How I Made My Backrooms Game - Backrooms Devlog #1

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  • Опубликовано: 3 дек 2024

Комментарии • 25

  • @2StrokeWRLD
    @2StrokeWRLD 13 дней назад

    your underrated asf, this looks good!

  • @Gamesfortrees
    @Gamesfortrees 5 месяцев назад +1

    I love devlogs, its a shame that people like these dont show up in recommendations alot.

  • @TheF4c3m4n
    @TheF4c3m4n 5 месяцев назад

    I Subscribed because your video is about creating a Backrooms Game. I really like what you got going on so far, and hope you do well! I am a huge fan of the Backrooms, and have been creating a Backrooms Game in UE5 for around a year with a Hyper Realistic Look. So, I am excited to see how your game comes along, and will be tuning in for the rest of the Dev Logs that you post! Best of Luck! 💯

  • @newtforgegames
    @newtforgegames 5 месяцев назад

    From one Backrooms dev to another, good luck! and good job on the Devlog!

  • @Keallan
    @Keallan 4 месяца назад

    bro your game is so good!

  • @Genesis29941
    @Genesis29941 5 месяцев назад +1

    Really like the project. However, I one suggestion, in the wiki Level 0(the backrooms level you made) is non Euclidean in nature and unstable, do with that info what you want

  • @Somebody10_94
    @Somebody10_94 5 месяцев назад +2

    In my opinion, this game could be more appealing if you can create unique and original levels, with some similar or far different from canon backrooms levels. The uniqueness of things make it more unpredictable and interesting
    Maybe make the monster a bit slower whenever it makes a cutscene-like appearance so the player can catch a glimpse of it easier, because when its fast and running through rooms with a lot of obscuring walls the player can easily miss the monster when they blink-
    Also the ceiling in Level 0 seems a bit too close to the player's head, maybe making the ceiling a bit higher would be nice
    These are all just suggestions though. Your environment looks weird but in a good way! I hope you're finding joy in developing games like these, and I hope you will be able to achieve some success out of your development!

    • @shr0oms385
      @shr0oms385  5 месяцев назад +1

      I totally agree, and I've already been working on raising the ceiling and making more unique stuff. I definitely want this to be sort of my own cannon as well.
      Thanks for the ideas!

    • @Somebody10_94
      @Somebody10_94 5 месяцев назад

      ​@@shr0oms385 Your welcome!

  • @VurkishDaDuck
    @VurkishDaDuck 5 месяцев назад

    wow, it's really nice! looking forward for more devlogs! ^ \___/ ^

  • @Rain-tam
    @Rain-tam 3 месяца назад

    The chromatic aberration is crazy tho

  • @sixnine-nb3fq
    @sixnine-nb3fq 5 месяцев назад

    this would be very epic i can feel it

  • @Keagan_Ferguson
    @Keagan_Ferguson 5 месяцев назад +1

    my guy has been cooking

  • @andyranimations
    @andyranimations 5 месяцев назад

    Nice!

  • @Layzy3D
    @Layzy3D 5 месяцев назад +1

    thats pretty cool but do you plan on making it canon to the wiki or do you want to make your own canon?

    • @shr0oms385
      @shr0oms385  5 месяцев назад +1

      I intend on making my own sort of version. I don't really like the current state of the backrooms lore.

  • @Fly_art_SFM
    @Fly_art_SFM 5 месяцев назад

    Could you please add some canon levels or wiki fandom levels to have a level Diversity

  • @GearshiftDevelopmentStudios
    @GearshiftDevelopmentStudios 5 месяцев назад

    Hwy this looks cool but i work in unreal and i find it terrably hard to do any of those things! Any tips?

    • @shr0oms385
      @shr0oms385  5 месяцев назад

      Yeah, I've tried to use Unreal in the past but it never worked out for me because it's a little overcomplicated in my opinion.
      I recommend just searching up youtube tutorials or switching your project over to a more user friendly engine.
      Good luck!

    • @GearshiftDevelopmentStudios
      @GearshiftDevelopmentStudios 5 месяцев назад +1

      @@shr0oms385 thanks I have seen tutorials but unreal engine is better to me since its simple andi hate coding actual stuff but what i mean is how did you get the glare effect and the accelerate mechanic?

    • @GearshiftDevelopmentStudios
      @GearshiftDevelopmentStudios 5 месяцев назад

      and also can you give me a mp3 sample of the buzzing lights?

    • @GearshiftDevelopmentStudios
      @GearshiftDevelopmentStudios 5 месяцев назад

      ​@shr0oms385 why is it overcomplicated it uses unreal blueprints

  • @eineatombombe
    @eineatombombe 5 месяцев назад

    will you add procedular generation?

    • @shr0oms385
      @shr0oms385  5 месяцев назад +1

      I hadn't thought about that. But that's actually a pretty good idea

    • @eineatombombe
      @eineatombombe 5 месяцев назад

      @@shr0oms385 you should check out wave function collapse. it's pretty easy to make backrooms with it