Just got the game and I am overwhelmed by all the information and needs of the game... thank god I found your ultimate base series and now the tutorials! Hopefully my duplicants can make it through!
I made the realization too, but luckily, quick thinking.... you can sub the germ sensor out with a timer sensor roughly set to 0.76 Cycles Green Duration and 1.59 cycles Red Duration (some better calibration is in order). This does mean you have to prime the system with clean water so there are no pockets of germ infested water.
@@Nathans-Sandbox yeah... They were going good for a little while. Got several tons of plastic. Enough for 12 beds and high pressure vents and whatnot but I was distracted with a volcano and when I checked on them all 5 were gone. Don't know what my dupes were doing cause my hatches are great. Oh well.
Important note: Depending on what you input into the system (mix of germy and germ-free waters), there are scenarios it can output germy water. To prevent that, place a Filter Gate between the output of the AND-Gate and the exit liquid shutoff and set it to at least 12 seconds. This makes sure both AND conditions must be true for a certain amount of time before the water gets drained.
This tutorial was cleaner than the water on the right side. Simple and not complicated at all! I’m so glad I found your series and I’m looking forward to it!! (And looking forward to more tutorials aswell)
They are short and easy to make, good videos to fill up gaps where I can't make regular videos. The ONI series takes me longer and longer each episode, so I can't do daily videos on it anymore. This will give me some slack and I can still provide something of quality in the meantime.
Totally did not know about the whole priority system. Getting plumbing to flow the way I wanted it to was very frustrating and I probably ended up making systems way more complicated than they should be. Good to know. Learned quite a bit from this.
Simple isn't always the most satisfying solution. What's great about the game is the freedom to get results your way and the more you learn about the game the better your systems;)
thanks for a nice design. took me long enough to figure out ingame pipe/bridge logic, liquid priorities just made no sense to me. i came up with a slightly more simplistic design (perhaps not as failsafe as this one, but i just cant get a hold of plastic for germ sensor in my playthrough yet). I've put exit shutoff on filter automation and set about 45 seconds delay that allows to kill off million germs per tile (im still new and not sure if there can be more than that).
While I personally prefer the let's play, I can see the calue and effor you put into this little tutorial! Great job, Nathan, it came up as an amazing video
Nice! Id love to see a more efficient system with 2 tanks, 1 empties when the other fills, then they switch functions, so that the pump could run like 100% or close.
Few details also are missing 😅, its good that it works but it needs to work with dups making it and challenges that go with it. After all 6x6 cant fit something to pump out the oxygen and carbon dioxide etc.. nip picking but that makes it so its not a effective method 12x12 maybe i can see it working then removing the pump once everything gone with pump fliter to cycle chlorine gas back in 🤔
too bad that you didn't finish the video by the same stuff but with more tank since we don't want to think anymore after a lot of fails with water lol BTW nice video, it goes straight to the point ! ;)
Just in case... juuust... in... case... :D Very good point! My thoughts: + full&fool proof - that's very nice! + easily extendable - you need 3 research jobs for the germ sensor that are pretty useless otherwise - the pipes are a bit spaghetti-ous(nothing serious though) All in all, your design has its benefits, but you might want to optimize your pipes, you can easily fit all of that in a 4x3 space without the storage bin and throw in a gas vent in the corner for chlorine input instead of liquid locks(I did it, but can't post it since youtube doesn't like links). Instead you could use an unpowered mechanical door below the reservoir, a liquid shutoff for the input, and 2 clocks. That saves you 3-4 research jobs. Idea - 3 stages that repeat - (1) Fill -498sec, (2) Clean 600 sec, (3) Empty - 498 sec. 600 sec is the key observation - germs die out completely for at most 1 cycle in chlorine(usually much faster). - 1 clock for the door(0.83-1.83 cycles - lets water for 498 sec, waits for 600+498 sec) - 1 clock for the shutoff(1.83-0.83 cycles - waits for 498+600sec, empties for 498 sec) - Key point - have 5-6 empty pipes between the shutoff and the reservoir input so that there's enough time for the door to close and disable the reservoir before any germy water enters the tank initially. That will prevent any initial germy packets to escape the reservoir before the purification begins. - Minor setback - my design fails if the output is full, so you might need some more automation to add new water ONLY if the output is empty - that's an AND gate connected to the reservoir and the shutoff, so 1 more research job, but you still save the 3 research jobs for germy sensor. - This is slightly harder to extend, since you have to set new clocks for an extension 1 cycle later, unless you extend to x3 and use 4 clocks - 1-1-2 for a single door and shutoff(1 set has inconvenient automation, so you need 2 clocks). You need to hook door1+shutoff2, D2+S3, D3+S1 but if you organize shutoffs and doors close to each other you can do it with minimum automation(you also need 3 NOT gates for that bigger x3 setup).
i just tested it in my game and manage a way to counter the possibility that some pocket can have germs in, juste add a filter game with 40s timer. And you can also avoid the very first germy pocket by filling the end of the circuit (with water or polluted water) just use a bridge for it, since bridge doesn't have water in them when you destroy them.
Thankyou so much for this tutorial~! I couldn't figure out how to daisy chain my liquid storage without the water just passing through them all; I needed the NOT gate! Still in early-ish game without accessible plastic, but might upgrade to the more compact (and fun!) design later on in my playthrough. :D
Apparently, if you put a liquid reservoir on a horizontal mechanical door as its "floor", and then open the door, it will prevent the reservoir from outputting its contents. I bet this could be used to eliminate the liquid shut-offs from the build, removing the power requirements and subsequent potential for germy water to escape in the event of a power outage.
I would also like to see Let's Play videos as they help a LOT with showing practical application. I went to a trade school for high school, what they did there was teach the theory then you went to shop to apply the theory. One idea i had was to have a Tutorial either before or after the Lets Play with the tutorial on the mechanization used. I would love to see the infinite gas/liquid and the refrigeration block as tutorials. Maybe the magma steam turbine as well, but I am not that far yet. :) Thank you for sharing your work, it is most appreciative.
@@JM-qo7bk he does. This was more of a "wishful procedure".. Learn the theory, use the application. I haven't seen that style format yet. What Nathan has done so far has improved my game play significantly. I have no qualms.
Excellent job on this compact cleaner - astounds me how much you shrink down these contraptions to a point where you don't use the industrial brick. I remember seeing a major water cooling contraption in your base, could you replicate that? You had a tank of frigid liquid you used to cool other portions of your base.
For those who would like a "plastic-free" alternative... You can now use three tanks and no germ sensor is needed. The exit tank is built on a sideways door, the door controlled by the output of the entrance tank, if the tank is not 100% full, then the door opens. Once the tank is full, the door closes and 90% is allowed to flow through. (Which then opens the door, disabling the drain tank.) NOTE: You must pre-fill the tanks with germ-free water, to ensure 100% germ-free output. No automation, besides the tank/door is required. However, you might want to add an "OR GATE", so the door is open if the tank is below that 90% mark, OR if you sense that you do not have enough germ-water to pump into the tanks. The setup DEMANDS that ONLY whole packets of water enter the tank. Why only whole packets? Because the tank is actually more like a conveyor, as opposed to being an actual tank. Each packet is stacked, UNLESS a partial packet of the same material enters. Then that partial packet will push the portion into the prior packet, to fill it. (Cross-contamination, it will carry the germs with it, down the line, infecting all the prior packets that entered also.) Same in reverse... All packets must leave WHOLE, not valve-regulated, which will bleed germs from one packet to the next. Why this works, without automation... Since the packets are, virtually, a long conveyor or "chain". Each packet takes time to traverse the tank at 20Kg per second, to match the draining pipe. Each reservoir holds 5000Kg, or 250 seconds worth of liquid-flow. Three tanks is a total of 750 seconds, which is enough time to kill, up to 10-million germs per 1000Kg of water. (It's actually sad that a water tank that takes-up 6 tiles or 6000Kg of water-space, only holds 5000Kg of water volume.) By the time that the last packet exits the tank, it will have killed all the germs and have given you plenty of distance between the last germ, and the exit. (Unless you just let the water try to "free-flow". That fill-delay is a requirement for killing the germs. Germs don't get killed while "traveling" through any devices.) Also, just to say that I said it... The "germ-sensors" are buggy. At some point in time, they will get "stuck", detecting germs that are NOT there. So, expect any automation that depends on germ-detection to fail at that point. It will stop all flow, for no reason, reporting that there is 1 to 8 germs detected, when there is none in the water or on the sensor. I would assume it's a floating-point "division by zero", or some other glitch. But, it will fail, at some point. It is best to ONLY process "needed" water. Feed the germ-water to your plants or pump them into oil-reservoirs or dump it into electrolyzers. If you still have more, then process that. (Use hand sanitizers, don't use showers, use outhouses and 100% of your germ water issues will be resolved. You will not be producing ANY germ-water, unless they start peeing and puking all over the floor.)
By the way if you can provide a constant supply of fresh water (10kg/s) or your storage tanks always stay full because you consume less then you produce, Then you can just chain 4 tanks together (fill only 1 tank up at the time) and then let it go through. The chaining causes to get at the 3rd/4th tank that there is no germs left. A power free and 100% save 10kg/s way to achieve the same thing.
Yes, but someone else invented that already and I would imagine they made a video on it. I wanted to do something new and I like to integrate logic and some kind of compactness to my contraptions;)
Single reservoir has been around for a long time that used 2 shutoffs with 2 cycle sensors then the reservoir automation was added in March 2020 which made automating the system alot easier. My build after the update doesnt use any gates and doesnt require that extra germ sensor cause @7:00 the initial fill goes straight to the output with germs. imgur(dot)com/a/CDExtPG (comment blocks messages with direct links) The loop is at the output so doesnt need the precaution vent and doesnt care what liquid goes in
Thank you so much for this video. I made a slightly different version where instead of dumping the germinated water, I re-routed it back to the purifier using the Liquid Shutoff. I wanted a closed loop for Bathrooms and etc. I couldn't have done it without this video. I am wondering if there are better and upgraded versions of this one, to make an entirely closed loop of Bathrooms, or Toilets. I've been working on it ever since I'm trying to actually win properly for once.
@@Nathans-Sandbox Yeah. At one point where I'm having too much thermal difficulties, I experimented and restart since I couldn't stop my base from reaching Orange to Red levels sometimes when everyone else is at Green. So I've been trying to solve problems bit by bit.
Im trying to do something like this for gas. I had all the pieces but i dont know how bridge priorities work. This helps a bit. Still probably going to take some fiddling but thats the game 😅
Nice video with the ONI modular build subseries.. loved it.. one question: will this build work if the left reservoir had a mix of germy and pure water or a mix of germy, pure and salt water? Can the liquids be separated before it enters the purification chamber? Also a basic video on explanation of all automation with all possible applications would be much appreciated.. I love your ONI videos. Thank you Nathan
The system can clean one single liquid at a time. This is assuming you are water sieving the stuff first. But it can be a mix of germy and germ-free water.
dont know why but it doesn't work for me at all, i'm building it the same way but for some odd reason it pumps water to the output and just never lets any through the liquid shutoff
With this setup, the flow isn't continuous flow coming in and out. It takes time. I was wondering if you can show: 1. a version that is a continuous flow compact version. 2. Also, a version that doesn't require plastics involved for making the sensors. I've found that it's required about 20% to 25% of a full-day cycle to kill all germs in a reservoir, so designing one that cycles between 3 reservors would work. There is already an existing version that uses 3 reservoirs with a germ sensor, however, one without a germ sensor is beneficial in early to mid-game, where plastics are not readily available.
YUS!!! more more!!!!! EDIT: Can you do one for main base sleeping, eating, cooking and peeing. I wanna build something nice but efficient. I know putting toilets near the eating area, then sleeping next to eating area will allow for a little more work time as it shortens time dups travel between them... but still wanna see your take :)
Since this doesn't rely on any exploits or plumbing/tile-based weirdness, I doubt it'll ever be obsolete. Better methods may emerge, but this should always work as designed.
Note: This will NOT produce enough water to keep 2 electrolyzers and like 15 plants going if your using it to get water from a polluted water vent with food poisoning . You will run out of clean water. (But, not polluted water... I have more then enough of that.) I'm not sure where the issue is though. It could be that a water sieve doesn't output water as fast as a pump does and therefor is creating a bottle neck. Or, it could be the time it takes water to become disinfected. I'm not sure how to solve the issue yet either. Maybe 2 sieves imputing into the water resivor in the dininfectant chamber. Or two resivors in it? Idk.
Hello! Thank you very much for the well detailed guide. I have a quick question for you. How do you empty the room of gas without putting a pump inside and while having the storage bin with bleach stone already in there making chlorine?
You can't do that. Either a pump or have the room tiled up entirely first. I don't remember but I'd say since this is a tutorial I used creative tools to do that step.
awesome video! Thanks for this neat automation! But I have some questions >.< 2:48 Why Ignerous Rock? And: Does this consume the chlorine-gas? And: Can the chlorine-gas diffuse through normal "Tiles" (Base -> Tile -> Sandstone)?
Heya, Igneous Rock for insulated tiles is just a habit of mine since it has good isolating properties, but it's not necessary for this design. It doesn't seem to consume the chlorine, if it does it's extremely slow, to the point you can ignore it. It also doesn't escape through any tiles.
Like many previous and similar designs, the key is to prefill pipes at the end with clean water before the first use. I don't know what to think about pipes not being able to be "chlorined". Intended ot not ? It makes things complicated
How is the water, which is just running through pipes and the liquid reservoir, getting cleaned by the chlorine here? The water never touches it! It makes absolutely no sense for the chlorine to magically get inside the reservoir, or the pipes...
It is quite good but not necessarily perfect. Ideally you can just ditch having to pump the fluid all together, running your latrines directly through a sieve; followed by this purification room. Saves you 240 watt demand on a circuit. The only issue with that is if your loop fails to process the liquid fast enough, you could run into a bottleneck. This could easily be solved by a blow off valve leading to a farm tile cultivating Thimble Reed; but this also means that your loop will no longer be lossless. Alternatively I suppose you could just add more reservoirs as well. Also I am sure keeping a reservoir room could have its own merits in some ways despite the additional power draw, for instance the ability to purify large pockets of polluted water from the slime biome. Either way, thank you for the principles. I have difficulties with automated logics, I generally tend to prefer analog solutions. Many thanks
I have it all set up but it's taken a very long time for the germs to go down. A few games in now and the germs are at 50 now, I will only know if it works the next round I play. It seems to be faster to just fill a water chamber with chlorine.
Have you made an easy fast to set up insulation melter for tungsten? My playthrough does not have a single wolframite ore or glimmering planet in space, making it hard and long to gain more thermium
I have not a question, but a hint for you. There is a way to eradicate germs almost power- and automation free by simple math. All you need is 3+ liquid tanks filled with germ free water that are all connected in a row; and right behind the last reservoir is a liquid shut off. The trick is: whenever germy water enters a reservoir, it evenly splits its germs with the rest of the tank. So for example 10.000 germs in 10 liters of water enter the reservoir and are EVENLY distributed to the 5000 liter. Therefore every 10 liter that leave the tank will only contain 20 germs!! Entering the next reservoir, the same procedure will eradicate the germs. You don't need timers or a lot of automation for this and it's easy to set up. I would post a picture of it if you could do that on RUclips :( All credits for this machine to the RUclipsr Francis John :) Next time I'm home I will send some Screenshots to your Discord!
Someone mentioned this previously. Even though it's simpler, I wanted a nice and compact system that is reliable a logical. Multiple reservoirs might be faster and simpler, but take up way more space and I still find it can go wrong in certain instances, but maybe I'm wrong.
Won't this break if it gets germ free liquid when the storage fills? e.g - Lots of germs in tank (mix of clean and germy packets - 2 water source to same pipe) - Input is clean when tank fills - output conditions met - Germy liquid in tank empties without being checked Might be worth mentioning that so people don't use in cases where input could contain clean liquid. For this reason I'd prefer one where the sensor is on the output somehow, if possible. Nice neat little design though, good for toilets etc.
That's why I have 2 conditions, not only have the water packets to be germ free, but also has the water tank to be completely full. Seldomly you get the case where you have a fresh water packet at the same time as the tank fills up and then a germy packet follows. This is why we set up the sensor on the output pipe to drain the germy packets if they ever make it out of the system.
@@Nathans-Sandbox And yet it will still output germy liquid under some conditions. This aught to be made clear so people know. You shouldn't be ashamed or whatever that there's limitations, there always are, just be honest and clear what they are so people don't get unpleasant surprises. I found this: ruclips.net/video/tBGeCauVpkY/видео.html which might be better for cases where you want to run a mix of germy and clean liquid though something to kill all germs.
It would take literally 20 seconds to write and pin a comment explaining this limitation. I can't see how not doing so is anything other than being a douche. Please explain how not doing so is better for you viewers.
I've said it already in another reply, but that's why we have the failsafe, in case someone pumps in massive amounts of mixed water. I personally didn't need the failsafe in my LP because I was drawing from a germy pool, with mixed water you just activate the failsafe more often. I don't pin the comment because I think you aren't correct about your assumption it is gonna break.
@@Nathans-Sandbox -I remember you saying it was temporary in the video, just to get things started and the demo you build doesn't have it. People are gonna run it without one. FACT- -If you have mixed packets of germy/clean liquid and there happens to be a clean packet over the sensor when the tank fills the entire tank full of germs will be output without being cleaned. - -Come on man, it's pretty simple... And I already explained it which you confirmed. - -Now tell me is that true or not?- -And before you go on to make excuses about it not being likely, read my above comments.-
hey man, can i ask about your process for recording let's plays? I have been recording some tutorial videos but I realize that it's unmaintainable because I end up with 2-3 hours of footage and it's impossible to find the time to edit it. How do you do it?
I record my voice separately with Audacity and then I have two audio layers. I can visibly see when I talked in the voice layer, since I always talk when something noteworthy happens, I know where to edit in the very long recording.
@@Nathans-Sandbox following the let's play with the tempshift plates fix away from the walls, I'm having overheating problems FYI. things I'm trying are more water on the presses, and iron instead of gold for the actual press.
@@Nathans-Sandbox I did as well :) it wasn't intuitive to me, but you want the petroleum to get as hot as possible because that heat is "deleted" into the plastic bar
I need help for some reason when i built the AND gate the wires that are supposed to be showing for Liquid valve is not and its not connecting I need help!
Got an elemental problem: i cant produce plastic, brecause i dont have access to oil yet. So i cant build germ sensors. How can i build this w/o plastic? (can also just be semi-automated)
You can use Glossy Dreckos to get plastic without oil. This design doesn't really adapt well to no plastic. For early game I recommend a room with 3-5 reservoirs daisy chained in a chlorine room and making sure the last reservoir always has some water stored. By the end the germs should be destroyed.
ngl im having problems with the secondary liquid vent for releasing germy water that snuck through where no water regardless of germ level is going past the vent and staying within the pipe :/
You don't need all this. I'll try to explain the best way to get rid of germs in water. Place a reservoir in a chlorine room. Add your intake pipe to white on the reservoir which fills the reservoir (in case you are new) now on the output which is green. Place a shutoff valve which needs 10 powèr and a switch with automation to it with the white input down and green up( this is where clean water will come out from) now run a pipe from reservoir green to shutoff white and from white shutoff with white reservoir. This keeps the water going in a loop killing the germs. Now since the switch is off germy water will never go past the intake not unless you flip the switch on a germ pipe sensor to below 0. Wait until water is clean and that's it.
I am having an issue with my germ sensors not working properly. Both germ sensors (the one for the tank recycle as well as the output germ sensor to filter any polluted that may get through,) both are showing 0 current ambient germs and allowing polluted water to pass through them.
@@Nathans-Sandbox The tank recycle is green signal if below 1 germ. The output is green if above 1 germ. Is polluted water the same as germy water? I ask because I can clearly see 10kg packets of "polluted water" flowing through my pipes and therefore my germ sensors. But both sensors are detecting 0 ambient germs. I am new to this game, I have had it for 5 days and your videos are how I've made it this far.
@@Nathans-Sandbox so like, polluted water going into my fresh water tank is not good right? The point is, the system I set up is allowing polluted water into my fresh water tank. This is not normal correct?
I think it doesn't work in 2022. Something changed with bridges priorytes? Or this thing about extra 12 sec gate happend to me but I don't know how to build it :)
Damnit, I had to pause and do a ton of research to get all the tech and now that I'm right at the end realize I need plastic for the liquid pipe germ sensor. Is there any way around that?
There are several ways to get plastic, you'll have to get some one way or the other. In the beginning it's easier to just use a system without germ sensors, e.g. daisy chaining some reservoirs in chlorine.
ummm i have one issue with this. you can't build it the way you have it. you need it to be slighly bigger by one tile to fit a gas pump to pump out the air.
Nope, you can easily store the germy water away somewhere and once you have access to plastic build this. Done that in my Ultimate Base LP series. I would consider plastic an early game resource, you just have to dig down to the oil biome, maybe it can be considered mid-game since it's not immediately available, definitely not late game though.
@@Nathans-Sandbox ok, maybe I'm just not that good with the game :) But regarding storing water - I've faced shortage of clean water several times on stage when you're not even trhough swamp biome. Well, maybe it's just my RNG.
You have to create a liquid lock and pump out the room. If you've never done that before I'd learn that, it's useful for almost every contraption. Then you can bring the bleach stone inside.
Too sad this can´t be used at the beginning where one needs it the most because the germ sensor needs plastic which you get in the midgame first. Other then that it´s a nice design.
@@Nathans-Sandbox Yes, too complicated. It's a video game. These developers forget sometimes that these games are for fun. My opinions on the game have nothing to do with you. You're doing this community a service.
Hm, maybe there are different types of gamers. I personally like complicated video games. But honestly, ONI isn't that complicated... You just have to get to know what's in the game and learn some mechanics and you can do anything required in the game.
Just got the game and I am overwhelmed by all the information and needs of the game... thank god I found your ultimate base series and now the tutorials! Hopefully my duplicants can make it through!
Good luck!:)
I was almost ready to finish the setup then I forgot I haven’t discovered plastics to make the liquid germ sensor…
I made the realization too, but luckily, quick thinking.... you can sub the germ sensor out with a timer sensor roughly set to 0.76 Cycles Green Duration and 1.59 cycles Red Duration (some better calibration is in order). This does mean you have to prime the system with clean water so there are no pockets of germ infested water.
👍
Check out Nilaus channel. Plastic farming with glossy dreckos vid. Super easy. Got me 4k plastic in no time.
After trying the dreckos now I think more than ever a boiler or even the refinery are better options.
@@Nathans-Sandbox yeah... They were going good for a little while. Got several tons of plastic. Enough for 12 beds and high pressure vents and whatnot but I was distracted with a volcano and when I checked on them all 5 were gone. Don't know what my dupes were doing cause my hatches are great. Oh well.
Have used this purifier build in almost every play-through since I found it, thank you for the clear instructions and step-by-step guide.
Glad that thing still works!;)
Yeees! That's exactly what I needed for my new run :) Don't drop the let's play - it's very entertaining to watch!
I will continue the LP, no worries:)
What do you mean I continued the LPs of ONI up to this day!
@Kendrick Maurice instablaster ;)
@Kendrick Maurice No problem :)
Important note: Depending on what you input into the system (mix of germy and germ-free waters), there are scenarios it can output germy water.
To prevent that, place a Filter Gate between the output of the AND-Gate and the exit liquid shutoff and set it to at least 12 seconds. This makes sure both AND conditions must be true for a certain amount of time before the water gets drained.
This tutorial was cleaner than the water on the right side. Simple and not complicated at all! I’m so glad I found your series and I’m looking forward to it!! (And looking forward to more tutorials aswell)
Awesome, that's great to hear!;)
The precaution liquid vent is very much necessary, if you have power outages... like ever! I learned it the hard way. Keep it xD
man what a complete and simple tutorial that works amazingly glad i saw this one
Yeah this is right i often sometimes gets confused when u do some tricks with automation but this series must not impact ur regular videos
They are short and easy to make, good videos to fill up gaps where I can't make regular videos. The ONI series takes me longer and longer each episode, so I can't do daily videos on it anymore. This will give me some slack and I can still provide something of quality in the meantime.
This tutorial was like sitting in math class and they move onto the next subject which uses the last subject that you still don’t understand.
😂
Oh my freaking Lord!!! You are a absolute genius!
thank you so much for giving me this for when i get the game tomorrow nathan!
My pleasure:)
i needed a bridge to give the main input some incentive to move but worked a charm, nice one
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costed me few alttabs to build it but works like charm! Thanks!
Good to hear😁
Totally did not know about the whole priority system. Getting plumbing to flow the way I wanted it to was very frustrating and I probably ended up making systems way more complicated than they should be. Good to know. Learned quite a bit from this.
Simple isn't always the most satisfying solution. What's great about the game is the freedom to get results your way and the more you learn about the game the better your systems;)
thanks for a nice design. took me long enough to figure out ingame pipe/bridge logic, liquid priorities just made no sense to me. i came up with a slightly more simplistic design (perhaps not as failsafe as this one, but i just cant get a hold of plastic for germ sensor in my playthrough yet). I've put exit shutoff on filter automation and set about 45 seconds delay that allows to kill off million germs per tile (im still new and not sure if there can be more than that).
While I personally prefer the let's play, I can see the calue and effor you put into this little tutorial! Great job, Nathan, it came up as an amazing video
👍😘
There are plenty of them around. He's filling in the gap by offering only technical video.
Nice! Id love to see a more efficient system with 2 tanks, 1 empties when the other fills, then they switch functions, so that the pump could run like 100% or close.
Yes that would be more ideal.
Few details also are missing 😅, its good that it works but it needs to work with dups making it and challenges that go with it.
After all 6x6 cant fit something to pump out the oxygen and carbon dioxide etc.. nip picking but that makes it so its not a effective method
12x12 maybe i can see it working then removing the pump once everything gone with pump fliter to cycle chlorine gas back in 🤔
too bad that you didn't finish the video by the same stuff but with more tank since we don't want to think anymore after a lot of fails with water lol
BTW nice video, it goes straight to the point ! ;)
Just in case... juuust... in... case... :D Very good point!
My thoughts:
+ full&fool proof - that's very nice!
+ easily extendable
- you need 3 research jobs for the germ sensor that are pretty useless otherwise
- the pipes are a bit spaghetti-ous(nothing serious though)
All in all, your design has its benefits, but you might want to optimize your pipes, you can easily fit all of that in a 4x3 space without the storage bin and throw in a gas vent in the corner for chlorine input instead of liquid locks(I did it, but can't post it since youtube doesn't like links).
Instead you could use an unpowered mechanical door below the reservoir, a liquid shutoff for the input, and 2 clocks. That saves you 3-4 research jobs.
Idea - 3 stages that repeat - (1) Fill -498sec, (2) Clean 600 sec, (3) Empty - 498 sec.
600 sec is the key observation - germs die out completely for at most 1 cycle in chlorine(usually much faster).
- 1 clock for the door(0.83-1.83 cycles - lets water for 498 sec, waits for 600+498 sec)
- 1 clock for the shutoff(1.83-0.83 cycles - waits for 498+600sec, empties for 498 sec)
- Key point - have 5-6 empty pipes between the shutoff and the reservoir input so that there's enough time for the door to close and disable the reservoir before any germy water enters the tank initially. That will prevent any initial germy packets to escape the reservoir before the purification begins.
- Minor setback - my design fails if the output is full, so you might need some more automation to add new water ONLY if the output is empty - that's an AND gate connected to the reservoir and the shutoff, so 1 more research job, but you still save the 3 research jobs for germy sensor.
- This is slightly harder to extend, since you have to set new clocks for an extension 1 cycle later, unless you extend to x3 and use 4 clocks - 1-1-2 for a single door and shutoff(1 set has inconvenient automation, so you need 2 clocks). You need to hook door1+shutoff2, D2+S3, D3+S1 but if you organize shutoffs and doors close to each other you can do it with minimum automation(you also need 3 NOT gates for that bigger x3 setup).
i just tested it in my game and manage a way to counter the possibility that some pocket can have germs in, juste add a filter game with 40s timer.
And you can also avoid the very first germy pocket by filling the end of the circuit (with water or polluted water) just use a bridge for it, since bridge doesn't have water in them when you destroy them.
Thankyou so much for this tutorial~! I couldn't figure out how to daisy chain my liquid storage without the water just passing through them all; I needed the NOT gate! Still in early-ish game without accessible plastic, but might upgrade to the more compact (and fun!) design later on in my playthrough. :D
👍😉
I’m new to watching you but I like seeing the way you play the game. I’m going to get the game soon.
Awesome, hope you'll have fun with it;)
Apparently, if you put a liquid reservoir on a horizontal mechanical door as its "floor", and then open the door, it will prevent the reservoir from outputting its contents. I bet this could be used to eliminate the liquid shut-offs from the build, removing the power requirements and subsequent potential for germy water to escape in the event of a power outage.
I haven't thought about that, can you still input liquid if the door is open?
@@Nathans-Sandbox Yep! it'll still input, it just won't output.
Ah great to know!
I would also like to see Let's Play videos as they help a LOT with showing practical application. I went to a trade school for high school, what they did there was teach the theory then you went to shop to apply the theory. One idea i had was to have a Tutorial either before or after the Lets Play with the tutorial on the mechanization used. I would love to see the infinite gas/liquid and the refrigeration block as tutorials. Maybe the magma steam turbine as well, but I am not that far yet. :)
Thank you for sharing your work, it is most appreciative.
I will probably do them alongside the LP, I first have to catch up with the tutorials though.
He has a whole LP series where he builds and uses this system though?
@@JM-qo7bk he does. This was more of a "wishful procedure".. Learn the theory, use the application. I haven't seen that style format yet. What Nathan has done so far has improved my game play significantly. I have no qualms.
Absolutely genius, this is the best gem free i have ever seen
👍
This is great !
👍
Very very good clip. Big thank You! :)
My pleasure!
Thanks man! This is such a great design. I'm waste a lot of time trying to do this on my own but failed because I don't have a loop setup.
Hope it worked out!
this is some awesome engineering!
Excellent job on this compact cleaner - astounds me how much you shrink down these contraptions to a point where you don't use the industrial brick.
I remember seeing a major water cooling contraption in your base, could you replicate that? You had a tank of frigid liquid you used to cool other portions of your base.
Also gonna do some sort of tutorial for the cooling yep;)
Nice! Thanks this will be very useful. 👌
Glad it was helpful!
amazing. u've got my sub.
Damn... this is good and simple, I love it
👍
Congrats on 67 k subs
Cheers;)
Just build this design, it is really genius!
For those who would like a "plastic-free" alternative... You can now use three tanks and no germ sensor is needed.
The exit tank is built on a sideways door, the door controlled by the output of the entrance tank, if the tank is not 100% full, then the door opens. Once the tank is full, the door closes and 90% is allowed to flow through. (Which then opens the door, disabling the drain tank.)
NOTE: You must pre-fill the tanks with germ-free water, to ensure 100% germ-free output.
No automation, besides the tank/door is required. However, you might want to add an "OR GATE", so the door is open if the tank is below that 90% mark, OR if you sense that you do not have enough germ-water to pump into the tanks. The setup DEMANDS that ONLY whole packets of water enter the tank.
Why only whole packets? Because the tank is actually more like a conveyor, as opposed to being an actual tank. Each packet is stacked, UNLESS a partial packet of the same material enters. Then that partial packet will push the portion into the prior packet, to fill it. (Cross-contamination, it will carry the germs with it, down the line, infecting all the prior packets that entered also.) Same in reverse... All packets must leave WHOLE, not valve-regulated, which will bleed germs from one packet to the next.
Why this works, without automation...
Since the packets are, virtually, a long conveyor or "chain". Each packet takes time to traverse the tank at 20Kg per second, to match the draining pipe. Each reservoir holds 5000Kg, or 250 seconds worth of liquid-flow. Three tanks is a total of 750 seconds, which is enough time to kill, up to 10-million germs per 1000Kg of water. (It's actually sad that a water tank that takes-up 6 tiles or 6000Kg of water-space, only holds 5000Kg of water volume.)
By the time that the last packet exits the tank, it will have killed all the germs and have given you plenty of distance between the last germ, and the exit. (Unless you just let the water try to "free-flow". That fill-delay is a requirement for killing the germs. Germs don't get killed while "traveling" through any devices.)
Also, just to say that I said it... The "germ-sensors" are buggy. At some point in time, they will get "stuck", detecting germs that are NOT there. So, expect any automation that depends on germ-detection to fail at that point. It will stop all flow, for no reason, reporting that there is 1 to 8 germs detected, when there is none in the water or on the sensor. I would assume it's a floating-point "division by zero", or some other glitch. But, it will fail, at some point.
It is best to ONLY process "needed" water. Feed the germ-water to your plants or pump them into oil-reservoirs or dump it into electrolyzers. If you still have more, then process that. (Use hand sanitizers, don't use showers, use outhouses and 100% of your germ water issues will be resolved. You will not be producing ANY germ-water, unless they start peeing and puking all over the floor.)
Is there a video on this? Im new to the game and don't know how the automation works
By the way if you can provide a constant supply of fresh water (10kg/s) or your storage tanks always stay full because you consume less then you produce,
Then you can just chain 4 tanks together (fill only 1 tank up at the time) and then let it go through. The chaining causes to get at the 3rd/4th tank that there is no germs left.
A power free and 100% save 10kg/s way to achieve the same thing.
Yes, but someone else invented that already and I would imagine they made a video on it. I wanted to do something new and I like to integrate logic and some kind of compactness to my contraptions;)
Did you really just make gurmyless water without obaying the triple resevuair rule? You are officially a god at ONI
Hehe, I was no fan of setting up one reservoir after another, so needed another solution.;)
Single reservoir has been around for a long time that used 2 shutoffs with 2 cycle sensors then the reservoir automation was added in March 2020 which made automating the system alot easier. My build after the update doesnt use any gates and doesnt require that extra germ sensor cause @7:00 the initial fill goes straight to the output with germs.
imgur(dot)com/a/CDExtPG (comment blocks messages with direct links)
The loop is at the output so doesnt need the precaution vent and doesnt care what liquid goes in
Thank you so much for this video.
I made a slightly different version where instead of dumping the germinated water, I re-routed it back to the purifier using the Liquid Shutoff. I wanted a closed loop for Bathrooms and etc. I couldn't have done it without this video. I am wondering if there are better and upgraded versions of this one, to make an entirely closed loop of Bathrooms, or Toilets. I've been working on it ever since I'm trying to actually win properly for once.
Never finished the game completely? Me neither, hoping this playthrough is the one!
@@Nathans-Sandbox
Yeah. At one point where I'm having too much thermal difficulties, I experimented and restart since I couldn't stop my base from reaching Orange to Red levels sometimes when everyone else is at Green. So I've been trying to solve problems bit by bit.
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Im trying to do something like this for gas. I had all the pieces but i dont know how bridge priorities work. This helps a bit. Still probably going to take some fiddling but thats the game 😅
Nice video with the ONI modular build subseries.. loved it.. one question: will this build work if the left reservoir had a mix of germy and pure water or a mix of germy, pure and salt water? Can the liquids be separated before it enters the purification chamber? Also a basic video on explanation of all automation with all possible applications would be much appreciated.. I love your ONI videos. Thank you Nathan
The system can clean one single liquid at a time. This is assuming you are water sieving the stuff first. But it can be a mix of germy and germ-free water.
it works nice bro thanks
Great!
dont know why but it doesn't work for me at all, i'm building it the same way but for some odd reason it pumps water to the output and just never lets any through the liquid shutoff
Awesome guide friend, but I have a question, this chlorine method does not work anymore right? It was patched or something?
I would say chlorine still removes germs inside liquid reservoirs, it wasn't an exploit, so I don't think it would get patched.
Should have start at 2:00 lol them explained how it worked but good video
With this setup, the flow isn't continuous flow coming in and out. It takes time.
I was wondering if you can show:
1. a version that is a continuous flow compact version.
2. Also, a version that doesn't require plastics involved for making the sensors.
I've found that it's required about 20% to 25% of a full-day cycle to kill all germs in a reservoir, so designing one that cycles between 3 reservors would work.
There is already an existing version that uses 3 reservoirs with a germ sensor, however, one without a germ sensor is beneficial in early to mid-game, where plastics are not readily available.
YUS!!! more more!!!!!
EDIT: Can you do one for main base sleeping, eating, cooking and peeing. I wanna build something nice but efficient. I know putting toilets near the eating area, then sleeping next to eating area will allow for a little more work time as it shortens time dups travel between them... but still wanna see your take :)
That's actually part of the next episode;)
Please post ONI version in case future updates render this tutorial obsolete
It's always in the top portion of the screen if I recall correctly.
Since this doesn't rely on any exploits or plumbing/tile-based weirdness, I doubt it'll ever be obsolete. Better methods may emerge, but this should always work as designed.
Note: This will NOT produce enough water to keep 2 electrolyzers and like 15 plants going if your using it to get water from a polluted water vent with food poisoning . You will run out of clean water. (But, not polluted water... I have more then enough of that.)
I'm not sure where the issue is though. It could be that a water sieve doesn't output water as fast as a pump does and therefor is creating a bottle neck. Or, it could be the time it takes water to become disinfected.
I'm not sure how to solve the issue yet either. Maybe 2 sieves imputing into the water resivor in the dininfectant chamber. Or two resivors in it? Idk.
Hello! Thank you very much for the well detailed guide. I have a quick question for you. How do you empty the room of gas without putting a pump inside and while having the storage bin with bleach stone already in there making chlorine?
You can't do that. Either a pump or have the room tiled up entirely first. I don't remember but I'd say since this is a tutorial I used creative tools to do that step.
Shouldn't you purify pwater here & sieve it after so dupes servicing the sieve don't get germs all over them?
awesome video! Thanks for this neat automation!
But I have some questions >.<
2:48 Why Ignerous Rock?
And: Does this consume the chlorine-gas?
And: Can the chlorine-gas diffuse through normal "Tiles" (Base -> Tile -> Sandstone)?
Heya, Igneous Rock for insulated tiles is just a habit of mine since it has good isolating properties, but it's not necessary for this design. It doesn't seem to consume the chlorine, if it does it's extremely slow, to the point you can ignore it. It also doesn't escape through any tiles.
There's a bunch of stuff I don't understand here... Why do you needs the pipes and tiles to be insulated?
Do you have an estimate on the flow rate/capacity of each unit?
Like many previous and similar designs, the key is to prefill pipes at the end with clean water before the first use. I don't know what to think about pipes not being able to be "chlorined". Intended ot not ? It makes things complicated
It is intended and makes things more complicated yep.
Would you please make this video available for download?
How is the water, which is just running through pipes and the liquid reservoir, getting cleaned by the chlorine here? The water never touches it! It makes absolutely no sense for the chlorine to magically get inside the reservoir, or the pipes...
It is quite good but not necessarily perfect. Ideally you can just ditch having to pump the fluid all together, running your latrines directly through a sieve; followed by this purification room. Saves you 240 watt demand on a circuit. The only issue with that is if your loop fails to process the liquid fast enough, you could run into a bottleneck. This could easily be solved by a blow off valve leading to a farm tile cultivating Thimble Reed; but this also means that your loop will no longer be lossless. Alternatively I suppose you could just add more reservoirs as well.
Also I am sure keeping a reservoir room could have its own merits in some ways despite the additional power draw, for instance the ability to purify large pockets of polluted water from the slime biome.
Either way, thank you for the principles. I have difficulties with automated logics, I generally tend to prefer analog solutions. Many thanks
Could this be used to cool water with a thermal sensor instead of germ sensor
For some reason the bottom bridge is being ignored which causes everything to tick on and off. Wondered if you had any solutions..
I have it all set up but it's taken a very long time for the germs to go down. A few games in now and the germs are at 50 now, I will only know if it works the next round I play. It seems to be faster to just fill a water chamber with chlorine.
yea i did the exactly the same contraption but i don't know why I still have germs in my water
Make sure there is no water on the floor at the reservoir and also read the pinned comment with a tweak (filter gate) to make it work more reliably.
I think it is the best and smallest solution to deal with germ water.
👍
Can this be made with 5 liquid reservoir?
Have you made an easy fast to set up insulation melter for tungsten? My playthrough does not have a single wolframite ore or glimmering planet in space, making it hard and long to gain more thermium
Not yet, yeah kinda hard to play on a map without wolframite in that regard.
Aha... great idea.
I will mention the blueprint-mod, in case you did Not know 😎
Will add some schematics later;)
Could I just fill up a water tank with storage bins, and fill them up with bleach stones?
I have not a question, but a hint for you. There is a way to eradicate germs almost power- and automation free by simple math. All you need is 3+ liquid tanks filled with germ free water that are all connected in a row; and right behind the last reservoir is a liquid shut off.
The trick is: whenever germy water enters a reservoir, it evenly splits its germs with the rest of the tank. So for example 10.000 germs in 10 liters of water enter the reservoir and are EVENLY distributed to the 5000 liter. Therefore every 10 liter that leave the tank will only contain 20 germs!!
Entering the next reservoir, the same procedure will eradicate the germs.
You don't need timers or a lot of automation for this and it's easy to set up.
I would post a picture of it if you could do that on RUclips :(
All credits for this machine to the RUclipsr Francis John :)
Next time I'm home I will send some Screenshots to your Discord!
Someone mentioned this previously. Even though it's simpler, I wanted a nice and compact system that is reliable a logical. Multiple reservoirs might be faster and simpler, but take up way more space and I still find it can go wrong in certain instances, but maybe I'm wrong.
Won't this break if it gets germ free liquid when the storage fills? e.g
- Lots of germs in tank (mix of clean and germy packets - 2 water source to same pipe)
- Input is clean when tank fills - output conditions met
- Germy liquid in tank empties without being checked
Might be worth mentioning that so people don't use in cases where input could contain clean liquid.
For this reason I'd prefer one where the sensor is on the output somehow, if possible.
Nice neat little design though, good for toilets etc.
That's why I have 2 conditions, not only have the water packets to be germ free, but also has the water tank to be completely full. Seldomly you get the case where you have a fresh water packet at the same time as the tank fills up and then a germy packet follows. This is why we set up the sensor on the output pipe to drain the germy packets if they ever make it out of the system.
@@Nathans-Sandbox And yet it will still output germy liquid under some conditions. This aught to be made clear so people know. You shouldn't be ashamed or whatever that there's limitations, there always are, just be honest and clear what they are so people don't get unpleasant surprises.
I found this: ruclips.net/video/tBGeCauVpkY/видео.html which might be better for cases where you want to run a mix of germy and clean liquid though something to kill all germs.
It would take literally 20 seconds to write and pin a comment explaining this limitation. I can't see how not doing so is anything other than being a douche. Please explain how not doing so is better for you viewers.
I've said it already in another reply, but that's why we have the failsafe, in case someone pumps in massive amounts of mixed water. I personally didn't need the failsafe in my LP because I was drawing from a germy pool, with mixed water you just activate the failsafe more often. I don't pin the comment because I think you aren't correct about your assumption it is gonna break.
@@Nathans-Sandbox -I remember you saying it was temporary in the video, just to get things started and the demo you build doesn't have it. People are gonna run it without one. FACT-
-If you have mixed packets of germy/clean liquid and there happens to be a clean packet over the sensor when the tank fills the entire tank full of germs will be output without being cleaned. -
-Come on man, it's pretty simple... And I already explained it which you confirmed. -
-Now tell me is that true or not?-
-And before you go on to make excuses about it not being likely, read my above comments.-
hey man, can i ask about your process for recording let's plays? I have been recording some tutorial videos but I realize that it's unmaintainable because I end up with 2-3 hours of footage and it's impossible to find the time to edit it. How do you do it?
I record my voice separately with Audacity and then I have two audio layers. I can visibly see when I talked in the voice layer, since I always talk when something noteworthy happens, I know where to edit in the very long recording.
@@Nathans-Sandbox ah interesting, so you chop out the bits where you talk and cull from there. thanks!
Ohhhh nice. Those compact version I can apply to minibase mod
Yes, that would be a good use for it;)
please do plastic / petroleum production next, as the sensors for this water sanitization tutorial require plastic!
Will do that as soon as possible.
@@Nathans-Sandbox following the let's play with the tempshift plates fix away from the walls, I'm having overheating problems FYI. things I'm trying are more water on the presses, and iron instead of gold for the actual press.
I should have a better design soon, in that design I had to install a liquid vent eventually to help with the cooling.
@@Nathans-Sandbox I did as well :) it wasn't intuitive to me, but you want the petroleum to get as hot as possible because that heat is "deleted" into the plastic bar
Can you do your liquid/gas compression next? 😁🥰
That's actually exactly what's coming next:)
I need help for some reason when i built the AND gate the wires that are supposed to be showing for Liquid valve is not and its not connecting I need help!
The wires disappear behind some things, but if you build them they are there.
Got an elemental problem: i cant produce plastic, brecause i dont have access to oil yet. So i cant build germ sensors.
How can i build this w/o plastic? (can also just be semi-automated)
You can use Glossy Dreckos to get plastic without oil. This design doesn't really adapt well to no plastic. For early game I recommend a room with 3-5 reservoirs daisy chained in a chlorine room and making sure the last reservoir always has some water stored. By the end the germs should be destroyed.
ngl im having problems with the secondary liquid vent for releasing germy water that snuck through where no water regardless of germ level is going past the vent and staying within the pipe :/
Check out the pinned comment, the solution is there.
You don't need all this. I'll try to explain the best way to get rid of germs in water. Place a reservoir in a chlorine room. Add your intake pipe to white on the reservoir which fills the reservoir (in case you are new) now on the output which is green. Place a shutoff valve which needs 10 powèr and a switch with automation to it with the white input down and green up( this is where clean water will come out from) now run a pipe from reservoir green to shutoff white and from white shutoff with white reservoir. This keeps the water going in a loop killing the germs. Now since the switch is off germy water will never go past the intake not unless you flip the switch on a germ pipe sensor to below 0. Wait until water is clean and that's it.
is this method out of date? im having trouble with it
Nope, should work. Did you add the gate from the pinned comment?
If i just put chlorine above my water source, will it work? ie. No liquid reservior
Has to be in a reservoir.
I am having an issue with my germ sensors not working properly. Both germ sensors (the one for the tank recycle as well as the output germ sensor to filter any polluted that may get through,) both are showing 0 current ambient germs and allowing polluted water to pass through them.
Did you set them to above or below?
@@Nathans-Sandbox The tank recycle is green signal if below 1 germ. The output is green if above 1 germ. Is polluted water the same as germy water? I ask because I can clearly see 10kg packets of "polluted water" flowing through my pipes and therefore my germ sensors. But both sensors are detecting 0 ambient germs. I am new to this game, I have had it for 5 days and your videos are how I've made it this far.
Germs are something else than polluted water, normal water can also be germy;)
@@Nathans-Sandbox so like, polluted water going into my fresh water tank is not good right? The point is, the system I set up is allowing polluted water into my fresh water tank. This is not normal correct?
You first wanna convert the polluted water into normal water with a water sieve and then clean it from germs.
One thing that might be good to addon to these videos, you could have real dupes build it in a timelapse.
It's possibility, but since I'm already running an LP I think it's better to get straight to the point.
what is the benefit of using this than using water sieve?
This will get rid of the germs inside the water, which the water sieve doesn't.
hello i was jusr wandering how do you get that power genrating cup mod cause that would be useful for my creative testing
That's from the sandbox mode, native in the game.
@@Nathans-Sandbox oh ok thank you for replying so soon and I can't seem to find it in my game
Even in Sandbox mode?
@@Nathans-Sandbox yes sir it would be under power right, ive looked and its not there.
Maybe they removed it for the last update: oxygennotincluded.gamepedia.com/Dev_Generator
I think it doesn't work in 2022. Something changed with bridges priorytes? Or this thing about extra 12 sec gate happend to me but I don't know how to build it :)
you should upload the schematic for the blueprint mod so people can just copy and paste it
Will add that tonight!
Damnit, I had to pause and do a ton of research to get all the tech and now that I'm right at the end realize I need plastic for the liquid pipe germ sensor. Is there any way around that?
There are several ways to get plastic, you'll have to get some one way or the other. In the beginning it's easier to just use a system without germ sensors, e.g. daisy chaining some reservoirs in chlorine.
Is polluted and germy water 2 different things?
Yes, fresh water can also be germy.
I have 40m germs in my polluted water 😢😢😢😢what can I do
This water purification is awsom ty but so slow for me what can I do
A week ago I saw you with 65k subs now your at 66 what?!??!?!
ONI helped a lot:)
ummm i have one issue with this.
you can't build it the way you have it. you need it to be slighly bigger by one tile to fit a gas pump to pump out the air.
You pump out the air before that and build the contaption in a vacuum, so the final result can be more compact.
my liquid storages have not the "auto" input why? ty
Are you sure? That doesn't sound right.
Mine isnt working it just stays there the water doesn't move after its cleaned i have waited 5 cycles still nothing
Have you done what's mentioned in the pinned comment?
what sort of power source are u using
From the Sandbox mode.
The only problem here is that plastic is mid-to-late game resource, while cleaning the water required waaaay before that.
Nope, you can easily store the germy water away somewhere and once you have access to plastic build this. Done that in my Ultimate Base LP series. I would consider plastic an early game resource, you just have to dig down to the oil biome, maybe it can be considered mid-game since it's not immediately available, definitely not late game though.
@@Nathans-Sandbox ok, maybe I'm just not that good with the game :) But regarding storing water - I've faced shortage of clean water several times on stage when you're not even trhough swamp biome. Well, maybe it's just my RNG.
Yeah, it depends a bit what you're doing, if you use it for farms for instance you're running out quicker.
I cant even figure out how to manually fill the storage bins with the bleach stone. You skipped that in your video. Please help friend!
You have to create a liquid lock and pump out the room. If you've never done that before I'd learn that, it's useful for almost every contraption. Then you can bring the bleach stone inside.
Mas e pra que essa perda de tempo de purificar água
Too sad this can´t be used at the beginning where one needs it the most because the germ sensor needs plastic which you get in the midgame first. Other then that it´s a nice design.
You can get the plastic going before using up your starting water, so this can be your first germ cleaning system (it was mine in the Let's Play).
You can get plastic before reaching the oil biome by ranching glossy dreckos
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I want to love this game... I really do... But this is why I can't. Thanks for the vid, but i'm so over this game.
Too complicated or what do you mean with that?
@@Nathans-Sandbox Yes, too complicated. It's a video game. These developers forget sometimes that these games are for fun. My opinions on the game have nothing to do with you. You're doing this community a service.
Hm, maybe there are different types of gamers. I personally like complicated video games. But honestly, ONI isn't that complicated... You just have to get to know what's in the game and learn some mechanics and you can do anything required in the game.
I have followed the tutorial and rebuilt the machine 6 times and it still outputs polluted water what am I doing wrong
Try to put a filter gate before the exit shut off and set it to at least 12 seconds. Should be the pinned comment.
Perhaps you put a normal germ sensor in your setup instead of pipe germ sensor, like me ...