Gray Zone Warfare | Community Briefing Trailer #1
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- Опубликовано: 9 май 2024
- Join Corey, aka “TheDevilDogGamer,” in our debut GZW Community Briefing! Get the latest on updates, fixes, and gameplay tips for Gray Zone Warfare. Learn about community-sourced solutions and effective teamwork strategies for a better gaming experience. Dive into ballistic mechanics and ammo selection insights tailored to your weapon arsenal. Your voice matters-join the conversation on Discord and shape the future of GZW! Stay tuned for more updates and announcements in our next episode.
#grayzonewarfare #GZWCommunity #gzw #everymovematters #fps #steamgame #tacticalshooter #releasedate #release #launch #earlyaccess - Игры
Can't wait for Jonathan Ferguson's video on this.
He was actually one of the people who helped them pick the weapons that you use in this game
@@mniakan754Didn’t know that
makes me feel better tbh to know one of the community managers is devil dog gamer!
Please dont nerf AI, let the call of duty players and reddit whiners learn how to take sensible engagements :)
Love when developers take the time to do such a thing like this
Seriously keep this up. Already HUGE over BGS with the communication
It would be great if there were no dedicated LZ´s but you could drop from the chopper with rope. Only pick up would be from LZ. This would make pvp more enjoyable.
Thank you for this. Was hesitant on buying. Finalizing purchase now
If there were tons of fixes and new content in the near future, I'll gladly trade Escape From Greed to this game!
Rob, which one of the set a watch is your favorite? The new doom mechanism seems like a cool addition
So, what your saying is shoot, move, communicate.... Should be sop....
Wow. Devildog. I didn't know he was here 😁👍
I now realize I need better bullets.
1:16 Imagine not accounting for this variable. The vast majority of players will obviously be solo.
pls for the love of god.. give us key spawns..... it is beyond frustrating to try to gain access to the quest rooms if the keys just drop in one in a million dead bodies
i am stuck in sawmill for 3 days now because the storage room key does not drop at all.
take your time with the rest i love this game and i trust the process xD
Yall need Johnathon react to brandon herreas ak50 v3 prototype i think hed like it
I get that this game is still pretty much in alpha phase where they just want to get as many players so they can find issues and fix them quickly but there are some things I would love to see them improve on:
First off before anything it’s the sound design and specifically weapons sound where there’s a lack of feedback when you fire and when your bullets impact there’s no sound coming to let you know what you hit exactly (like concrete, wood, tiles or different materials) so there’s no satisfaction in gunplay no matter how good the gun mechanics are
Secondly it’s the animations from third person to first person and how your character is holding the weapon or handling it, the character’s supporting hand is either broken when holding the gun or is at a very uncomfortable angle and when you’re walking there’s no weapon sway so the gun is very static in a weird way and reload animations don’t have any weight to them, in third person the walking animations are a little broken as well since I think the upper half isn’t rigged fully and transitions between animations in first person is kinda janky which makes the game feel not so smooth (I think they can learn a lot from how IW does their weapon and general animations even though they’re going for different styles)
Thirdly it seems there’s no player collisions and the game takes a ground branch approach to first person gunplay you see a LOT of clippings where your gun just goes through the wall or you sometimes get stuck in doorways which makes maneuvering in buildings especially during gunfights very difficult
Fourth this is just a pet peive but the bandge you put arouns your arm after getting shot is way too big
Please do keep in mind that I’m being extremely nitpicky here and the base game they have is amazing already especially with how big the world is and how mich they’re taking in feedback, I have nothing but the best of wishes for them and hope they can make their vision into a reality
Third person? There’s a third person view?
@@ralphfrasca4168 there isn’t third person but you can notice it when watching other players move
@@mniakan754 I see what you mean
The game needs a LOT of work. But so far, ive been having a good bit of fun, being 50 hrs into the game so far. So much potential in this game
Y'all hurried and released your game in order to capitalize on the extraction shooter hype and BSG's absolute failure just to lose 50% of your players in 7 days.... extremely unethical. Then the only takeaway from this video is "we know there are issues and are working on just bugs, but at this time there is zero timetable for content" Excuse me? You clowns made a minimum of $20,000,000 and can't commit to a list of desired content?
Hope everyone is ready for a rug pull or half baked game that is "good enough" for 3 years until there's only 800 people playing. If 30,000 players overwhelms your dev team, then y'all need a new SCRUM manager and studio head.
Unreal.
Bruh, they spent time and money on this instead of just...fixing stuff.
This was made by a community manager who might not know much coding. I don't know how much better state the game would be in if you told him, "Forget the update video today and fix the game"
Shhhh
mad finger is around since 2015(their mobile games are decent). so this probably the community manager they hired