ARMY MOVEMENT Hotkeys & Controls Guide! - Warhammer 3
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- Опубликовано: 27 июл 2024
- A thorough beginner noob's guide to all the movement controls, hotkeys and tips a growing commander needs to properly organise his troops on the Total War Warhammer 3 battlefields!
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Omg that "zzz" idle indicator is gonna be so helpful especially for Skaven. It's so confusing to try and find which units stayed and fought while numerous others routed and came back.
Yes! That is single best UI new thing I absolutely LOVE
There is more purpose to having deep lines, too. For example, if you have a unit that you don't expect to be able to win, or even survive, against what you're putting it against, for example a chaff blocker for your archers, you want to minimize surface area contact with the enemy. The less of the enemy touching your forces, the slower they'll get mulched, and the longer your archers can fire away. Plus, the slower rate of model losses means the morale impact will be lower, and the unit might not break as fast!
Nurgle is almost never going to want to go wide formation for this reason. unless he's staring down a wall of artillery.
pull them into a tighter group fight and grind them to dust. i think going wide with nurgle is a huge mistake
I was thinking this too, but it's situational because you want to avoid getting enveloped. Deep formation can allow a single opposing unit with a wide formation to you from the from the front and both flanks.
Narrow but super deep long lines pointing forward are also surprisingly useful for Dawi or the Empire to flank something like Volley guns or Hellstorm Missle Batteries (that tend to hit your units in the back if they stand in front of it). A formation with those looks like your artillery is wearing horseblinds.
Especially with Dawi using Ironbreakers in those forward stick flanking formation you get a near guaranteed intercept on charging units that otherwise would try to flank further back and insane holding power as only few units are in combat while your backline shoots the enemy to shit.
If your missile units must to kill Quick units is good to got a square too for the direction change speed too
@@GoodMorningHikers 6
Zerk the move full army with alt key is absolutely clutch. I’d seen legend do it a bunch and they I’d seen you do it, when you gave the tip in your Warhammer 2 video my mind was blown. Total game changer. Thank you.
Btw I’m super happy you’re doing some of these basic things again, please continue to update these types of changes that happened between games. Please and thank you!
Hey do you know how to adjust the formation after you place it?
Like angle them twards the bad guys
@@lanichilds2825 left click alt ctrl drag
I hope tww3 gives your channel the visibility it truly deserves.
Here here
There there
Fair fair
Ahoy hoy
Why so many skaven things in the comments?
keep doing these tutorials I am finally committed to figuring out how to play this series
You missed the "J"- button which turns the direction the unit is facing 180 degrees. Very good for getting cavalry out after charges so you easily can keep cycle charging.
Saw that someone already mentioned it
In his army movement guide for TWW2 he mentions it but says to mostly avoid it because it can do some random things
@@Whutever42 We know if they may have fixed those random things in this one? Anyone test it?
@@Whutever42 Works great for a single unit, but if you have multiple units selected it's a disaster
it's also very useful with missile unit if some enemy want to charge at their back , it's very much more rapid. Also if a missile unit come back from retreat you can easily force them to point the battlefield and not the corner of the map
To add to this (if not changed from wh2): Double clicking on a unit card will pan your camera to that unit. Might be an easier option for some to find lords/idle units. Also a fantastic use of the withdraw button is if you have an entity (especially lord or monster) completely bogged down by enemies, instead of clicking repeatedly trying to get it out of the fight, order it to withdraw and it will keep pushing through the enemies in it's way. This frees you up to keep microing the rest of your army.
As for groups, its very useful to organize your army. Group units like your front line, main missile line, flankers, cav, arty, lords if you have a lot, etc.
whattttttt, dude I have who knows how many hours and never knew of the withdraw button. Is that at the bottom like where guard is?
@@mannyfresh7065 As long as its possible for you retreat ie. not up against a wall or in force march etc you have the option to withdraw specific units from the field. Its usually located at the bottom right when a unit is selected though WH3 has moved some stuff around so it could be different.
@@cinder8926 so you can tell them to withdraw. Will they be routed? Also how far do they retreat, i.e. they’ll disappear off the map if I forget about it? Sorry one more question can I cancel the withdraw once they’ve gotten to a safe place? I’m sure I can mess around w it but figured Id ask while responding your comment
@@mannyfresh7065 The withdraw button is a full run off the map button. Its mainly useful to save damaged units you don't want getting wiped out. So yes if you forget they will run off the battle entirely. It can be cancelled by just pressing the withdraw button again so its no problem. How far they run is entirely dependent on the nearest white line as they will go straight to whichever edge is closest to get off the field.
@@cinder8926 wow thanks so much for your detailed reply!
So I have a tendency to use most of the control groups to organize my armies in battles. I always put the bulk of my ranged units in groups 9 and 0. One time during an intense and desperate battle, I needed to quickly select my ranged units to focus down a target. I accidentally fat fingered horribly when I had my important micro heavy cavalry units selected. This fight was directly on the edge corner of a map and down to the wire before the enemy overran my ranged corner camp group. I realised my mistake instantly because I saw the unit cards disappear for my key and full health cav units. I went on to clutch a win but it was extremely costly. I proceeded to rematch that battle and only took about ~20% of the losses, the lost cav was that impactful. Before I rematched tho, I went and changed my hotkeys and simply removed any hotkey for the withdraw units command. I figure it shouldn't happen again unless I missclick incredibly poorly from now on. XD
Tldr, don't use the default "u" hotkey for withdrawing units. Remove the keybind for it or change it to something far far away from commonly used keys!
A tip with ranged unit formation that I wish I had learned years ago: If they are in a box formation and get engaged in melee, as long as Fire at Will is on, if you right click the enemy they are engaged with A SINGLE TIME, every individual model in that unit that is not engaged with models from the opposing unit, will begin to fire their ranged weapon at the unit they are fighting, making them deal MUCH more damage to whatever they are fighting.
Also, while it is true you can aim wind spells to whichever direction you want, you can also pseudo-aim vortex spells as well by doing the same thing of clicking and dragging the spell to cast it. There is no indicator, and it will still move randomly, but it will begin moving in the direction you drag it in first
Soooo many hours spend in the game and still cool things to learn, thanks for the tips!
This is great intel
I had absolutely no idea you could pick the initial direction of a vortex spell, that's mint. Gotta test it out soon.
@@warhound45 Actually that got nerfed in WH3. This was a Wh2 ability.
@@SGProductions87 RIP flingable vortex spells and 200+ WoM pool. CA did spellcasters dirty in WH3.
thank you Zerc. I have several friends new to total war and I send them to videos like these to help them out and they’re great resources
Omg its as simple at alt+left click and drag. I have been wanting to know how to do this for years! Thank you so much
Huh. The "Alt move the frontline before attacking so they're tidy" is something I never thought of in over 300 hours of WH2 play. Great tip!
A good use for unlocked groups is selecting units of the same type. For example all archers to shoot at the same target (locked group will give the same issues already covered in video), or maybe even more specific; selecting all the front Line support infantry (when having an anti large front line and anti infantry behind it). Seeing this video gave me some alternatives; using ctrl+M for all missiles, and double clicking a unit to select all identical units. There's one more scenario I can think of. Let's say you have 4 identical cavalry units, 2 on the left flank and 2 on the right flank. Having an unlocked group gives you the option to have a hotkey for going to that specific flank and selecting the units, kind of like the pan to lord option.
Omg the alt move in formation was the one thing I came for. I always just do missile front and then reform right before conflict
This guide was really helpful. I was having so much trouble with movement and getting the formations I want.
High Elf noob here- used to get super Krumped in WH2, since I joined in so late. Found your guides on land battles, started to checkerboard and build balanced lists, did much better.
Looking forward to a Dominion guide, see what changes from Land Battle tactics 🤙
This is a must-see for every (beginning) Total War (Warhammer) player!
Thanks for making a new version. I was going to go watch your old video again for this info.
as a noob who lost the campaign on normal, this tips would have spared me alot of stress! thanks alot!
Fantastic combat strategy guide! I learnt so much watching this. Thank you very much.
Personally I do use locked groups for one key thing: my melee front line. More specifically, i keep all of my main line chafe infantry (usually the most numerous unit I have i.e. empire swordsman/orc boys/skeleton warriors/etc.). I then send them towards the enemy main line, let them clash, and take care of bad matchups and/or flanking & cycle charging as needed. anything more important, like Greatswords/Black Orcs/Swordmasters/ etc. gets micro'd as do most anti-large units. but that's just how i play i guess.
Literally same. I was a little disappointed that he dismissed locked groups to being useless. Though granted it's still a pretty niche utility.
The locked groups are useful to get your whole front to engage in a charge instantly and evenly. If you select your infantry into a locked group and attack while the enemy is coming it will auto engage evenly across the front for all of them
What an extremely helpful guide, I doubt I'll be able to include all the options at the game soon or run it without pausing the battle, but just beeing able to move the whole army without creating the dreaded doomblob is just fantastic advise. Thx dude :)
Perfect video for those who are struggling with Total War battle styles, this is very useful to recommend to new friends into the game and also a couple not-so-new to learn a couple new tricks
To add some virtue into the square formation: It can be very useful for archers, since they turn to the sides and start firing again faster. If you have a heavy ranged based army, this is key. Specially if you are forced to do checkerboard formation
Also a useful recap for experienced players. Zerc has done absolute wonders for the new player community with these guides.
Great guide! Your videos convinced me to get the game even though I've never played a TW game before. Cheers!
lines = more entities facing enemy = more damage _both dealt and received_ , which means put them in a square if you need to make sure they hold a position in a non-offensive posture. they will just last longer, as far as attrition goes, allowing other damage-dealing units to attack the flanks of whatever is on it
Great video mate! Coming from medevil and rome total war, where the rock paper scissor was much simpler, it's great to have explained how the units in this game series act.
Great, clear, welcoming style. We love you Zerk!
This has been fantastic so far, I'm brand new to this series as a whole. So far its been a blast, but its def. a crunchy game and difficult to defeat, I find myself still restarting the campaigns on normal quite often. But as expected for a noob to a series thats been going for so long.
Note that you don't have to do the Alt+LMB+Ctrl. You can let go of Alt after you have selected the whole army. So Alt+LMB to select the army in formation, release Alt (hold LMB), and drag the army around. Then just hold Ctrl for a bit to rotate the formation, release Ctrl again to continue dragging the army.
Why didn't I ever think of this??
That helps a lot with finger gymnastics, good info.
Thx
Thank you for doing this I was gonna go back to find your older version but I know they updated everything so this is better TY!!!
This is great, didn't know a bunch of these! Will defo level up my playthrough ❤
Thank you! This guide is an enormous help!
I also use halt as a quick way to stop artillery from blowing up my own guys once the enemy get into melee without moving them. Sigmar knows how many good dwarfs ive accidentally sent to the afterlife because i forgot to stop the grudge throwers.
That's going in the book!
@@drafezard7315 more like I'm going to have to become a slayer :(
and then there's me gleefully laughing as i watch my plageclaw catapults wipe out half of my clanrats
i'm having issues in WH3 where my units forget about the units they were attacking so i came here for a brush up on movements/attacks (got several VH campaign victories so far). solid stuff, i def learned something after mini outrage over the F key comment. i'll be using alt+right click in the future except for khornes arty. btw ive seen about a dozen of your vids so far and i always have to watch them at 1.5x
I have played warhammer for years and years now. I did not know half of this. Thanks!
11:45 THANK YOU THANK YOU THANK YOU IVE BEEN LOOKING FOR THIS
Just started Warhammer 2 and I just played it like I played medieval 2 for the first 170 turns, but alt lmb changes everything! Saw people do it, tried various combinations, couldn't do it and just left it out instead. Great guide good tips, in the heat of battle selecting can become really tedious too.
Thanks for this. i didnt know how to rotate my units, i had seen other players do it on twitch. Also i didnt know i could use ALT with spells or artillery. very helpful.
Thanks for this refresher, always staring at Alt, Ctrl and Shift for a while after not playing the game for a certain period of time...
11:15 If the unit card lose more than 90% of of the entities, the card is lost at that point. No matter the result of the battle.
So, if there are only 3 men left from 60, you cannot save the card. They need at least 6. FYI
IIRC, it depends on the outcome of the battle. Winning the battle allows a unit to survive with less models than if you lost the battle.
God bless this tutorial, been a long time subscriber but you’ve made it perfectly yet again.
good to see u made this guide again just in time for TW:WH3 👍
Very well done guide. Extremely helpful 👍
Very useful. I have thousands of hours in Total War games and I learned some things from this.
I just got this game so this really helps. Crl-left click is my favorite it's really flexible. This really helps cause warhammer total war battles are scary at first. 😊
The melee mode or guard mode button needs to become a popup like the group button so they can let you have an UI element to tell your archers or poxflies to not yeet themselves into melee to instantly die after they run out of ammo. Also nice would be a toggle to deny units to fire their weapon during a melee charge. Units that can fire while moving will fire while moving even when you give them a melee attack order. Sucks when you are trying to generate some ammo with Khornes artillery bikes (they regen ammo in melee) only to have them blast off any shots you've saved up.
Definitely need groups for specific units or groups, that is a must.
This is incredibly useful. Thank you!
Jesus… learned so many things in this video after playing for so long.
In order of importance
1. What overcast is… never used it before seeing this video…
2. Custom unit paths!
3. Manually choosing where artillery fires… missed this from napoleon..
4. The moving in formation and rotating commands..
thanks for this! I'm brand new to the series, big fan of fantasy RTS and the unit control is much different than games I'm used to(i.e. war 3, starcraft etc)
Wow, the last time I watched this type of Video was before i got into this game, nice to come back after oder 500 hrs
Bro...Thank you so much that guide is definetly awesome
This has to be the most useful TWW video I have ever seen! Subscribed.
Wow! Instant save, like and subscribe! A masterful job that I will have to watch a few more times!
Really useful video, thank you for this.
Excellent as always
Very nice guide!
nothing new to learn here for me,
BUT thank you anway on behalf of all the people who are improving thanks to these vids,
so please never stop reminding us of the roots :=)
I’m just here for the phallus jokes 😂😂😂
Please... browse my wares. * **opens coat** * ...
I am Kislev man in real life =) (russian from deep siberia) and despite i don't speak english i have understood it all form video. Thanks Man!
This was great, thank you.
Always helpful thanks
The only reason im not absolute dog shit at this game is because of videos like this and your faction videos. Thank you so much! You make the game so enjoyable
Blood for the blood god tutorials for the new players!
King! You are doing Khorne's work. May the Grandfather bless you and the Changer of Ways spare you. Super useful content for noobs and veterans alike. Thank you!
I like how you completely left out Slanessh
Woke up at 5:50am. WH3 installed 6:13am. The guide was put in practice 6:15am :)
Yup this help video has help me a lot
Thanks for the good explanation.
thanks, good advice.
Very helpful 💚
100+ hours
Kislev complete
skarbrand complete
demons of chaos nearly complete
and ive just learned how to Keep Formations when moving XD
If you have a horde rush faction and there in a lock group at the start, you can use this to make them pick targets and any target that’s unfavorable you can just switch around, I use this constantly
Dope love your videos. Stay blessed 🙌
Awesome video. You’re a godsend to newer players. Wide formations are sometimes prone to wind spells, I wonder if the AI is better at casting them this time around
Wide formations are fine, it’s grouping your units closely in the wide formation, spread them out. Stagger your line a bit. Serrated front lines are great for avoiding wind spells and still reinforcing your leading units. Wind spells are super easy to avoid until your units are actively engaged. Conversely, really easy to miss with as well, until targets are otherwise preoccupied
I hope the AI is better at casting honestly. In warhammer 2 they never used their spells and it made for somewhat bland battles
@@widdershins5383 Good point, and the default formation if you select multiple units and spread them with RMB is very close to each other (perfect for wind spells)
Fire at Will? What did Will ever do to you? Poor Will all he wanted was to fight for his people.
Will cavorted with daemons, he deserved it.
God damn. So many things they should’ve taught you in Warhammer camp that Zerk teaches instead. I’ve been running my mages sideways on horseback to cast spells 💀
I'm new to this game and I am trash. This has taught some things that will be helpful.
Legend, thank you.
Super helpful Zerk! Thank you so much for doing this vid. ...Now all I need is a color-coded cheat sheet that I can laminate and set up near my keyboard with these hotkeys and commands. Know where I can find such a thing?
ALT + LMB (+CTRL) GAME CHANGER!
Excellent inclusion of the Clan Phallus maneuver.
The one abuot attaking not everyone the same target is so important 😊
Finally, now I know how to aim spells.
In wh 1 and 2 you can hold alt+ hold drag right mouse to where you want your unit to face also lock formation its very useful in battle both malee and range and in wh3 its gone
This is very useful
Best video on this channel.
Nice and to the points
You forgot the artillery first person view on the left bottom corner! Much more fun sniping stuff down ;) especially with cathayan balloons
You can group units by pressing ctr and "any number". this puts them into a special group directly.
You forget the mighty J key which turns your unit about face in a pinch! Good if you're getting attacked from the back and you need to turn around quick.
Didn't forget, just not a useful button I'd say. Quicker to just Box and Drag. Who can find the J key in a hurry haha.
@@Zerkovich Good video anyway. Controls seem the same as usual apart from the sleepy units. I remember writing all your controls down for Warhammer 2 back in the day lol!
much quicker turn order, box and drag swaps the side of where the guys stand, turn around the induvidual models turn. And if you dont like J just pick a new button. As you said yourself about the HOME key
After this video I get the feeling that I've played 200 hours of tutorial. Thank you, perhaps I'll learn to play with Perverted micromanagement demanding faction and then pass to slaanesh
Great reminders Zerk! What about inserting into artillery?
Not much use.
Zerkovich, do you know how to display unit formations as they are walking? I know in TW2 you would press the space bar to show your unit placement and formations as you move them but in TW3 it only show the UI toggle menu
Same Problem here
i actually just fixed it. You need to take out the checkmark in the battle interface for "Spacebar options on toggle". Then it works if you hold the spacebar.
@@sondrin9682 where is this under? The Battle tab? Campaign tab?
@@sondrin9682 so I checked under keyboard- battle, there’s no check mark for toggle. The only spacebar options goes to the UI setting. If I take out spacebar for that then when I click spacebar nothing happens
Very helpful video! In past TW games, after you gave a unit a move order by RMB + Drag you could then hold the space bar to see exactly where that unit was moving. Useful for lining up several units in a formation during battle. In WH3 however, holding space bar just gives me the UI options box. Did this change or am I just missing something?
Thank you for this video. I already feel more confident in battles and might even try multiplayer when I get good enough. CHEERS!
You won't get better by playing campaign
@@uncensoredangel6046 Wrong
@@IronStaff7 that was right. Games vs Ai will give you nothing for games vs other players. Ai just teaches you to abuse their weakness. Vs humans you are teaching to outplay then with micro/macro unit setups or even mind games. You cant compare this 2 types of the game
@@superstar5042 it teaches mechanics of each unit so wrong again
@@IronStaff7 if you dont understand that melee units need to be in melee to fight, range units should stay at range and cav should not fight spears then yes, Ai games would help you
J = about turn. Handy if a skaven unit pops behind you or an unexpected charge from the enemy
Here we are in late 2022 and the TW3 tutorial still apparently doesn't provide this basic army movement tip.
Maybe it was too basically, but I wanted to see how I can see the movement target of my army. Solution: Space.
But nevertheless a great, helpful video.
perfect tips