase tool in the end.
@@EvermoreUnicorn A sped up kick would make it what it was originally intended to be, a chain starter/opener because everyone was reacting to his neutral light so there was no way for him to enter his chains. They gave him the kick to battle this problem, which is why it had the original capability of recov dodge when whiffed. By making it unreactable orochi can enter his chain on the right read or get punished by a dodge attack or light parry on the wrong read. Empty dodge into gb as you mentioned rarely works as people can simply delay their dodge attack until they see the Gb indicator. So even if you made the right read as orochi and made your opponent dodge, you still won't be able to punish with a Gb if they're good enough at the game to delay their dodge attack. And if you try to Gb earlier to catch that dodge before they dodge attack, you will end up kicking due to the input timing (how long you can delay the kick)
@@Solussimba sped up kick would cause enemies to have to prediction dodge, leaving them out of the delay window to react to gb
@@EvermoreUnicorn yes, so we agree that they should speed it up so people have to predict it instead of reacting to it
they buffed hitokiri😔 i quit
RIP For Honor
Medjay nerfed, my god🤦♂️😂
Are you saying he didn’t need one?
nice video
why does it seem like the 'BIG'(trying not to be offensive) dev look bigger than he was before that just screams to me that he is not trying enough to balance the game
"Berserker is the new 4v4 king"
Wait yall where trash with him ?
Yeah Beserker was literally one of the best 4 v. 4 characters in the game even before this reflex guard removal, he was basically the only assassain character who didn't have to deal with the guard because of his incessant hyper armor spam lol.
don't forget his totally necessary recovery dodges! @@robertsteiner4696
@robertsteiner4696 huh kinda surprises me alot of ppl where bad with him
Give all characters deflect
I've got far too much to say and not enough energy to say it, knowing it will fall on deaf ears.... In a nutshell, I've seen a few content creators complaining about the game being hard, but when I watch them, you can tell they've only spent upwards to 50hrs to maybe 200.... it takes way longer to learn this game and even more as the character roster develops..... I say all that to say, If you still having problems with orochi, it's a skill issue. 🤌 Ubisoft seems to be taking an older game away from the original fan base, and perfecting it for those without the time and or skill to play it.... 🤷 I mean no disrespect to those that do not play at a higher lvl than weekend warrior. This game wasn't that. I dont feel it should be going in this direction, but I also don't create games....
I love satire in the evening
I was agreeing with you freeze. Again, it's tough to explain on a comment section what I mean....
I didnt mean in 4's. The spamming of storm rush is infact an issue.
Struggling against orochi in this day and age is a genuine skill issue, especially if you're playing on pc. And I also agree that they are making changes to cater towards the newer/unexperienced player base who plays in the short run instead of the Lon run
How is storm rush the "most" retarded team jump infinite combo, without mentioning kyoshin, medjay, and shugoki lol. What they need to work on is this wonky GB hyper armor that randomly pops up as you're being thrown, making it so that teammates can't stop you from being ledged, but on the reverse a single attack stops the throw animation(this has happened consistently in games ive played), it's the most retarded thing ever, I'd rather be storm rush ganked.😂
there an insane amount of chinese themes in the game and has been since wu lin arrived, no viking, knight och samurai themes ever pop up anymore, some chinese dude working in the fh team probs ruining the game
we havent had a wulin themed season since zhanhu release lmao what are u on about
Not a single Wu-Lin map who’s is sad
Lmfao what? There has been literally only one themed Wu Lin season ever since the Wu Lin dropped wirh Zhanhu, the rest were all just Viking and Knights and Samurai 3 for the Samurai with the Kyoshin and Hitokiri drops, and the last being the Jorogumo Halloween season. Just say you are a Sino-phobe bro. Disgusting fucking people in these comments with this kind of shit lmfao
@@Semtex895 He's complaining about something that doesn't even exist at all because he's a Sinophobic Western moron.