The magnet belt was a nice discover for me: it helps a ton levelling when you have abysmal pull area, I'm gonna keep an eye for them from now on. Also, Lorien keeps being disgusting, so freaking broken... Plus, and last point from me: if you won't report the "full heal" issue I'm definitely gonna do it, because that's totally not fair. If it says full heal it should definitely be full heal, period. :P
Something I've wondered about concerning attack projectiles, if you have more projectiles does that increase your chance of "on hit" effects? As in does each projectile have its own chance to proc the effect, or is it all projectiles fired on one attack have a single chance among all of them. Likewise, with shurikens does each projectile spawn its own shurikens? Is hard to see since they both fire off and disappear so quickly.
@@gamingwithjeff That was my guess, as I'd messed around with doing a bunch of extra attack projectiles and using %chance life gain on attack hit and it didn't seem to matter. Vampirism definitely doesn't trigger more than once per attack either regardless of number of projectiles. Bounces also don't seem to add additional trigger chances. Which is probably for the best, seeing as Lorien and Merris would be even more OP otherwise.
The magnet belt was a nice discover for me: it helps a ton levelling when you have abysmal pull area, I'm gonna keep an eye for them from now on.
Also, Lorien keeps being disgusting, so freaking broken...
Plus, and last point from me: if you won't report the "full heal" issue I'm definitely gonna do it, because that's totally not fair. If it says full heal it should definitely be full heal, period. :P
u r best channel showing builds
Thanks my dude
happy new year Jeff! hope its all good in your hood. any news on act 3 yet?
Happy new years! And nope, nothing yet. I would bet we get the beta for it this month though
@@gamingwithjeff ooo exciting!
That is interesting because that is definitely not how more projectiles worked the last time i played it.
There could maybe be some sort of dash build with the effects range stuff. Mort, and Winter have range on their dashes.
Best use I've found of it is for Lifelink Nixi with +dash projectiles unique
Something I've wondered about concerning attack projectiles, if you have more projectiles does that increase your chance of "on hit" effects? As in does each projectile have its own chance to proc the effect, or is it all projectiles fired on one attack have a single chance among all of them. Likewise, with shurikens does each projectile spawn its own shurikens? Is hard to see since they both fire off and disappear so quickly.
I'm like 99% sure its per attack not per projectile. For on hits and Shurikens
@@gamingwithjeff That was my guess, as I'd messed around with doing a bunch of extra attack projectiles and using %chance life gain on attack hit and it didn't seem to matter. Vampirism definitely doesn't trigger more than once per attack either regardless of number of projectiles. Bounces also don't seem to add additional trigger chances. Which is probably for the best, seeing as Lorien and Merris would be even more OP otherwise.
Don't take malady with bloodlust ever, you will attk speed bug and brick your run on any strike build
Alternatively, do this one a really slow weapon like the Feedbacker