How to play Azul
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- Опубликовано: 27 сен 2024
- Learn the rules to the board game Azul quickly and concisely - This video has no distractions, just the rules.
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RULES:
The object of the game is to have the most points at the end. Give each player a player board, which they flip so the colored wall is faceup. Each player places a scoring marker on 0 of their scoring track. Place the round factory displays in a circle on the table. 5 for 2 players, 6 for 3 players, or 7 for 4 players. Fill the bag with all the colored tiles, mix them up, then randomly put 4 tiles on each factory display. Pick a player to go first, and they take the starting player marker, then play proceeds clockwise.
There are 3 phases in each round: the factory offer, the wall-tiling, preparing the next round.
During the factory offer, the starting player places the starting player marker in the center of the table and takes the first turn. On your turn, you must pick tiles in one of the following ways. Pick all tiles of the same color from any single factory display then remove all the remaining tiles to the center of the table. Or you may pick all the tiles of the same color from the center of the table. If you are the first player to take tiles from the center, then you also take the starting player marker and place it onto the leftmost available space of your floor line.
After you pick tiles, you then place all the tiles you picked to one of the pattern lines from right to left. You may not add tiles of a different color to a pattern line that already has tiles. If you pick up more tiles than will fit on the pattern line, then all extra tiles are placed from left to right on the floor line. Once all spaces of a pattern line are filled, that line is considered complete. In future rounds, you may not place tiles of a color whose corresponding line on your wall is already filled.
Any tiles you pick up that you cannot place on your pattern line, or you don’t want to place on your pattern line, must be placed on your floor line filling the empty spaces from left to right. If all spaces on your floor line are filled, then put the extra in the lid of the box. Players continue taking turns picking tiles until all the tiles in the center and all factory displays are gone.
Now, all players simultaneously score points by moving 1 tile from each of their filled pattern lines, from top to bottom, directly over to its matching wall space, then moving the rest of the tiles from that pattern line to the lid of the box. Each time you move a tile you score points immediately on your score track as follows: a tile that has no other orthogonally adjacent tiles to it scores 1 point. If there are 1 or more tiles horizontally linked to the moved tile, then count all these linked tiles, including the moved tile, and gain that many points. Then do the same with any vertically linked tiles. A moved tile that simultaneously links horizontally and vertically will be counted twice.
Any remaining tiles on incomplete pattern lines remain where they are and do not score, nor are they removed. After completing your move to the wall, you then calculate your penalty for all the tiles on your floor, if any. Subtract the indicated points for each tile and starting player marker. You may not have less than 0 points, even if your penalty would take you lower. Move all your floor tiles to the lid of the box, but the player with the starting player marker moves that to the table in front of them instead.
If no player has a horizontal row of 5 consecutive tiles in their wall, then play another round. If you run out of tiles in the bag, refill it with all the tiles from lid of the box. If the lid has no more tiles, then begin the round without all the factory displays being filled back to 4.
If a player does have a row of 5 consecutive horizontal tiles in their wall, then after the scoring phase, the game ends immediately and each player scores bonus points based on tiles in their wall as follows: 2 points for each complete horizontal line of 5 tiles; 7 points for each complete vertical line of 5 tiles; and 10 points for each color of which you have placed all 5 tiles. The player with the most points wins. If there is a tie, then the tied player with the most horizontal completed rows wins. Still a tie, then the tied players win together.
For a slightly different game, flip over your player board and each player has an unmarked wall. Players can put the colors wherever they want so long as each row and column only has each color one time. If you run into a situation where...
I love watching 'how to play' videos for games I don't have
💀
I never thought triple S games would cover this game, but I'm so glad he is.
Me too
An amazingly concise and easy-to-follow video. Thank you.
I always assumed this game would be extremely complex, and I was too intimidated to look into how to play it. Now, after watching this video, I was surprised that Azul, while not as easy as Checkers, still has rules that are graspable enough to not be overwhelmed by them. I really want to play it now!
"Azul" means "blue".
Bluey😲
It's also a reference to the word "Azulejo" meaning tile
In Kabyle, "azul" means "hello".
Did you know "Alcatraz" means "pelican?"
Cool
THANK YOU SO MUCH. my dad and I argued for an HOUR yesterday coz he read the rules different than i did. now ill STICK IT UP TO HIM!😂😂😂
I saw this game on the shelf at Target tonight for the first time and thought I'd look up its rules. I'm kind of glad I didn't buy it; it seems unnecessarily complicated.
One of my favourites!
So, should we expect rules video for expansion or Chocolatier version?
My wife and I bought this game and forgot about it. A couple weeks later, we pulled it out and decided to play with her family. We started reading the rules, got confused and decided to watch this video. We watched this video, and then immediately wished we had purchased another game.
Once you get the hang of it, things move pretty fast and it’s ok, but I absolutely HATE the scoring of this game.
Could you make a video on how to play ball and stick?
Pretty sure you place 5/7/9 factory tiles for 2/3/4 players respectively (´・ω・`)
Yeah, I think you are right
This is complicated
Exactly my thoughts, and I once tried to work out English spelling.
We considered playing it tonight, but after 3 mins of the vid, we decided to just keep drinking and played charades.
It's complicated until you get into the flow of the game, and then the rules come pretty naturally.
I saw this board game, and it looked like the kind of game my friend would love bc it's kind of abstract and challenging while also having a cozy aesthetic. It's so cool how similar this game is to Bingo!!!
azurill?
Can you make a video of risk strike card game
0:30 You made a mistake:
It's 7 factories for 3 players and 9 factories for 4 players.
Azul is Blue in Portuguese, also meant it’s for Azulejo. 0:04
In Spanish too
can you make a video on how to make videos about explaining briefly simple short and strategic games?
How can there be a player with multiple horizontal lines filled when the game stops after someone completes a horizontal line as you said?
I would imagine it would be during the last round, and a player has multiple filled rows with just one empty space left
Oh yes, finally
Nice
GET THIS VID TO FAMOUS
BLUE
Moen Fork
my brain stopped😢
Can You Make A Tutorial Video About "Polashi" The Game. It's An Bangladeshi Game. ❤
like if you still don't get it
Just played it-its not as confusing as the instructions seem. It's pretty much like an extended version or candy crush
Ok, never mind
Never knew you could Play colors
Arranged puzzle+ sudoku style
Awesome
I picked up on that sudoku style too
No way. It’s color the game
Hmmmmmmmmm, yes.
Azula
I have a request. Can you please make more games that do not require anything. I mean like without a board or dice or anything. Like for exp. snaps and these types of games.
First
Here's your cookie 🍪