Rhino Grasshopper: Random Terrain Generation (part 2)

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  • Опубликовано: 26 окт 2024

Комментарии • 2

  • @vn2025
    @vn2025 2 года назад

    Excellent tutorial series, thank you! I was just yesterday goofing around trying to create a similar random terrain generator, but you took it to the next level! Thanks for sharing really useful tips along the way with very clear explanations.
    About the color; I'd like to see how to project a defined color value to a defined height coordinate. Say, I'd like to assign a particular shade of green to the slice of terrain which Z coordinate is between 0.50-1.00, and then the shade would change based on it's Z value. However this color value should be constant and based on the world coordinates not only the object's own range of height.
    Also would like to see how to add a procedural texture to this terrain generator and maybe roads, even bridges, why not a urban terrain generator, after all! I hope you keep creating these tuts, subscribed!

  • @coachcarter1536
    @coachcarter1536 3 года назад +4

    Breps r the name of the game !