Excellent tutorial series, thank you! I was just yesterday goofing around trying to create a similar random terrain generator, but you took it to the next level! Thanks for sharing really useful tips along the way with very clear explanations. About the color; I'd like to see how to project a defined color value to a defined height coordinate. Say, I'd like to assign a particular shade of green to the slice of terrain which Z coordinate is between 0.50-1.00, and then the shade would change based on it's Z value. However this color value should be constant and based on the world coordinates not only the object's own range of height. Also would like to see how to add a procedural texture to this terrain generator and maybe roads, even bridges, why not a urban terrain generator, after all! I hope you keep creating these tuts, subscribed!
Excellent tutorial series, thank you! I was just yesterday goofing around trying to create a similar random terrain generator, but you took it to the next level! Thanks for sharing really useful tips along the way with very clear explanations.
About the color; I'd like to see how to project a defined color value to a defined height coordinate. Say, I'd like to assign a particular shade of green to the slice of terrain which Z coordinate is between 0.50-1.00, and then the shade would change based on it's Z value. However this color value should be constant and based on the world coordinates not only the object's own range of height.
Also would like to see how to add a procedural texture to this terrain generator and maybe roads, even bridges, why not a urban terrain generator, after all! I hope you keep creating these tuts, subscribed!
Breps r the name of the game !