Derail Valley: Simulator - Short Videos Recap March 2023

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  • Опубликовано: 20 янв 2025

Комментарии • 139

  • @KingWarfareGaming
    @KingWarfareGaming Год назад +44

    That Burnt Diesel looked like a Ghost Train

  • @HarmanMotorWorks
    @HarmanMotorWorks Год назад +25

    Looks like a lot of great updates and tweaks here, great work team! The inventory not auto-reshuffling is a good one for me. Always nice to have certains items stay in one place 👍

  • @shanesyoutube
    @shanesyoutube Год назад +8

    You get a wow from me. Looking great.

  • @rm64_studios19
    @rm64_studios19 Год назад +10

    I always felt something scary about this game is it that its isolated, btw keep up the good work🎉❤

  • @lexifillems
    @lexifillems Год назад +4

    Love the manual release valve! I practice loose/fly shunting a lot and that's really going to make it much more realistic. :)

  • @0ptera
    @0ptera Год назад +2

    Worth waiting for Simulater.

  • @AndreiCeleste
    @AndreiCeleste Год назад +19

    Impressive, maybe do something about the variety of the Locomotives, meaning the looks, liveries and tags on them.

    • @pearlcanopus8441
      @pearlcanopus8441 Год назад +1

      Well, I would follow that. I think a light processural approach would be fine to get variety in wear'n tear. Some more colors would be fine too. New liveries and such might be a thing for modding/modders further. Maybe the developers provide some more, if they are closer to release or they've passed it already. I believe developing game features should still have priority for a small studio. Visuals are object for improvement after a "feature complete" status. :)

    • @AndreiCeleste
      @AndreiCeleste Год назад

      @@pearlcanopus8441 makes sense indeed! I wonder how far they are from their planned release for the Update?

  • @beta1451
    @beta1451 Год назад +2

    so so so so so much potential for this game cant wait to see it in 5 years or so
    hope you all dont get burned out, and continue to profit so it can be the best game it can be!

  • @WALDDI1
    @WALDDI1 Год назад +2

    Great videos so far. I can't wait for the full update to be released. It replaces a lot of mods.

  • @kasardas9413
    @kasardas9413 Год назад +5

    Love the updates. For me, what this game need is more alive world, and maybe bigger one

    • @TheDman131
      @TheDman131 Год назад +2

      I hope to see some NPCs runing arround doing stuff busses driving back and forth same for cars maybe the possibility of driving said car for ourselves!

    • @kasardas9413
      @kasardas9413 Год назад

      @@TheDman131 Yes. And some roads system with driving NPC's, alive cities. It would make game much better

    • @lexifillems
      @lexifillems Год назад

      @@kasardas9413 I drove real trains for a while and NPCs can really ruin a quiet shift! ;)

    • @clonkex
      @clonkex Год назад

      I suspect they would have a really hard time making the world bigger. Unity is a regular 32-bit engine, which means it's really difficult to make large worlds. You basically have to build the game from scratch with that in mind (to handle floating origin stuff).

  • @therickman1990
    @therickman1990 Год назад +1

    This is gonna be so epic, can't wait!

  • @cecil4485
    @cecil4485 Год назад

    So excited to have found this update news as i thought derail valley had been forgotten about! One of my favourite games made even better

  • @CakePrincessCelestia
    @CakePrincessCelestia Год назад +1

    0:00 Some nice additions! BTW, as a VR user I'd appreciate if it was possible to change the angle of the interaction "laser" beam. I'd personally probably want to have it like 30-45° up, so it'd be easier to aim at things with the VR controller.
    0:58 Great! Using a mod for that so far, but the stopwatch timer doesn't work with that, it just converts into a clock basically.
    1:32 Oh, a handbrake wheel in the cabin :)
    1:40 This will make a massive difference! Love it!
    3:10 That's even new to someone who's been using the Realism Overhaul mod :)
    3:50 Just noticing: Please add some order to the job listings :)
    3:54 Speaking of VR, can't wait to see how you've revamped it. The inventory menu in B#92 is quite decent, but it gets uncomfortable with more than 9 items. Some kind of "page switching" would be nice, going by how I know it. But I guess, you have thought of how to make it more convenient already and I'm excited!
    5:06 Something like that hasn't happened to me yet, but I'm not even trying ^^
    6:54 So awesome! Love it!
    8:44 Finally! That invisible wall caught me off guard quite early in the game and I didn't like it...
    9:08 So much more atmospheric now!

  • @Justawastedsoul
    @Justawastedsoul Год назад +4

    This the best train simulator I've seen and played.. Can't wait for the update to come!
    Also, thats a really neat choice of music you always put on these shorts.. May i have a link to them or they're private atm ¿

    • @altfuture
      @altfuture  Год назад +3

      Thanks! The music is from our Dev Support OST. You can buy it here: store.steampowered.com/app/1308910/Derail_Valley_Dev_Support_OST/
      In the videos we're using the remastered versions of the tracks, which are work in progress. The album will be updated with them around the time of Simulator release.

  • @fredpryde8555
    @fredpryde8555 Год назад +1

    Awesome this game is really going ahead in leaps and bounds

  • @Csaby12
    @Csaby12 Год назад

    Amazing game update so far 👏🏼
    Can’t wait for release 😊

  • @hammermike77
    @hammermike77 Год назад

    You know what would be really cool a main switch yard that you take trains to and make into other to take to places on the map. Like a hump yard that they would go to different tracks to be put together for out going jobs. Its just a thought keep up the great work and the game is fun to play!!

    • @altfuture
      @altfuture  Год назад

      Shunting already exists in the game, not with a hump yard though.

    • @hammermike77
      @hammermike77 Год назад

      @@altfuture I know that but a main Yard would be great to have a central place to take stuff as a transfer to another area

    • @altfuture
      @altfuture  Год назад +1

      @@hammermike77 A large empty yard is planned to be added in Foundation Part 4. www.derailvalley.com/future/

    • @hammermike77
      @hammermike77 Год назад

      @@altfuture sounds good I can not wait game is a lot of fun and relaxing

  • @RHaenJarr
    @RHaenJarr Год назад

    Excited about the V90!

  • @unitedrailfanning2209
    @unitedrailfanning2209 Год назад

    Awesome late birthday present on the 30th!

  • @Madhuntr
    @Madhuntr Год назад +4

    you should rename this update to Project realism. this is amazing

  • @cjstrader8171
    @cjstrader8171 10 месяцев назад +1

    Can we do more of these in at least 2 weeks leading up to the next update(s)? Only asking because the updates for this game only make it better and more dangerous than the last in a good way.

  • @TakeVI
    @TakeVI Год назад

    Looks amazing!

  • @dallas-cole
    @dallas-cole Год назад

    Please, let us go to our apartment/home to have a good dinner and night. Add car transit maybe? I know it is asking for a lot, but guys you are doing an amazing job, keep it up!

    • @altfuture
      @altfuture  Год назад +1

      Sleeping at home will be possible in Simulator. Eating maybe someday. You can read more about our plans here: www.derailvalley.com/future/

  • @thebokworm
    @thebokworm Год назад

    I like the pocket watch now I will be able to run passenger cars in multiplayer like the polar express

  • @MrBloxboy
    @MrBloxboy Год назад

    Looking great, can't wait for release. Does anyone know if they will be adding any x-box type controller support. Would be great if they would add "Raildriver" support.

    • @altfuture
      @altfuture  Год назад

      Raildriver is planned, but it's not certain yet if it'll make it in time for the release. Xbox type controller possibly later.

    • @MrBloxboy
      @MrBloxboy Год назад

      @@altfuture Thanks for the reply, so looking forward to Raildriver support. Thanks again.

  • @cyclopssin7748
    @cyclopssin7748 Год назад

    SANDBOX MODE LESS GOOOO!!!

  • @polis70515
    @polis70515 Год назад

    Add random events such as, rockslide from moutains, rails break or train engines or brakes fail

  • @DieselProductions95
    @DieselProductions95 Год назад +1

    Eveything i could have dreamed for in a train simulator and more !!! Is it possible to make.more trains ? Old trains that have had a lot of use burn more oil are hard started and need top up of water and oil while being used ? Diffrent engine sounds to would be nice. Only ideas :)

    • @altfuture
      @altfuture  Год назад

      We've made various changes in the upcoming update which should help modders to create more locomotives (or edit existing). We will also have DLC train packs in the future.

    • @DieselProductions95
      @DieselProductions95 Год назад

      @@altfuture wow this is shaping up to be one of the best games of the year if the progression continues 👍 top job. Also how can we donate to help with the costs of production?

  • @AtomASMRGaming
    @AtomASMRGaming Год назад

    Good job, especially on the qol UI updates, but have you considered updating the scenery, add a little variety to it, so it wouldn't all look the same. Maybe even a second map.

  • @kraftovacibedna242
    @kraftovacibedna242 Год назад

    I like the new locomotive, it reminds me of german V51 (even though v51 is narrow gauge) and it looks awesome

  • @memory_in_pain2964
    @memory_in_pain2964 Год назад

    I can't wait more...

  • @andrewbaker9249
    @andrewbaker9249 Год назад

    I want the update badly because it looks very good and I love the day and night cycles and the weather looks vary good to

  • @JustAGamerA
    @JustAGamerA Год назад

    Any chance of us getting a proper hump yard on the map?

  • @shinkicker404
    @shinkicker404 Год назад

    omg, release when? Been holding off on playing for ages now since I want the new stuff.

  • @RGMS_
    @RGMS_ Год назад

    I see that you guys are going for a realistic experience so there is one thing that sadly many simulators get wrong that is the rain drops, they may make the droplets on the windows (like you guys did) physic based but they always forget to also make the droplets that are falling physics based and you end up with rain drops that fall straight to the ground no mater what speed you are like they are going the same speed as you (You can see what i mean on the Short videos recap January at 4:26), so my idea for a more realistic weather simulation would be to make these droplets also respect physics and go towards the windscreen when going forward, taking corners or reversing, something like some racing simulators do where you can hear the droplets hitting the glass and it varies on volume and frequency depending on how fast you are going or how intense is the rain, and on some occasions (like night with the beams on) you can see the droplets coming on your direction, its just a detail that most people don't care but for me it always make the game much more atmospheric and realistic, so far im really liking these changes and i cant wait to play

    • @clonkex
      @clonkex Год назад

      That's because rain particles are actually surprisingly difficult to make look realistic. The most common and easy way to make rain is to have a particle emitter attached to the player, but that means the rain appears to move with the player. Alternatively, you can have rain spawn above the player but not move with them, but then you risk the rain seeming to "start falling" when the player teleports because there wasn't actually any rain except above the player. So, you could make the rain emitter much larger so there's less chance of the player "outrunning" the raindrops, but then you hurt performance. There's ways to solve this but it's far from as simple as it seems.

    • @RGMS_
      @RGMS_ Год назад

      @@clonkex Im not a game dev at all so i don't know if this could work, but couldn't you simulate speed using the first method? so instead of having the particle emitter fixed straight above the player you could move it around like if it was on a ball around the player, and depending on the speed and direction the emitter would go around the player and simulate the effect, i guess the only problem would be adding a bit of a curve to the particles trajectory so it doesn't come absolutely straight at you

    • @clonkex
      @clonkex Год назад

      @@RGMS_ Yup you could totally do that, but I think it would might feel weird. The emitter would need to be at least a few metres above the player to make it feel like the rain isn't starting just above their head, which means there would be a delay when you start moving where the drops keep falling straight down for a half-second or so, then another delay when you stop moving where they keep coming at you. (Or, if rotating the emitter also rotates the existing raindrops, it might look strange at the points where you change speed but might otherwise work alright. Could be worth a try! Now, if only I was one of the DV devs lol...) But you're thinking along the right track: a huge amount of game dev is finding ways to cheat/fake stuff without making it obvious that you're cheating. Modern powerful computers mean you can cheat less stuff and just simulate it for realz, but we have to remember DV is built for VR, which means performance is really super important.

    • @RGMS_
      @RGMS_ Год назад

      @@clonkex Well lets see how they make the final product, im not too worried still because as they said they will keep mod support in mind so i may try learning to mod the game and see what it could be done, i know it isnt easy as it sounds but its never too late to learn a new skill

  • @Rcthings2159
    @Rcthings2159 Год назад

    You should give the diesel a back up cam

  • @jeef96440506
    @jeef96440506 Год назад +6

    What we really desperately need is a bigger map.

    • @Dusto9
      @Dusto9 Год назад +4

      Exactly. All of these updates are really awesome, but for replayability the map desperately needs to be several times as big. Currently, with only 16 stations most of which are connected by just a handful of rail routes that each only take a matter of minutes to traverse (and several more routes that are basically pointless in this map layout), the available routes get repetitive within a few hours of gameplay.

    • @rosen9425
      @rosen9425 Год назад

      That is true. Double tracks and switches wouldn't hurt

    • @talkingpeanut3113
      @talkingpeanut3113 Год назад +1

      According to the news posts the map size wont change but the layout will (after Simulator), to better use the available space as well as add more locations, electrification, double tracking etc. When they finally finish the game hopefully there'll be a bigger new map as DLC

    • @jeef96440506
      @jeef96440506 Год назад

      @@talkingpeanut3113 Yeah I've heard about that. Honestly a 2x2km map is way too small for a train sim. Should be at the bare minimum 16x16km. It's trains we are talking about, delivery distances below 5km is just silly. Slowing trains down to make it look like it's a long trip is not the answer.

    • @talkingpeanut3113
      @talkingpeanut3113 Год назад +1

      @@jeef96440506 It is a 16x16km map, so bare minimum reached I guess. I will just point out that the game's design is averse to the more irl situations where you don't touch controls for extensive periods of time: Short trains on short hauls where you're constantly adjusting speed isn't very realistic but it does make unique and interesting gameplay out of the resources the devs had available

  • @frecatorDementa
    @frecatorDementa Год назад

    Compass is nice, but it would be really useful if you could have it out at the same time as the maps

    • @altfuture
      @altfuture  Год назад

      Indeed, we have changed it recently to be available from the start of the game.

    • @frecatorDementa
      @frecatorDementa Год назад

      @@altfuture I meant 'out' as in "visible and in your 'hands' while you're looking at the map"

    • @altfuture
      @altfuture  Год назад

      @@frecatorDementa Ah I see. That's not possible currently (on PC at least, in VR it is), but it's not too difficult to swap between the items.

  • @kakekikoku463
    @kakekikoku463 Год назад

    Masterpiece game

  • @pearlcanopus8441
    @pearlcanopus8441 Год назад

    In the first I'm a casual gamer without ambitions for deeply simulated trainworks. I've no interest to become a train driver at least. :)
    After watching several "Let's Plays" I found DV interesting. But when I watched your "shorts" I decided to buy "Derail Valley" due to the coming comfort functions and UI optmisations before the "simulator" release date. I hoped to learn driving trains, before its complexity will rise. So please follow the path to give casuals (like me) their own difficulty options or some "cheats" for a relaxed train driving experience without unnecessary complexity.
    A lot of the new visuals would be able to kill my 10-years old PC. :) But they look and feel great.
    While I never found a way into train simulations, I love to run small trains with a DE2 or a multiple unit of them. I'm a chilled slow runner without any accidents yet. And I can't wait to drive the new V100-like DH4. Maybe you could show the differences in driving DE- and DH-locomotives for dummies like me. :) So please follow up your great job.

  • @dot6502
    @dot6502 Год назад +4

    to be honest if your gonna add military activity sounds like the jets then you should also add flying aircraft sometimes

  • @Frankestein01nl
    @Frankestein01nl Год назад

    Can you also hang the storm lantern on the last trailer of your consits?

    • @altfuture
      @altfuture  Год назад +2

      Yes, we just added an end-of-train lantern a couple of days ago.

    • @Frankestein01nl
      @Frankestein01nl Год назад

      @@altfuture schweet! Looking forwards to the update! And congrats on an awsome product!

  • @mariusvtube
    @mariusvtube Год назад

    Wow. RIP my PC. Can't wait.

  • @laaity
    @laaity Год назад +2

    Will there be fire cleaning for the steam engines?

    • @altfuture
      @altfuture  Год назад +1

      No particular involvement with the fire I'm afraid, a new thing will be a coal dump lever and that's about it.

    • @laaity
      @laaity Год назад

      @@altfuture oh that's a shame
      Well if fire cleaning is ever gonna be added
      All ye need is a shaker for the game

    • @altfuture
      @altfuture  Год назад +1

      @@laaity It was planned originally, but we had to cut it to reduce the scope.

    • @laaity
      @laaity Год назад

      @@altfuture oh
      Thats a shame

  • @Loco_RailFan
    @Loco_RailFan Год назад +4

    is Derail valley made in unreal engine or Unity?

  • @flyingdroneswiththescoob9488
    @flyingdroneswiththescoob9488 Год назад +3

    oh come on stop teasing and release it already!

    • @happyburger23
      @happyburger23 Год назад +1

      June, buddy

    • @fassi_i
      @fassi_i Год назад +1

      @@happyburger23 Release in June 2023?

    • @altfuture
      @altfuture  Год назад +4

      Please follow the news here: steamcommunity.com/app/588030/announcements/

    • @flyingdroneswiththescoob9488
      @flyingdroneswiththescoob9488 Год назад

      @@altfuture oh ive been following since the first announcement lol it just seem sooooo long haha

  • @AllieThePrettyGator
    @AllieThePrettyGator Год назад

    will you make the cars buses and lorries drive around as AI Vehicles rather then just being parked

    • @altfuture
      @altfuture  Год назад

      Currently not but it's in our future plans, if all goes well: www.derailvalley.com/future/

  • @hansvonflammenwerfer2817
    @hansvonflammenwerfer2817 Год назад

    Will there be a Hotkey for the inv?
    Something like B or I would be cool

    • @altfuture
      @altfuture  Год назад

      Yes, currently it's accessed with CapsLock.

    • @hansvonflammenwerfer2817
      @hansvonflammenwerfer2817 Год назад

      @@altfuture Will there be an option to change that in the settings?

    • @pearlcanopus8441
      @pearlcanopus8441 Год назад

      @@hansvonflammenwerfer2817 Right now ("Overhauled"-Update) it's possible to remap keys using an .ini-file. I hope it will be accessible from the game menu in future. Btw, I'm really sure, it will work this way finally. :)

    • @hansvonflammenwerfer2817
      @hansvonflammenwerfer2817 Год назад

      @@pearlcanopus8441 alrighty

  • @VinylScratchBass
    @VinylScratchBass Год назад +3

    3 months into the shorts and no clips nor news about Steam Locomotives in the game... I know Ziebach is on the team now..... WHERE BE MY BELOVED STEAM POWER

    • @altfuture
      @altfuture  Год назад +4

      We'll showcase them in more detail in May/June.

    • @CakePrincessCelestia
      @CakePrincessCelestia Год назад

      Didn't know Cadie was into steamers, but I can't wait for that either XD

    • @talkingpeanut3113
      @talkingpeanut3113 Год назад

      Technically there's a steam locomotive in this video, if you look close enough

  • @Farquaad-Gaming
    @Farquaad-Gaming Год назад +1

    I wish I had a better pc to play the sim

  • @Wandering_4ever
    @Wandering_4ever Год назад +1

    Great updates ,particularly like throwing the derailer on the tracker and watch it all go to hell ..... Would be cool to see crown sheet failure on the steamers ......

  • @vladimir5351
    @vladimir5351 Год назад

    If i allready bought this a year ago in early acces , do i still need to pay the difference price ?

    • @altfuture
      @altfuture  Год назад

      It's free for existing users.

  • @crooker2
    @crooker2 Год назад

    Is this going to be VR ready as well?

  • @Eddy_boo_LV
    @Eddy_boo_LV Год назад

    best train game , please do Online 😉

  • @DonkenAndToivolaRR
    @DonkenAndToivolaRR Год назад

    For some obscure reason I now have the urge to fly that helicopter, destroy an autorack with imported cars and then go and look if the cars are damaged :D

  • @Wawa111_Mainline
    @Wawa111_Mainline Год назад

    wheres the steam loco at

    • @altfuture
      @altfuture  Год назад +1

      Will be covered in more detail in May and June.

  • @foxsniper1974
    @foxsniper1974 Год назад

    is the team thinking about multiplayer by any chance???

    • @altfuture
      @altfuture  Год назад +2

      Multiplayer is not planned, it's out of our reach right now.

    • @foxsniper1974
      @foxsniper1974 Год назад

      @@altfuture ah ok

  • @jeffersonstar2583
    @jeffersonstar2583 Год назад

    Please make the rails turns are not too sharp

  • @vertolet06
    @vertolet06 Год назад

    5:05 Too strong screw coupling. It does not unfasten during a crash and does not allow the wagons to collapse. And real wagons are very heavy and, when derailed, they instantly burrow into the ground, and do not jump like balls.
    You could implement a coupler break during hard acceleration with a heavy train, instead of ridiculous locomotive explosions.

  • @Agrokom1353
    @Agrokom1353 Год назад

    Kedy bude abdejt

  • @meowmeow-v9z
    @meowmeow-v9z Год назад

    When April recap

    • @altfuture
      @altfuture  Год назад

      April and May recaps will come together next month.

    • @meowmeow-v9z
      @meowmeow-v9z Год назад

      @@altfuture oh

  • @erickzimmerman8115
    @erickzimmerman8115 Год назад

    I love these just the music is horrible

  • @spannerDestroyer
    @spannerDestroyer Год назад +3

    Man these are getting dragged out! Next short, we've made this single blade of grass 2% more green!

    • @altfuture
      @altfuture  Год назад +6

      Can you point out an example? The videos are in fact considerably more packed with information than how it was originally announced to be.

  • @Foxtrot2F
    @Foxtrot2F Год назад

    You can already feel heat coming from your vc, and how fu-ing Unity engine is suffering with crutches in such massive realtime simulations.

    • @clonkex
      @clonkex Год назад

      People like to rag on Unity for being slow but it really isn't. Mostly it gets that reputation because it's used very commonly by inexperienced devs that don't know how to do performance optimisations.

    • @Foxtrot2F
      @Foxtrot2F Год назад

      @@clonkex Nope, Unity great for common things. But simulations or massive sandbox will always suffer, as you just unable to use low level stuff for optimization and better performance, or even write custom allocators/deallocators, even game loop is already predefined.

    • @clonkex
      @clonkex Год назад

      @@Foxtrot2F I disagree. What kind of low-level stuff do you need? It's not a massive sandbox, just a basic physics simulation. Why would you need custom allocators or a custom game loop in a game like DV?

    • @Foxtrot2F
      @Foxtrot2F Год назад

      @@clonkex because you need a lot of manipulation with a lot of objects their state and behaviors in real time plus physics. To properly cache them and traverse them later. You unable even to write your own "tiny" data types and optimize with low level CPU features and send them as you want into render pipeline. You don't have much flexibility when allocating them, traversing them and after de allocating them when you want and however you want. For sure you able to use custom libraries or math/physics tpls, but again generic solutions tends use much more memory and almost always leading to memory leaks and performance degradation over time. You will even suffer on basic task like precache pathfinding and use render calls directly on them. Instead every-time you just initialize and execute pathfinding algorithms again and again. With custom made engine or even UE4, this is much easier to implement.

    • @clonkex
      @clonkex Год назад

      @@Foxtrot2F We're still talking about DV, right? Why the heck would you need a custom allocator for DV? It only has a tiny number of objects and they don't need to be deallocated often. You'll only get a hitch from the GC if you're allocating and deallocating thousands of objects per frame, so just... don't do that? It sounds like you're a C++ programmer who thinks the only way to get performance is to control every byte of memory yourself. That's simply not true. If you're using Unity, use Unity, don't try to turn it into something it's not. Yet again, I can't imagine a situation where you'd want to do any of what you're describing. Just use it the way it's meant to be used and it works great. If you're getting memory leaks in C#, you're doing something seriously wrong. I'm also really confused what you mean about being unable to cache pathfinding. Of course you can. Just calculate the route once and... keep it?