That's a nice, uncanny touch, the 2x2 light fixtures, while lined up, don't line up with the ceiling grid to the point they intersect the frame. An impossibility in the real world.
It feels like its zoomed in especially on camera pans, kept thinking to myself 'zoom out already', very apparent after the first room in the hallway, those walls look so damn close.
Nice concept but can you make the walking a lot more normal, please? No one walks this slow when they're exploring. I know you're trying to build the tension but very slow walking makes it feel very fake.
Very promising ... but your footstep sounds are terrible, and your character has no urgency in his movement or running ... all feels too robotic and artificial.
First off great job. Only thing I saw was in first room when doing the ceiling shot the lights should line up with the ceiling tile grid. Spacing is a little off and each row lines up different with the grid.
@@redsprites It is, however, a nice addition to a liminal space environment. The Shining is chalk full of liminality. One could make the argument that the core of Stanley Kubrick films is transient (liminal) spaces. Well done.
I used blender to render the raw footage and then I added effects like camera shake and the vhs overlay in premiere Pro. I also recorded most of the sounds myself and added them in the editing stage too
These are the biggest rooms I’ve seen in the backrooms for sure. I like the VCR noise effects, seems more realistic.
1:29 - I don't know why but that creature and the sound it makes is exactly what I would expect to see in a place like that.
I love gigantic rooms, they seems so cursed and unreal.
I would love to just roll around in that big 'ol room, lmao.
Careful you don't roll into the pit
@@redsprites He would be falling for days 😬
@@CiscoWes fr
Hi
This reminds me of something from when I was very little but I can't quite bring it up. It's déjà vuing tf out of me.
That's a nice, uncanny touch, the 2x2 light fixtures, while lined up, don't line up with the ceiling grid to the point they intersect the frame. An impossibility in the real world.
Please add a timeframe.
The chairs around that big pit was the most unsettling thing I've seen in a long time. Truly, deeply unsettling.
I feel like he wasn't panicking enough when he went through that door, lol. Hallway and last room's aesthetics were pretty good.
Level Infinity: There is no real end to the backrooms
This reminds me of Bill and Ted 2 drill sergeant, grandma and Easter bunny realm....hell 😂
It feels like its zoomed in especially on camera pans, kept thinking to myself 'zoom out already', very apparent after the first room in the hallway, those walls look so damn close.
I really love HD footages but only when getting realistic
More entertaining than I thought it would be.
Ohh crap, he entered the slide! 😅
I really like the hallway scene, it's
really creative and creepy.
there is something scary about reality glitching
Kinda reminds me of the original doom map design for a reason
I’m your 500th subscriber
Thank you very much!
@@redsprites No problem!
You closed the door, good. I've seen many people they don't close the door. lol
This looks so real
I like the lighting good vid bro
The title made me think of the Lost and Found department of The Backrooms, lol.
The camera swings around a bit too robotically and too slowly when the cameraperson is panicked
This has a lot of potential, I’d say make the camera movement less awkward and maybe add some dialogue. Great video tho!
disagree with the dialogue part, but you are right that the camera was a little weird. maybe the FOV was too small
Yeah, backrooms is only funny when there's other idiots being idiots in it.
Need to add a bit more tension with more closterphobia. Check out the channel, "Even Darker" for ideas. They do caving.
How does this only have 30 likes?!?!?!
Maybe because people expect some improvements before they like it.
Good work on the video.
Thank you!
Nice concept but can you make the walking a lot more normal, please? No one walks this slow when they're exploring. I know you're trying to build the tension but very slow walking makes it feel very fake.
Wanna experience limnial horror irl? Become homeless and travel.
Looks awesome
great job .. looks like real.. keep going..
Very promising ... but your footstep sounds are terrible, and your character has no urgency in his movement or running ... all feels too robotic and artificial.
so would this be a lost and found scenario?
First off great job. Only thing I saw was in first room when doing the ceiling shot the lights should line up with the ceiling tile grid. Spacing is a little off and each row lines up different with the grid.
Oh, hey, that is the floor pattern from The Shining.
Haha it is, I didn't even know that until I just looked it up
@@redsprites It is, however, a nice addition to a liminal space environment. The Shining is chalk full of liminality. One could make the argument that the core of Stanley Kubrick films is transient (liminal) spaces. Well done.
Thought that was brilliant using the carpet from the shining, love that film.
Added a real creepy factor for me. 👍🏻
Sub= no going to da backroomS!
3:09 #gulliblemomment
Pandorum.
how was this made!?
I used blender to render the raw footage and then I added effects like camera shake and the vhs overlay in premiere Pro. I also recorded most of the sounds myself and added them in the editing stage too
yea
So who found the footage? Hmm..
all i hav 2 say is...🔥
не реалистично
436