This video took almost nonstop effort since the patch notes to produce, so any support would be beyond appreciated. If there are any errors in this video I’ll list them in the replies of this comment so you know what I missed. Thank you!
Really appreciate the hopeful outlook when my twitter feed has been overflowing with people saying it’s the end of the game right after I started playing, and a good video all around, thank you mr eddventure
@ oh don’t worry, I do not trust any one individual to speak on balancing a fighting game, especially on social media, it is simply the deluge of them that got to me
@@sidsscrumpy1647, pro players also went and say unreasonable stuff on Twitter. Just because a person's extremely good at the game, it doesn't mean they understand everything and are trying their best to make an educated and thoughtful statement. And the odds are that you aren't playing the game at the pro level where minute details are amplified to extremes. Twitter isn't a good place for a productive discussion.
It's usually like this. Wait a week or two and the talk improves. This is cause old sequences not working are noticed immediately while newly possible sequences aren't discovered yet
While I totally get the changes they made to Sin's stamina, it was the perfect opportunity to make Still Growing potentially useful and they ignored it.
They did good with Faust. I don't know what they are thinking with Pot and Axl though. Was there a single Axl player on earth asking for Axl to stop being a charge character?
In this patch we got: -Xrd Ky came back with a haircut and new clothes along with Xrd Baiken. - Characters like Chip put on a few pounds of muscle so he won’t break easily and a rope from the Home Depot. - America’s 4th nuke: Fatman Lewis - So many Pot & Axl doomers. - Slayer can be broken more easily. - Johnny sneaking past to be become the best Strive character of all time. - Sin finally being forced to finish his dinner. - Arc Sys still hating fast mix up characters. And so much more in a typical Arc Sys major patch that throws things at the wall to see if it sticks, players getting mad, and cleaning up most of the mess-up & repeating the cycle until the game’s content support nears the end, next version comes out, etc. and makes a great final product w/ one or two to look past but we still love them.
23:22 is actually referencing an absurd glitch that bap (faust's dustloop page editor) found and replicated When love was used to break the wall, it's projectile would turn invisible and continue to fly through the air forever off-screen. With the only way to know that is on baiken's stage 2-3 where the elevation between both is similar enough for the passing-by hurtbox to be interacted with He's also now the proud owner of the only clip of this glitch being performed :D
@@a_wild_Kirillian They aren't even cool they're just new. They're way easier to do and make his combo game super boring, whereas before the karas allowed you to show off tons of unique and niche routes/just frame combos that led to optimal damage. Now you just want to loop into 6h 5k as much as possible. At least before your Pot opponent had an execution barrier to confirm into the near ToD combos. Now it's just boring and will happen way more frequently
@@ThePoodle Hahahaha yea, the people who felt special with karas now crying because they can't show off like before, it's a cruel world we are living in.
Breaking: People who play execution-heavy stylish and diverse fighting game upset that style-enabling execution is being removed in favor of bland nothingness I swear, some of the people taking about this game just want to play Divekick
20:29 Against a very close wall splat, Giganter Kai would clip outside of the wall and continue traveling! This is what the patch presumably fixes, though I have not tested it
Not exactly an error but a fun fact, the "hurtbox adjustment" for Potemkin's megafists include that his hurtbox doesn't immediately shrink upwards, which is huge for Millia. Before, megafist was the only move in the game that could get out of Millia's regular oki disc afaik, but now he gets hit by it. Big quality of life, I can finally mix potemkin again...
Great video! I-no got decreased recovery on air hcl, it may be a bug because it wasn't in the patch notes but it's quite a buff if it isn't. She is now +3 after instant hoverdash j.s>j.hcl. Stroke buffs made it impossible for stroke to trade with 6p's and anything that hits higher up. CH fort change makes it impossible to pickup with 5k>OWA.
Jack-O also got a change to her risc gain modifier, she had one of the lowest so if blocking she wouldn't build much risc, now she has one of the highest, making her more prone to explode after blocking in short amounts.
I wanted to make a couple of notes on the Potemkin segment 15:57 - Keeping advantage after Potemkin Buster is seemingly easier, actually. Beyond the fact that you don't need to kara it anymore, c.S oki after a throw is way easier when compared to before. 18:30 - It doesn't retain the armor from hammer fall, it as a move now has armor. The difference being that if hammer fall's armor is broken, hammer fall break can still armor a hit. The wording was a tad bit confusing, so I just wanted to say that. 18:30 HFB pressure is still better than it was before, technically. It's faster by about 2 frames now if cancelled at the earliest, and since hammerfall goes further at the start, you can keep up pressure for longer. I'm not sure that it's worth doing, but it's all in the technicalities. 20:29 - Giganter Kai traveling beyond the corner was something that could happen if you did Giganter Kai in the corner. It didn't go through the wall and leave the stage or anything, but it wouldn't hit people who were all the way in the corner. This was especially prevalent if you kara cancelled the move, but it could happen regardless. It was really dumb, and it happened to me a lot more than I want to admit. Shameless self promotion, there's a short vid showing that on my channel. 20:40 - This one's just my opinion, but I actually think BWA is potentially better than WWA for pot. He's historically had the worse, and BWA gives him good pressure in strings that got nerfed in the patch where they made WWA negative. The pot changes are weird and idk how to feel about them, but I think he'll probably be fine. I think I still like him, cuz he's funny.
Can I just say, for Baiken, 5H into Kabari is indeed a buff but what it actually does in reality is normalize a BnB that every character in guilty can do (C.S,F.S,some special)
The best patch note video I've ever watched, thank you so much for all the effort. I was already subbed before thanks to Coney but you really killed it with this one, king!!!
axl nerfs are for scrubs like me who can’t figure out how to fight him lol. and i’m not sure it’s fair to the devs to say “pot changed bc grapplers can’t have shit.” it really seems like they wanted to lower the execution barrier. i’m not saying it was the right call, but the intention is at least understandable. at any rate, thank you for the detailed video and analysis on the new patch!! I learned so much and I do like hearing many top players’ thoughts to understand the game more. super duper grateful for your effort.
His zoning didnt get nerfed though, in fact its much better now since he hits harder and rensen is much easier to input. All they really did was remove rainwater loops which sucks since those were fun to do.
The loss of kara sucks but I wouldnt say Pot is dead. In fact a lot of his changes just made him feel so much smoother to play, faster hammerfall, faster heat tackle, flick being more consistent (you can even flick Dizzy's ice pillar as it comes out), and the other changes honestly made Pot feel a lot more potent. I definitely felt the sting of hundreds of lab hours gone but I don't hate this version.
Bedman is certainly buffed, his level 1 236h didn’t get nerfed, only the charged variations. After testing guard crush nerfs alot of his relevant loops and strings are still in tact (bar a few), he simply just needs to greed a bit more to set them up + the opponent has more interactivity at certain points. He gets win con off Ch 5H mid screen meter-less now and install change lets him remain plus mid blockstring and yrc/burst bait. E.g he is +4 of c.S > install. Great changes
I never really considered myself a visual learner, but man being able to see the actual visuals of a bunch of changes to moves on characters I haven’t had the time to genuinely try is super helpful. also makes me realise how many moves I just gave/absorbed silly names to cause just reading everything had me confused 😂
I am getting back into Strive after skipping out on competing it at majors this year and this video is so well organized and informative. Thank you so much! Also when Baiken got nerfed a few months ago I was also going through it with the rest of the Baiken mains but told myself that there is a high chance that Arc Sys is fully reworking her for Season 4 and I am so happy for that case. I am genuinely so happy and surprised that all of her consistency issues off of confirms got addressed along with buffs I completely did not expect, like her movement. It's a really good time to be a Baiken main.
As someone who mained potemkin since season 1, i really like the changes. He has major sauce this patch and plays much more like pot in the older games with corner 6h loops and a very threatening hammer fall. Removing karas is certainly a widely disliked change, but its important to remember that karas are an incredibly niche mechanic to begin with. It really only comes into play during corner combos, incredibly minor spacing adjustments, and the occasional pot buster. In my opinion having fundamental changes that make his gameplan overall more solid and making him feel significantly faster in all areas of gameplay is a great change. Instead of him being a lumbering tank whose sole gameplan is extremely easy to break out of, he is extremely nimble, can enforce terrifying hfb pressure, and can stick to you like the glue pot players are so fond of consuming. People are dooming because its new and they don't want to put any effort into learning new things. I say, adapt and get better.
"Adapt and get better at doing something you dont enjoy". Strive potemkin was the only fun version of potemkin and now its over. I played the character because it was fun. Why would anyone play a character otherwise.
@1e0isfdkorblpg If the only thing you liked about the character was a single niche tech, you must not've liked him very much, his overall gameplan is effectively the exact same, he just has better tools to enforce it
How exactly was kara niche? It was used in almost every move. Kara hf for better oki; kara garuda to catch back dashes,add mental stack, negate FD, and get in on the opponent; kBmf for midscreen combos as well as a CH extension from 5H (CH5H-HF-FRRC-5K-kBMF-2S-HS or HF); kMF (although this one IS niche) to close gaps quicker or to complete combos that are a tad bit far for HF or HS, on top of that being able to wallsplat easier. THere was a lot utility in karas my guy. Not trying to say you shouldn't like the current character, but they removed all sauce and some difficulty from this character. Most of his current combos can be learned in a few hours instead of having to take time to master the just frames and kbmf timings. At least he had sauce in xrd and this patch definitely moved me there lol.
@@thebigbrain8877 disliking the removal of karas for utility for various specials? great disliking it for removing "time to master" and execution barriers? weird take. Karas were valuable to his character before and them being gone is a confusing change that Eddventure is right to say was mostly bandaided over. But "having something hard players put hours into" is not actually a character virtue....it's just the sunk cost fallacy lol
This video is an absolute godsend, cant believe you managed to put out something so high quality only a few days after the patch dropped! I am a bit scared honestly! And really worried too please don't explode within the next week!!!
Something to mention about Pot changes: The FDB reflect projectile having launch height means it now has combo potential in midscreen (leads to Hammerfall HKD), and corner (leads to big combos).
This is a really good video, and as someone also trying to document changes, I can appreciate how much time you must have poured into this over the past few days. One note on the leo changes: The current OS is bt.K bt.S~bt.D to get bt.K bt.S on block or hit and bt.K bt.D on whiff. This is a hitstop OS which does not change with the patch. Instead, the difference is that Leo can't kara cancel backturn normals into specials or supers. This is almost entirely irrelevant, with one exception: If you input buttons in quick succession against someone using a slow reversal super, it used to be possible to kara into DP (or reversal super) to save yourself. While it's way too early to know for sure, I think they polarized Leo more. Backturn is ridiculously powerful. Like, too much so - the combos you get off it are better and do more damage, and while before blocking it out would get you out of pressure because of Leo's inability to redash pressure, that's not true anymore. Leo doing dash bt.S is ridiculously strong corner pressure that puts people in the box, and if they get hit they eat a massively damaging combo because of the backturn damage nerfs. On the other hand, the lack of dashblock makes getting in against a couple characters (notably johnny, which was already Leo's worst MU last patch) significantly harder.
I think they broke Millias Kapel. Im not talking about the Nerf. When she inputs 6H, she can cancel into any arial move. Kapel no longer hits at all when canceled into from 6H.
Something you missed is that Elphelt's Bomb-Bombnnière (the now former grab super) no longer causes a stagger on hit, meaning you can't combo out of it.
On Ky's section, you should've used his corner mix instead because his midscreen mix is all knowledge checks. The fuzzy you showed whiffs on FD, and the fuzzy with airdash FDC will just whiff if they crouch the final hit of the fireball - as Ky cannot threaten a move there AND have time to fuzzy. Also an important thing to note with Ky 6H is it's much worse for stagger pressure because of it's ABYSMAL -13 on block. (it was -7 last patch lol) Ky can also still combo from CH DE midscreen, he just needs to microdash WA and it might not work at further ranges.
Nice video, comment for the algorithm 55:04 during Elphelt summary, you show "NEW A.B.A", otherwise excellent overview that I've already shared with my weekly group.
It is upsetting to see the infinite playing a part in how people think of the ky changes, seeing a list of nerfs and getting it called a middling trade because he has an infinite is silly imo. This feels like a solid nerf
40:22 The actual only change to STBT was that it now keeps its low profile properties during active frames, otherwise the hurtbox during recovery is the same.
The Leo backturn normal "Can no longer be cancelled into other moves on startup" was to remove the parry OS that he had, that was really potent against supers. I do want to say though, I also think that overall, Leo got nerfed. His backturn is much more threatening now, but his front-turn has been shot very hard with the dashblock nerfs. His dashblock was basically his best neutral tool, as his jump-ins are horrible and he has a lack of disjoints (instead, S boom helps in this regard lol). Due to this and the Zweites change, his neutral is significantly worse, and his matchups against characters like Testament, Axl, and Johnny have become pretty damn bad. This also affects his neutral against the new character, Dizzy, because he's basically unable to play the game at all when ice floor is up. Zweites' distance nerf also makes it so that a lot of his previous meaty setups, like bt.p bt.h 236H off of a launcher are completely dead. It's not like most meaty setups are usable anyways because Leo's bugged, but that's actually a pretty big thing. It just generally makes it worse as a pressure tool and a neutral skip, of course though. Overall, I think the Zweites nerf is pretty damn big, but not nearly as much as his dashblock going from a top 3 best dashblocks in the game to one worse than pre-patch Baiken's. The backturn changes kinda juices Leo a lot to attempt to make up for this, and now Leo has "moonwalk" combos (that's what the two Leo discords have dubbed it) that let him get crazy corner carry off and basically corner to corners off of many types of hits, if not almost corner-to-corner. Parry being dash cancellable on its far proc is actually amazing, as it improves backturn neutral a lot, along with you being able to do dash bt.p, bt.s. and bt.h (dash 214H, dash 214K and dash bt.k are not like that in neutral). It's a welcoming buff, and it's very potent, but I also think that it's made Leo's character expression go more from front-turn and backturn expression to almost purely how you express yourself in backturn. Overall, I think Leo's changes made him more volatile. His matchup chart has actually been very negatively affected by this, as some of his worst matchups have been made even worse, and some good matchups he had (or even, like Happy Chaos) have become losing. If it weren't for how much our matchup chart was affected, it'd be more neutral. He is more fun in backturn, though.
Fantastic video, and I agree with your overall take on the patch. Strive isn't gonna die, it might be a little rough for awhile but I mean it's always been crazy here. I think we're on the right track. I'm picking Sin back up this patch, most Sin players seem to not like his new direction away from being just a neutral monster, more towards being a proper resource character, but as a Sin super fan in the story I think it's a perfect fit for him and super fun. Sin isn't some powerful strategist, he's a goofy kid who throws around his overwhelming strength to win, but then he overdoes it and gets tired out! His new follow ups are so satisfying to use especially on hit. As a Bridget main tho... Yeah. I'm hopeful tho. Baiken got her turn this patch, maybe we're next up... Also hoping the Axl and Millia players come up with us ❤️
@@pairofrooksas a sol main the sol nerfs make me so happy because my unga king no longer relies on the same 4 stupid overpowered buttons and now I can do other stuff without being called unoptimal, plus now if people think he isnt so bad, some players might actually match me when they see im playing Mr Badguy
33:46 Leo also has an undocumented change where the special cancel of non backturn specials from backturn stance has been changed or flat out removed. I can't get them to come out anymore. It's almost certainly a bug but just wanted to put it out there
this patch could be pretty great, it just needs more fine tuning, i really hoped they would not try to push the development of the 3v3 mode so close to the update because it clearly had an effect on the testing phase also sin as "buffed" is CRAZY like what.
@@ThePoodle what? Do you mean Elk into guard crush on block -> gazelle step into 2k->2d hawk? thats not gapless and fuzzyable even if it was, you dont have stamina afterwards to combo off of hoof stomp i would MUCH rather not have to wait five years for my stamina to come back and not spend stamina to kara super
Edd as someone who has been a long time fan of GG but never got into it, you're definitely the best CC when it comes to this game. However the way you voice trails off at the end of every sentence makes your videos nearly impossible to watch without headphones and to be honest, it's unbearable. I would suggest strong enunciation or increasing the volume on your mic.
Faust seems to have differences if he hits items with Hole in One while the item is in midair or on the ground. Specifically, if they item can have benefits when used, hitting it while it's still in the air will use it. This applies to donut, banana, trumpet, and afro, from the top of my head.
My two major complaints are same as everyone: Kara removed from pot and Axl nerfed. For the rest I'm extremely positive and only dubious on ram. They seemed to have been listening to the community so hopefully they will revert pot and Axl changes while keeping the buffs. Also are baiken changes insane? Yes. Does she deserve them? Absolutely yes.
Great job on the video. Just minor nitpick to Faust part: 1) He was already able to hit all the items in the air with 5D (you said j.D which was obviously a slip of the tongue). Yes, even meteors, it just was very hard. 2) You forgot to mention Mini Faust getting one movement cycle removed, leading him to go away in different direction than before.
hey a few things. first the parry is now 10 frames. don't know when they changed it but I love it. I have basically only been parrying for the past 2 days and it feels amazing. I don't know if the 10 frames is the same for the guard cancel version but I love both. I only really cared about the defensive mechanics and this makes me so happy. I don't think she is top one but she is better.
These changes to parry made me reinstall the game. Still trying to figure out when I can actually use the block parry without taking counter hit instead.
@olegdragora You treat it like the normal parry but you are in block stun. Basically when you are in a block string time the parry to be at the next time you are hit. Think like red parry from third strike (I think there is way more room for error, just don’t know how much).
@@1inimilian567 Yeah, I guess you have to know the movesets of the rest of the characters very well in order to parry on block without getting counterhit, and I'm not good at it. No RUclips content of players doing block parrying so far either, hope it's going to change. Thanks.
Quick correction, Faust has actually always been able to hit all items with 5D, it’s just that you had to be super precise with it. Now with the new hitboxes, it’s much more consistent for all items
Okay, small correction. Faust could always bat every item with 5D. Be it mini-faust, 100TON weight, or even meteors. The new hitbox actually just makes it easier to do so.
This video took almost nonstop effort since the patch notes to produce, so any support would be beyond appreciated. If there are any errors in this video I’ll list them in the replies of this comment so you know what I missed. Thank you!
20:29 - Giganter Kai at a close range would sometimes clip through the wall on activation, this change fixed that - Bunko
29:40 I'm pretty sure that also the second hit of Ramlethal's Rekka can't be dash canceled anymore. Only the first hit
@ Yep! Musta missed that
Why are the banners for Millais old moves so big? lol
55:04 Just a graphic mistake, A.B.A's profile is on during the Elphelt segment
arc sys really just gave goldlewis and ramlethal some crack and then decided "nah millia's gotta be nerfed"
Very cool of Arcsys to release Baiken and Dizzy on the same day.
She needs another rework, follow ups to the new parry, doesn't have to be crazy like xrd just 1 or 2 options as one would be very fun
@@vagetaintherain5595 downplay warrior
@@vagetaintherain5595you can kara the dash cancel into like any special but yea that would be cool
@@Storse Ik about the charas but Like imagine a command grab or something
Millia is the lowest health now??? 💀💀💀 nah the devs gotta be doing this in spite of the millia dude
If you've ever fought a good Xrd Millia, you'd understand the spite.
I'm crying in the corner, we die so much faster
@@ArsenalHail8688 good
She got what she deserved
Great, the millia hate agenda needs to continue
Really appreciate the hopeful outlook when my twitter feed has been overflowing with people saying it’s the end of the game right after I started playing, and a good video all around, thank you mr eddventure
No one should listen to Twitter about anything related to fighting games balance. Good luck with your journey, it's a fun game =)
@ oh don’t worry, I do not trust any one individual to speak on balancing a fighting game, especially on social media, it is simply the deluge of them that got to me
@@a_wild_Kirillianeven when literal pro players are saying it? Like Remi, Walter, etc?
@@sidsscrumpy1647, pro players also went and say unreasonable stuff on Twitter. Just because a person's extremely good at the game, it doesn't mean they understand everything and are trying their best to make an educated and thoughtful statement. And the odds are that you aren't playing the game at the pro level where minute details are amplified to extremes. Twitter isn't a good place for a productive discussion.
It's usually like this. Wait a week or two and the talk improves.
This is cause old sequences not working are noticed immediately while newly possible sequences aren't discovered yet
While I totally get the changes they made to Sin's stamina, it was the perfect opportunity to make Still Growing potentially useful and they ignored it.
I think the movie might outright be a gag
@@jackcrowley2021it is. They literally said it during his guide
@@NaritTeg And then they gave his old gimmick to Goldlewis
Good video boss, we appreciate the time you took to make this video 🙏
Shofu?? I didn't know you played strive man. You were my childhood bro. I'm 20 now and I remember watching you a decade ago
They did good with Faust. I don't know what they are thinking with Pot and Axl though. Was there a single Axl player on earth asking for Axl to stop being a charge character?
@@TheAlex010I remember he streamed some Slayer when he first dropped and I was just as surprised
In this patch we got:
-Xrd Ky came back with a haircut and new clothes along with Xrd Baiken.
- Characters like Chip put on a few pounds of muscle so he won’t break easily and a rope from the Home Depot.
- America’s 4th nuke: Fatman Lewis
- So many Pot & Axl doomers.
- Slayer can be broken more easily.
- Johnny sneaking past to be become the best Strive character of all time.
- Sin finally being forced to finish his dinner.
- Arc Sys still hating fast mix up characters.
And so much more in a typical Arc Sys major patch that throws things at the wall to see if it sticks, players getting mad, and cleaning up most of the mess-up & repeating the cycle until the game’s content support nears the end, next version comes out, etc. and makes a great final product w/ one or two to look past but we still love them.
Gonna be wild if Johnny ends up being the best character in the game... Again.
Its so over
- me, your local axl main
edd can't stop being the GOAT
23:22 is actually referencing an absurd glitch that bap (faust's dustloop page editor) found and replicated
When love was used to break the wall, it's projectile would turn invisible and continue to fly through the air forever off-screen. With the only way to know that is on baiken's stage 2-3 where the elevation between both is similar enough for the passing-by hurtbox to be interacted with
He's also now the proud owner of the only clip of this glitch being performed :D
As a potemkin main I fully agree, karas were so cool and fun and getting rid of them is a massive step back
Yeah, karas were fun. But the new Hammer Fall Break allows for an array of cool combos
@@a_wild_Kirillian They aren't even cool they're just new. They're way easier to do and make his combo game super boring, whereas before the karas allowed you to show off tons of unique and niche routes/just frame combos that led to optimal damage. Now you just want to loop into 6h 5k as much as possible. At least before your Pot opponent had an execution barrier to confirm into the near ToD combos. Now it's just boring and will happen way more frequently
@@hqhq4521 "oh look at me i can kbmf oh im so mechanically skilled"
that's what you sound like.
@@ThePoodle Hahahaha yea, the people who felt special with karas now crying because they can't show off like before, it's a cruel world we are living in.
Breaking: People who play execution-heavy stylish and diverse fighting game upset that style-enabling execution is being removed in favor of bland nothingness
I swear, some of the people taking about this game just want to play Divekick
20:29
Against a very close wall splat, Giganter Kai would clip outside of the wall and continue traveling!
This is what the patch presumably fixes, though I have not tested it
@@bunko976 I see, thank you! I’ll note it in my replies
I was watching the heavyweight video and about to put RIP Pot kara canceling lol
this is such a good video, i love how in-depth you go, showing old and new combos that do and dont work anymore, with great visuals, i love this.
I like the use of the term visual guide. It’s so descriptive and eye catching. I’m extremely surprised more RUclipsrs don’t use it.
Not exactly an error but a fun fact, the "hurtbox adjustment" for Potemkin's megafists include that his hurtbox doesn't immediately shrink upwards, which is huge for Millia. Before, megafist was the only move in the game that could get out of Millia's regular oki disc afaik, but now he gets hit by it. Big quality of life, I can finally mix potemkin again...
But yeah fantastic video, thank you for all your hard work ♥
Reminds me of that time that Ky's biggest buff in a patch was listed under Nago's 5H 😊
as a Pot main this is easily the change to the character that frustrates me most 😭
Was waiting for this. Your guides are always so succinct and comprehensive.
I can't believe they unstrived Baiken bro
Great video!
I-no got decreased recovery on air hcl, it may be a bug because it wasn't in the patch notes but it's quite a buff if it isn't. She is now +3 after instant hoverdash j.s>j.hcl.
Stroke buffs made it impossible for stroke to trade with 6p's and anything that hits higher up.
CH fort change makes it impossible to pickup with 5k>OWA.
Jack-O also got a change to her risc gain modifier, she had one of the lowest so if blocking she wouldn't build much risc, now she has one of the highest, making her more prone to explode after blocking in short amounts.
My babe woke me up 2 minutes after this came out so I could watch the new Eddventure video, and I told her "Why didn't you wake me up sooner?"
Characters I play got buffed and dizzy mad fun so cool patch for me.
I played Potemkin, Testament, and Anji. I am deeply conflicted about this patch.
didn’t notice the border changing between green and red for when buffs or nerfs were being discussed till 40 min into the video😅 what a cool touch
I wish the old/new sign did this cause that I can actually see
Ehhh, actually, it denotes old vs new patch.
I wanted to make a couple of notes on the Potemkin segment
15:57 - Keeping advantage after Potemkin Buster is seemingly easier, actually. Beyond the fact that you don't need to kara it anymore, c.S oki after a throw is way easier when compared to before.
18:30 - It doesn't retain the armor from hammer fall, it as a move now has armor. The difference being that if hammer fall's armor is broken, hammer fall break can still armor a hit. The wording was a tad bit confusing, so I just wanted to say that.
18:30 HFB pressure is still better than it was before, technically. It's faster by about 2 frames now if cancelled at the earliest, and since hammerfall goes further at the start, you can keep up pressure for longer. I'm not sure that it's worth doing, but it's all in the technicalities.
20:29 - Giganter Kai traveling beyond the corner was something that could happen if you did Giganter Kai in the corner. It didn't go through the wall and leave the stage or anything, but it wouldn't hit people who were all the way in the corner. This was especially prevalent if you kara cancelled the move, but it could happen regardless. It was really dumb, and it happened to me a lot more than I want to admit. Shameless self promotion, there's a short vid showing that on my channel.
20:40 - This one's just my opinion, but I actually think BWA is potentially better than WWA for pot. He's historically had the worse, and BWA gives him good pressure in strings that got nerfed in the patch where they made WWA negative.
The pot changes are weird and idk how to feel about them, but I think he'll probably be fine. I think I still like him, cuz he's funny.
GOAT comment. I don't Potemkin but even I wondered how Break shared armor with HF
Subscribed!
Can I just say, for Baiken, 5H into Kabari is indeed a buff but what it actually does in reality is normalize a BnB that every character in guilty can do (C.S,F.S,some special)
With clean hit Fafnir we have grounded sidewinder loops. Big Fan of the Sol changes
i was waiting to see the patch in this video its so much easier to understand!
This is the perfect video for people lazy like me
This is the best way to display the balance changes, especially the drastic ones that were made for this patch. Wonderfully done Edd
Great video! Really appreciate all this explanation to help me digest what’s going to be different in various matchups.
The best patch note video I've ever watched, thank you so much for all the effort. I was already subbed before thanks to Coney but you really killed it with this one, king!!!
axl nerfs are for scrubs like me who can’t figure out how to fight him lol. and i’m not sure it’s fair to the devs to say “pot changed bc grapplers can’t have shit.” it really seems like they wanted to lower the execution barrier. i’m not saying it was the right call, but the intention is at least understandable. at any rate, thank you for the detailed video and analysis on the new patch!! I learned so much and I do like hearing many top players’ thoughts to understand the game more. super duper grateful for your effort.
His zoning didnt get nerfed though, in fact its much better now since he hits harder and rensen is much easier to input. All they really did was remove rainwater loops which sucks since those were fun to do.
Fantastic video and what a quick turnaround to produce it. Mad respect!!
These videos help me a lot since I don't understand certain terms used in the patch notes, thanks
Thank you so much for the explanation, we need more vids like this
Great presentation, very digestible. I'll forward this to friends who don't wanna slog through the patch notes.
Haven’t played Strive in a while so this video is very helpful, got me all nice and caught up, hope you have a great day. Subbed 👍🏽
My girl Baiken finally back!! Subscribed. Ty, reinstalling now.
Best video after the patch, thanks for your effort!
Good video. The summaries and personal thoughts were pretty spot on too outside of the visual changes
Woo! Thanks for the upload. I’ve been waiting for this vid
POT players are devastated this patch while goldlewis and ram just get to have more crack than they already did
The loss of kara sucks but I wouldnt say Pot is dead. In fact a lot of his changes just made him feel so much smoother to play, faster hammerfall, faster heat tackle, flick being more consistent (you can even flick Dizzy's ice pillar as it comes out), and the other changes honestly made Pot feel a lot more potent.
I definitely felt the sting of hundreds of lab hours gone but I don't hate this version.
Bedman is certainly buffed, his level 1 236h didn’t get nerfed, only the charged variations. After testing guard crush nerfs alot of his relevant loops and strings are still in tact (bar a few), he simply just needs to greed a bit more to set them up + the opponent has more interactivity at certain points. He gets win con off Ch 5H mid screen meter-less now and install change lets him remain plus mid blockstring and yrc/burst bait. E.g he is +4 of c.S > install. Great changes
Was absolutely looking forward to this. Thanks for all the hard work!
I never really considered myself a visual learner, but man being able to see the actual visuals of a bunch of changes to moves on characters I haven’t had the time to genuinely try is super helpful. also makes me realise how many moves I just gave/absorbed silly names to cause just reading everything had me confused 😂
Thank you for making this
Thank you for the great video mr. Eddventure
I am getting back into Strive after skipping out on competing it at majors this year and this video is so well organized and informative. Thank you so much!
Also when Baiken got nerfed a few months ago I was also going through it with the rest of the Baiken mains but told myself that there is a high chance that Arc Sys is fully reworking her for Season 4 and I am so happy for that case. I am genuinely so happy and surprised that all of her consistency issues off of confirms got addressed along with buffs I completely did not expect, like her movement. It's a really good time to be a Baiken main.
As someone who mained potemkin since season 1, i really like the changes. He has major sauce this patch and plays much more like pot in the older games with corner 6h loops and a very threatening hammer fall. Removing karas is certainly a widely disliked change, but its important to remember that karas are an incredibly niche mechanic to begin with. It really only comes into play during corner combos, incredibly minor spacing adjustments, and the occasional pot buster. In my opinion having fundamental changes that make his gameplan overall more solid and making him feel significantly faster in all areas of gameplay is a great change. Instead of him being a lumbering tank whose sole gameplan is extremely easy to break out of, he is extremely nimble, can enforce terrifying hfb pressure, and can stick to you like the glue pot players are so fond of consuming. People are dooming because its new and they don't want to put any effort into learning new things. I say, adapt and get better.
"Adapt and get better at doing something you dont enjoy". Strive potemkin was the only fun version of potemkin and now its over. I played the character because it was fun. Why would anyone play a character otherwise.
@1e0isfdkorblpg 😢😢😢
@1e0isfdkorblpg If the only thing you liked about the character was a single niche tech, you must not've liked him very much, his overall gameplan is effectively the exact same, he just has better tools to enforce it
How exactly was kara niche? It was used in almost every move. Kara hf for better oki; kara garuda to catch back dashes,add mental stack, negate FD, and get in on the opponent; kBmf for midscreen combos as well as a CH extension from 5H (CH5H-HF-FRRC-5K-kBMF-2S-HS or HF); kMF (although this one IS niche) to close gaps quicker or to complete combos that are a tad bit far for HF or HS, on top of that being able to wallsplat easier. THere was a lot utility in karas my guy. Not trying to say you shouldn't like the current character, but they removed all sauce and some difficulty from this character. Most of his current combos can be learned in a few hours instead of having to take time to master the just frames and kbmf timings. At least he had sauce in xrd and this patch definitely moved me there lol.
@@thebigbrain8877 disliking the removal of karas for utility for various specials? great
disliking it for removing "time to master" and execution barriers? weird take.
Karas were valuable to his character before and them being gone is a confusing change that Eddventure is right to say was mostly bandaided over. But "having something hard players put hours into" is not actually a character virtue....it's just the sunk cost fallacy lol
Crazy video dude. Thank you.
if only zato got more buffed to bring him out of low tier. thanks for vid tho and acknowledging that
This video is an absolute godsend, cant believe you managed to put out something so high quality only a few days after the patch dropped!
I am a bit scared honestly! And really worried too please don't explode within the next week!!!
Thanks for the guide bro 👍
Something to mention about Pot changes:
The FDB reflect projectile having launch height means it now has combo potential in midscreen (leads to Hammerfall HKD), and corner (leads to big combos).
Damn, you did a lot of work. Thanks for that
This is a really good video, and as someone also trying to document changes, I can appreciate how much time you must have poured into this over the past few days. One note on the leo changes:
The current OS is bt.K bt.S~bt.D to get bt.K bt.S on block or hit and bt.K bt.D on whiff. This is a hitstop OS which does not change with the patch. Instead, the difference is that Leo can't kara cancel backturn normals into specials or supers. This is almost entirely irrelevant, with one exception: If you input buttons in quick succession against someone using a slow reversal super, it used to be possible to kara into DP (or reversal super) to save yourself.
While it's way too early to know for sure, I think they polarized Leo more. Backturn is ridiculously powerful. Like, too much so - the combos you get off it are better and do more damage, and while before blocking it out would get you out of pressure because of Leo's inability to redash pressure, that's not true anymore. Leo doing dash bt.S is ridiculously strong corner pressure that puts people in the box, and if they get hit they eat a massively damaging combo because of the backturn damage nerfs. On the other hand, the lack of dashblock makes getting in against a couple characters (notably johnny, which was already Leo's worst MU last patch) significantly harder.
I liked this video. And still do.
Baiken is back baby!🎉
as an axl player im so glad hes finally balanced after dominatong the meta for so long.
your script writing is fantastic!
You saved me reading time Ty for that
Rip Pot, you were one of the coolest grapplers of all time, and now you're just another annoying big body
I think they broke Millias Kapel. Im not talking about the Nerf. When she inputs 6H, she can cancel into any arial move. Kapel no longer hits at all when canceled into from 6H.
Bro is a chef with this much good cooking
Something you missed is that Elphelt's Bomb-Bombnnière (the now former grab super) no longer causes a stagger on hit, meaning you can't combo out of it.
great video edd
You are the goat for making this
On Ky's section, you should've used his corner mix instead because his midscreen mix is all knowledge checks. The fuzzy you showed whiffs on FD, and the fuzzy with airdash FDC will just whiff if they crouch the final hit of the fireball - as Ky cannot threaten a move there AND have time to fuzzy.
Also an important thing to note with Ky 6H is it's much worse for stagger pressure because of it's ABYSMAL -13 on block. (it was -7 last patch lol)
Ky can also still combo from CH DE midscreen, he just needs to microdash WA and it might not work at further ranges.
Nice video, comment for the algorithm
55:04 during Elphelt summary, you show "NEW A.B.A", otherwise excellent overview that I've already shared with my weekly group.
It is upsetting to see the infinite playing a part in how people think of the ky changes, seeing a list of nerfs and getting it called a middling trade because he has an infinite is silly imo. This feels like a solid nerf
40:22 The actual only change to STBT was that it now keeps its low profile properties during active frames, otherwise the hurtbox during recovery is the same.
The Leo backturn normal "Can no longer be cancelled into other moves on startup" was to remove the parry OS that he had, that was really potent against supers.
I do want to say though, I also think that overall, Leo got nerfed. His backturn is much more threatening now, but his front-turn has been shot very hard with the dashblock nerfs. His dashblock was basically his best neutral tool, as his jump-ins are horrible and he has a lack of disjoints (instead, S boom helps in this regard lol). Due to this and the Zweites change, his neutral is significantly worse, and his matchups against characters like Testament, Axl, and Johnny have become pretty damn bad. This also affects his neutral against the new character, Dizzy, because he's basically unable to play the game at all when ice floor is up.
Zweites' distance nerf also makes it so that a lot of his previous meaty setups, like bt.p bt.h 236H off of a launcher are completely dead. It's not like most meaty setups are usable anyways because Leo's bugged, but that's actually a pretty big thing. It just generally makes it worse as a pressure tool and a neutral skip, of course though. Overall, I think the Zweites nerf is pretty damn big, but not nearly as much as his dashblock going from a top 3 best dashblocks in the game to one worse than pre-patch Baiken's.
The backturn changes kinda juices Leo a lot to attempt to make up for this, and now Leo has "moonwalk" combos (that's what the two Leo discords have dubbed it) that let him get crazy corner carry off and basically corner to corners off of many types of hits, if not almost corner-to-corner. Parry being dash cancellable on its far proc is actually amazing, as it improves backturn neutral a lot, along with you being able to do dash bt.p, bt.s. and bt.h (dash 214H, dash 214K and dash bt.k are not like that in neutral). It's a welcoming buff, and it's very potent, but I also think that it's made Leo's character expression go more from front-turn and backturn expression to almost purely how you express yourself in backturn.
Overall, I think Leo's changes made him more volatile. His matchup chart has actually been very negatively affected by this, as some of his worst matchups have been made even worse, and some good matchups he had (or even, like Happy Chaos) have become losing. If it weren't for how much our matchup chart was affected, it'd be more neutral. He is more fun in backturn, though.
Oh my god, you pronounced chave correctly, I love you. Sepultura was pretty close too
Another Eddventure banger
Arcsys needs to hire you to make these videos official since these are the best patch note coverage videos on youtube period.
Fantastic video, and I agree with your overall take on the patch. Strive isn't gonna die, it might be a little rough for awhile but I mean it's always been crazy here. I think we're on the right track. I'm picking Sin back up this patch, most Sin players seem to not like his new direction away from being just a neutral monster, more towards being a proper resource character, but as a Sin super fan in the story I think it's a perfect fit for him and super fun. Sin isn't some powerful strategist, he's a goofy kid who throws around his overwhelming strength to win, but then he overdoes it and gets tired out! His new follow ups are so satisfying to use especially on hit. As a Bridget main tho... Yeah. I'm hopeful tho. Baiken got her turn this patch, maybe we're next up... Also hoping the Axl and Millia players come up with us ❤️
This is why he’s goatventure😤
It's such a rollercoaster of emotions with this fucking patch. Why can't you be normal, ArcSys!?
the character changes (good ones at least) are really nice, making character gimmick stronger and nerfing more "allrounded" tools if that makes sense
Yeah. Sol Ky May Axl Leo all lost a gameplay section that covered a designed weakness
@@pairofrooks yeah, i didnt know how to put it
you described it correctly
@@pairofrooksas a sol main the sol nerfs make me so happy because my unga king no longer relies on the same 4 stupid overpowered buttons and now I can do other stuff without being called unoptimal, plus now if people think he isnt so bad, some players might actually match me when they see im playing Mr Badguy
23:43 "It's appreciated that his divekick was nerfed" NO IT ISN'T >:(
33:46 Leo also has an undocumented change where the special cancel of non backturn specials from backturn stance has been changed or flat out removed. I can't get them to come out anymore. It's almost certainly a bug but just wanted to put it out there
OK, so I’m not the only one that noticed that
It's a bug, confirmed by arcsys.
Nah, not the big-ass OLD during the Millia segment
Not a bug. Hag is washed. 😂
rip sol badguy
he was my goat
Milia being the new TOD punching bag is the biggest buff to Chipp
this patch could be pretty great, it just needs more fine tuning, i really hoped they would not try to push the development of the 3v3 mode so close to the update because it clearly had an effect on the testing phase
also sin as "buffed" is CRAZY like what.
Hey, what you mean? Sin is buffed.
He can spend 2 stamina and gapless 50/50 you for free, combo off overhead naturally, and combo off low naturally.
he's insane.
@@ThePoodle what? Do you mean Elk into guard crush on block -> gazelle step into 2k->2d hawk? thats not gapless and fuzzyable
even if it was, you dont have stamina afterwards to combo off of hoof stomp
i would MUCH rather not have to wait five years for my stamina to come back and not spend stamina to kara super
they finally added baiken to guilty gear strive
Edd as someone who has been a long time fan of GG but never got into it, you're definitely the best CC when it comes to this game.
However the way you voice trails off at the end of every sentence makes your videos nearly impossible to watch without headphones and to be honest, it's unbearable. I would suggest strong enunciation or increasing the volume on your mic.
Baiken bros, we're so back
thank you
Faust seems to have differences if he hits items with Hole in One while the item is in midair or on the ground. Specifically, if they item can have benefits when used, hitting it while it's still in the air will use it. This applies to donut, banana, trumpet, and afro, from the top of my head.
My two major complaints are same as everyone: Kara removed from pot and Axl nerfed. For the rest I'm extremely positive and only dubious on ram. They seemed to have been listening to the community so hopefully they will revert pot and Axl changes while keeping the buffs.
Also are baiken changes insane? Yes. Does she deserve them? Absolutely yes.
THANK YOU KINNGGGGG
Great job on the video. Just minor nitpick to Faust part:
1) He was already able to hit all the items in the air with 5D (you said j.D which was obviously a slip of the tongue). Yes, even meteors, it just was very hard.
2) You forgot to mention Mini Faust getting one movement cycle removed, leading him to go away in different direction than before.
Gold Lewis became an attack helicopter and it’s the most gloriously terrifying thing I’ve ever seen 42:15
I don't know why you're in my subscription feed but have an algorithm comment
hey a few things. first the parry is now 10 frames. don't know when they changed it but I love it. I have basically only been parrying for the past 2 days and it feels amazing. I don't know if the 10 frames is the same for the guard cancel version but I love both. I only really cared about the defensive mechanics and this makes me so happy. I don't think she is top one but she is better.
These changes to parry made me reinstall the game.
Still trying to figure out when I can actually use the block parry without taking counter hit instead.
you could read the patch notes
@olegdragora You treat it like the normal parry but you are in block stun. Basically when you are in a block string time the parry to be at the next time you are hit. Think like red parry from third strike (I think there is way more room for error, just don’t know how much).
@@1inimilian567 Yeah, I guess you have to know the movesets of the rest of the characters very well in order to parry on block without getting counterhit, and I'm not good at it.
No RUclips content of players doing block parrying so far either, hope it's going to change.
Thanks.
Quick correction, Faust has actually always been able to hit all items with 5D, it’s just that you had to be super precise with it. Now with the new hitboxes, it’s much more consistent for all items
Okay, small correction. Faust could always bat every item with 5D. Be it mini-faust, 100TON weight, or even meteors. The new hitbox actually just makes it easier to do so.
YES as a gio main Ive been looking for exactly this! The mobility changes are no joke! We dont need guard crush that shit is lame af anyways lol
17:28 Dude my heart broke when this happened