Don't consider this a failure, its a learning experience that's contributed to your growth as a developer. It was a cool concept for a small game, I just think you got hung up on making your own engine within such a small time frame. Keep up the good work!
What challenges did you face that were simply too much to handle? Was it fitting the theme into your game idea? Or perhaps a lack of overall experience?
I think the lack of overall experience was the biggest thing for me, but also the fact that I lost motivation rather quickly because I couldn't work on the project in a consistent way. Right before the game jam I had my final paper presentation for university so it was more of a priority. Then 3 days before the game jam ended I went to a programming competition to be a judge, which lasted a week. I also should've just focused on making the game instead of messing around with making a game engine, because I remember that making it work with KNI was a bit of a pain 😅
I'm not entirely sure I understood your end goal. Do you ultimately want to become a game developer or a game engine developer? For a game developer, it's incredibly useful to understand how the engine works, modify it, and extend it, but at the moment, I doubt that game developers often need the skill to create new engines. Most likely, that's done by other specialists. And if we extend this thought a bit further: how many AAA studios will be creating games on their own custom engines instead of licensing already available solutions in the next 5-10 years? In any case, I wish you success!
I think you failed because you didn't try. You can't game jam into making an engine and a game for that engine at the same time. I think however the base concept of the tower defense with combining shadows is cool and you should, maybe, go through with it. With a more seasoned version of your engine if you're into that or by using a standard game engine. I don't think it's necessary.
Well, you're right, the game sucks, it's project that I gave up on pretty fast, but to answer your question, many people do it because they want to learn new concepts and become better developers, or maybe they think they can create something great, or just for fun, either way without the piles of garbage there would be no Unity or other big engines
@@gredeniandTrue, instead of making a shitty game in his own engine, and learning a ton. He should have made a shitty game in unity and learned nothing. /s
@@officiallyaninja the only thing that you're gonna learn is how to make an engine and not how to make a game. By making a bicycle you won't learn how to drive it
Don't consider this a failure, its a learning experience that's contributed to your growth as a developer. It was a cool concept for a small game, I just think you got hung up on making your own engine within such a small time frame. Keep up the good work!
What challenges did you face that were simply too much to handle? Was it fitting the theme into your game idea? Or perhaps a lack of overall experience?
I think the lack of overall experience was the biggest thing for me, but also the fact that I lost motivation rather quickly because I couldn't work on the project in a consistent way. Right before the game jam I had my final paper presentation for university so it was more of a priority. Then 3 days before the game jam ended I went to a programming competition to be a judge, which lasted a week. I also should've just focused on making the game instead of messing around with making a game engine, because I remember that making it work with KNI was a bit of a pain 😅
@@vycdev Terrible timing indeed! Well, better luck next time.
I'm not entirely sure I understood your end goal. Do you ultimately want to become a game developer or a game engine developer? For a game developer, it's incredibly useful to understand how the engine works, modify it, and extend it, but at the moment, I doubt that game developers often need the skill to create new engines. Most likely, that's done by other specialists. And if we extend this thought a bit further: how many AAA studios will be creating games on their own custom engines instead of licensing already available solutions in the next 5-10 years?
In any case, I wish you success!
@captainburan I want to make games with my own game engine and share that journey on youtube.
I think you failed because you didn't try. You can't game jam into making an engine and a game for that engine at the same time.
I think however the base concept of the tower defense with combining shadows is cool and you should, maybe, go through with it. With a more seasoned version of your engine if you're into that or by using a standard game engine. I don't think it's necessary.
wow this game sucks man
mean
@@axxy6879 I just don't understand why people make piles of garbage made on some broken useless engine or even making their own. Just use unity, man.
Well, you're right, the game sucks, it's project that I gave up on pretty fast, but to answer your question, many people do it because they want to learn new concepts and become better developers, or maybe they think they can create something great, or just for fun, either way without the piles of garbage there would be no Unity or other big engines
@@gredeniandTrue, instead of making a shitty game in his own engine, and learning a ton. He should have made a shitty game in unity and learned nothing. /s
@@officiallyaninja the only thing that you're gonna learn is how to make an engine and not how to make a game. By making a bicycle you won't learn how to drive it