Yes, the potency of mythic proficiency lessens as your characters get more powerful, but that's why you get the mythic destinies, which give you all sorts of other ways to use the mythic points. So early game you are a newly mythic character with loyts of raw power, but alter on you've learned how to channel your mythic power into useful abilities. Avenger is still my fav class archetype, I don't care if it's good or not, it is just such a cool concept, even if it's execution is bit lacking. I definitely want to make new feats for it to give it more options.
@ashenlion805 I meant that I don't care if it is bad in the War of Immortals book. Just because I am excited to try it out now doesn't mean I always want it to remain in it's current state. I definitely want them to add more feats to improve it in future books. And if they do not I will make some feats for them myself. It is forever my curse and blessing to see things not how they are, but as they could be with just a few additions.
the hunters calling makes me think of the monster hunter games TBH lol. Well, a mix of both the handler and the hunter's callings. Mostly the hunter's calling though cuz gameplay, and the elder dragons that end up being threats. very much a balance of nature, protecting people thing... most of the time at least. (At least in story. Monster hunter has a NASTY gameplay/story segregation when making new armors and weapons... slaughtering monsters en masse to make a new hat and boots! damn you desire sensor lol) but especially with the hunters calling, being a legendary predator as your ultimate challenge... Monster Hunter has the 'black dragons' which are uber dangerous. Like the Dire Miralis, who has basically two mini-volcanos as/on it's wings, and can cause the ocean around it to boil. (that's quite close to your multiplayer hub city... a big bustling trade city.) OR the Fatalis, which IIRC is said to have wiped out an entire kingdom (at least the castle) in a single night. (or something like that Monster Hunter Lore is... sometimes spotty.) And you gotta go kill em. MAYBE with up to 3 friends. But you still gotta go kill em. (Extra points to the Miralis for the hunters calling cuz it's in the ending of the opening sequence for Monster Hunter 3u, so it's shown as foreshadowing for a monster to fight eventually. lol)
One of my players loves Monster Hunter and he made a character based on Tolo Palico that he just started playing. I was thinking of him the whole time I was reading about those Callings. I love the mechanic of hunting monsters in a ttrpg. I'd like to see more about it, maybe I should look into Battlezoo.
On Hero Points, I use a system I stole from Mutants & Masterminds. Spending a Hero Point adds 10 to the reroll if the die is under 11. So you know you'll at least roll better, and might get a crit out of it.
Huh...weird question, but is Mythic for campaigns, or used in Society Play? Is that another bit added to the remaster, with War of the Immortals as the first major season of the 2e Remaster?
I'm gonna respectfully disagree. If you try and try and fail and don't give up, that's the epitome of heroism, perseverance in the face of adversity. Frodo and Sam were heroes because they brought the Ring to Mount Doom despite many setbacks and outright failures. Not because they auto-succeeded couple rolls with mythic points. If that were the case, Gandalf could've simply booked couple seats at Air Manwe and dropped the Ring during a fly-by over Mordor. An observation: Callings are the strongest early on and then drop in power with gaining levels, as the gap between your current proficiency and mythic proficiency closes. Are you supposed to be an unfairly buffed badass when you start your adventuring career and then comparatively drop in power? That seems bit weird.
It DOES seem a bit weird, and other PFTubers have said so as well. lol I like your analogy. I get what you mean and I agree in certain contexts. In a novel or a movie, I can see that. But when players are given a mechanic that hands them supposed power or freedom and then it fails... what was the point?
@@WisdomCheck In that sense you're right: mythic points are essentially nothing but hero points on steroids... hero points themselves are already bit metagamey, but oh well. Failing and bouncing back is an integral part of TTRPG just as much as a novel or movie. I'll even go out on a limb and say that it creates better, more powerful stories, ones you'll remember long after the campaign is over. Conversely, I've witnessed characters who virtually never failed, and their players lost interest in the game rather quickly.
@marianpetera8436 I see your point in using it as a narrative tool. I'm not certain but maybe I should try using it that way and see if people like it. I think I would personally be disappointed. But maybe I'm the minority. 😁
Yes, the potency of mythic proficiency lessens as your characters get more powerful, but that's why you get the mythic destinies, which give you all sorts of other ways to use the mythic points. So early game you are a newly mythic character with loyts of raw power, but alter on you've learned how to channel your mythic power into useful abilities.
Avenger is still my fav class archetype, I don't care if it's good or not, it is just such a cool concept, even if it's execution is bit lacking. I definitely want to make new feats for it to give it more options.
If you don't care about if the option is well done or not then you are the reason why it's bad and will stay bad.
@ashenlion805 I meant that I don't care if it is bad in the War of Immortals book. Just because I am excited to try it out now doesn't mean I always want it to remain in it's current state. I definitely want them to add more feats to improve it in future books. And if they do not I will make some feats for them myself. It is forever my curse and blessing to see things not how they are, but as they could be with just a few additions.
Dual Class, Free Archetype, Mythick charakter lets goooo
@@Singmaringen Hahahaha hell yeah!
Don't forget Ancestral Paragon!
@@kiilgore806 YEAH!
M.I.M.E. yes! RAW it's kind of a let down, but so glad for the guidelines we can change as we see fit.
Hell yeah. It will be fun to fuck with.
WE DONT SLEEP WHEN THERES PFFFFTWWOOOO!!!!!
Bwahahahah! Yeah. ;)
The big 20 is used for home defense. Put it in a tube sock and you got the “crit flail”
lol I love that name "Crit Flail"
Yeah, yeah, that Ranger using Nature as a lore check doesn't count was a deep cut for me. =P
the hunters calling makes me think of the monster hunter games TBH lol.
Well, a mix of both the handler and the hunter's callings. Mostly the hunter's calling though cuz gameplay, and the elder dragons that end up being threats.
very much a balance of nature, protecting people thing... most of the time at least. (At least in story. Monster hunter has a NASTY gameplay/story segregation when making new armors and weapons... slaughtering monsters en masse to make a new hat and boots! damn you desire sensor lol)
but especially with the hunters calling, being a legendary predator as your ultimate challenge... Monster Hunter has the 'black dragons' which are uber dangerous. Like the Dire Miralis, who has basically two mini-volcanos as/on it's wings, and can cause the ocean around it to boil. (that's quite close to your multiplayer hub city... a big bustling trade city.) OR the Fatalis, which IIRC is said to have wiped out an entire kingdom (at least the castle) in a single night. (or something like that Monster Hunter Lore is... sometimes spotty.)
And you gotta go kill em. MAYBE with up to 3 friends. But you still gotta go kill em.
(Extra points to the Miralis for the hunters calling cuz it's in the ending of the opening sequence for Monster Hunter 3u, so it's shown as foreshadowing for a monster to fight eventually. lol)
One of my players loves Monster Hunter and he made a character based on Tolo Palico that he just started playing. I was thinking of him the whole time I was reading about those Callings.
I love the mechanic of hunting monsters in a ttrpg. I'd like to see more about it, maybe I should look into Battlezoo.
On Hero Points, I use a system I stole from Mutants & Masterminds. Spending a Hero Point adds 10 to the reroll if the die is under 11. So you know you'll at least roll better, and might get a crit out of it.
That seems like it works well.
Theif's Calling kinda reminds me of Autolycus from Hercules/Xena.
Hahahha hell yeah! King of thieves.
Huh...weird question, but is Mythic for campaigns, or used in Society Play? Is that another bit added to the remaster, with War of the Immortals as the first major season of the 2e Remaster?
It's unclear how they'll be used in Society and I don't see a Society scenario for them yet.
i agree mythic rules are disappointing
Yes, if you wanna play them in your group you should make homebrews.
Jake, you skipped Caretakers Calling
Yeah, fuck I did. I'll have to go over it in an upcoming video.
I'm gonna respectfully disagree. If you try and try and fail and don't give up, that's the epitome of heroism, perseverance in the face of adversity. Frodo and Sam were heroes because they brought the Ring to Mount Doom despite many setbacks and outright failures. Not because they auto-succeeded couple rolls with mythic points. If that were the case, Gandalf could've simply booked couple seats at Air Manwe and dropped the Ring during a fly-by over Mordor.
An observation: Callings are the strongest early on and then drop in power with gaining levels, as the gap between your current proficiency and mythic proficiency closes. Are you supposed to be an unfairly buffed badass when you start your adventuring career and then comparatively drop in power? That seems bit weird.
It DOES seem a bit weird, and other PFTubers have said so as well.
lol I like your analogy. I get what you mean and I agree in certain contexts. In a novel or a movie, I can see that. But when players are given a mechanic that hands them supposed power or freedom and then it fails... what was the point?
@@WisdomCheck In that sense you're right: mythic points are essentially nothing but hero points on steroids... hero points themselves are already bit metagamey, but oh well.
Failing and bouncing back is an integral part of TTRPG just as much as a novel or movie. I'll even go out on a limb and say that it creates better, more powerful stories, ones you'll remember long after the campaign is over. Conversely, I've witnessed characters who virtually never failed, and their players lost interest in the game rather quickly.
@marianpetera8436 I see your point in using it as a narrative tool. I'm not certain but maybe I should try using it that way and see if people like it. I think I would personally be disappointed. But maybe I'm the minority. 😁
You skipped caretaker.
THAT is because I am stupid. I'll have to cover it in a future video.