GGST Season 4 Patch Notes Visual Guide and Pro Breakdown

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  • Опубликовано: 16 янв 2025

Комментарии • 343

  • @eddventure6214
    @eddventure6214  2 месяца назад +290

    This video took almost nonstop effort since the patch notes to produce, so any support would be beyond appreciated. If there are any errors in this video I’ll list them in the replies of this comment so you know what I missed. Thank you!

    • @eddventure6214
      @eddventure6214  2 месяца назад +27

      20:29 - Giganter Kai at a close range would sometimes clip through the wall on activation, this change fixed that - Bunko

    • @PurePancakes113
      @PurePancakes113 2 месяца назад +9

      29:40 I'm pretty sure that also the second hit of Ramlethal's Rekka can't be dash canceled anymore. Only the first hit

    • @eddventure6214
      @eddventure6214  2 месяца назад +7

      @ Yep! Musta missed that

    • @elfishboot5025
      @elfishboot5025 2 месяца назад +6

      Why are the banners for Millais old moves so big? lol

    • @nirabata3411
      @nirabata3411 2 месяца назад +3

      55:04 Just a graphic mistake, A.B.A's profile is on during the Elphelt segment

  • @Ocabez
    @Ocabez 2 месяца назад +324

    arc sys really just gave goldlewis and ramlethal some crack and then decided "nah millia's gotta be nerfed"

  • @Aceatoll
    @Aceatoll 2 месяца назад +186

    Really appreciate the hopeful outlook when my twitter feed has been overflowing with people saying it’s the end of the game right after I started playing, and a good video all around, thank you mr eddventure

    • @a_wild_Kirillian
      @a_wild_Kirillian 2 месяца назад +39

      No one should listen to Twitter about anything related to fighting games balance. Good luck with your journey, it's a fun game =)

    • @Aceatoll
      @Aceatoll 2 месяца назад +9

      @ oh don’t worry, I do not trust any one individual to speak on balancing a fighting game, especially on social media, it is simply the deluge of them that got to me

    • @sidsscrumpy1647
      @sidsscrumpy1647 2 месяца назад +3

      ​@@a_wild_Kirillianeven when literal pro players are saying it? Like Remi, Walter, etc?

    • @a_wild_Kirillian
      @a_wild_Kirillian 2 месяца назад

      @@sidsscrumpy1647, pro players also went and say unreasonable stuff on Twitter. Just because a person's extremely good at the game, it doesn't mean they understand everything and are trying their best to make an educated and thoughtful statement. And the odds are that you aren't playing the game at the pro level where minute details are amplified to extremes. Twitter isn't a good place for a productive discussion.

    • @pairofrooks
      @pairofrooks 2 месяца назад +17

      It's usually like this. Wait a week or two and the talk improves.
      This is cause old sequences not working are noticed immediately while newly possible sequences aren't discovered yet

  • @NaritTeg
    @NaritTeg 2 месяца назад +163

    While I totally get the changes they made to Sin's stamina, it was the perfect opportunity to make Still Growing potentially useful and they ignored it.

    • @jackcrowley2021
      @jackcrowley2021 2 месяца назад +12

      I think the movie might outright be a gag

    • @SoulCaptain2870
      @SoulCaptain2870 2 месяца назад +16

      @@jackcrowley2021it is. They literally said it during his guide

    • @MeatbagSlayer
      @MeatbagSlayer 2 месяца назад +11

      @@NaritTeg And then they gave his old gimmick to Goldlewis

    • @JoshuaMullins-f3j
      @JoshuaMullins-f3j 2 месяца назад +3

      I get the impression they were gonna make it to where Still Growing gave stamina but didn't have time to test it and where to afraid he would be overtuned so they didn't implement it yet. I think it will be a thing in the future hopefully. He is a lot cooler this patch but waiting around for stamina is lame.

    • @pancakes7483
      @pancakes7483 2 месяца назад

      ​@@jackcrowley2021that was the point lol, they told us during their stream😂

  • @MeatbagSlayer
    @MeatbagSlayer 2 месяца назад +149

    Very cool of Arcsys to release Baiken and Dizzy on the same day.

    • @vagetaintherain5595
      @vagetaintherain5595 2 месяца назад +1

      She needs another rework, follow ups to the new parry, doesn't have to be crazy like xrd just 1 or 2 options as one would be very fun

    • @Baikenloverr
      @Baikenloverr 2 месяца назад +21

      @@vagetaintherain5595 downplay warrior

    • @Storse
      @Storse 2 месяца назад

      ​@@vagetaintherain5595you can kara the dash cancel into like any special but yea that would be cool

    • @vagetaintherain5595
      @vagetaintherain5595 2 месяца назад

      @@Storse Ik about the charas but Like imagine a command grab or something

    • @theokman399
      @theokman399 2 месяца назад

      ​@@vagetaintherain5595 they should enforce her identity as combo heavy by making the execution way harder for her combos. Give her more tools from the prior games and make her nuetral poop, but her actual combos hurt like hell. I think this would encourage a way more interesting and rewarding gameplay style for baiken

  • @drinkingproblem8934
    @drinkingproblem8934 2 месяца назад +66

    23:22 is actually referencing an absurd glitch that bap (faust's dustloop page editor) found and replicated
    When love was used to break the wall, it's projectile would turn invisible and continue to fly through the air forever off-screen. With the only way to know that is on baiken's stage 2-3 where the elevation between both is similar enough for the passing-by hurtbox to be interacted with
    He's also now the proud owner of the only clip of this glitch being performed :D

  • @wolfzafox229
    @wolfzafox229 2 месяца назад +429

    Millia is the lowest health now??? 💀💀💀 nah the devs gotta be doing this in spite of the millia dude

    • @tootsie_
      @tootsie_ 2 месяца назад +45

      If you've ever fought a good Xrd Millia, you'd understand the spite.

    • @ArsenalHail8688
      @ArsenalHail8688 2 месяца назад +21

      I'm crying in the corner, we die so much faster

    • @tootsie_
      @tootsie_ 2 месяца назад +14

      @@ArsenalHail8688 good

    • @YamiDuez
      @YamiDuez 2 месяца назад

      She got what she deserved

    • @Yordle_Fucker
      @Yordle_Fucker 2 месяца назад

      Great, the millia hate agenda needs to continue

  • @shofu
    @shofu 2 месяца назад +48

    Good video boss, we appreciate the time you took to make this video 🙏

    • @TheAlex010
      @TheAlex010 2 месяца назад +6

      Shofu?? I didn't know you played strive man. You were my childhood bro. I'm 20 now and I remember watching you a decade ago

    • @dannylifted
      @dannylifted 2 месяца назад

      They did good with Faust. I don't know what they are thinking with Pot and Axl though. Was there a single Axl player on earth asking for Axl to stop being a charge character?

    • @gatr2897
      @gatr2897 2 месяца назад +1

      ​@@TheAlex010I remember he streamed some Slayer when he first dropped and I was just as surprised

  • @binhosmingos7356
    @binhosmingos7356 2 месяца назад +95

    In this patch we got:
    -Xrd Ky came back with a haircut and new clothes along with Xrd Baiken.
    - Characters like Chip put on a few pounds of muscle so he won’t break easily and a rope from the Home Depot.
    - America’s 4th nuke: Fatman Lewis
    - So many Pot & Axl doomers.
    - Slayer can be broken more easily.
    - Johnny sneaking past to be become the best Strive character of all time.
    - Sin finally being forced to finish his dinner.
    - Arc Sys still hating fast mix up characters.
    And so much more in a typical Arc Sys major patch that throws things at the wall to see if it sticks, players getting mad, and cleaning up most of the mess-up & repeating the cycle until the game’s content support nears the end, next version comes out, etc. and makes a great final product w/ one or two to look past but we still love them.

    • @freshlymemed5680
      @freshlymemed5680 2 месяца назад +13

      Gonna be wild if Johnny ends up being the best character in the game... Again.

    • @macanudo6206
      @macanudo6206 2 месяца назад +3

      Its so over
      - me, your local axl main

    • @pancakes7483
      @pancakes7483 2 месяца назад

      ​@@freshlymemed5680 johnny mains talking about how bad their character is like johnny isn't gonna be the best character later 😂

  • @aprilgwynn
    @aprilgwynn 2 месяца назад +24

    Not exactly an error but a fun fact, the "hurtbox adjustment" for Potemkin's megafists include that his hurtbox doesn't immediately shrink upwards, which is huge for Millia. Before, megafist was the only move in the game that could get out of Millia's regular oki disc afaik, but now he gets hit by it. Big quality of life, I can finally mix potemkin again...

    • @aprilgwynn
      @aprilgwynn 2 месяца назад +2

      But yeah fantastic video, thank you for all your hard work ♥

    • @pairofrooks
      @pairofrooks 2 месяца назад +2

      Reminds me of that time that Ky's biggest buff in a patch was listed under Nago's 5H 😊

    • @SSM24_
      @SSM24_ 2 месяца назад +2

      as a Pot main this is easily the change to the character that frustrates me most 😭

  • @adimier1484
    @adimier1484 2 месяца назад +105

    edd can't stop being the GOAT

  • @bunko976
    @bunko976 2 месяца назад +48

    20:29
    Against a very close wall splat, Giganter Kai would clip outside of the wall and continue traveling!
    This is what the patch presumably fixes, though I have not tested it

    • @eddventure6214
      @eddventure6214  2 месяца назад +12

      @@bunko976 I see, thank you! I’ll note it in my replies

  • @gooper9777
    @gooper9777 2 месяца назад +9

    this is such a good video, i love how in-depth you go, showing old and new combos that do and dont work anymore, with great visuals, i love this.

  • @freshlymemed5680
    @freshlymemed5680 2 месяца назад +13

    Was waiting for this. Your guides are always so succinct and comprehensive.

  • @hlarjay7503
    @hlarjay7503 2 месяца назад +15

    I like the use of the term visual guide. It’s so descriptive and eye catching. I’m extremely surprised more RUclipsrs don’t use it.

  • @WitchSupreme
    @WitchSupreme 2 месяца назад +86

    As a potemkin main I fully agree, karas were so cool and fun and getting rid of them is a massive step back

    • @a_wild_Kirillian
      @a_wild_Kirillian 2 месяца назад +13

      Yeah, karas were fun. But the new Hammer Fall Break allows for an array of cool combos

    • @hqhq4521
      @hqhq4521 2 месяца назад +6

      @@a_wild_Kirillian They aren't even cool they're just new. They're way easier to do and make his combo game super boring, whereas before the karas allowed you to show off tons of unique and niche routes/just frame combos that led to optimal damage. Now you just want to loop into 6h 5k as much as possible. At least before your Pot opponent had an execution barrier to confirm into the near ToD combos. Now it's just boring and will happen way more frequently

    • @ThePoodle
      @ThePoodle 2 месяца назад +15

      @@hqhq4521 "oh look at me i can kbmf oh im so mechanically skilled"
      that's what you sound like.

    • @Lanzetsu
      @Lanzetsu 2 месяца назад +1

      @@ThePoodle Hahahaha yea, the people who felt special with karas now crying because they can't show off like before, it's a cruel world we are living in.

    • @docs.a.t.7161
      @docs.a.t.7161 2 месяца назад +10

      Breaking: People who play execution-heavy stylish and diverse fighting game upset that style-enabling execution is being removed in favor of bland nothingness
      I swear, some of the people taking about this game just want to play Divekick

  • @avestrustheone6349
    @avestrustheone6349 2 месяца назад +2

    This is the best way to display the balance changes, especially the drastic ones that were made for this patch. Wonderfully done Edd

  • @VodooWitchDoctor
    @VodooWitchDoctor 2 месяца назад +31

    I was watching the heavyweight video and about to put RIP Pot kara canceling lol

  • @cake7068
    @cake7068 2 месяца назад +36

    My babe woke me up 2 minutes after this came out so I could watch the new Eddventure video, and I told her "Why didn't you wake me up sooner?"

  • @jonathannushi9183
    @jonathannushi9183 2 месяца назад +1

    This vid’s a blessing in terms of keeping track of all these crazy changes thank you🙏

  • @semlcolon
    @semlcolon 2 месяца назад +14

    Great video!
    I-no got decreased recovery on air hcl, it may be a bug because it wasn't in the patch notes but it's quite a buff if it isn't. She is now +3 after instant hoverdash j.s>j.hcl.
    Stroke buffs made it impossible for stroke to trade with 6p's and anything that hits higher up.
    CH fort change makes it impossible to pickup with 5k>OWA.

  • @ericsimonson8002
    @ericsimonson8002 Месяц назад

    I'm impressed by your commentary as it requires real knowledge to evaluate the value of the changes. Really well done ! Thanks for that.

  • @imGoDScorpion
    @imGoDScorpion 2 месяца назад +3

    i was waiting to see the patch in this video its so much easier to understand!

  • @AlexanderMartinez-kd7cz
    @AlexanderMartinez-kd7cz 2 месяца назад +28

    I can't believe they unstrived Baiken bro

  • @23fruitflies
    @23fruitflies 2 месяца назад +19

    didn’t notice the border changing between green and red for when buffs or nerfs were being discussed till 40 min into the video😅 what a cool touch

    • @pairofrooks
      @pairofrooks 2 месяца назад

      I wish the old/new sign did this cause that I can actually see

    • @barrymaslow8441
      @barrymaslow8441 2 месяца назад +1

      Ehhh, actually, it denotes old vs new patch.

  • @microwaevy
    @microwaevy 2 месяца назад

    The best patch note video I've ever watched, thank you so much for all the effort. I was already subbed before thanks to Coney but you really killed it with this one, king!!!

  • @JeffRikardsWorld
    @JeffRikardsWorld 2 месяца назад

    Fantastic video and what a quick turnaround to produce it. Mad respect!!

  • @mutantmangoman
    @mutantmangoman 2 месяца назад

    Great video! Really appreciate all this explanation to help me digest what’s going to be different in various matchups.

  • @Chrysosi
    @Chrysosi 2 месяца назад +2

    Haven’t played Strive in a while so this video is very helpful, got me all nice and caught up, hope you have a great day. Subbed 👍🏽

  • @moreflufflesscorn
    @moreflufflesscorn 2 месяца назад +3

    I wanted to make a couple of notes on the Potemkin segment
    15:57 - Keeping advantage after Potemkin Buster is seemingly easier, actually. Beyond the fact that you don't need to kara it anymore, c.S oki after a throw is way easier when compared to before.
    18:30 - It doesn't retain the armor from hammer fall, it as a move now has armor. The difference being that if hammer fall's armor is broken, hammer fall break can still armor a hit. The wording was a tad bit confusing, so I just wanted to say that.
    18:30 HFB pressure is still better than it was before, technically. It's faster by about 2 frames now if cancelled at the earliest, and since hammerfall goes further at the start, you can keep up pressure for longer. I'm not sure that it's worth doing, but it's all in the technicalities.
    20:29 - Giganter Kai traveling beyond the corner was something that could happen if you did Giganter Kai in the corner. It didn't go through the wall and leave the stage or anything, but it wouldn't hit people who were all the way in the corner. This was especially prevalent if you kara cancelled the move, but it could happen regardless. It was really dumb, and it happened to me a lot more than I want to admit. Shameless self promotion, there's a short vid showing that on my channel.
    20:40 - This one's just my opinion, but I actually think BWA is potentially better than WWA for pot. He's historically had the worse, and BWA gives him good pressure in strings that got nerfed in the patch where they made WWA negative.
    The pot changes are weird and idk how to feel about them, but I think he'll probably be fine. I think I still like him, cuz he's funny.

    • @pairofrooks
      @pairofrooks 2 месяца назад

      GOAT comment. I don't Potemkin but even I wondered how Break shared armor with HF
      Subscribed!

  • @Ellesenzacognome
    @Ellesenzacognome 2 месяца назад +12

    This is the perfect video for people lazy like me

  • @wiwiwpai
    @wiwiwpai 2 месяца назад

    This video is an absolute godsend, cant believe you managed to put out something so high quality only a few days after the patch dropped!
    I am a bit scared honestly! And really worried too please don't explode within the next week!!!

  • @waluigimourner8071
    @waluigimourner8071 2 месяца назад

    Great presentation, very digestible. I'll forward this to friends who don't wanna slog through the patch notes.

  • @tootsie_
    @tootsie_ 2 месяца назад +3

    33:46 Leo also has an undocumented change where the special cancel of non backturn specials from backturn stance has been changed or flat out removed. I can't get them to come out anymore. It's almost certainly a bug but just wanted to put it out there

    • @darksinju6833
      @darksinju6833 2 месяца назад

      OK, so I’m not the only one that noticed that

    • @pairofrooks
      @pairofrooks 2 месяца назад

      It's a bug, confirmed by arcsys.

    • @moonmoth3693
      @moonmoth3693 2 месяца назад

      ​@@pairofrooksthank god

  • @IDK-bd8he
    @IDK-bd8he 2 месяца назад

    Woo! Thanks for the upload. I’ve been waiting for this vid

  • @Iv_4_n
    @Iv_4_n 2 месяца назад

    These videos help me a lot since I don't understand certain terms used in the patch notes, thanks

  • @ShadowNinjaMaster93
    @ShadowNinjaMaster93 2 месяца назад

    Was absolutely looking forward to this. Thanks for all the hard work!

  • @lunchables5094
    @lunchables5094 2 месяца назад

    Good video. The summaries and personal thoughts were pretty spot on too outside of the visual changes

  • @xetsuma
    @xetsuma 2 месяца назад +2

    Something you missed is that Elphelt's Bomb-Bombnnière (the now former grab super) no longer causes a stagger on hit, meaning you can't combo out of it.

  • @abwidow4166
    @abwidow4166 2 месяца назад

    Thank you so much for the explanation, we need more vids like this

  • @gabrielst527
    @gabrielst527 2 месяца назад

    Best video after the patch, thanks for your effort!

  • @luccabraun2204
    @luccabraun2204 2 месяца назад

    Excellent video and super informative. Thank you!

  • @ihazshoopdawoop
    @ihazshoopdawoop 2 месяца назад +2

    Can I just say, for Baiken, 5H into Kabari is indeed a buff but what it actually does in reality is normalize a BnB that every character in guilty can do (C.S,F.S,some special)

  • @Zakro116
    @Zakro116 2 месяца назад

    I never really considered myself a visual learner, but man being able to see the actual visuals of a bunch of changes to moves on characters I haven’t had the time to genuinely try is super helpful. also makes me realise how many moves I just gave/absorbed silly names to cause just reading everything had me confused 😂

  • @uero-ro
    @uero-ro 2 месяца назад

    Thanks for the incredible work!

  • @RomanticCancel
    @RomanticCancel 2 месяца назад

    I am getting back into Strive after skipping out on competing it at majors this year and this video is so well organized and informative. Thank you so much!
    Also when Baiken got nerfed a few months ago I was also going through it with the rest of the Baiken mains but told myself that there is a high chance that Arc Sys is fully reworking her for Season 4 and I am so happy for that case. I am genuinely so happy and surprised that all of her consistency issues off of confirms got addressed along with buffs I completely did not expect, like her movement. It's a really good time to be a Baiken main.

  • @nickmac7703
    @nickmac7703 2 месяца назад

    My girl Baiken finally back!! Subscribed. Ty, reinstalling now.

  • @Za_Phantom
    @Za_Phantom 2 месяца назад +2

    Jack-O also got a change to her risc gain modifier, she had one of the lowest so if blocking she wouldn't build much risc, now she has one of the highest, making her more prone to explode after blocking in short amounts.

    • @holy2685
      @holy2685 2 месяца назад

      they really dont want you to be blocking as jacko huh

    • @pancakes7483
      @pancakes7483 2 месяца назад

      ​@@holy2685they don't want you to PLAY jacko. That and chaos, they don't like those characters lol

    • @holy2685
      @holy2685 Месяц назад

      @@pancakes7483 I'm honestly not sure what arcsys wants to do with low HP characters..

  • @kvuko6713
    @kvuko6713 2 месяца назад

    Eddventure, you are awesome!! Keep on rocking 🔥

  • @suicune5260
    @suicune5260 2 месяца назад

    This is a really good video, and as someone also trying to document changes, I can appreciate how much time you must have poured into this over the past few days. One note on the leo changes:
    The current OS is bt.K bt.S~bt.D to get bt.K bt.S on block or hit and bt.K bt.D on whiff. This is a hitstop OS which does not change with the patch. Instead, the difference is that Leo can't kara cancel backturn normals into specials or supers. This is almost entirely irrelevant, with one exception: If you input buttons in quick succession against someone using a slow reversal super, it used to be possible to kara into DP (or reversal super) to save yourself.
    While it's way too early to know for sure, I think they polarized Leo more. Backturn is ridiculously powerful. Like, too much so - the combos you get off it are better and do more damage, and while before blocking it out would get you out of pressure because of Leo's inability to redash pressure, that's not true anymore. Leo doing dash bt.S is ridiculously strong corner pressure that puts people in the box, and if they get hit they eat a massively damaging combo because of the backturn damage nerfs. On the other hand, the lack of dashblock makes getting in against a couple characters (notably johnny, which was already Leo's worst MU last patch) significantly harder.

  • @cobradane4246
    @cobradane4246 2 месяца назад

    Nice video, comment for the algorithm
    55:04 during Elphelt summary, you show "NEW A.B.A", otherwise excellent overview that I've already shared with my weekly group.

  • @Hayalian
    @Hayalian 2 месяца назад

    Thank you for the great video mr. Eddventure

  • @btrymusic
    @btrymusic 2 месяца назад +15

    As someone who mained potemkin since season 1, i really like the changes. He has major sauce this patch and plays much more like pot in the older games with corner 6h loops and a very threatening hammer fall. Removing karas is certainly a widely disliked change, but its important to remember that karas are an incredibly niche mechanic to begin with. It really only comes into play during corner combos, incredibly minor spacing adjustments, and the occasional pot buster. In my opinion having fundamental changes that make his gameplan overall more solid and making him feel significantly faster in all areas of gameplay is a great change. Instead of him being a lumbering tank whose sole gameplan is extremely easy to break out of, he is extremely nimble, can enforce terrifying hfb pressure, and can stick to you like the glue pot players are so fond of consuming. People are dooming because its new and they don't want to put any effort into learning new things. I say, adapt and get better.

    • @btrymusic
      @btrymusic 2 месяца назад

      @1e0isfdkorblpg 😢😢😢

    • @btrymusic
      @btrymusic 2 месяца назад +4

      @1e0isfdkorblpg If the only thing you liked about the character was a single niche tech, you must not've liked him very much, his overall gameplan is effectively the exact same, he just has better tools to enforce it

    • @thebigbrain8877
      @thebigbrain8877 2 месяца назад

      How exactly was kara niche? It was used in almost every move. Kara hf for better oki; kara garuda to catch back dashes,add mental stack, negate FD, and get in on the opponent; kBmf for midscreen combos as well as a CH extension from 5H (CH5H-HF-FRRC-5K-kBMF-2S-HS or HF); kMF (although this one IS niche) to close gaps quicker or to complete combos that are a tad bit far for HF or HS, on top of that being able to wallsplat easier. THere was a lot utility in karas my guy. Not trying to say you shouldn't like the current character, but they removed all sauce and some difficulty from this character. Most of his current combos can be learned in a few hours instead of having to take time to master the just frames and kbmf timings. At least he had sauce in xrd and this patch definitely moved me there lol.

    • @Eaode
      @Eaode 2 месяца назад +1

      @@thebigbrain8877 disliking the removal of karas for utility for various specials? great
      disliking it for removing "time to master" and execution barriers? weird take.
      Karas were valuable to his character before and them being gone is a confusing change that Eddventure is right to say was mostly bandaided over. But "having something hard players put hours into" is not actually a character virtue....it's just the sunk cost fallacy lol

  • @sirtrixx
    @sirtrixx 2 месяца назад

    Thank you for making this

  • @Asintar
    @Asintar 2 месяца назад +3

    It is upsetting to see the infinite playing a part in how people think of the ky changes, seeing a list of nerfs and getting it called a middling trade because he has an infinite is silly imo. This feels like a solid nerf

  • @renann3
    @renann3 2 месяца назад

    Oh my god, you pronounced chave correctly, I love you. Sepultura was pretty close too

  • @a_wild_Kirillian
    @a_wild_Kirillian 2 месяца назад

    Damn, you did a lot of work. Thanks for that

  • @kmax1189
    @kmax1189 2 месяца назад

    Crazy video dude. Thank you.

  • @cactophone4552
    @cactophone4552 2 месяца назад

    Bro is a chef with this much good cooking

  • @HomeDepotemkin
    @HomeDepotemkin 2 месяца назад +5

    Something to mention about Pot changes:
    The FDB reflect projectile having launch height means it now has combo potential in midscreen (leads to Hammerfall HKD), and corner (leads to big combos).

  • @thelemonbread777
    @thelemonbread777 2 месяца назад

    Arcsys needs to hire you to make these videos official since these are the best patch note coverage videos on youtube period.

  • @oliverhayter7491
    @oliverhayter7491 2 месяца назад +11

    Characters I play got buffed and dizzy mad fun so cool patch for me.

    • @Closcajo
      @Closcajo 2 месяца назад

      I played Potemkin, Testament, and Anji. I am deeply conflicted about this patch.

    • @pancakes7483
      @pancakes7483 2 месяца назад

      ​@@Closcajothe testament stain pop off of grab ruin our set ups we had before. The combos you get off of grab is not that strong to replace the set up he had before

  • @dartherex2547
    @dartherex2547 2 месяца назад +1

    40:22 The actual only change to STBT was that it now keeps its low profile properties during active frames, otherwise the hurtbox during recovery is the same.

  • @MrSyndiKit
    @MrSyndiKit 2 месяца назад +1

    Baiken is back baby!🎉

  • @HarryHairdo
    @HarryHairdo 2 месяца назад +1

    Bedman is certainly buffed, his level 1 236h didn’t get nerfed, only the charged variations. After testing guard crush nerfs alot of his relevant loops and strings are still in tact (bar a few), he simply just needs to greed a bit more to set them up + the opponent has more interactivity at certain points. He gets win con off Ch 5H mid screen meter-less now and install change lets him remain plus mid blockstring and yrc/burst bait. E.g he is +4 of c.S > install. Great changes

  • @technorobert535
    @technorobert535 2 месяца назад

    You saved me reading time Ty for that

  • @jesseramirez-castro4206
    @jesseramirez-castro4206 2 месяца назад

    my goat baiken is back

  • @HomeDepotemkin
    @HomeDepotemkin 2 месяца назад

    You are the goat for making this

  • @nullsol6274
    @nullsol6274 2 месяца назад +3

    your script writing is fantastic!

  • @icepl831
    @icepl831 2 месяца назад

    as an axl player im so glad hes finally balanced after dominatong the meta for so long.

  • @stefanobrucculerihartley3317
    @stefanobrucculerihartley3317 2 месяца назад

    great video edd

  • @kyuuketsukikun420
    @kyuuketsukikun420 2 месяца назад

    Milia being the new TOD punching bag is the biggest buff to Chipp

  • @ZachStarAttack
    @ZachStarAttack 2 месяца назад +5

    if only zato got more buffed to bring him out of low tier. thanks for vid tho and acknowledging that

  • @lagc5103
    @lagc5103 2 месяца назад +3

    this patch could be pretty great, it just needs more fine tuning, i really hoped they would not try to push the development of the 3v3 mode so close to the update because it clearly had an effect on the testing phase
    also sin as "buffed" is CRAZY like what.

    • @lojika1majik
      @lojika1majik 2 месяца назад +3

      Hey, what you mean? Sin is buffed.

    • @ThePoodle
      @ThePoodle 2 месяца назад

      He can spend 2 stamina and gapless 50/50 you for free, combo off overhead naturally, and combo off low naturally.
      he's insane.

    • @lagc5103
      @lagc5103 2 месяца назад

      @@ThePoodle what? Do you mean Elk into guard crush on block -> gazelle step into 2k->2d hawk? thats not gapless and fuzzyable
      even if it was, you dont have stamina afterwards to combo off of hoof stomp
      i would MUCH rather not have to wait five years for my stamina to come back and not spend stamina to kara super

  • @TerranceDavis-lu3yr
    @TerranceDavis-lu3yr 2 месяца назад

    Thanks for the guide bro 👍

  • @rigelseybert9406
    @rigelseybert9406 2 месяца назад +1

    One weird thing about the Axl changes that an Axl main friend pointed out: it says now you can cancel Rensen into One Vision, but we were both 99% sure they already added this change in a previous patch?

    • @30teracyte
      @30teracyte 2 месяца назад +1

      You could already cancel the bomb followup into One Vision, but now you can cancel the initial part before any of the followups. I haven't really found anything useful to do with this, it seems just strictly worse than cancelling after the bomb followup.

  • @beedozer7286
    @beedozer7286 2 месяца назад +1

    On Ky's section, you should've used his corner mix instead because his midscreen mix is all knowledge checks. The fuzzy you showed whiffs on FD, and the fuzzy with airdash FDC will just whiff if they crouch the final hit of the fireball - as Ky cannot threaten a move there AND have time to fuzzy.
    Also an important thing to note with Ky 6H is it's much worse for stagger pressure because of it's ABYSMAL -13 on block. (it was -7 last patch lol)
    Ky can also still combo from CH DE midscreen, he just needs to microdash WA and it might not work at further ranges.

  • @avestrustheone6349
    @avestrustheone6349 2 месяца назад

    Gold Lewis became an attack helicopter and it’s the most gloriously terrifying thing I’ve ever seen 42:15

  • @pairofrooks
    @pairofrooks 2 месяца назад +1

    I liked this video. And still do.

  • @Franko_L_L
    @Franko_L_L 2 месяца назад +1

    It's such a rollercoaster of emotions with this fucking patch. Why can't you be normal, ArcSys!?

  • @lorenzolombardi3369
    @lorenzolombardi3369 2 месяца назад +2

    My two major complaints are same as everyone: Kara removed from pot and Axl nerfed. For the rest I'm extremely positive and only dubious on ram. They seemed to have been listening to the community so hopefully they will revert pot and Axl changes while keeping the buffs.
    Also are baiken changes insane? Yes. Does she deserve them? Absolutely yes.

  • @Meophist
    @Meophist 2 месяца назад

    Faust seems to have differences if he hits items with Hole in One while the item is in midair or on the ground. Specifically, if they item can have benefits when used, hitting it while it's still in the air will use it. This applies to donut, banana, trumpet, and afro, from the top of my head.

  • @jotogoat
    @jotogoat 2 месяца назад +3

    The Leo backturn normal "Can no longer be cancelled into other moves on startup" was to remove the parry OS that he had, that was really potent against supers.
    I do want to say though, I also think that overall, Leo got nerfed. His backturn is much more threatening now, but his front-turn has been shot very hard with the dashblock nerfs. His dashblock was basically his best neutral tool, as his jump-ins are horrible and he has a lack of disjoints (instead, S boom helps in this regard lol). Due to this and the Zweites change, his neutral is significantly worse, and his matchups against characters like Testament, Axl, and Johnny have become pretty damn bad. This also affects his neutral against the new character, Dizzy, because he's basically unable to play the game at all when ice floor is up.
    Zweites' distance nerf also makes it so that a lot of his previous meaty setups, like bt.p bt.h 236H off of a launcher are completely dead. It's not like most meaty setups are usable anyways because Leo's bugged, but that's actually a pretty big thing. It just generally makes it worse as a pressure tool and a neutral skip, of course though. Overall, I think the Zweites nerf is pretty damn big, but not nearly as much as his dashblock going from a top 3 best dashblocks in the game to one worse than pre-patch Baiken's.
    The backturn changes kinda juices Leo a lot to attempt to make up for this, and now Leo has "moonwalk" combos (that's what the two Leo discords have dubbed it) that let him get crazy corner carry off and basically corner to corners off of many types of hits, if not almost corner-to-corner. Parry being dash cancellable on its far proc is actually amazing, as it improves backturn neutral a lot, along with you being able to do dash bt.p, bt.s. and bt.h (dash 214H, dash 214K and dash bt.k are not like that in neutral). It's a welcoming buff, and it's very potent, but I also think that it's made Leo's character expression go more from front-turn and backturn expression to almost purely how you express yourself in backturn.
    Overall, I think Leo's changes made him more volatile. His matchup chart has actually been very negatively affected by this, as some of his worst matchups have been made even worse, and some good matchups he had (or even, like Happy Chaos) have become losing. If it weren't for how much our matchup chart was affected, it'd be more neutral. He is more fun in backturn, though.

  • @jefftempest4
    @jefftempest4 2 месяца назад +2

    the character changes (good ones at least) are really nice, making character gimmick stronger and nerfing more "allrounded" tools if that makes sense

    • @pairofrooks
      @pairofrooks 2 месяца назад +1

      Yeah. Sol Ky May Axl Leo all lost a gameplay section that covered a designed weakness

    • @jefftempest4
      @jefftempest4 2 месяца назад +1

      @@pairofrooks yeah, i didnt know how to put it
      you described it correctly

    • @BudewFan_
      @BudewFan_ 2 месяца назад

      @@pairofrooksas a sol main the sol nerfs make me so happy because my unga king no longer relies on the same 4 stupid overpowered buttons and now I can do other stuff without being called unoptimal, plus now if people think he isnt so bad, some players might actually match me when they see im playing Mr Badguy

  • @wordswordswords24
    @wordswordswords24 2 месяца назад

    Quick correction, Faust has actually always been able to hit all items with 5D, it’s just that you had to be super precise with it. Now with the new hitboxes, it’s much more consistent for all items

  • @ricardoludwig4787
    @ricardoludwig4787 2 месяца назад +22

    Rip Pot, you were one of the coolest grapplers of all time, and now you're just another annoying big body

  • @wind3572
    @wind3572 2 месяца назад +1

    Is there a list for the music used in this video

  • @EpicGamer-mm2ug
    @EpicGamer-mm2ug 2 месяца назад

    THANK YOU KINNGGGGG

  • @henryzhang7504
    @henryzhang7504 2 месяца назад +3

    Another Eddventure banger

  • @rumbling9879
    @rumbling9879 2 месяца назад +4

    POT players are devastated this patch while goldlewis and ram just get to have more crack than they already did

    • @freshlymemed5680
      @freshlymemed5680 2 месяца назад +1

      The loss of kara sucks but I wouldnt say Pot is dead. In fact a lot of his changes just made him feel so much smoother to play, faster hammerfall, faster heat tackle, flick being more consistent (you can even flick Dizzy's ice pillar as it comes out), and the other changes honestly made Pot feel a lot more potent.
      I definitely felt the sting of hundreds of lab hours gone but I don't hate this version.

  • @francocruz75
    @francocruz75 2 месяца назад +1

    I think they broke Millias Kapel. Im not talking about the Nerf. When she inputs 6H, she can cancel into any arial move. Kapel no longer hits at all when canceled into from 6H.

  • @joshireyn
    @joshireyn 2 месяца назад +6

    With clean hit Fafnir we have grounded sidewinder loops. Big Fan of the Sol changes

  • @sloth9204
    @sloth9204 2 месяца назад

    Baiken bros, we're so back

  • @XenoTheTurtle
    @XenoTheTurtle 2 месяца назад

    Okay, small correction. Faust could always bat every item with 5D. Be it mini-faust, 100TON weight, or even meteors. The new hitbox actually just makes it easier to do so.

  • @chaeyeongLFG
    @chaeyeongLFG 2 месяца назад +6

    axl nerfs are for scrubs like me who can’t figure out how to fight him lol. and i’m not sure it’s fair to the devs to say “pot changed bc grapplers can’t have shit.” it really seems like they wanted to lower the execution barrier. i’m not saying it was the right call, but the intention is at least understandable. at any rate, thank you for the detailed video and analysis on the new patch!! I learned so much and I do like hearing many top players’ thoughts to understand the game more. super duper grateful for your effort.

    • @freshlymemed5680
      @freshlymemed5680 2 месяца назад +2

      His zoning didnt get nerfed though, in fact its much better now since he hits harder and rensen is much easier to input. All they really did was remove rainwater loops which sucks since those were fun to do.

  • @ATLRiot_
    @ATLRiot_ 2 месяца назад

    This is why he’s goatventure😤

  • @MorphoNyte
    @MorphoNyte 2 месяца назад +1

    Can Ram still do rekka cancels?

  • @juanokug4
    @juanokug4 2 месяца назад +1

    rip sol badguy
    he was my goat

  • @gatr2897
    @gatr2897 2 месяца назад

    Fantastic video, and I agree with your overall take on the patch. Strive isn't gonna die, it might be a little rough for awhile but I mean it's always been crazy here. I think we're on the right track. I'm picking Sin back up this patch, most Sin players seem to not like his new direction away from being just a neutral monster, more towards being a proper resource character, but as a Sin super fan in the story I think it's a perfect fit for him and super fun. Sin isn't some powerful strategist, he's a goofy kid who throws around his overwhelming strength to win, but then he overdoes it and gets tired out! His new follow ups are so satisfying to use especially on hit. As a Bridget main tho... Yeah. I'm hopeful tho. Baiken got her turn this patch, maybe we're next up... Also hoping the Axl and Millia players come up with us ❤️

  • @cynix88
    @cynix88 2 месяца назад

    The fact that scapegoat still takes health is a crime.