The Problem with D&D Gods (and how to make your own)

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  • Опубликовано: 19 апр 2024
  • D&D gods are confusing, DnD gods are complex, and there sure are many of them. So why would you want to make your own god?
    Go check out Czepeku battlemaps! / czepeku
    Czepeku is a patreon that gives you access to more than 4.000 stunning, hand drawn fantasy maps and DnD battle maps that will take your tabletop roleplaying to the next level!
    Czepeku also offer scenes on a separate patreon, to increase immersion in all non-combat scenes, so you can set the mood at the table with a unique flair! www.patreon.com/signup?ru=%2F...
    Video Editing by the amazing Bia: / bnazf
    Writing, Illustration, and Narration by me: / antodemico
    Additional sketches by the amazing Fey: / feymilde
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Комментарии • 2,7 тыс.

  • @ggoodaysir
    @ggoodaysir 2 месяца назад +2826

    imagine being a god and an animated hat starts clowning on you like this

    • @iona2225
      @iona2225 2 месяца назад +102

      A god: "No, no, no, not him!" *The celestial entity yelled in terror.*

    • @ThatReplyGuy
      @ThatReplyGuy 2 месяца назад +26

      I don't need to imagine.

    • @ragoth6207
      @ragoth6207 2 месяца назад +14

      Most probably wouldn't notice

    • @cheyennebielawski723
      @cheyennebielawski723 2 месяца назад +19

      If i was a god id have a sense of humour... And laugh my ass off

    • @patricklippert8345
      @patricklippert8345 2 месяца назад +7

      Ironically it wasn't a fedora

  • @onimonkey
    @onimonkey 2 месяца назад +1572

    For the fellow Umberlee lovers, in one game I ran, the temple of Umberlee was decorated with water filled glass coffins that people were drowned in. In the main chamber, Umberlee spoke through the mouths of the drowned dead.

    • @Phourc
      @Phourc 2 месяца назад +100

      That is siiiick!

    • @danielskovbjerg4562
      @danielskovbjerg4562 2 месяца назад +34

      YOOOOOOO

    • @RPGFanboy14
      @RPGFanboy14 2 месяца назад +50

      That's an awesome bit of world building

    • @maxdino26
      @maxdino26 2 месяца назад +15

      Oooo that's pretty cool.

    • @_fedmar_
      @_fedmar_ 2 месяца назад +10

      sick af 🔥🔥🔥

  • @ninryu4
    @ninryu4 2 месяца назад +470

    Pointy Hat: "DnD has too many gods"
    Shintoism: "that's cute"

    • @normanclatcher
      @normanclatcher 2 месяца назад +53

      Hinduism: "eh? y'all say something?"

    • @christiandidonna8808
      @christiandidonna8808 2 месяца назад +5

      25:02 yoink

    • @haihuynh8772
      @haihuynh8772 2 месяца назад +8

      Any religion ever: "lol, lmao, even".

    • @BagelBagelBagelBa
      @BagelBagelBagelBa 2 месяца назад +4

      @@haihuynh8772 excluding monotheistic religions ofc

    • @haihuynh8772
      @haihuynh8772 2 месяца назад +16

      @@BagelBagelBagelBa Monotheistic religions have saints, angels, demons, and what not. Worshipping one deity doesn't mean having no other deities.

  • @FishfaceTheDestroyer
    @FishfaceTheDestroyer 2 месяца назад +250

    Shinto has a quintillion gods, but you also have to remember: each one of those gods has multiple faces, and many of those gods are secretly the same guy.

    • @ToMo_VOX
      @ToMo_VOX 2 месяца назад +36

      I believe there's some old dnd 3e lore stating that the Elven gods and human gods are reflections of each other and essentially the same thing with a different coat of paint to please each race/reflect their beliefs, which makes the whole Elven superiority thing super funny

    • @crazy4bricksthebrickbrothe722
      @crazy4bricksthebrickbrothe722 Месяц назад +6

      I’m reminded of Blind Io of Discworld fame, who became as powerful as he was by basically pretending to be the myriad of more localized lightning gods, in other words, stealing their thunder.

    • @sarahthesarah2850
      @sarahthesarah2850 6 дней назад

      This is how I run it. If a diefied being is good bad or whatever depends on the people's relationship with said being. One person's god is another person's satan.

  • @Thunderscreamer
    @Thunderscreamer 2 месяца назад +924

    I love how you made a whole video warning against gods as “Plot Contrivances” without ever saying “Deus Ex Machina”

    • @llewelynshingler2173
      @llewelynshingler2173 2 месяца назад +64

      Even though that would apply to Primus quite well.

    • @WouldbeSage
      @WouldbeSage 2 месяца назад +32

      ​@llewelynshingler2173 or maybe that would be...
      Machina ex Deus

    • @noblesseoblige319
      @noblesseoblige319 2 месяца назад +11

      In his defense, they are a bit different.
      One is basically Wish spell. Something impossible happening because it needs to for the story.
      The other is more "suuuuure that happened. That incredibly specific thing happened in that specific way. Let me guess: and them everyone clapped?"

    • @Thunderscreamer
      @Thunderscreamer 2 месяца назад +7

      @@noblesseoblige319 I'm going to level with you, I studied creative writing & I have no idea which of those two is supposed to be the Plot Contrivance & which is the Deus Ex Machina 😅

    • @noblesseoblige319
      @noblesseoblige319 2 месяца назад +16

      @@Thunderscreamer lmao fair point.
      Deus ex machina is the "wish" one. It's something impossible that just sorta happens without reason or much warning. Like back when a god (Deus) came down from a crane (the machina) to just sorta solve the problem, such as just resurrecting someone. Rarely was there foreshadowing or even a hint that a god was paying attention. It just sorta... Happened. Because plot.
      The other one is the plot contrivance. It's when something that really strains the realm of believability, but still technically possible. Like lex luthor from superman. Lex is a super rich person with a predesposition against anyone better than himself, except he's already better than anyone... Except for the ONE alien with godlike powers that just so happens to be from the same exact tiny town he's from (despite being super rich and not having a good reason to ever live there, even as a kid), who also just so happens to have been a friend, and who also just so happens to have no desire to appear strong while acting as Clark.
      Yes. All those could happen. But ALL happening at once is very, very contrived. If someone posted that happening on Facebook, literally no one would ever believe it, because it's so absurdly coincidental that it's legitimately hard to believe.

  • @Atlas3060
    @Atlas3060 2 месяца назад +450

    I recall one homebrew I was especially proud of. It involved Life and Death's gods being a married Halfling couple. Life was the mother, always cheerful, always wanted to feed her children (the world's people) but also one who would talk to her husband about someone's passing. Her husband, Death, was a rather dour faced grump of a Halfling but never really mean. He knew someone's end scared them, so he took it as a stern but loving father approach to let you know the end was happening.
    A new death experience or something like reincarnation could be something as simple as them talking over a kitchen table while you sat between them, as if parents wondering what to do with a naughty child. Death telling his beloved, "This one's time is now sweat pea." while she patted your hand to settle you down and say "Ooooh but pumpkin, this little one really does need to say goodbye to their spouse, please, just at least one last message?!"
    She knew her husband's work was important, it created room for hers, but like all creators it was sad to see her babies go. He loved how she built things, but also knew he had to put things away when their time was done. There was no struggle for ultimate power in the cosmos, there was simply hot apple stellar pies, the smell of sweet weed grass from Death's pipe, and a crackling fire you could admire while they weighed your options if you were a soul of great significance to them.

    • @adastic
      @adastic 2 месяца назад +58

      That's amazing. I love the simplicity of it, and yet it's one of the most touching and evocative portrayals I've seen in recent memory. Thank you for sharing

    • @peterhousen7974
      @peterhousen7974 2 месяца назад +27

      Genuinely in love with this portrayal. Thank you for sharing!

    • @Dragoninja26
      @Dragoninja26 2 месяца назад +13

      Wow, that's a great way to do it and also great presentation. You do deserve to be proud of it

    • @3nertia
      @3nertia 2 месяца назад +7

      That's, that's .... beautiful!

    • @brookejon3695
      @brookejon3695 2 месяца назад +7

      Phenomenal writing. Great job. I'm absolutely stealing this for my group. 💜

  • @mythshaper5053
    @mythshaper5053 2 месяца назад +79

    When I was creating my homebrew setting I made it on the surface seem like there were hundreds of gods, but if players actually dig deeper into the lore they would find, for example, that no there are not 40 ocean gods, there are 40 cultures that all have a different name and interpretation of a singular ocean god.

  • @BluegrassGeek
    @BluegrassGeek 2 месяца назад +78

    Yes, animism! This is my personal favorite take on doing a D&D pantheon. Just make everything have a spirit, and you have to appease them if you don't want bad luck, or just need a boost. You can have minor side quests about how to pacify the river spirit so you can cross without having to travel days to find a bridge, etc.

    • @ALookIntoTheEulenspiegel
      @ALookIntoTheEulenspiegel 6 дней назад

      We already have that in Faerûn, if you want nature spirits, it's the Fey. They absolutely fill the "local nature spirit you need to appease/who can help you" niche. That's basically what Dryads and the likes are, after all, with there being Fey for basically anything.

  • @hookshot320
    @hookshot320 2 месяца назад +1001

    Fun, potentially live-saving tip: It's funny you bring up the "no service" thing in horror movies, because even if your phone says no service you can still call 911 and have it work. Cellphones ping off every tower, not just their own provider's network, because of this they are legally required to let emergency calls go through on ANY tower it can ping off of. Even if it's out the network and you have "no service."

    • @InternationalAwesomeFoundation
      @InternationalAwesomeFoundation 2 месяца назад +228

      In most places, yes, though there are parts of the world which are simply beyond the reach of any cell tower. I live in Alaska, personally, and sometimes when driving between towns you have to be aware that if something happens to you all you can do is pray that somebody else drives by.

    • @theapexsurvivor9538
      @theapexsurvivor9538 2 месяца назад +86

      ​@@InternationalAwesomeFoundationyep, I live in Canberra, Australia, and while there's a lot of cell towers in the immediate area, a half hour drive can take you out of range of anything except satellite coverage. It's just one of those things you have to be prepared for.

    • @d3str0i3r
      @d3str0i3r 2 месяца назад +30

      @@InternationalAwesomeFoundation there's also to consider, you may also be unable to get signal because you're too close to the cell towers, a lot of cell towers have a deaf zone around them where they can't hear you

    • @CharlesGriswold
      @CharlesGriswold 2 месяца назад +31

      @@InternationalAwesomeFoundation I live in Washington State, and there are places in the mountains where you can't call 911, because there is absolutely no cell phone signal.

    • @peppa4412
      @peppa4412 2 месяца назад +35

      God of signal lost.
      It rules over these weird spaces where no one can notice you or you can reach out to no one.

  • @EgoreTR13
    @EgoreTR13 2 месяца назад +1291

    "Lesser Deities have no gyatt, L rizz and get mogged by Sigma, Intermediate and Greater Gods... Skibbidi."

    • @ThelordHayden34
      @ThelordHayden34 2 месяца назад +130

      I’m 16 and I don’t even know what that meant

    • @zero_ehxe
      @zero_ehxe 2 месяца назад +78

      I’m 40 and didn’t get any of that, either. I’m sure there’s a sweet-spot somewhere… Maybe someone in their thirties is “ROTFL” right now?

    • @TheRetroBassist
      @TheRetroBassist 2 месяца назад +46

      I'm 38 and I have no idea what he meant with all that gibberish lol.

    • @DiannaManz-ts4vk
      @DiannaManz-ts4vk 2 месяца назад +105

      Must be Thieves’ Cant. 😂

    • @thedoomslayer5863
      @thedoomslayer5863 2 месяца назад

      It's for the brain rotted TikTok zoomer gen.

  • @patrickstar5136
    @patrickstar5136 2 месяца назад +59

    20:25 As a dweeb who went trough a mythology phase I'd like to point out that the greek and roman (not sure about the norse) mythology also had tons of minor gods of whatever the local landmark was. But since the religion isn't really practiced anymore people only tend to know/care about the big 12.

    • @Deadpool-ri3rq
      @Deadpool-ri3rq Месяц назад +9

      More a big 14. Hades and Hestia aren’t Olympians but they’re of equal importance.

    • @cameronsitton501
      @cameronsitton501 17 дней назад +1

      ​@@Deadpool-ri3rq Thank you for pointing this out!!! Even for pantheon-building, the idea of a forgotten/brushed off god of equal power is _such_ a fun concept to play with!!!

  • @chronickitsch
    @chronickitsch 2 месяца назад +38

    Eberron has an interesting approach to the divines. It’s even more nebulous and ambiguous. It’s basically like the gods may or may not even exist but it’s the faith of the followers that generates divine magic

  • @jldragongames
    @jldragongames 2 месяца назад +478

    Pointy Hat, please make a tip of the hat video about ttrpg travelling, it tends to be SO boring, its aways either a boring timeskip or some goblin encounters, i love the concept of traveling and just dont know how to execute it well, and its also such a big part of an adventure, thank you.

    • @westerstorm744
      @westerstorm744 2 месяца назад +5

      Yes please

    • @blakebrady9002
      @blakebrady9002 2 месяца назад +3

      Seconded

    • @Lilith_Harbinger
      @Lilith_Harbinger 2 месяца назад +35

      One way is to not make it a time skip. Describe the places the party passes through. If they reach a city, is there anything interesting about that city? does it hinder the travel?
      Introduce optional side quests, such as characters asking the party to deliver things to where they are going or resolving local issues. These can happen in the middle of the road as well.
      If your players skip a side quest or something special in a city, you can always introduce it later.

    • @alechs
      @alechs 2 месяца назад +21

      you might wanna look into Matt Colville's running the game videos. he has one about making travel interesting. I'm not sure I remember what it's about, but I'm sure it'll have something to help.

    • @darkpaul1uxgaming269
      @darkpaul1uxgaming269 2 месяца назад +2

      Oh my God. If he did video on this. I would be so happy.

  • @abramfriesen9472
    @abramfriesen9472 2 месяца назад +292

    Apos'trophee Hyphen-Name must be stopped before he overruns all Examplia.

    • @Rabble_Rouser
      @Rabble_Rouser 2 месяца назад +26

      A D&D campaign set around the idea of saving a literal novel. Characters fight words and eventually phrases. The more complex the word or phrase the higher the level.

    • @abramfriesen9472
      @abramfriesen9472 2 месяца назад +32

      @@Rabble_Rouser The campaign world could be called Lorem Ipsum!

    • @mdpenny42
      @mdpenny42 2 месяца назад +5

      Gotta steal this name for use in a homebrew campaign 😋

    • @abramfriesen9472
      @abramfriesen9472 2 месяца назад +5

      @@mdpenny42 Feel free! 😆

    • @WTFisTingispingis
      @WTFisTingispingis 2 месяца назад +8

      Somehow, Apos'trophee Hyphen-Name returned.

  • @LadyTsunade777
    @LadyTsunade777 13 дней назад +7

    One good explanation I've seen for having _huge_ numbers of gods in a setting, with many or even most overlapping, is: different cultures incidentally worshipping the _same deity of a thing/concept but in their own ways._
    For example, maybe culture A that lives near the peaks of a mountain range worships Icaros, the handsome young man God of the Sun; while culture B that lives in the deep shadowed valleys and into the underground worships Scoura, the sun-bleached elderly woman Goddess of the Sun; and culture C across the ocean worships Phlrgl, the radiant sunfish God of the Sun; BUT these are in actuality all the _same singular entity._

  • @apjtv2540
    @apjtv2540 Месяц назад +10

    The "two god" idea is one I've used myself, with the God of Law and the God of Chaos in my own setting.
    Law didn't represent "good", but rather rules, order, peace and stability. Chaos, likewise, wasn't "evil" but represented change, freedom, energy and transformations.
    One could only intervene when the natural balance of the world shifted too far in one direction. So the God of Chaos could only intervene if the world was becoming too rigid or the entire world was being conquered by a single great tyrant.
    It kept the gods very much real, while explaining why the players were only interacting with one of the two gods. Because they only existed to maintain the balance.

  • @zacks.5991
    @zacks.5991 2 месяца назад +353

    I think the funniest about the D&D (Specifically Forgotten Realms) gods is that they were like, "Ao the overgod, he keeps the others in their lane," but that wasn't enough so then they were like, "There is the Luminous Being, they keep everything in check because they are the DM, the DM is a canonical god and whatever they say goes!"

    • @joendeo1890
      @joendeo1890 2 месяца назад +57

      I think a more plausible explaination is that gods are actually a large astral entity which physically takes up space, which is their personal realm. The reason so few gods directly interevene is for two reasons: first is that manifesting their power directly leaves them open to being weakened by rival deities. Secondly is that there are many more planets than Toril. And so the attention of the gods is divided and scattered. There are hundreds of world ending scenarios all the time. Which feeds back into point one.

    • @thorveim1174
      @thorveim1174 2 месяца назад +31

      ​@@joendeo1890second explanation is the best one for me: yes the gods are powerful enough to solve everything with ease, but they are too busy elsewhere to do so and may not even know what's going on as a result

    • @DefinitivNichtSascha
      @DefinitivNichtSascha 2 месяца назад +28

      @@joendeo1890 I quite like the explanation with there being so many different planets and crystal spheres that divide the gods' attention. Worlds end and and new worlds come into being all the time (each time you start a new setting, for example).

    • @brookejon3695
      @brookejon3695 2 месяца назад +7

      I hate the Luminous Being lore. I fully reject that.

    • @howdigethere7843
      @howdigethere7843 Месяц назад +9

      ​@brookejon3695 "Luminous has declared Luminous non-cannon"

  • @lupussilvermoon7341
    @lupussilvermoon7341 2 месяца назад +615

    No way, I was literally writing my settings pantheon when I got this notification!!!

    • @majesticgothitelle1802
      @majesticgothitelle1802 2 месяца назад +11

      How many pantheons do you have in your world

    • @lupussilvermoon7341
      @lupussilvermoon7341 2 месяца назад

      @@majesticgothitelle1802 Two. I have a group of three ancient and powerful goods who created the worlds, and another one of minor gods, which are essensally just manifestations of the prayers of mortals.

    • @majesticgothitelle1802
      @majesticgothitelle1802 2 месяца назад +13

      @AutumnExistsProbably I'm building my world with many nations are Territories of pantheon and alter earth which real world pantheon. My version of the Italian nation is ruled by Greek deities, British nations rule by Celtic deities, Nord nation deities rule by Norse deities, Russian by Slavic and then lesser nations are not ruled by a smaller pantheon or no deities at all. My trying to create my version of Europe by using mythological locations in the settings building. Placing with no pantheon are acting like natural borders, harsh environments or rules by solely by mortals.
      Sun and Moon deities are part of an council to agree with the cosmic body rotation and schedule. Sea and Ocean god respect the nation ocean within their territory. But all deities are originated from primordials. Titan are deities that become a land, ocean, mountain, forest or cosmic body. Like titan sol become the sun and Selene the moon and are the name of them too
      My alternate earth where every pantheon, myth, folklore, legends, cryptid, public domain literature are real. With multiple tropes.

    • @DanniReykjalin
      @DanniReykjalin 2 месяца назад +4

      ​@@majesticgothitelle1802 Sounds so cool! I'm making a pantheon with just so many gods that I made (mostly) from scratch. Often these gods rule over the same domain, such as the four gods of the seasons (spring, summer, autumn and winter) ruling over nature, and I always have good and evil versions of every cleric domain.
      After watching this video I may need to reconsider how I make my gods, but it hurts to just throw all that hard work away.

    • @christianhenderson686
      @christianhenderson686 2 месяца назад +3

      You are now obligated to create the God of pointy hats in your campaign

  • @ChrisTomalty
    @ChrisTomalty 2 месяца назад +28

    I love you so much I’m currently pulling my teeth building a pantheon for my homebrew setting and this snapped some things into place.
    You might enjoy an article series called Practical Polytheism, which is a fun exploration of how the concepts behind polytheism can trip us up as DMs when we’ve only experienced monotheist societies. It crystallized how I’ve felt about CR’s most recent campaign and the weird way they treat the gods as kind of optional. Polytheistic societies aren’t concerned with if they like their gods - worship revolves around the public completion of ritual rather than personal conviction. If you’re impious, you’re not just someone who’s chosen to not prioritize spirituality, you’re putting your whole community’s relationship with gods at risk. Umberlee is a great example in this vein, but the traditional example of Ares. No one likes Ares, but you have to deal with him.

    • @MsAirnation
      @MsAirnation 2 месяца назад +4

      Yes! I've also read this and it helps so much. Gods were more like natural phenomenon you had to deal with rather than people to have a relationship to

  • @SamuPohjala
    @SamuPohjala 9 дней назад +1

    I like the approach fear and hunger took and have started implimenting it in my games. In fear and hunger the old gods are "dead", they have abandoned humanity and disappeared, but being eldritch beings their essence lingers. Their traces haunt the world, giving powers to those who worship them, but in the end being just a thin shrowd of their true selves. The traces power is still far greater than any mortals or ascended beings could ever be.

  • @Pengalen
    @Pengalen 2 месяца назад +81

    I'd just like to point out that, in the Greek pantheon, there are at least, like 135 named deities that have specifics known about them and are all directly related to the core pantheon. This does not include the endless variety of nymphs, daimones and other nebulous deity like things that are in fact the god of that rock over there, that are not specifically named.

    • @opuntiaechios9683
      @opuntiaechios9683 Месяц назад +7

      Yeah I was gonna say, the argument here seems to be against polytheism in general. Many polytheistic religions had gods with overlapping spheres of influence or even redundant gods. And very rarely (as far as I know) are there stories where an entire pantheon takes an interest in a specific story or event usually it's only 1 or a small handful.

  • @Trefox87
    @Trefox87 2 месяца назад +94

    I was actually just using the shinto style of god swithout realizing it, by combining local area deities of either specific landmarks or common major phenomena, like sandstorms or bush fires, with the idea that dragons are manifestations of magic to be the main gods people worship, and dipping into my teenage mythology phase by also having household gods, like mulan having mushu as her ancestral guardian, where a family with a long history or connection to something will be directly connected to a god that can help them but doesnt have much power outside of where ever they came from

  • @adastic
    @adastic 2 месяца назад +2

    Hey, thanks for making this video. I haven't finished it yet, but you made something click and I was able to get some work done on my campaign setting. Honestly the work you do is wonderful for the community!

  • @o_double_t_o
    @o_double_t_o 2 месяца назад

    This video is pulling me back into your content! Now I am feeling inspired to focus on my prep for a new table. Thanks!!

  • @sorabrend5274
    @sorabrend5274 2 месяца назад +88

    "so you wanna make a god" no please not again! I have had to make so many gods, entirely due to my own hubris of worldbuilding and homebrewing EVERYTHING for my campaigns and then deciding that ill write a book about it, which meant i had to add and rework SO MUCH

    • @jimjimson6208
      @jimjimson6208 2 месяца назад +1

      I feel this pain

    • @pacozk1
      @pacozk1 14 часов назад

      Are we the same person?

  • @silverdust4197
    @silverdust4197 2 месяца назад +106

    Fun fact about Azura from Elder Scrolls :
    Her symbols are the Sun and the Moon , but she is the goddess of neither
    She is vaguely the god of twilight , but mainly its an EGO thing (as is with most Daidric Princess to be honest)
    She is Vain , that is why she uses the sun and the moon as her symbols despite not having any dominion over them nor creating them .

    • @danielcrafter9349
      @danielcrafter9349 2 месяца назад +3

      She ain't Aedra (Order), tho.... so literally not a "god" per cannon, but a "demon"
      She's Daedra - Chaos

    • @cherrybomby6355
      @cherrybomby6355 2 месяца назад +2

      Daaaa dey still a god tho…. Just not one that put thr power into the creation of the mortal plane or was just purposely left out of the Fox/Lorkan great trick

    • @cherrybomby6355
      @cherrybomby6355 2 месяца назад +14

      Daedra doesn't mean chaos at its simple definition, just refers to a god that didnt partake in the creation of neirn/mortal plane
      The Aedra and Daedra are both wuite chaotic in their own way as well, and the architects of mundus Magnus is a daedra even though they made the blue prints for the mortal plane, simply bc they ran away befor they got caught in the trap, (creating the sun via the tear in space they made when escaping )

    • @Cheerybelle
      @Cheerybelle 2 месяца назад +14

      ​@@danielcrafter9349
      Subdivisions of the et'Ada are ultimately arbitrary. It's just the Altmer perspective, hence the names of "our ancestors" and "not our ancestors".
      There are even disagreements across faiths for the same entities, and some faiths, rightfully, have no real categories for the et'Ada, seeing them all as spirits.
      Also, even if we are going by the Altmeri faith, the Aedra weren't even considered wholly Anuic, being resultant of the interplay of Anu and Padomay.
      Basically, it's complicated, and simplifying Daedric Princes to being demons, like common Daedralings or Dremora, is far too reductive.

    • @Cheerybelle
      @Cheerybelle 2 месяца назад +5

      Yeah, Azura's sphere is twilight, vanity/ego, boundaries/thresholds, prophecy (distinct from fate and divination), and the Lunar Lattice (the cycle that gives the Khajiit their forms and the original boundary protecting Mundus from the forces of Oblivion long before the lighting of the Dragonfires).
      She's also considered among the nicest and most compassionate of the Daedric Princes, but she definitely has a vindictive streak. She doesn't take betrayal well and is inclined to dish out (sometimes pretty widespread) curses whenever such happens.

  • @matiasriquelmejara7367
    @matiasriquelmejara7367 2 месяца назад

    Undoubtedly you're remarkably good at those edits, I love the flair you put on these videos. Keep the amazing work!

  • @maxblake5564
    @maxblake5564 10 дней назад +1

    Your mention of animism reminded me that in canon, Eberron druids are animistic. The druids of Eberron literally see every element of the natural world as possessing a spiritual essence, and they use their spells to communicate with these spirits. Check out the Player’s Handbook for further information.

  • @chriscortez2036
    @chriscortez2036 2 месяца назад +151

    23:02 I think Theros does this pretty well. There’s only 15 gods- 5 major ones & 10 minor ones. They’re also literally based on the Greek pantheon, so they’re all petty, powerful, & unpredictable. It gives plenty of options for adventures along with reasons for why the gods don’t always intervene (and even when they do, it’s not always a good thing).

    • @Trefox87
      @Trefox87 2 месяца назад +27

      I love that one of the main stories in the Theros set is largely about the sun god being the patron of a planes walker that lost her memory so he could send her on a dangerous mission to kill a new god, only for it to lead to him I think trying to kill her with his super sun spear he gave her so she wouldn't become to strong herself and her instead taking the spear to a different plane and the sun god now just being down his super spear and a champion

    • @greedier-7661
      @greedier-7661 2 месяца назад +9

      Dnd also has a reason... Dnd Gods can only see and know what their believers see and is around them.

    • @karsonkammerzell6955
      @karsonkammerzell6955 2 месяца назад +8

      @@Trefox87 He's actually a LOT like how they depict Imperius in Diablo lore; very skilled, very powerful, very arrogant, and very adamant that his word is the best word.

    • @chriscortez2036
      @chriscortez2036 2 месяца назад +9

      @@karsonkammerzell6955Yep, that describes Heliod, the sun god of Theros, perfectly. He seems nice on the surface, but is actually a self-righteous control freak. He literally killed his most loyal champion because he was jealous of her power & knowledge as a planeswalker.

    • @generaldeath5021
      @generaldeath5021 2 месяца назад +4

      I will say that I'm pretty sure there isn't a difference between the mono color and 2 color gods in theros, at least, not in major and minor ways.
      At least in the theros dnd book, basically the way its setup is that Kruphix is likely the strongest cause he can lock them all behind a divine barrier of sorts.
      Then it's probably Klothys due to her being one of the presumably oldest.
      After those two, the others are of comparable power levels and depend more on how many worshipers they have.

  • @void-creature
    @void-creature 2 месяца назад +255

    My favourite pantheon of fictional gods are "the Hours" from Cultist Simulator/Book of Hours.
    They feel incredibly strange, alien and at times paradoxical, like something mortals can just genuinely not fully comprehend, just partially grasp.

    • @ryuhere4014
      @ryuhere4014 2 месяца назад +13

      Fellow cultist lets go!!!

    • @travislyonsgary
      @travislyonsgary 2 месяца назад

      They really embody principle alienation. They had times as humans but the perspective understanding to become what they were made them more

    • @void-creature
      @void-creature 2 месяца назад +3

      @@ryuhere4014 we go around the night in circles...

    • @3nertia
      @3nertia 2 месяца назад +8

      For those us who aren't in the know, could you maybe give an example, please?

    • @brentkeller5209
      @brentkeller5209 2 месяца назад

      @@3nertiathe Wolf Divided, the living wound of the blow that slew the Sun In Splendor, hour of Agony, hate, and annihilation, it wants to hurt and be hurt, it wants to burn the world so that the juices come out and it may feast.
      The Moth, hour of chaos, yearning, passion, and identity, born from the primal madness of humanity it hunted The Wheel, subverting the wheels identity by cutting off its fingers, hair, then everything else, it then wore that identity before emerging from it like a cocoon.
      The Forge, Hour of fire, creation, transformation, destruction, ingenuity, and progress, she loved the Sun in Splendor, and so she changed him, for as the concept of perfection any change for the sun would break it. Were she capable of sadness she would regret this act.
      This doesn’t really do justice to the sheer scale and alienness of the hours but it’s a start if you want to follow it further.

  • @corkscrewfork
    @corkscrewfork 2 месяца назад

    I'm super happy this video exists! I needed a lot of the information you presented, because my first ever campaign is going to have a big mystery centered around the gods and their lack of involvement. This gave me not only more information to keep in mind when dealing with the Old Gods, but also things to keep in mind while making the new ones!

  • @LunaProtege
    @LunaProtege 2 месяца назад +2

    I paused when I heard the "gods work on tinker-bell logic" and decided it was time to mention that in my homebrew cosmology, gods not only don't need "belief", but mere belief in itself gives effectively nothing, idolization or worship gives very little to them; and what truly benefits them most is striving towards their ideals, taking care of the symbolic objects associated with them ranging from their temples to living creatures or even environments, and acting out the very role that god personifies. Even a god without people intentionally doing these things for their sake is basically eternal short of an apocalyptic event; but conversely, there is also very little stopping any sufficiently powerful adventurer from joining their ranks.
    Because the actions that can benefit any given god is far reaching, and overlap with countless other gods, power and seniority are basically synonymous; there may be no living mortal alive even aware of the existence of the primordial deities from the beginning of time or those that arrived from "elsewhere" at about the same time even stronger than them, and such deities aren't minded to remind mortals of their existence since the younger gods under their protection do much of their job for them.

  • @morganhann4488
    @morganhann4488 2 месяца назад +190

    So ive had players ask some of the questions you pointed out, and my answer was
    1. They only appear to certain cultures, like an elven moon goddess and goblin moon goddess will only appear to elves and goblins
    2. They are helping stop other ends of the world and you get help from the clerics god since one of their followers is with you
    3. They only appear to their favorite followers
    And 4. They are busy making their domain function

    • @chronoatog5650
      @chronoatog5650 2 месяца назад +6

      5. There is 233 gods in the current trimmed down from 3e->5e all fucking about (213 gods + 20 demon/devil lords that are close to diety power.), good luck balancing 233-X (you where using) more characters into your story. Also don't forget about every fucking demi god that should also being helping!

    • @morganhann4488
      @morganhann4488 2 месяца назад +4

      I mean, yeah, but trimming the options of gods that interact with the players and make the story seem like it's more centralized on a small part of a larger system that is being influenced by other gods and their champions helps enough that my players have an easier time with suspension of disbelief. If it bugs them too much, whoops- there's another adventuring party headed southwest to do a job similar to my party headed southeast, and they happen to meet in a tavern the night before their paths split again. The gods are doing more than the party gets to see, but they see evidence of that every now and then, and the characters they play are special because they are the ones who end up doing the thing that does save the world. And I have a built-in way to save them from a party wipe (which the group I play with has asked to avoid) by just dropping in a random high-level npc.

    • @penultimatechimera7981
      @penultimatechimera7981 2 месяца назад +3

      huh, i should probably include this in the vague pantheon i've got for my worlds...
      then again, i should also flesh them out more... but they're all MY gods atm, which makes it pretty easy!

    • @rpgcraftsman520
      @rpgcraftsman520 2 месяца назад +2

      2 was the first one that came to my mind. And if there's multiple Material Planes, well...

    • @IrishKatana
      @IrishKatana 2 месяца назад

      For my pantheon they were originally one god that ruled over the world, but so many problems kept popping up they would sometimes over reach with fixing things, and soon things became to much for them that the world fell to chaos and all life was snuffed out. Now armed with the knowledge of their former self they decided to make a pact to not help out too much and to mostly guide them, safe for the trickster god but they’re the weakest of them because they were formed from the leftover fragments.

  • @christianschmid1440
    @christianschmid1440 2 месяца назад +165

    In my setting, the material plane was ripped from all the other planes by a huuuuge magical accident. sadly most of the gods weren't present in the material plane at that time and so they are not able to interfer in this plane anymore. the hole the devine absence left behind is now filled by 'proto-gods' which are basically local deities that form spontanously and have random domains and effects. a rose-god might cause random rose bushes to bloom near streets or a god of death starts to terrorize a village not really knowing what he is doing yet. They are basically baby gods who try to figure shit out along the way.
    And its quite fun and gives great opportunity for quests.

    • @user-zv1tn6xs8r
      @user-zv1tn6xs8r 2 месяца назад +10

      This sounds awesome
      You seem like an amazing dm to have

    • @spicysalad3013
      @spicysalad3013 2 месяца назад +10

      I love that it's kind of adorable as far as gods go

    • @KegTamashii
      @KegTamashii 2 месяца назад +4

      If you don't mind me sharing, this reminds me of a TTRPG system called Godbound.

    • @grimaussiewitch
      @grimaussiewitch 2 месяца назад +4

      Yoooo that sounds fun!

    • @zenmaster8
      @zenmaster8 2 месяца назад +5

      My material plane was also ripped from the material plane due to a magical accident but instead of leading to the proto gods like yours, the god of magic was killed split into the 8 domains of magic. These gods are not very active in the world due to basically being asleep and all help they give is just radiation from their rest. But now the other planes have started to reattach to the plane due to magical experimentation so there may be new god players if we end up actually getting to play again

  • @8-7-styx94
    @8-7-styx94 2 месяца назад +3

    Whenever someone asks me as the DM why the gods can't or won't interfere I explain that while the gods are very much aware of the evil sorcerer only a limited number of their faithful are. So intervening on their behalf (in the mortal realm) is impossible because so small of a subsection of the populace is asking for help. If a much larger section of their following were to ask for help, they would. Which ties in nicely because if we're talking greater deities it would take half a continent asking the same thing for them to jump in. But it opens the way for some smaller deities to hop in and help out. If a requirement for interfering with mortals is the majority of the faithful themselves asking for it, it becomes an impractical goal but still a somewhat realistic one.

  • @gummygal008
    @gummygal008 2 дня назад +1

    you could have a campaign about the world falling into turmoil because there are far too many gods and have the party act as like god-exterminators with the goal of depowering the gods that are causing the most trouble

  • @ALookIntoTheEulenspiegel
    @ALookIntoTheEulenspiegel 2 месяца назад +77

    Agreed, Umberlee is fantastic, I love her.
    And as for the main issue: it's simple, really. Just don't have your group fight a threat that would DESTROY THE WORLD. It's cliché and not only would you have to ask "Where are all the gods"? But also: "Where are all the other epic level adventurers? Where the Dragons? The Titans? The elven Archmages? Where is every single being, powerful and knowledgeable enough to help with this threat that would end their existence forever?"
    With everything less than a world ending threat, it's simple: acting through anything other than clerics is very taxing for the gods and they simply can't afford to do it, unless it is extremely important. Your cleric's deity can help because you literally have a direct line to them in your party. It makes sense. But everyone else isn't going to sacrifice a lot of divine power, just to increase your chances of defeating the local pirate lord, or evil King. They need that power for their own clerics and their good deeds and they simply can't have their clerics helping with every single good deed in the world.
    And besides: having fewer gods wouldn't solve this problem. You would still have to ask: "Why aren't they helping more, instead of us fighting it out with mostly just our own skills?"

    • @illTemperedSeaBass
      @illTemperedSeaBass 2 месяца назад +3

      There *are* ways to make the "everyone else should be saving the world with us" thing work, but most of them would turn the campaign into less of an RPG & more of a War Game, & all the rest would involve global, if not extra-planar politics that most players would be bored to tears by, only for the reward of further listening to the GM explain how their allies wind up playing the game for them. While it would be cool to have a TTRPG that manages to transfer from RPG to War Game as needed (I'm trying to make one myself, & there probably are a few already), DnD *is not that game.* DnD can barely handle a party of 4 without falling apart & leaving 70% of the ruleset unwritten & on the part of the GM to figure out.
      A lot of people bring up the idea that other gods & other parties are off on their own potentially world-saving quests, & while it's a perfectly fine answer, I've always loved the idea of taking this, these lovable- or love-to-hateable-, world-building side-characters off on their own thing, & ending it all in a climax where they were actually addressing different parts or pieces of what you've been dealing with all this time, & now you're altogether, one final army of the Free People battering down the Gates of Mordor. All along, they *were* helping save the world. They were just doing jobs you never saw.

    • @ALookIntoTheEulenspiegel
      @ALookIntoTheEulenspiegel 2 месяца назад +6

      @@illTemperedSeaBass I mean, that's fine and good, in theory, but since it's D&D, it will probably end with the player characters fighting the big villain in direct combat. even just one of the many epic level monsters and characters helping them would increase the chances of saving the world exponentially in that case, so why aren't they doing it? Is it really necessary for every single one of the 500 epic adventurers and beings to fight the bad guy's minions? And why aren't they giving the group every magical item they could ever need, in order to increase their chances of saving the world?
      Everyone in the world wanting the group to succeed can kind of break a lot of the elements of the game that make it fun, so while the "everyone else has to do something else" can work, it usually feels very forced and leaves open questions like "can't they at least give us all magic items?" and "can they really not spare ANYBODY?".
      If you really want to force the "save the world" angle, and I highly recommend you don't, because if the stakes becomes that big, they ironically become too big to still be taken seriously, then I would go the route of only the player characters knowing that the threat is real and genuine. Or that they simply can't tell anybody, because it would make the villain accelerate his plans. Or because they were cursed not to.
      Basically: for a story like that to work, without throwing up weird questions, the solution would be that the rest of the world can't know that it needs to be saved. And those who do know, must be incapable of helping or sharing that knowledge themselves.

  • @ADADEL1
    @ADADEL1 2 месяца назад +67

    The fun thing about making lots of small gods (and why my home setting is really Exalted inspired) is that you can actually give people a reason to worship them. When the gods aren't amazingly powerful then they can actually show up and participate in their rituals that bring the rains, be a resident in the city that they protect, have office hours in academies, have family drama with their mortal descendants, etc. One of my favorite groups of them in my setting is a series of villages whose gods are petty, heavily drunk, only think between their legs, and who's head priest's main job is to be more of a babysitter than anything else. But they give the residents the ability to breath underwater for a time which makes life in the freezing islands even really possible, so they are fiercely protected out of survival.

    • @blackjack2526
      @blackjack2526 Месяц назад

      I was literally searching if anyone mentioned Exalted especially the animism part of this video!

  • @GretchenCooper
    @GretchenCooper 2 месяца назад

    Very informative video! I stumbled upon both of your solutions in my own worldbuilding endeavors (not a DM, just a worldbuilder), with a pantheon of angels in my sci-fantasy world, and a pantheon of four very powerful gods for my medieval fantasy. It's easy to get caught up in creating too many gods, so it's good to see creators helping fellow creators like this.

  • @alchemicpink2392
    @alchemicpink2392 2 месяца назад +5

    Your Modron assumption re:Enunciation was correct.
    This audiovisual medium is within Mechanusian Compliance Code and therefore approved for Mechanus-wide broadcast.

  • @tigerfalco
    @tigerfalco 2 месяца назад +129

    "No god of Blacksmithing" - Hephaestus would like to have a word.

    • @killianjoyus7903
      @killianjoyus7903 2 месяца назад +18

      I don’t know if Pointyhat noticed or not, but he totally skipped Forge domain when he was going through his gods

    • @philipgibson2643
      @philipgibson2643 2 месяца назад +5

      Yeah noticed that too. Maybe putting it under the sun God's creation aspect

    • @aengusdedanann181
      @aengusdedanann181 2 месяца назад +3

      @@killianjoyus7903 30:39

    • @Abedeuss
      @Abedeuss 2 месяца назад +4

      There's SEVERAL gods of blacksmithing. Hell, I think Dwarves have at least two or three.

    • @irvs5922
      @irvs5922 2 месяца назад +3

      @@killianjoyus7903he literally placed it under the second aspect of the moon god

  • @Firegen1
    @Firegen1 2 месяца назад +142

    The Queen of DnD God making is Jasmine Bhullar.
    Hands down. She infuses all her gods with grandeur, mystery and mischief and creates game dynamics to improve engagement over a boring hope roll of the dice. I wrote this on Desi Quest and I'm kinda glad she saw it. If you are gonna create deities then there is a plethora of incredible history and myth to pull from, learn from, design with. I want to design gods from both from ancient German and Zimbabwe.

    • @imjustdandy9799
      @imjustdandy9799 2 месяца назад +1

      I completely agree! I haven't started desi quest yet but her worldbuilding for The Battle For Beyond was incredible!

  • @Comrade2261
    @Comrade2261 Месяц назад +1

    Umberlee is 1 of my pirate rabbit's patrons that he secretly gives tribune to.

  • @platypuskoolaid
    @platypuskoolaid 2 месяца назад

    you have the best timing of all time... how did u know i needed this at this moment right now?

  • @Wyvernil
    @Wyvernil 2 месяца назад +119

    "D&D has too many gods" could really translate as "The Forgotten Realms has too many gods".
    I recall that they did try to pare down the number of gods in 4th Edition Forgotten Realms, but people hated it, so they walked it back in 5E.
    The number of redundant gods could be chalked up to alignment; there's room for both the malevolent death god that wants to extinguish all life and replace it with undead, and the benign death god that sees undeath as an abomination. It's hard to play as a benign cleric of death when the evil death god is the only option.

    • @samfish2550
      @samfish2550 2 месяца назад +9

      I will say when you break it down more to a-c from here, d-i from there, ect. Different races and cultures..... Shame we don't ever see them pair them down into pantheons.
      Plus you could then frame God's that don't fit as part of a obscure/forgotten/dead pantheon. Then it makes sense why there aren't many worshipers.

    • @aetherkid
      @aetherkid 2 месяца назад +3

      I like having gods claim to be all-powerful deities of death, but they're actually petty little things. Stronger than any mortal, sure, but really Just Some Dude (tm) bragging. Explains why there are 500 gods. It's just 500 strong dudes with ego problems, not OmniPotent Omniscient Badasses.

    • @samfish2550
      @samfish2550 2 месяца назад

      @@aetherkid that explains why they exist but it still raises questions about why and where they are worshipped. Though that is just a general issue with evil gods.
      Like Orcus for example. Man is allergic to the idea of having good pr. I like to try to add to it because I find head cannoning what kinda propaganda a cult as stupid and unrewardingly self sabotageing as his would use to snare new members. Those explanations are just that though, and as a result of us cults and their members always just feel like one dimensional goons.
      (For those curious about how I run him, it's less based on him being different than he is, but in him being an honest and egalitarian god of death. He tells no lies, demands of you openly and without compromise. But death and undeath as he offers it is mindless, quiet, numb, and neutral. No more cruel kings, no fear for your soul due to not being able to afford proper burial rights. Simply numb, eternal existence free of want, fear, pain, bias, discrimination and cruelty.)

    • @brookejon3695
      @brookejon3695 2 месяца назад

      Easy, simple solution. All the gods of death are one god. There are different expressions of and perspectives on that god. Different cultures may even have different names for that god, but the entity receiving their worship/fear is the same guy. Now you've got your death cult maniacs and your natural order folks worshipping the same guy.
      Y'know, like how real religions work.

    • @chronoatog5650
      @chronoatog5650 2 месяца назад +5

      Yep, hit the nail with the issue. I feel a big issue with pointed hat is his videos pretty much feels like he only knows of Faerun.
      Faerun 5e (less then 3)- 233 gods
      Eberron: 25 gods
      Greyhawk: 20 gods

  • @trollsmyth
    @trollsmyth 2 месяца назад +43

    Animism is one of my faves, especially if Fey are going to be big in the campaign as it's easy to blur that line between deity and just really powerful fey thingy.

    • @capadociaash8003
      @capadociaash8003 2 месяца назад +8

      “There’s not enough room for two fey gods here”
      “Oh your a fey alright, just not a god”
      “Oh yeah? What’s the difference”
      “Presentation!”

  • @scotthuffman3462
    @scotthuffman3462 Месяц назад +1

    Future campaign idea:
    Too many gods in Faerun. Gotta thin out their numbers.

    • @kitcobb6046
      @kitcobb6046 44 минуты назад

      Gorr the God-Butcher in the Forgotten Realms

  • @That__Guy123
    @That__Guy123 День назад +1

    I running a game where the player made a god mad, and now they need to kill the god while the god chases them down

  • @karelklenor9441
    @karelklenor9441 2 месяца назад +65

    Holy Moly, you wouldn't believe that, but that was actually my first problem with the DnD worldbuilding. I made up three gods, with similar concepts such as yours (two that are basically dichotomy and the third one is for the balance) and players loved them! They were easy to remember and they were so extremely powerful that no one would just ask: Why are they not involved? If they were involved, the planet would just get annihilated.
    Loved this! Good job!

    • @stefschouwenaars9562
      @stefschouwenaars9562 2 месяца назад +13

      Me too! One of my first homebrew gods was a godess who aged as her aspects went through the 4 seasons and who died every winter and was reborn in the spring. I even assigned which classes usually worshipped which aspect but I never ran that campaign : (

    • @spicysalad3013
      @spicysalad3013 2 месяца назад +1

      @@stefschouwenaars9562 that sounds like an awesome concept

    • @stefschouwenaars9562
      @stefschouwenaars9562 2 месяца назад +1

      @spicysalad3013 you have unknowingly given me permission to loredump: i made it so that in the enemy of the worshippers of the season god, the tribal elves prayed for protection against an evil interpretation of that same godess, more of a fierce nature god instead of the god of surviving together, but when asked they say they have long worshipped that god before meeting the humans that praise the godess. I also made it so that in the more urbanized areas, the religion loses its aspects of charity and working together to survive the winter because those in power didn't like that part of their religion.

  • @chicken_person
    @chicken_person 2 месяца назад +38

    Funnily enough, what I did for my homebrew world was a mixture of both of the ideas that were described - one extremely powerful creator deity who only cares about observing its creations and doesn't care whatever happens so long as the entire world isn't destroyed, and a huge number of "spirits" created by the creator deity that rule over very specific concepts/phenomena - for example, one rules over static electricity, while another rules over peas. The spirits have agency to support who/what they wish to, but they were created ultimately to be loyal to the creator deity, so they have little true conflict among themselves.

    • @joendeo1890
      @joendeo1890 2 месяца назад +3

      Sounds similar to the Yoruba religion of Orishas.

  • @CursedCommentaries
    @CursedCommentaries Месяц назад +3

    It makes sense that the gods wouldent freak out everytime the world is in danger.people irl are like that and there is more than one world anyway lol

  • @luckypeanut9943
    @luckypeanut9943 2 месяца назад +12

    I always go into campaigns with a preset list of dieties, the players dont know which are cannonical and which are purely regarded.
    I did a cleric campaign and it was an absolute blast having them all discuss how their diety shaped their practice/influenced their multiclassing:
    -The knowledge cleric going into druid due to believing the truth comes from the land itself
    -The very confrontational 'challenege your problems like the raging storm' tempest cleric putting levels into monk to accent their signature 'thunderclap' gauntlets
    -what started as an atypical healer life cleric ended up taking a paladin's oath of redemption after losing an important npc. Having counterspell in such a magic heavy setting was absolutely vital for how far they got
    Probably one of my favorite campaigns having DM'd with how everyone was so comitted to the roleplay

  • @RedBlitzen
    @RedBlitzen 2 месяца назад +62

    An explanation for lack of obvious divine intervention that's usually worked for me is the peace treaty. There's an agreement between all the gods that limits and controls how they can intervene and stuff. It's followed (at least on paper) because 1. The other option is literal open war between the gods which makes nuclear war look like playing with firecrackers or 2. The treaty is enforced by the most powerful beings known to exist.
    This forces the gods to act subtly and indirectly almost all of the time. And even if they are willing to break the treaty they have to do it VERY infrequently, VERY subtly, or by exploiting loopholes so they don't technically break it. Ideally all three. Meanwhile the beings enforcing the treaty are fine with it being broken. Sure they'll hammer anyone FOUND to be in violation of the treaty but they don't look any harder than they have to because the treaty is a means. Not an end. It exists to keep conflicts between gods at a manageable level. No more, no less.
    And if the players ever want to see the treaty, just point at a random toddler and ask them if it's reasonable to try to teach them the entirety of a 1,547 year old nation's labyrinthine legal code in one year. Even if specific clauses are quoted to them, those aren't the actual clauses. They're the translated and extremely simplified clauses with most of the context removed.
    This also sets the stage for a really cool event. A god not bound by the treaty!
    Maybe they were imprisoned long ago and are trying to /just did break out. Maybe they were locked away by the treaty signers because they wouldn't sign on?
    Or are they completely new to the scene? A newly ascended god who has none of the experience or power of even the next youngest deity but don't have to follow ANY of the rules. Or were they already a god, just not one here? A god from elsewhere (another plane? another planet?) where the treaty doesn't exist. Or a different one is used instead that doesn't cover here. Are they looking to expand here or are they a Unicron or Galactus type that just travels around eating worlds? Lots of possibilities. Especially if you're the type that likes rules shenanigans.

    • @christopherbravo1813
      @christopherbravo1813 2 месяца назад +5

      I kinda had a similar idea. I haven't DMed any campaigns (yet!) but I currently have an idea for some kind of system-possibly one enforced by one or many celestial beings, possibly an intrinsic part of the cosmos, or possibly-as you described yours-an agreement between the various celestial and infernal powers, in which if one side intervenes in the material plane in some way, the other is permitted to perform interference of the same degree. If one god empowers a certain champion to some degree, a god of an opposing alignment is then allowed to do the same for one of it's own. If a god sends any sort of message to one of his followers, a rival god is permitted to do the same. If an Angel shows up on the Material Plane to carry out a specific god's will, then the forces of Evil have legal grounds to dispatch a Fiend of approximately equal power in response. I could go on, but I think you get the idea by now.
      That being said, it is entirely possible that gods of a more *twisted* disposition -especially those of Chaotic Evil- might actively seek ways to circumvent the current system. A few miniscule acts here, a couple minor cults there, an infinitesimally small demonic incursion elsewhere...stuff that might get past whatever is running the system but would *certainly* have an impact in the long run.
      ...unless of course, bands of Adventurers just so *happen* to show up in time to prevent these acts from occurring, thus preventing the balance of Good and Evil/Order and Chaos from being disrupted, whether or not they had the intention of doing so.

    • @chronoatog5650
      @chronoatog5650 2 месяца назад +6

      This here, also I feel a big issue with Pointy Hat is he only looks at faerun and goes "WHY CANT WE BALANCE A STORY OF 233 gods"
      *motions to Grey hawks 6-7 god per good/evil/neutral*
      *motions to Eberrons 10 civilized gods, 10 uncivilized gods (anti-society), 5 neutral gods*
      My biggest issue with pointy hat is it feels like he ignores EVERY setting where this is a non-issue, for faerun which is made to be basic, pick up and play and not complicated where the DM can hand-wave anything with why is X is because of a god and shit is going on everywhere and one god abused a loophole that AO cant stop em.

    • @Sazandora123
      @Sazandora123 2 месяца назад +2

      I run with a similar setting too. The gods are bound by a complex, rigid set of rules they themselves codified and enforce, and rulebreakers are punished so heavily it discourages them from even doing that in the first place. Most of them are also rather distant from mortal affairs and just focus on running their specific jobs, but they have a veritable army of lesser deities that do interact with the material world on a regular basis.
      And they are also all basically aliens with godly powers. The universe began with the gods basically retconning away their own past as aliens and creating a brand new universe where they have *always been* gods.

    • @christopherbravo1813
      @christopherbravo1813 2 месяца назад +2

      @@Sazandora123 I feel like we've been here before. Have we been here before? XD

    • @TheClergyGamer
      @TheClergyGamer 2 месяца назад +1

      A divine Cold War.

  • @jbraborn
    @jbraborn 2 месяца назад +28

    "Maybe one day we'll do Mechanus"
    Can that day be tomorrow? Mechanus is dope

  • @ericshealy885
    @ericshealy885 2 месяца назад +2

    I like when gods don’t all follow the same system, and “god” is an informal term for anything sufficiently worshipped, powerful, or ingrained into the universe. So each one can have its own rules.

  • @Lordgrayson
    @Lordgrayson 2 месяца назад

    One of my longest running DnD games used a main pantheon of 13 gods with additional lesser deities, some of the gods were connected to party members, others weren't, And the story was centered around a Vampire taking over a Kingdom

  • @richardorta8960
    @richardorta8960 2 месяца назад +460

    Cleric contacts his goddess to deal with an evil cleric.
    Evil cleric's patron answers by mistake. "Well this is awkward."

    • @user-cd5fm3hh9k
      @user-cd5fm3hh9k 2 месяца назад +63

      "Sunlight Fighter on the line"
      "Uhh... Put him on hold"

    • @Aaa-vp6ug
      @Aaa-vp6ug 2 месяца назад +48

      Plot twist: they have the same patron, one is the angry fursona of the other.

    • @Aaa-vp6ug
      @Aaa-vp6ug 2 месяца назад +13

      Plot twist: Both have the same Patron
      One is the angry fursona of the other

    • @richardorta8960
      @richardorta8960 2 месяца назад +24

      @@Aaa-vp6ug
      I was thinking secretly dating but this is a whole lot funnier! 🤣
      Good Cleric: "Mother, why are you in a wolf suit and calling yourself Mac?"
      Evil Cleric : "YOU'RE NOT A REAL WOLF, DAD! ... Mom?"

    • @Aaa-vp6ug
      @Aaa-vp6ug 2 месяца назад +14

      @@richardorta8960 Inspired By God himself!
      (God= Sole root of all things, Satan= Sole root of all evil, both cannot be true simultaneously unless they are one and the same)

  • @scottmartin5990
    @scottmartin5990 2 месяца назад +19

    Option #3: do both. My world has both creator gods (vasr, ineffable beings who built the world and who rarely intervene beyond granting powers to clerics with little oversight) and mortal gods (ascended mortals who have limited powers, including limits on how many clerics they can empower, but can effectively act as the hands-on ceo of their church).

  • @traumachild1737
    @traumachild1737 Месяц назад

    In my homebrew lore I have it where there used to be hundreds of gods across all three tiers however there was a massive war that only left a few alive.

  • @pxkqd
    @pxkqd 2 месяца назад

    I like how Matt did it for Exandria and Vox Machina. Reduced list of DnD gods, gave them a history of creation, war, betrayal, more war, and then put a gate separating them from the material plane. So they don't interfere directly because they can't. Mortals can plane shift to them if necessary, but other than that they only show up when players seek them out to get guidance or game mechanics.

  • @samuelazzaro
    @samuelazzaro 2 месяца назад +35

    17:09 Or do what IRL religions did/do and have it be a situation where the gods:
    1) Just do not care unless it directly relates to them
    2) Have their be bigger fish to fry/things for them to worry about
    3) Have their interference in another god's domain be a big taboo

    • @theapexsurvivor9538
      @theapexsurvivor9538 2 месяца назад +9

      Or 4) Give subtle assistance. (Totally not just claiming they did something while they were off chasing nymphs)
      Why wasn't the god of archery helping the party? Well you remember that time the fighter got a nat 20 to shoot that guy? Yeah, that was them. The 3 nat 1s before that? Should have offered some better snacks, and stop hogging the best portions for yourself.
      Chance encounters with helpful/harmful equipment and NPCs is pretty much always how the influence of non-patron gods is handled. Usually because most gods don't have much of a dimmer switch for their powers and aren't interested in sinking an island to help an idiot who didn't actively ask for their help (gods don't enjoy Deus Ex Machinas in their plays any more than we do...)

    • @keetard
      @keetard 2 месяца назад

      I also wondered why he didn't mention any of this because Forgotten realms religious orders and gods are just p much that. They work in their own territories. Ao and his rules are also like "don't get in the other god's business".
      BG3 did this well. there are different gods working against the Absolute crisis in their own ways. Tyr (or Helm? I forgot) literally asked daddy Jergal to come back to put these dead three back in their place while Mystra tries to do it her own way by telling Gale to go Kaboom. The evil gods shown in the game are also doing their own things.

    • @69Kazeshini
      @69Kazeshini 2 месяца назад +1

      5) Have the gods create a pact in which they can't personally interfere with certain events, if they do that leads to a divine nuclear mutual destruction. In order to win whatever conflict each god uses adventurers as proxies. They choose adventurers to be their prophets/messiahs, have them fight other chosen warriors and give them advice from time to time but not physically interfere.

  • @LiminalQueenMedia
    @LiminalQueenMedia 2 месяца назад +39

    RIP Sophie indeed. I really feel like she was one or two more albums from breaking through to mainstream

    • @KillALLconservatives
      @KillALLconservatives 2 месяца назад

      Never heard of her

    • @LiminalQueenMedia
      @LiminalQueenMedia 2 месяца назад

      @@KillALLconservatives You should give her discography a listen. Its awesome

    • @leonardoromano7275
      @leonardoromano7275 2 месяца назад +12

      ​@@KillALLconservativesshe is the creator of Hyperpop, she produced for many important artists and she unfortunately passed falling from a roof trying to take a photo of the moon

    • @frostynoms5517
      @frostynoms5517 2 месяца назад

      Rest in peace Sophie :(((

  • @fearjunkie
    @fearjunkie 2 месяца назад

    I am so happy you've covered this. So many fantasy worldbuilding attempts burned out bc I struggled to define its gods.

  • @Drekromancer
    @Drekromancer 2 месяца назад

    I always think of the reason why (some) gods don't interfere directly in the world through the context of the Mistborn series.
    In the book The Alloy of Law, the main character Wax is losing his fight against the final boss. In his time of need, he reaches out to his god (as he has done constantly throughout the story), and asks him, _"if this threat was so serious, why didn't you do something about it?"_ And for the first time, his god replies:
    _"I did do something. I sent you."_
    Gives me chills every time.

  • @michaelhockman3420
    @michaelhockman3420 2 месяца назад +18

    Asking your players to make the lore for the deity they worship is way more fun then you might think!
    It’s great and takes a lot of pressure off of you to create something perfect for your game.

  • @Jenn-lq9yu
    @Jenn-lq9yu 2 месяца назад +12

    Also in regards to the gods not getting directly involved with major mortal threats like BBEG Wizard threatening world domination, in the Forgotten Realms Ao the Overgod has forbidden the gods from directly intervening in the material plane or in mortal affairs. Ao is basically the DM of the Forgotten Realms and can literally strip a god's entire portfolio and power with a snap of his fingers, no matter how powerful that god is. So disobeying him and directly interfering with the mortal realm is basically a death sentence for a god. For context, the Time of Troubles when the gods were all made mortal and a shit load of them died was literally Ao grounding the gods for stealing his fancy stone tablets that actually didn't matter at all, but he was just mad that they did it.

  • @DakarrtheTerminator
    @DakarrtheTerminator Месяц назад

    16:00 Yeah the "acknowledge one is there, imply all the others exist" are a problem I was aware of when I started. I went homebrew from the very beginning because I said "If I have to read through 50 years of Faerun lore not even just gods I'm going to lose my mind so we're starting from scratch".

  • @cobinizer
    @cobinizer 2 месяца назад +1

    Everything I know about Earth mythologies I learned from High School DxD and associated fanfics. I'm pretty sure the Shinto pantheon has a god of blacksmithing . Even if they don't, they'd just uplift a mortal to make one.

  • @anthonydarwolf6061
    @anthonydarwolf6061 2 месяца назад +13

    Umberlee campaign idea: Umberlee has made a deal with a group of high priests to consolidate her power over the sea. Basically, the priests force coastal people to worship her and donate gold to her temples, giving Umberlee more power. The priests will get a cut of the gold and she leaves their extravagant ships alone. She gets so powerful that many minor sea gods get worried and start a proxy war with her, choosing those they deem worthy to take down the high priests and try to get local kings to banish the warship of Umberlee.

  • @justalilchilly8501
    @justalilchilly8501 2 месяца назад +16

    My world, The Cairn, only has one god. The Void. It is where everyone gets there magic from, it controls everything, yet it has no physical form and cannot be directly communicated with.
    Eventually it is going to get tired and make some smaller gods to keep things running while it takes a nap, and I love the idea of “The God of… that mountain over there idk” because that is totally the way The Void would handle it. It has so much care for the world that it would definitely make thousands of gods for a type of item or specific place.

    • @rohancooray194
      @rohancooray194 2 месяца назад +2

      Similar to the Voids in Dishonored and Divinity: Original Sin 2! Although you've got your own take on it where it can choose to create what it wishes, rather than being an entirely unconscious force.

    • @justalilchilly8501
      @justalilchilly8501 2 месяца назад +1

      @@rohancooray194
      Something I think is kinda funny, I started making my world and The Void, and not even a week later I got Dishonored 2. The Void in The Cairn was originally just my thing, but now it has become partly inspired by The Void in Dishonored. The main difference is that, in Dishonored, most people fear The Void, or at least the witches that get their power from it. In my world, it is accepted as part of life. It is seen less as a “god” per say, and more so a force of nature that can somewhat be reasoned with.

  • @amisto_ta
    @amisto_ta Месяц назад

    Your pantheon is pure gold! Amazing job on that.

  • @rsparks1104
    @rsparks1104 2 месяца назад +24

    I actually did the "Level 20 party kills a god" thing.
    It was the end of about 15 years of regular campaigning, in which Tharizdun had been mentioned in whispers as the big bad. After a massive protracted adventure in the Astral Sea, where my players were searching for an answer to the sudden invasion of ancient demons across the planes, they wound up in the Abyss- the *bottom* of the Abyss, where Obox-ob, leader of the obyriths, and his army were waiting in a chamber above the chained body of Tharizdun for the players to arrive, so he could perform a ritual to spread his maddening influence across the universe. During the fight, he wound up using the Jathiman dagger (an ancient artifact said to be able to kill a god) to free a small aspect of Tharizdun, siccing him on the players. What followed was a knock-down dragout fight of truly epic proportions that ended when the bard flew across the battlefield and planted the dagger in the avatar, earning him the moniker "Godslayer." The final showdown took three full sessions from start to finish, including multiple plot twists, important character deaths, and an Avengers portals moment where everyone the players had helped on their journeys showed up to provide backup.
    It's not something you can just plop into a campaign, but there's something to be said for just how dramatic a showdown with a literal god can be.

  • @TheGlader2
    @TheGlader2 2 месяца назад +44

    I used gods in my D&D games as theme parks basically, they'd have their own cities or temples and the party could buy thematic items from gift shops at the exits where you can buy overly priced but sometimes useful magical items. Oh, but for my Cleric I would have their god give them quests, which doing these quests would give them special points which they could spend on thematic items like the ones in the gift shops, but instead of buying them you can get them through godly favor basically.
    Also Pointy Hat's art is really good, if you read this keep up the good work.

  • @jamesgoodwin1741
    @jamesgoodwin1741 24 дня назад

    The pantheon i use in my game is there's one overgod for the monotheistic peeps, a collection of "true gods" one for each domain, and they just have different names in different cultures, and beneath them there are basically the equivalent of warlock patrons, and there can be as many of them as the players need.

  • @owlboy_9995
    @owlboy_9995 Месяц назад +1

    Excellent video.
    Beautifully produced. Visually stimulating next level memes & witty repartee. Tip of the fedora to your organization. This is really primo caliber RUclips here.
    …but…it’s “couldn’t care less”. ❤️

  • @MrBlack0950
    @MrBlack0950 2 месяца назад +10

    my personal method is to devide the pantheon into lesser gods, which are the local gods of petty things, and then the greater gods who are so powerful and indifferent that if you are doing something to attract their attention, you're doing something VERY wrong.
    the lesser gods get more screen time, and I've never actually had anyone manage to bring a greater god into the forefront of the story, they exist more for the abstract faith of a god that exists but works in "mysterious ways"

  • @AshaCrone
    @AshaCrone 2 месяца назад +12

    Honestly, makes me happy with places like Eberron- the religion tends to reflect the way people actually worship, and the only person who knows if the gods are even remotely real is the DM. That makes faith a genuinely important thing to having cleric powers, but it means that there are places for schism, for different interpretations, and for there to be faiths and paths of divine power that are not driven by anthropomorphic personifications. It really makes things more interesting and mysterious.

    • @irinaiturri
      @irinaiturri 2 месяца назад +1

      I prefer much more this approach

    • @chronoatog5650
      @chronoatog5650 2 месяца назад +3

      I feel the issue is pointed hat only talks about Faerun, and wants a setting like Eberron/Greyhawk which are less gods (like sub 25 each) and all have more of a hand in the setting.
      Faerun is generally made so you can have a DM/players quickly understand the world/faiths/etc, but yeah doesn't make sense.

    • @AshaCrone
      @AshaCrone 2 месяца назад +3

      @@chronoatog5650 Faerun and the Forgotten Realms got popular because of the books and everything sort of snowballed. It’s a dozen different settings in a trench coat at this point with all of the gods being real without any real thought of how this would work. Ironically this kinda reminds me of the problem of divine hiddenness- why don’t gods make their will known in obvious and unambiguous ways in the real world? And that’s why it’s never actually a thing in the FR- we simply have no idea what a world with active gods would look like. But the gods are present because so much mythology is used as an inspiration in DnD. Tiamat is a Babylonian goddess for heaven’s sake, lol. But since it’s a mishmash and the gods have to be unequivocally real, we get the mess in Faerun.

  • @mitchhaelann9215
    @mitchhaelann9215 2 месяца назад +1

    I have three ways of solving these problems:
    In some of my worlds, the gods operate under the Pax Celestia. Simply put, the mortal world remains an interesting place to observe and exploit so long as all the gods stay out of it. So by mutual consent, a binding pac was sealed and no god is allowed to interfere in mortal affairs without paying a heavy cost. Greater gods can pay that cost easier, sure, but they still have to pay. This has led to a barter-system of sorts amongst the gods, where they have to trade concessions and favors to each other and pay off the majority of gods in order for them to do any more than the bare-minimum. This makes miracles rare and miraculous, actual divinely-empowered clerics few and far between (solving the 'why are plagues a thing' problem that settings with too many divine casters have) and making sure that the setting chugs along as it should and no god upsets the natural order. This also leads to the mortal world being something akin to a game for the gods, a mix of roulette and Crusader Kings that they sit back and watch the puny mortal-bots play and wager on the outcomes.
    In other of my worlds, I use a matrioshka-cosmology. with multiple pantheons all arguing and competing with each other, so many pantheons in fact that nearly every community has a unique one and nobody can keep them straight. And because of that competition, the gods are very... litigious. Everything with them is pacts and deals and rules and trades. Like old-school pre-roman judaism and Kaballah.
    My final solution (NOT LIKE THAT!) is the darkest (okay, a little like that), in that in some of my worlds, all gods are false. None of them exist and the power derived from them is actually mortals tapping into celestial forces of nature but not understanding what they're doing and personifying it. There are.... *THINGS* that could be called 'gods', if you are still sane enough to understand language after glimpsing a fraction of their existence (yeah, I'm a lovecraft fan, deal with it), but they don't interact with mortals the way mortals think gods do.

  • @LemonKingful
    @LemonKingful 2 месяца назад

    I animated the shot of the 2 minions with the hammer, omg I feel so honoured that it’s on a Pointy video ❤❤❤❤❤

  • @apnapalm
    @apnapalm 2 месяца назад +44

    i know this is my 3rd comment on this video, but every time i watch him, i am blown away by how well written and edited pointy hat's videos are. its honestly some of my favourite on youtube period.

    • @zero_ehxe
      @zero_ehxe 2 месяца назад +1

      What is the RUclips etiquette on this? Because I comment on videos as I watch them, so I find myself in your situation often 😅

  • @alguienanonimo6455
    @alguienanonimo6455 2 месяца назад +43

    OH MY GOD I JUST GOT HOME AND WAS GONNA START WRITING A GOD-CENTERED CAMPAIGN (sorry for bad english i'm ñ
    language)

    • @danielbn1558
      @danielbn1558 2 месяца назад +1

      Él también lo es, así que aunque comentes en español si lo lee lo entenderá

    • @alguienanonimo6455
      @alguienanonimo6455 2 месяца назад +1

      @@danielbn1558 no sabía ese dato jajgjajdjsj

  • @SkrillDisc
    @SkrillDisc 2 месяца назад

    My favourite D&D god is the Traveler. Technically not a part of the Eberron pantheon but he hangs out with them and gets his own portfolio by association. Basically he is Loki.

  • @commonviewer2488
    @commonviewer2488 2 месяца назад +1

    How about this:
    there are much fewer gods than people think, they just happen to go by different names. Much like how the Greek/Roman gods are mostly the same, the god behind each portfolio can be known for different reasons based on their understanding of them and how the god or religion has affected the area.

  • @josephperez2004
    @josephperez2004 2 месяца назад +9

    13:43 Yeah, that was my 4e Campaign. It got pretty far but never finished. Basically had three Gods (Asmodeus, the Raven Queen, and Zehir) who were secretly linked to the players. They didn't find out until the late campaign and the plan was to have them resurrect a forgotten god (who was the Raven Queen's lover, Asmodeus' master, and Zehir's greatest kill) to help save the world.

  • @bikuta9804
    @bikuta9804 2 месяца назад +28

    My favorite way of making gods follows the "few but powerul" idea, they're so powerful that they can't touch their creations, having to live in an astral plane who only they have access to and manifesting on the material plane with only a .1% of their power, thus, making them way stronger than any lvl 20 player, but still weak enough so that their presence doesn't collapse their creation, wich in turn, leaves them weak enough where a cult could capture and "kill" it.
    This way, they don't feel like plot holes and the "can't touch their creations" make space for many story ideas about the relation of the gods and the world

    • @spicysalad3013
      @spicysalad3013 2 месяца назад +4

      I have a story where gods can live together in "the void" or live in their individual creations, but they can't touch each other's creations cos it's the equivalent of sticking your hand in someone's skull and vigorously stirring their brains around - NOT GOOD. So if a world-ending problem comes up, each god is forced to work alone with just the help of whatever lesser gods, demigods, clerics or whatever they've been able to amass. They can talk to each other pretty freely and brainstorm solutions, but the actual *doing* is down to one god and their own resources by necessity. helps answers the question of "why can't they just ask someone for help" "because the world will implode and the god might go mad from the trauma, thems the rules and nobody can change them"
      technically one god could send an army of mortals to help another, but coordinating that is super dangerous as well and might leave the helping god vulnerable to an attack of their own

    • @bikuta9804
      @bikuta9804 2 месяца назад +1

      @@spicysalad3013 That's such an amazing idea omg, thank you so much for sharing it, i'll definely adapt into my god baking recipe

    • @petre1758
      @petre1758 2 месяца назад

      I actually have that in my setting, kind a. A ton of dnd gods are fully canon, but all of them are gods of concepts, like murder or self sacrifice, etc, and because they are so abstract they cannot manifest in the material realm at all, and can basically only express themselves through their clerics. And planar travel is rare and dangerous.
      But instead I rebranded Demigods as basically Shinto deities. So while a god of forrests is locked out of the material for being too vague, a god of a particular forrest is right there, in the forrest.

  • @mrbread531
    @mrbread531 Месяц назад

    I was not expecting for my afternoon to start with a pointy hat that has an eye and wings saying "Hello, my disciple"

  • @user-xc8zd1fg1c
    @user-xc8zd1fg1c Месяц назад

    I'm currently making giant gods for all the giant kin who dont have gods. My first and favorite is Esmet, hes a lesser god of Oni, fear and shapshifting magic. Hes a lesser god that doesn't have many traditions, but Im pretty proud of myself for thinking of this mext part: he doesn't care for mortals except for his followers and oni, but when he does care about someone, its genuine, he is LE, but he genuinly cares about his followers, views them as friends and equals and will not lie to them or use them, he is very active in mortal affairs and has had a lot of mortal romances

  • @user-gd6qy4un3k
    @user-gd6qy4un3k 2 месяца назад +22

    Gods, finally! I had so many conversations with my DM what is God in dnd

  • @FerretyZebra
    @FerretyZebra 2 месяца назад +4

    I wasn't prepared for the 10d4 psyquic damage on 1:20

  • @stormlord1984
    @stormlord1984 24 дня назад

    My bronze age setting has gods walking on the earth. Their battles, their struggles and their celebrations are the people's battles, struggles and celebrations.
    Most people are surprised when they find out after a few sessions, but I haven't had any complaints.

  • @kikobiggie
    @kikobiggie Месяц назад

    Im just about to start a naval short campaign, and this method is amazing for what I need to craft. Thank you so much!

  • @thearchives1094
    @thearchives1094 2 месяца назад +3

    1:25, my brain cells were justs slaughted by pointy hat, I demand Justice

  • @yummyfrostboro2934
    @yummyfrostboro2934 2 месяца назад +5

    He was so brave for this one, the variety of settings across the community at large is a treasure.

  • @Philigan87
    @Philigan87 Месяц назад

    The number of Gods was the primary reason I opted for a homebrew setting instead of the established canon. As a first-time DM (at the time), I just wanted a good handle on the lore of the world, so I scaled it back to just 4 gods.

  • @da_BemBem
    @da_BemBem 2 месяца назад

    I ended up making my own pantheon, and chose to create gods that would cover various aspects of daily life. Sunrise, toil, disease and healing, family, but also the extremes, war, drought, invention, love. The idea was to create gods that were actively influencing the daily lives of all characters, pc or npc, mostly in small ways. The entire pantheon was actively helpful, but had so much to do they couldn't really do more than give little bits of assistance or help put things in motion. Hard to directly intervene when you're brewing 80k other stews.

  • @SicklySeraph
    @SicklySeraph 2 месяца назад +8

    I was interested in writing a campign setting where all the old gods stopped existing with new ones taking their place so this perfect timing!

  • @matthewlickers1809
    @matthewlickers1809 2 месяца назад +6

    The semi-canon explanation in the *standard* D&D multiverse is kind of that there are theoretically infinite material planes but only the set amount of outer planes. Like Krynnspace, Realmspace, Greyspace, etc are all within the same setting and can be traveled between via Spelljammers or spells. So yeah there are a ton of gods there’s also a ton of problems going on at the same time so they’ve kinda got to pick and choose what they’re putting their attention into. Not to mention that each Material plane will be providing each god different amounts of worship and granting different amounts of power in their respective space

    • @matthewlickers1809
      @matthewlickers1809 2 месяца назад +3

      And there’s also something about AO restricting how much the gods are allowed to interfere with the world as well

  • @UnReaLgeek
    @UnReaLgeek 29 дней назад

    Birthright, in AD&D, had it's entire premise based on «the gods fought and all of them died and the rain of their blood granted divine powers to the mortal soldiers present and also a few became the new gods», which is... cool

  • @x3r0prime45
    @x3r0prime45 10 дней назад

    I use a limited pantheon (Home-Brew not Store Bought) and the gods have agreed with each other not to interfere unless acting though a follower... The Clerics god can help the cleric, but they cannot come down from the sky and get their hands dirty.
    Some gods will act behind the scenes propping up the BBEG, but they cannot lend of physical hand, they just provide guidance, advice and blessings; the other gods cannot get involved unless the one propping up the BBEG gets physically involved rather than just lending aide to their follower.

  • @isaacthomas1198
    @isaacthomas1198 2 месяца назад +1763

    17 seconds and no views wow he really fell off

    • @pinkwooper5129
      @pinkwooper5129 2 месяца назад +46

      Nah, RUclips just acts weird

    • @WBElvis32
      @WBElvis32 2 месяца назад +54

      He dropped a video after Mr. Beast. That has to mess with the algorithm a bit.

    • @redhoodie4111
      @redhoodie4111 2 месяца назад +96

      why is this a thing people are doing...?

    • @1IGG
      @1IGG 2 месяца назад +8

      ​@@WBElvis32who?

    • @Zoetic2
      @Zoetic2 2 месяца назад +59

      This was funny - once. But not in every video I watch.